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GRIN_bedhead

GRIN
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Everything posted by GRIN_bedhead

  1. One of my favourites are the MRC with silencer, no scope and firemode set to burst, love it! What do you prefer in terms of firemodes?
  2. I'm trying to be polite and stuff, so... to keep that up I'll just say..
  3. Haha that's the backside of making a game with a really cool physics engine, one time is always different from the next and you never really know what hapends to things when they start to move..
  4. Woho! Sometime, in the future, when releasing other games, I would like a machine here in the office that goes "katching!" everytime a copy of said game is sold, that would be so cool! NOT that the developer get really rich on the sales, It would be more as an encouragement..
  5. Hehe whatever you say boss. I won't back down on this one though. I understand that you can do that reloading while running slowly, but I don't think you get all the aspects of building a gameplay that actually works. All respect though, as I said, I'm glad for the input and I will think about one extra time next time I implement something like this!
  6. Hi guys, it's been a while! I just wanted to clarify, the fact that you can't reload while running is a design choice, as mentioned earlier in this post, it makes for a slower-paced and (in our eyes) more realistic game. I bet there actually ARE some guys who could reload while running at full speed, but when nailing the gameplay you have to pick and choose the parts that makes the game. It's like a puzzle, You have to keep it realistic, do-able, challenging AND fun! On the other hand, the fact that there is a pause for a second or even more after reloading certain weapons is a bug,
  7. There is a small transition from running to a full stop, this comes natural in many ways; both from the way we have integrated the body-awerness system and the animations (the player must have time to bring the weapon in align with the view) and also from a gamplay point-of-view. E.g. If you run around, you should not be able to shoot as quickly as a guy who stands ready.
  8. Awesome. this makes for a lot more tactical game. I have a question; is it possible to shoot or zoom while WALKING. ? ← Absolutely! you can zoom and shoot while walking, with your teammates covering your sides you can make a deadly tactical advance.
  9. I'm pretty sure that in the GR.net report Colin discusses that you are able to run in a couple stances, and it is always a "weapon lowered" run. I assume that if running is weapons down, you definitely can't run while using a scope. ← I can confirm this, no shooting while running, no zooming while running and no zooming while moving in prone-stance. You learn really quick not to run around corners..
  10. Hah yeah, all the sleeping at the office has finally paid off, I am now an LVL 9 (!) bedhead!
  11. I'm number 37, Lead Gameplay programmer, responsible mainly for the controller and weapons programming.
  12. 13? ← Yep, thats the kind of hair you get by working a tad to much..
  13. I thought that finding ME in that picture would be an easy task thinking of my nick..
  14. Yeah, I relly want to give credit to my colleague here, the fact that you actually hear your enemy reloading behind his cover and sometimes also see the mag bouncing out on the ground has been just the advantage you've needed to survive the battle! oh, and hi!
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