VeLocityChaos
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Posts posted by VeLocityChaos
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I dont understand..? It has been said countless times that we would be getting mod tools...Why the change?
No mod support = Quick Death
Especially considering that we only get 5 MP maps to being with. With no way to create more maps..Its gonna get dull fast.
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It looks the best turned on low. It just doesnt look right turned off. I wish it was scalable. I would turn it down just a tad bit less than what the low setting does.
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Link?
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I cant count the amount of times ive thought to pull out a pair of binos while playing this game. So I could scout an area before I decide to fire at an enemy soldier and give away my position to the other enemy troops. Then realize that in the future the military doesnt offer you binoculars anymore.
Please give us some binoculars in a patch. Its hard to play a military sim tactically without them. -
I used to have a top of the line system that I had to sell due to financial reasons. I now own a 3200+ 1gigRam and a 7600GT. I average 40-50 fps (max settings\med texture @ 1280)when there isnt much enemies or action going on. At times though it can drop to as low as 15fps. Im thinking its the CPU because it seems to drop every time a scripted event happens. Like when you get into a certain area that triggers enemies to spawn, I get the lag. No matter what I do, I get the exact same frame rate. If I turn my graphics to the absolute minimum I still only get 50fps. So that makes me think that its the CPU that is limiting my performance. My question is what do you guys think? What would be the best upgrade path for me. CPU,RAM,or Video Card?
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It didnt seem to do anything for my performance(good or bad). Im using an Audigy 2 ZS.
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Gave me a large boost. Went from 40 avg to 50avg on my evga 7600GT.
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If you are using only 2 speakers or headphones. You need to adjust your speaker settings to reflect that.
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I dont know if it says this for everyone else. But, for me when I sign in to my account and order status on the ubi store it says that it is shipping today.
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Although Ive been pretty much finished with GR1 for sometime now. I still fire it up every once in awhile and will continue to do so for a good while to come.
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I give it a strong 8. I guess I am just lucky but I am not having any problems whatsoever with this demo. The graphics are maxed except texture on a 7600GT. It looks ####'n beautiful. I dont have any jagged lines. The Sound is absolutley amazing. There are a few slight gameplay issues and no multi support but overall. Im very impressed.
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I can't even run the setup.exe file for the demo - when I click on it, absolutely nothing happens and when I open Task Manager, I see that the demo isn't responding. Anyone else have this problem?
Right click on the setup.exe file and click the unblock button.
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Im hoping for strong medium settings.
MSI K8N Nforce 4 Ultra Plantinum
1Gb DDR 3200
AMD64 3200+
EVGA 7600 GT
Audigy2 ZS
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VeLocityChaoS and\or RangerX
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It doesn't look like we'll know for certain what weapons are going to be in the game until, at least, the demo. Maybe not even then, depending on what the demo includes. However, between what has been said by the developers (Desmond has mentioned a Barrett a few times, I think) and what has been in the recent videos and stills, does anyone feel like taking a crack at putting together a list of what weapons we have seen or heard of so far?
Here are the ones that I can think of, off the top of my head real quick. I know there is at least two more that I know of, but cant think of atm.
Mk 46
XM8
Scar-L
Scar-H
Saw
M99
MP5
Crye
Barrett
M9
Glock
Hand \ Smoke Grenades
AT4 Rocket launcher
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Capteenix, you are no fan of no-respawn you have stated that. Do you ever think about what you write?
If you play DM with no respawns, what prevents you from winning the game by simply eliminating the other team and ignoring the DM rules? Domination is about controlling zones, when you have respawns then you concentrate on aquiring real estate, not wiping out a renewing enemy. With no respawns, you now don't really have to bother with the zones, you just eliminate the other team. Since this mode is set up w/ tactical points rewarded for control of supply lines, you never really get access to decent weapons because you are simply killing the other team quickly. Point here is, DM won't work with no respawns. In 4 years of matching on GR, I don't think I ever played one match w respawns on. I enjoy respawns in fun games, (seige and command and conquer) but nothing personally gets my adrenaline flowing like a one-life, death in an instant game like lms.
I won't tell you how to play multiplayer, quit telling us please, and think before you type.
Now on with the topic at hand. There are a lot of good suggestions, basically what I would like is the GR1 options with a little better server info and admin control. Things like Iggy suggested - the match info packet; and stuff like the ability to boot or move players, even in game.
Good points, I would also like to see a server option where you can have an Auto-kick or auto block feature for players who have really high pings. Also, the ability to see players pings while in game, instead of just pregame. An auto-kick feature would also work well for Tkers. Nothing worse than joining a game without a host and having a "team" of tkrs ruining the fun with no way to ban them.

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Come on now everyone....any guesses on which day this week for the demo?
Maybe one of you "supporters" can start a poll.....

Fresh
I would guess either Thursday or Friday.
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Well, of course theres things i dont like, but that aside, if i try it, it would be cool if it included the old maps revamped with the new graphics and interactive enviroment? (like HL2 did the CS:S maps, but this time with more physics.)
off topic - Velocity, isnt that SAW in your sig from a certain delta force game?..
Yep. Good eye, the Saw from Joint Ops.
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Grin said that they would if they could get permission from Ubisoft to do so. I really hope to see the old maps in there as well. Thats what I want added to GR:aw more than anything else actually.
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My only question, and i think the answer is already NO, but
Will we be able to turn off the Weapon thats on screen??
I've attached an image to try an explain why i think it needs to be toggled off, purely because i feel it would be a distraction during multiplayer gaming.
If it can't then maybe we could mod/replace the texture with an Alpha texture so as to become transparent.

Good point, and good question.
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The domination mode looks like it would be fun. But, I still cant get past the fact about you buying weapons with tactical points.. Add the fact that its a respawn game and there will not be much laddering untill a patch is released. To see how alot of you actually like the idea of getting to buy extra weapons while in combat, is just beyond me. Anyway, just have to enjoy the domination mode untill patch time.
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Anyone know what the deal is with the part where a ghost takes out a tank with a rocket launcher?
I thought there weren't any rocket based infantry weapons in GRAW, at least I haven't seen anything to that degree from the gameplay vidoes or kit loadout screens.
Its an anti-tank weapon, what else do you expect an infantry unit to use against armor? GR1 had one, GR2 had one, and GR:AW 360 had one, so I don't uderstand why you would be surprised.
Im glad we have ATR but I was under the impression we wouldnt have them due to being able to call airstrikes on artillery.
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AMD Athlonâ„¢ Prosussor
Is this what it really labeled your CPU as? Did you copy and paste directly from the site. Look how it spells processor and it skipped the XP.
If that is a direct copy from the site, it read your cpu wrong, the script is supposed to match words, AthlonXP and processor or AMD64 etc, so thats all it was. Very weird though.
AGEIA Physx? GRIN and bare it?
in GR:AW (PC) - General Discussion
Posted