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  1. Hi all! Separating this off from GR2 DVDExtras for brevity. Been working on a model converter as you're all likely aware because I don't shut up about it in that thread. The GR2 models are almost ready for general release as modder resources for any would-be peeps wanting to rejeuvenate the game. There's also a few little extras and a few model tweaks by myself at the suggestion of @Jack Wachter some preview renders: Modified MICH2000 to MICH2001 with IR strobe and counterweight pouch. TO DO: - Create universal texture templates
    6 points
  2. Sorry for the very late entry. This is a nearly impossible list to narrow to one person. Every single one on this list contributed in incredible ways that were not only enjoyed by others but they inspired the rest to something new and creative. Their mods were beloved by countless people over these years. However for me it is simple. Without this individual I would not have been able to start modding anything beyond IGOR and kit tweaking when GR first came out. Because of him I was able to see my imagination come to life in game. That him was Mike Schell.
    6 points
  3. Male (RAV) complete compatible Items array also tinkered with adding some short beards to the dudes, I think it makes them look slightly more battleworn
    5 points
  4. Work begins on adding some of the GR1 Hero characters to the GR2 model set. Here's a look at Cohen, who started out as Burke's head mesh and texture, but with a couple of geometry and texture tweaks using her old texture for reference, she started to look like our old Massapequan friend. Quick note, kits are by no means final! A render of the differences between the two, Burke on the left, Cohen on the right.
    5 points
  5. After talking to Apex and doing some tests, I noticed the first bugs, so I started to check out the complete 300 missions. I have fixed 136 bugs. Unfortunately, Apex is no longer available so publish the result here as a fix that you can start in addition to HU with the highest priority. I would also like to mention there are some maps that crash frequently this affects some Killhouse maps as well as fbp03_icebreaker_day. There were also messages in various forums and wondered that you do not come to the conclusion, yes it was simply impossible. The two maps p01_islands_noon and p02_islands_da
    4 points
  6. Hello Everyone , Here are some questions I get when I tell People I play OGR . 1)There are lot of other Tactical shooter games but why OGR you crazy?? A)What I actually love about this game is just switching soldiers and Extra Team Trick I got Which adds hardcore realism. Incase If you play the right way I bet you really forget about other games . 2) The game is dead why should I play? A)No . There are lot of people who still play this game . Most of people I talked dont even know that there are mods and other stuff . Forget about mods they dont even know there is mul
    4 points
  7. All the team (except one) rendered out. I'm planning on setting them up with their compatible items, like so: So peeps can make their own loadouts, Burke and Mitchell will likely be the most versatile as they share a lot of the same UV's for their pouches. Not sure on Salvatore & Brown and Foster & Ramirez yet, looks like their pouch set could be cross compatible too. Diaz, Kim and Parker are likely going to be the least compatible.
    4 points
  8. I believe that there was an amazing confluence of opportunity, timing, talent, and game design that has not only made the 'original' Ghost Recon an exceptional high water mark in tactical realism game design, I think it may never happen again, actually be something we should value, and a good thing! Ghost Recon was developed during and set in the height of the Cold War, where covert warfare peaked in terms of skill based tactical operator intervention. Not that this still isn't a thing today; but contemporary warfare, weapon systems and intervention are designed to obviate operator skill
    4 points
  9. The download section is currently unavailable due to an ongoing security incident. Rocky is working tirelessly to get the download section up and running as soon as possible. In the interim please place a request here for a mod to download and I will attempt to seek it out and upload it to my google drive for you I have all Ghost Recon Mods (including GRAW/GRAW2) up til 2015 on an external drive. Any later mods I will attempt to contact mod authors as they may still be active in the community. I will edit this post continually with frequently requested mods. 1. Ghost Recon
    4 points
  10. Still having good fun with Blood Oil
    4 points
  11. I want to nominate many but I need to follow thread rules. Jack Wachter - Violence of Action May be he came late but Really underrated guy . Making a mod which is over 10 GB is really very hard. By playing VOA mod you can see his amazing work . I sincerely appreciate his efforts
    4 points
  12. Right on glad its helping a bit. I'll do a command map video at a later date. As I get around to it. For now here is 2 more. Full weapon modeling and UV Mapping. I'll be doing the texture one as soon as I kick this cold. All stuffed up at the moment.
    4 points
  13. C419 Mods updated Dangerous Babes and Gangland Added Also WOOOOO 4000th post 🥳🥳🥳🥳🥳🥳🥳🥳
    4 points
  14. When Ubisoft tossed out Ghost Recon Frontline yesterday and had the nerve to include it as part of the Ghost Recon 20th anniversary celebrations, I just couldn't take it anymore. https://www.ghostrecon.net/frontline/ghost-recon-frontline/
    3 points
  15. Final version here. Download: <Improvements> 1. Better camera position >> It gives better view of the character, compared to the previous version. 2. Moving camera >> Camera position moves as you look down with your mouse. This was designed to prevent overlap between the character and the reticle. 3. Visual recoil >>It was meant to shake the scree forward and back when firing. 4. Manual model view hiding >> It was devised to deal with certain situation, which the model view is blocking player's sight(rarely happ
    3 points
  16. This is my new modding thread where I'll keep everyone up to date with what I'm up to. Right now I know there are 4 mods I really want to make. I would need an insane amount of time or a lot of help making them but None the less, I'll push in that general direction for all of them. No promises but here's what I have in mind.... Ghost Recon 2021 Edition: Basically a full update to as many original game files as possible. Clean up the UI etc. Replace or Reskin as much as possible. Basically re-polish the game until it looks, sounds, and feels close to being remastered. Afghanis
    3 points
  17. Dears, happy to announce and publish new version of the mod THE GHOST (demo version 2.0) with 7 missions full of action and surprises (see download link bellow) Developer notices and hints: 1. Mission Hard Landing choose up to 3 soldiers for this mission Once in the reach of the F18 remote destroying mech (you will hear sensor sound), use command mode to activate it (tab ) You can also set demo charges on barrels, or jeep to create confusion 2 Mission Zigic choose up to 3 soldiers for this mission Safe zones fo
    3 points
  18. some quick and dirty texture tests
    3 points
  19. Hello. Soon I will post here a new plugin for reading rsb files for 2021 3ds max. The plugin will be created by 3ds max developers upon my request to TP. Maybe someone will come in handy here, too.
    3 points
  20. TLDR: For graphics: dgVoodoo 2.54 (http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/); put x86 version of D3D8.dll in the game folder. For audio: DSOAL latest (http://vaporeon.io/hosted/dsoal-builds/); put all 3 files in the game folder. Full story: So this is just something to answer myself, but also other players still trying to figure out how to get GR working on Windows 10 with great graphics and audio. 1. The original installation for GR has DRM included. You can go to GOG to grab a copy of DRM-free Ghost Recon. In you don't want to buy this one but have the orig
    3 points
  21. Still at it. Tweaked the enviroment file. Trying a few different ways of repainting the terrain colors. Think if I slowed down and took my time on it this could end up really killer. Also swapped the grass textures with my own from a model I made in blender. Also swapped the small grass model. Had enough of that for today. I'll keep at it another day. Attempt 1 Attempt2
    3 points
  22. I find it hard to believe how it is possible for me not to have added my details to this thread.... so although it's about 20 years too late.... here goes. Name: Peter / Pete / Cobblers / Cobbs Date of Birth: 21/02/77 Location: I sit at a PC in West Midlands, though lived most of my life in Northamptonshire, but was born in New Zealand. Occupation: Sales - Over the years I've supported customers who are visually impaired or blind with specialist software to assist their use of PC's/reading/GPS, to Baby Formula, Specialist Mattresses for those who are at risk of pres
    3 points
  23. ...and still the Ghost Recon community thrives. Unreal. So awesome to see. Always loved this community. So. How the heck is everyone!? Any "from the beginning" community members still kicking around?
    3 points
  24. All good things must end and now It's time to bring the GRAW2 online campaign to an end. We kept this game going well after it's use by date - when gamespy shutdown - and I'd like to thank all the community members that contributed to the Gamerecon project, if not for you we couldn't have payed for the services necessary to keep the game online. The gamerecon.net website will remain for the next 12 months along with it's teamspeak server and GRAW2 downloads but the launcher will be removed. -JH
    3 points
  25. I'm sorry to hear this news, but the gamerecon crew have done a service to the community over the years, I wish you all well in your endeavors, whatever they may be
    3 points
  26. Finally fixed all bugs that hindered recoil. Now, it should work properly on every PC. Will upload it ASAP.
    3 points
  27. It can be daunting for sure but it becomes easier the more you learn. Certainly eats up a lot of time but completely worth it. I tossed out a good bit of info in this thread so hopefully some people use it and get into it. Just want to mention something real quick. Max5 might be a roadblock for a lot of people but Blender is free. Anyone can certainly download it and get started modeling. https://www.blender.org/ I think GR seems to handle rubble like this fairly well. I'll keep at it with little things like this and see how it goes. Hescos look good in game too. The whol
    3 points
  28. Same. Crazy how much GR has been a part of our lives. That's one reason I stubbornly refuse to let GRNET slip off the edge, it would be sad to let so much history just disappear. Not to mention the demand is still there - the modding that is going on is crazy! Good to see you again.
    3 points
  29. The last couple of days I've tried pushing the GR engine in a few different ways. I tried to bypass the lighting system and create my own lightmaps. It didn't work out though. An asset library is starting to come together too. Last but not least. I've finally decided to focus on doing an Afghanistan map. I'll be doing some videos as I go through the process of making it. Whenever it is finished, I'll be putting all the files up for download. Should pair up nicely with Centcom don't you think?
    3 points
  30. A little update on what im doing and working on. Nothing big but just so everyone knows. https://youtu.be/WMdYy28Ut7s
    3 points
  31. Final version here. Download: <Improvements> 1. Better camera position >> It gives better view of the character, compared to the previous version. 2. Moving camera >> Camera position moves as you look down with your mouse. This was designed to prevent overlap between the character and the reticle. 3. Visual recoil >>It was meant to shake the scree forward and back, but I think it doesn't work on other pc. 4. Manual model view hiding >> It was devised to deal with certain situation, which the model view is block
    3 points
  32. Quick Drop for anyone that might want it. While I was in Afghanistan I did take some photos for reference later on. Should of got more but there are a few in this zip file. Refrences included are the Hmmwv, RG31 MRAP, M4, M9, M136/AT4, M249, and a photo of a sat antenna setup. It's not much but can be useful. Download here: https://www.dropbox.com/s/7yk8c04ylb98pdz/PZ's Refrence Photos.zip?dl=0
    3 points
  33. Always wondered how Marcinko was doing. He went into the military a year or so before me. Never heard back after the back problems. None the less my experience was fairly unique. Went through basic then Airborne school and got sent to Alaska to be a part of 4th Brigade 25th Infantry and deployed with the 501st Airborne. I did some jumping around between line companies and even the Brigade special troops battalion. The Infantry units in the late 2000s were very demanding and dare I say ruthless. Training included plenty of sleep deprivation, road marches, drills and what you w
    3 points
  34. Visual recoil works!!! It was the Lua script that holds the key, not the assembly codes. planning to polish the camera angle and stabilize the code injection process before releasing.
    3 points
  35. New demo video here!! Check out how the camera moves according to mouse movement. Sorry for the bad quality video, my laptop is not a high-end model🤣. Demo video here.
    3 points
  36. Okay, so this is a more effective way of tagging surface properties then what I showed in the last video.
    3 points
  37. I'm busy updating large sections of the site and came across this. https://www.ghostrecon.net/html/pcgamer-gr-01.htm This was back when PC Gamer ran an article on all the GR mods. Some interesting bits of info here - for example, the first use of helicopters in GR is mentioned.
    3 points
  38. work on mod the ghost never stops Some updates: Mission Zigic (real person sentenced to 25 years' imprisonment) got massive updates: dynamic weather (fog reduces/increases, rain & wind changing direction's, night fall) napalm run (random multiple explosions & derbies drone attack (use UI to call the drone) Mission Srebrenica (Serbian butchers killed 8.000 Bosniaks) Improved intro with fast rope, and improved airstrikes
    3 points
  39. So I was able to build my first view mod. All I did was just tweaking few lines but I like how it looks and how it works. I would like to share this with you guys. Will it be okay to start a new topic and upload it? ps. Thanks again for RichardG, I think it's crazy(good way) how you found all the memory pointers and did all the code injections. Short demo video
    3 points
  40. Hey Leon, so how i went about finding the memory locations is like this; i used a program called 'cheat engine' to view the decompiled code of the game while it is running and loaded into memory, then search for any change in the values of the memory addresses after i switch to the game and perform an action. so far i figured out; pressing f1/f2 to change the camera modes in game gave me the memory address for showing the model and changing the camera type values are 0,1,2, removing the code just shows the model pressing the stance up and down key gave me the address of the y coordi
    3 points
  41. More like normal map files, except normal means totaly different structure. Same for playstation version of the game. I mean that files (even with the same extension) for pc differs from console ones. There must be a reason for this (optimizations, new engine, console specific things, whatever), but once again it's just files with specific structure, 7zip or any other archiver can't help here.
    3 points
  42. Got access to the site . Thanks Rocky We completed all missions of rockall mod . I can say one of the best mod we played . Missions are very well scripted . Guns , Maps , Skins etc all are very well crafted . You can Observe Rockall team passion and love for GR . We also completed Sniper Team mod by Lightspeed .We played with its realism add on . Most Realistic GR Mod We have played . Every mission is well designed . The way he managed both story and missions is really great . Nice thing is even one of your team mate die then mission is failed .You can definitely feel as real snipe
    2 points
  43. Got it working, thank you very much!
    2 points
  44. Hear Hear! Congrats Wombat, I don't know what we would do without you around here keeping us right and being an absolute encyclopaedia of Ghost Recon knowledge!
    2 points
  45. I can agree with the Thomas Clancy part. The height of the cold war taking place in his life heavily influenced him. Clancy certainly didn't operate by himself and had great help and military junkies backing him up. It may be a moment in time that may eventually be remastered but for now that doesn't seem likely to occur by many developers. The return on investment seems minimal at best to large game studios. The average FPS today focuses heavily on what I consider a paintball or airsoft like game mentality. The original rainbow six titles prepped us for what was to become ghost recon. W
    2 points
  46. Some more Blender stuff, hopefully I can get to some actual exporting advice again soon. Making a prop fish Projection Mapping
    2 points
  47. XRW Maverick This was the greatest multiplayer pc gaming of my life...boy i miss those days.....just to be able, back then, to speak with all the team and over the world in our different time zones....team speak was a new thing at that time miss you guys, miss you Ted and Theresa what a time it was Martin Rivard Quebec,Canada
    2 points
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