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MattiasWiking

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Everything posted by MattiasWiking

  1. Im sorry, I dont remember that. Been awhile since I wrote the code. But I fond one of my old posts with alot of other info. You might already have seen it, but I link to it anyway. http://www.ghostrecon.net/forums/index.php...mp;#entry494359 // Mattias
  2. If I remember correct the "capture_time value=5" means it takes 5 sec to capture a zone in Seige mode. // Mattias Wiking
  3. Hi Not 100% sure (been awhile since I made it) , but try \n for a new line. Mattias Wiking
  4. Ahh, then its something else. I dont read the offical forum anymore. To bad they cant get their facts right. Well I know that the netcode been worked on, the anticheat, screenshots, server logs and some more server stats. Becouse I did that before I left Grin. The shotgun is also added. The other things I done remember. But I do know that some more maps where added. Mattias Wiking
  5. Well, the first post in this thread has a partial list of adds & fixes, although it is mostly incorrect. ######ing incredible, ain't it? For not beeing any public post from UBI or GRIN it doesnt matter what the first post says. .wiking /ex.grin
  6. In januari I will start to work as an Associate Producer at Starbreeze here in Sweden. Ive had the chance to work with two great projects (Graw1 & GRAW2) but now its time for me to move on. I will still be visiting the community so you wont get rid of me that easy. Cheers! Mattias Wiking
  7. I just checked the code quick but as it looks it only enable/disable when players is tagging each other. I'll look for the "tag players in spawn" and see if its possible to disable. Didnt write that part so im not 100% sure how it works. // Mattias Wiking
  8. Hi th33f, yes, you can put allmost all the values from the "sb_server_settings.xml" in your "dedicated_game_info.xml". There is some settings that will be ignored depending on the current gamemode and I think there was one or two that could mess up the gamemode if you give it the wrong value. Dont remeber exact what it was, had the problem a couple a month ago. But I remember it was kind of obvious. (Something like switch_side="true" in a Deathmatch with only one team) =) // Mattias Wiking
  9. Hi. The problem in v 1.40 is that the file system can not save filename's with a * in it. This have been changed and will be patched. Regarding that a player with a [ turns up as "command failed" is new to me. I look into it. Please try both capturing him on his nickname and his player id. To get all player id's use /list in the console or chat. // Mattias
  10. Screens was enabled in 1.4 so it could be something else in 1.4 cant find member I think is a a pathing issue. Hi, it has nothing to do with the Auto Screenshot., but I have looked in to the crash problem and it should be fixed in the next patch. // Mattias Wiking
  11. After you have selected "lan only" and you are about to create your game. You can select "Lan campaign" in the menu. Do that twice. Even if it shows "Lan campaign" select it again. // Mattias
  12. Hi guys. Do you still recive "Kicked for altered game files"? I made a fix for this to the last patch (1.04) and I have not heard anything more about it. // Mattias Wiking
  13. Right now there is a bug that when creating a LAN game it can end up on the internet. You need to select "LAN" twice in the Create Server menu to make sure it is a LAN game you are going to create. This issue will be fixed. // Mattias Wiking
  14. There is no server_settings.xml, do you mean add these lines to the dedicated_game_info.xml or am I missing something ?? Hi, yes thats the one I mean. Sorry for being indistinct. // Mattias Wiking
  15. Hi there! Somehow I have missed this topic. Well if you just start the server with -q as argument no pop-up window will be showed. Example: c:\games\graw2\\graw2_dedicated.exe -q // Mattias Wiking
  16. Please post bug notifications until further notice. // Mattias Wiking
  17. It goes trough all players on the server and get a SS from the first player. Then when its time for a new SS it takes it from the next player and so on. And then start all over with the first player again. // Mattias Wiking
  18. Got a list of all the settings for you. Not all have a comment. But I'll work on that. Some is also not used now or just internal use. <adv_scoring_a value="false"/> <!-- If gamemode uses RVSA score system --> <adv_scoring_b value="false"/> <!-- If gamemode uses RVSA score system --> <adversarial value="false"/> <!-- [GR] coop option --> <allow_sidechange_under_match value="true"/> <!-- Allow players to change side during game --> <always_reload_map value="false"/> <!-- this is only true in [GR] coop, we must reload the map to spawn the enemies--> <auto_balance value="true"/> <!-- Autobalance the team --> <auto_balance_limit value="2"/> <!-- Allowed missbalance if Autobalance is true --> <auto_kick value="false"/> <!-- not used --> <auto_kick_time value="240"/> <!-- not used --> <auto_screenshot value="false"/> <!-- If the server should take screenshots automatic --> <auto_screenshot_interval value="45"/> <!-- Minumum time is 30 sec. We dont want to flood the server and the clients with SS data --> <auto_screenshot_size value="1"/> <!-- Screenshot size 1=640x480, 2=800x600, 3=1024x768, 4=Clients screensize. NOTE* this can generate large SS so be carefull --> <auto_screenshot_timeout value="20"/> <!-- Minumum time is 10 sec. The client must have a chance to answer, and the screenshot funktion is low priority for the CPU. We dont want to lag the client --> <awa_distance value="15000"/> <both_side_ready_required value="true"/> <capture_time value="5"/> <!-- In Seige, time in seconds to take over the siege zone --> <clan_game value="false"/> <!-- If its a clan game --> <coop_difficulty value="normal"/> <!-- not used --> <death_cam value="true"/> <!-- Use deathcam if the gametype allow it --> <dedicated_server value="false"/> <!-- not used --> <end_round_message value="round"/> <!-- "round" will show the normal "round score". "deathmatch" will show deathamtch localized. If there is something else the text will be displayed as its written. this is for the modders.--> <even_round value="false"/> <!-- If an extra round should be played if its uneven number of rounds --> <fail_on_leader_death value="false"/> <!-- not used --> <friendly_fire value="true"/> <!-- Use friendky fire. False mean no Teamkilling is possible --> <game_difficulty value="normal"/> <game_mode value="MPCoop"/> <!-- Only used internal, does not effect when changed --> <gamespy_ranked value="true"/> <has_mp_map value="false"/> <!-- Only used internal, does not effect when changed --> <has_tag_data_system value="false"/> <!-- The extended data about tagged units, name, class, rank --> <has_tag_system value="true"/> <!-- True if the players should be enabled to tag. --> <has_xcom value="true"/> <hud_abc_objectives value="false"/> <immortality_duration value="9"/> <kill_limit2 value="9"/> <!-- RvsA Score value --> <kill_limit3 value="4"/> <!-- RvsA Score value --> <kill_score1 value="5"/> <!-- This score is given if there are more than or equal to kill_limit_b enemies left --> <kill_score2 value="3"/> <!-- This score is given if there are less than kill_limit_b enemies left --> <kill_score3 value="2"/> <!-- This score is given if there are less than kill_limit_c enemies left --> <kill_score_a value="1"/> <!-- This the normal score given to a team_a player for killing an other team player --> <kill_score_b value="1"/> <!-- This the normal score given to a team_b player for killing an other team player --> <ladder_id value="false"/> <!-- Only used internal, does not effect when changed --> <level value="transition"/> <!-- Only used internal, does not effect when changed --> <load_next_map value="true"/> <lock_spawn_time value="60"/> <!-- (Seconds) Lock the player from being able to spawn --> <map_cycle value=""/> <!-- (Mapnames) A string with space separated map names, "mp01 mp02 mp05" --> <match_is_one_round value="false"/> <!-- this is only true in [GR] coop, else next map wont load --> <match_length value="15"/> <!-- Match time --> <match_points value="35"/> <!-- Points to win the match. --> <match_start_time value="5"/> <!-- Time till match start, when starting condition is meet --> <max_ai_ghosts value="3"/> <max_deaths value="0"/> <!-- Number of death before permantly dead. 0 means unlimited respawns --> <max_move_without_ack_time value="2"/> <!-- (Seconds) How long a player may keep moving without server verification. Lower will make it harder for cheaters and people with bad connections --> <max_players value="32"/> <!-- Max players on the server. --> <member_info_broadcast_interval value="2"/> <!-- (Seconds) How often non-essential information about kills, deaths and score is sent to clients --> <message_of_the_day value=""/> <minimap_enemy_markers value="true"/> <!-- Show enemy on the minimap --> <minimap_friendly_markers value="true"/> <!-- Show friends on the minimap --> <minimap_hh_slider value="true"/> <minimap_player_marker value="true"/> <!-- Show the player on the minimap --> <mpcoop_timer value="5"/> <!-- not used --> <name value="GRAW2 Server"/> <!-- Server name --> <next_map value=""/> <!-- Only used internal, does not effect when changed --> <next_round_time value="10"/> <!-- Time till next round will start, when stats is showing --> <players_ready_required value="2"/> <!-- (Players) How many people in total that has to be ready before match starts --> <port value="16250"/> <punish_tk value="true"/> <!-- Kick team killers --> <ranked_game value="true"/> <!-- If this server is a ranked server --> <ranking_system value="false"/> <!-- Use ranks for the class selection. Only true in RvsA --> <reset_kills_per_rounds value="false"/> <!-- Only used internal, does not effect when changed --> <resupply_ammo_time value="20"/> <!-- Only used internal, does not effect when changed --> <round_length value="10"/> <!-- round time --> <scan_for_cheats value="true"/> <!-- scan for file diffrence --> <score_listing_type value="0"/> <show_attachable_early value="false"/> <show_player value="true"/> <show_supply value="false"/> <show_teammates value="true"/> <show_who_killed_who value="true"/> <!-- show "Who killed who" text --> <show_zoomed_markers value="true"/> <!-- not used --> <siege_time value="5"/> <skip_insertion value="false"/> <!-- not used --> <smoke_occluders value="true"/> <!-- Only used internal, does not effect when changed --> <spawn_on_side_switch value="true"/> <!-- this defines if you are able to spawn when you change team --> <spawn_time value="15"/> <!-- the respawn time --> <start_condition value="4"/> <!-- 1=All slots full, 2=All players, 3=Server ready, 4=One per team --> <swap_method value="side"/> <!-- Can be "side" (the sides are changed) or spawn (only the spawnlocations are switched) --> <switch_sides value="true"/> <!-- switch side bwtween rounds --> <teamkill_kick_limit value="2"/> <!-- (Kills) After how many teamkills a player will be kicked --> <timer_type value="normal"/> <!-- "normal" is round and Match time. "mission" is one timer that counts up --> <tk_scoring value="false"/> <!-- This score is given if there are more than or equal to kill_limit_b enemies left --> <update_markers value="team"/> <use_side_score value="false"/> <use_sides value="two"/> <!-- "one", "two", "coop" --> <use_victory_points value="true"/> <vote_enabled value="true"/> <!-- If players are allowed to start votes --> <vote_kick_starters value="2"/> <!-- number of vote-kick's the player are allowed to start --> <vote_map_starters value="2"/> <!-- number of vote-map the player are allowed to start --> <vote_ratio value="51"/> <!-- ( % of all players ) --> <vote_time value="45"/> <!-- Time that the vote is active --> <win_condition value="1"/> <!-- not used --> <win_method value="side"/> <!-- Can be "swap" or "side" -->
  19. Some more info will come. Not sure when doh.
  20. <auto_screenshot value="false"/> <!-- If the server should take screenshots automatic --> <auto_screenshot_interval value="45"/> <!-- Minumum time is 30 sec. We dont want to flood the server and the clients with SS data --> <auto_screenshot_size value="1"/> <!-- Screenshot size 1=640x480, 2=800x600, 3=1024x768, 4=Clients screensize. NOTE* this can generate large SS so be carefull --> <auto_screenshot_timeout value="20"/> <!-- Minumum time is 10 sec. The client must have a chance to answer, and the screenshot funktion is low priority for the CPU. We dont want to lag the client --> Try that in your server_settings.xml file.
  21. I immediately canceled the installation and scanned the patch for viruses when I heard that music. I was saying to myself "###### kind of stupid crap is that?" Hey! Whats wrong with our install music? Several of us is old demo-scenes (http://en.wikipedia.org/wiki/Demoscene) and this was the kind of music that was common on the old C64 and Amiga.
  22. Hi, I tried the server settings file you pasted and its running fine for me. I can login with the password. To me it sounds like you load a diffrent/wrong dedicated_server.xml file then you are editing. Mattias Wiking Grin
  23. I actually don't know. I double checked the code and it is set to 5 meters.
  24. From earlier experiece we have seen how easy it to be misunderstod when writing things on forums. A vague "-We will look at it", will easy become "-They promised, its not in. They are liers.". When the real reason to why the feature request did not get in was becouse there was something else that was more important to add/fix. We still just have a limited time to complete the game. Mattias Wiking Multiplaye Programmer
  25. We understand your point of view. But unfortune this is the way it is now. We try to host as many servers for you as possible. When the game is release the dedicated will be avaiable for you. And you know we will support you as much as possible. You got my msn if needed. Mattias Wiking Multiplayer programmer
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