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About Nailbomb72

- Birthday December 23
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Gender
Male
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Location
Perth Western Australia
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Favourite Ghost Recon Mod.
Too many to pick only one
Nailbomb72's Achievements

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Wow, you got 5 minutes of gameplay? I wish, I'm yet to crack 60 seconds I reckon. I bought the game during the current Steam sale and have exactly the same issues you've had since starting this topic. I'm also using a Nvidia GTX 570. I've had issues with most DX11 games and this card but can usually find a work around but nothing yet for GR:FS. Will post again if I do have any luck.
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Hey Led, we had a similar issue at work recently and it was a driver issue - Windows 8 installed the network adapter driver via windows update so I got the latest driver from the manufacturers website instead and it worked ok. This worked for us on both a Dell laptop & a Toshiba laptop using Windows 8. Good luck!
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First Person Weapon View (video inside) - wip
Nailbomb72 replied to thales100's topic in GR - General Mod Topics
So you have been hiding away working on this thales? Amazing effort and it explains why we haven't seen many of your super high res screenshots of other games you play for a while -
Full Ghost Recon 1 Retexturing [Project Novo]
Nailbomb72 replied to Zeealex's topic in GR - General Mod Topics
No worries - this project, like other great GR Mods, is breathing new life into an old favourite! -
Full Ghost Recon 1 Retexturing [Project Novo]
Nailbomb72 replied to Zeealex's topic in GR - General Mod Topics
Fantastic work ZeeAlex, your screens look amazing :'> -
Sad to say that for me there is no replay value in SP. As the guys say above the missions are quite linear. There is a little bit of choice as to how you get somewhere on some maps but most times you just follow the corridor while you play "baddie whack-a-mole" Breaching rooms etc... are all scripted or slow-mo events so there is no tension as you enter a room. You cannot give your AI buddies any orders other than to tag an enemy for them to shoot. They fight pretty well as do the enemy AI. Customising weapons was ok but as usual it's funny that a Special Forces Team has to unlock a grenade launcher before they can use it in a mission. The story and characters are also very forgettable, makes me long for the days of Scott Mitchell and his cheezy dialogue. (I did enjoy both GRAW's on PC & 360 even though they weren't OGR btw) For me there was none of the elements that make a game a Ghost Recon game. I felt like I was at playing a 3rd person CoD at times and Mass Effect or Gears of War at others. Thats' my thoughts on SP only, I haven't played MP or Co-Op which I suspect is where Ubi will be hoping this game gets its legs from.
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Blackfoot Studios Prize Draw
Nailbomb72 replied to Rocky's topic in Military Tactical Realism Titles
KS: Nailbomb72 -
I may get in trouble for this, but some have been playing a beta for a while now. No more will be said about this though. You forgot to do this:
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Yeah, I'm in Perth Australia and Satruday is 3/4 finished But if it's a huge announcement, I suppose I can wait until Sunday
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It will be interesting to see if they do a retail version as well, like Arma/VBS.
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Happy Birthday Tinker!
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Down - Stone The Crow (Acoustic Version) A very cool version of a great song: (Edit: fixed embedded link)
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OA - Patch 1.60 **Release Candidate**
Nailbomb72 replied to Pave Low's topic in Arma 2 & OA - General Discussion
Yeah, the jump between Arma and Arma2 was amazing, I'm looking forward to Arma3 big time. This patch looks good. I'd have to say BIS are a good developer, their interaction with the community and regular releasing of beta patches for all to try is fantastic. -
From: no news on a PC release date
Nailbomb72 replied to prudislav's topic in GR:FS (PC) - General Discussion
I know it doesn't really mean anything but I saw this at EB Games this week: -
That happens to me all the time I used to play so much that when I was walking down the street I'm sure I could still see the reticule, like it was burned into my eyes...
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