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RLCSeMPeRFi

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Posts posted by RLCSeMPeRFi

  1. I'm with you Sleep. I didn't have a problem picking the game up on launch day. But to alot of pc gamers the word UBI means unfinished, buggy, console port.

    The RLC server will be up when enough members buy the game and want to play it. We hosted a desolate Vegas server for 4 months and I'm not going to make the same mistake again. We will continue hosting RVS servers until more members and more people are playing GRAW 2.

  2. After playing GRAW 1 & 2 I am convinced GRIN likes to spawn rape. It seems to be the fundamental basis for both games in adversarial. They could have implemented these features if they wanted. They heard our complaints about spawn raping from the first game. It's been made this way for a reason.

    Thank god I play co-op mostly. Does GRAW 2 have [GR] (12 player) co-op? Sorry I've been out of the loop...

  3. -auto reload

    Just turn it off in the options. It's a personal setting. ;)

    Yes. It is a client side setting. It should be a server option. That way everyone has to manually reload on that server, you know, for balance. IMO auto-reload has no place in a 'tactical' shooter. It should have stayed on the xbox.

  4. I think Spawn sniping, camping, and nade spamming are ok. Not that I like it when it happens to me but I think "War is Hell" and being tea-bagged in the spawn zone really brings that feeling into the GRAW2 experiance.

    I have to disagree. For me the spawn raping before you can blink makes the game too frustrating to the point I don't even want to play. There is no skill involved. Any newb can do the same thing to rack up easy kills. I know there is a invuln timer but alot of the servers aren't using it, and probably won't in the full version either. There needs to be random spawn insertion points.

  5. The Good:

    -graphics

    -netcode

    -run speed

    -new game mode

    -new weapons (less nades)

    -scoring system

    -map detail

    -faster load times

    -Auto patch feature

    The Bad:

    -only 1 spawn zone

    -walk too slow

    -no obstacle climbing

    -auto reload

    -no cover mode (an option to turn it on or off for servers would be nice)

    -No Punkbuster

    -No custom kits

    -Widescreen support

    The Ugly:

    -Spawn Campers

    -Snipers Camping Rebel spawn from across the map

    -Respawning nade spammers

    -Cheaters (already)

    -Draw distance and Haze

  6. I've spawned without the weapon showing in the demo but as soon as I zoomed and fired a few rounds it appeared. Definitely, a bug.

    On a side note; anyone learned the silent shuffle yet? I think it's a sound bug\issue that should be addressed before launch. I'll send Des a PM and explain in detail.

  7. Looked around a bit and didn't see this here yet. Sry if this is old news to you guys but GRAW 2 looks promising.

    From UBI:

    GRAW 2 is in development at Red Storm and Ubisoft Paris, and has been in development since GRAW was launched back in May. Gameinformer mentions that it easily eclipses its predecessor in terms of visuals, being on par if not rivalling Gears of War. Thanks to eso76 for the magazine writeup of the game that when written out stands for Tom Clancy’s Ghost Recon Advanced Warfighter 2. It will be released in the first three months of 2007. While no platforms have been announced, expect it to appear on PC, Xbox 360, and possibly PS3.

    Here are some story details:

    * GRAW 2 deals with the escalating turmoil just south of the US border.

    * It all takes place over 72 hours.

    * It will have way more varied locations including fighting through the mountains, forests, etc.

    * What’s more is that the combat will be on both sides of the border, Mexico and the US apparently.

    * The first section of GRAW 2 will take place around the Mexican City of Juarez, 2nd in a war torn urban Center, the final tasks players with repelling a full fledged invasion of US soil for control over El Paso Texas.

    * In another demo the smoke cloud was forced away from a sudden explosion, and the light from the fire reflected off the particles in the cloud in real time.

    The sequel will include the following graphical updates:

    1. Dynamic Weather Conditions: Taking place in sandstorms to howling rain, with subtle details such as after a rain storm the mission area glistens with moisture and features standing pools of water on the streets. As well as wind and weather simulation.

    2. Object Translucency: Which allows players to see through surfaces like leaves and fabrics under the right lighting circumstances.

    3. God Rays: Also a technique that simulates the way light goes around a surface that blocks light. God Rays allow the player to see the limits of light, creating the hard edges rays of light often seen pouring through cathedral windows.

    4. Smoke Effects Techniques called Depth Sprite in which smoke particles move over and around objects like an actual gas, eliminating the hard lines you see between clouds and surfaces you see in most games. The smoke also reacts to light and wind.

    Demos were shown that showed the dynamics of the smoke. Such as a helicopter down draft that forced huge plumes of smoke away from the landing. To an explosion forcing away a smoke cloud with the light of the fire reflecting off the particles in the cloud in real time.

    5. Improved particle effects that send debris flying in explosions and chips exploding off walls when struck by a bullet.

    http://www.videogamesblogger.com/2006/11/2...rom-ubisoft.htm

    Mods remove this if it is a repost my apologies.

  8. Hello again. I am looking for some co-op maps for OGRco-op mode.

    MAPS:

    No Way Out

    Hall of Mirrors

    GrimDeDustv2ogr

    I have already downloaded Blackhawk Down and Heavy Resistance [GR] from this site but I don't see the others. Any links to these and any other new [GR] co-op maps would be greatly appreciated.

    ~Semp

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