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MattiasWiking

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Everything posted by MattiasWiking

  1. No no no... you ppl know whats the best.. (wiking) Mattias Wiking Multiplayer programmer
  2. The Grin team had to put up another 8-10 dedicated server for you demo people! Enjoy! Mattias Wiking Multiplayer programmer
  3. oh.. I dont think that information is correct. Mattias Wiking multiplayer programmer
  4. We can not say, nor hint, anything about the things that you keep on asking us about. I would rather login here with a "anonymous account" but you are only allow to have 1 account, and if I only have one anonymous account, I cant answer questions about GRAW1. Its my job to see what you people think about the game and to see if I can find anything that we can pickup and use in the game that would improve it. So, stop ask, beg or demand answers from us. We will tell you what we can, when we can.
  5. Your swedish teacher is telling you that the translation is your assignment to tomorrow.
  6. then i have a question, why is it that people here with rigs in SLI and dual 7950's get only 30FPS? on a game engine that is 6 years old? I guess the whole thing goes back to why did ubi france hire out GRAW to Grin, never built a Pc game against RSE who is proven?...the almighty $$$ I seldom post replys in this kind of threads, but I would like you to think about something. Volvo, which is a swedish car company, created their first car around 1930(might have been earlier) their car was named volvo. Today they still sell volvo cars. Do you think they haven't improved their cars since then?
  7. <?xml version="1.0" encoding="UTF-8?"> <-- The ? is in wrong place in the end. <?xml version="1.0" encoding="UTF-8"?> <-- This is where it should be
  8. Yes, thats was the purpose if it. No, not the way its made right now. // Wiking
  9. I haven't copied and pasted one in but ban list is immediate effect when banned from console If you put two banlists in the the "ban" folder. Next time the game is started both lista will be loaded and then saved as one. Wiking
  10. Well, I give you a "short" description of it. The most common "cheat" is that the files have been change. Therefor there is a file check that checks if there is diffrent files on the client then from the server. So, if the server have some altered/extra files all clients that doesnt have them will be kicked from the server. Anyone can setup a server with altered gamefiles and all clients that doesnt have the files will be kicked for altered gamefiles. Also when the next map i loaded not all players loads is in the same speed. Then if one player starts the game the server will start to ask the clients for a response on the question "what-files-do-you-have?". If the client have not loaded the map yet he will not be able to answer the question, and when enough time has passed he will be kicked for altered gamefiles. This have been fixed to the next patch, but still ppl that timesout during game might be false tagged as cheaters by the anticheat system, and regarding timeout and answering AC questions there is nothing to do. So if someone setup a server and unplugg the network cable when the question for altered gamefiles is sent all clients will be kicked from server. If the person then is qiuck and plugg the cable in again before the server is shutdown 32 players would have been tagged as cheaters in the global banlist and all was done by the software. Evil people will always find a way to add you to a global banlist, if there is any. Ive seen it happend to PunkBuster several times. So, what should we do with speedhackers? Kick them ofcouse. The speedhack finds out if the clients CPU is running faster then it should. Most of the speedhack cheats take the time that the CPU says has passed and then double it. That meens that the player will move twice as far as the other players each frame. This we detect and if it happends the player get kicked. But, there is a known bug in a well known dualcore CPU that sometimes the CPU starts to run faster then it should. Ive seen it in GRAW and Ive seen it in several other games. This is a unintentional speedhack that can occure almost anytime. Should we add them to the global banlist? No we cant do that. There is a couple of more AC things but Im not going to go in to thoose since it would only be a big favor to all cheaters. But my conclusion is that there is no good way to add a global banlist and therefor we are not going to do that at this moment.
  11. Yeah, I was kinda surprised to see him leave so fast. I know why he left and it wasn't because he got shot. That was just a good reason for him to leave when he did. Let's just say that it's after work hours there and I hope he isn't planning on doing any coding tonight as I don't think he is in any condition to be doing so. ZJJ...always with the mysterious posts... So, now that you've baited the hook, are you going to tell us? Bumbi aint coding.. I hope, not to night or any other day. he keeps control of the graphics, and well, I hope he ain't creating any 3D object this evening... =) Cheer ZJJ!
  12. When you joining a on going game with max death you alwas starts with the number of death that the player with most death have. Else ppl would quit and join again.
  13. Theres a bug with the animation/selected weapon. We noticed it earlier and are working on the problem.
  14. Look down a bit when start throwing( or before releasing the button) and the grenade will be rolling.
  15. You guys are in Stockholm??? No wonder I'm always alone at the office. Office? Do you have a office?
  16. This "speed-hack" can occure in two diffrent ways. One is that a user is running a program thet helps them gain speed. The other is that they are using a dual-core computer. There is a known bugg in the dual-core processor that some times things can go much faster then it should. This can happend without the players intention to cheat. This is a general problem that is not only showing up in GRAW. There is a fix to be downloaded at the processor developers homepage. But I would not worry that much about speedhackers when the next patch is out.
  17. Do you mean ingame minimap when editing DOM or the statusscreen minimap?
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