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  1. Hi all! Separating this off from GR2 DVDExtras for brevity. Been working on a model converter as you're all likely aware because I don't shut up about it in that thread. The GR2 models are almost ready for general release as modder resources for any would-be peeps wanting to rejeuvenate the game. There's also a few little extras and a few model tweaks by myself at the suggestion of @Jack Wachter some preview renders: Modified MICH2000 to MICH2001 with IR strobe and counterweight pouch. TO DO: - Create universal texture templates for characters - Fix missing polies - Set up models into "tactical barbie dolls" with all possible pouches and headgear combinations
    6 points
  2. It’s really been 20 years? My how time has flown. Thanks to you, Rocky, for keeping the site alive and for making this community what it was to begin with. It impacted many of us more than you realize. Two decades later and I still yearn for another GR. Nothing has been like it since - as a game or a community. 🍺
    5 points
  3. Male (RAV) complete compatible Items array also tinkered with adding some short beards to the dudes, I think it makes them look slightly more battleworn
    5 points
  4. Work begins on adding some of the GR1 Hero characters to the GR2 model set. Here's a look at Cohen, who started out as Burke's head mesh and texture, but with a couple of geometry and texture tweaks using her old texture for reference, she started to look like our old Massapequan friend. Quick note, kits are by no means final! A render of the differences between the two, Burke on the left, Cohen on the right.
    5 points
  5. Todays #GHOSTRECON20 Anniversary update takes a brief look at the official expansion packs and the unofficial add-ons - Ghost Recon mods! By my count, our Ghost Recon mods database has served well over 5 million downloads, not bad! As part of the anniversary celebrations I will ship out one 64Gb USB packed with all of these mods to a lucky prize draw winner. To enter either leave a comment here, or leave a comment in the tweet here.
    4 points
  6. After talking to Apex and doing some tests, I noticed the first bugs, so I started to check out the complete 300 missions. I have fixed 136 bugs. Unfortunately, Apex is no longer available so publish the result here as a fix that you can start in addition to HU with the highest priority. I would also like to mention there are some maps that crash frequently this affects some Killhouse maps as well as fbp03_icebreaker_day. There were also messages in various forums and wondered that you do not come to the conclusion, yes it was simply impossible. The two maps p01_islands_noon and p02_islands_dawn are very difficult due to the geometry and size of the problem you have no display on Commandmap. This makes it very difficult to wander around on the map until you accidentally come across the mission target. I have it so bent that almost everything is to be seen. When you are in the mission selection menu, the fixed missions are marked with fix. Download HU_101_Fix
    4 points
  7. Titles says it, but I'll say it again.... Merry Christmas to everyone at GR.net. Happy New Year too whilst I am at it. May Father Xmas bring you all a Β£3000 PC! (monitor not included)
    3 points
  8. 3 points
  9. Thanks! I'll discuss a bit about the model development for the time being. While the model seems relatively, model-ish it's actually about a year's worth of constantly tinkering and tweaking to get the everything just right. Head Model The project started around June/July 2020 time - at this point I had recovered some of my mental ability to face 3dsMax after fizzling out from Game Dev. I was able to create a new base mesh and hair for the ladies in the FEMAL3 project for Arma 3 - I liked it and I wanted to revisit the old project I had started to recreate Jenny before. The original project fell short, mainly from a lack of patience and at that point technical knowledge. What you don't see in the progression image below is the literal thousands of tweaks to the model and texture files. There were also some pauses (especially between July and January) to map out and create the gear. July and January I was also stuck in a rut trying to analyse the original GR2 Model file structure with a view to convert them. On January 19th, I had cracked the file structure of the original GR2 models and developed the conversion software - this accelerated progression within this project as I was now no longer working from just two angles of Jennifer's face. I was now able to take renders across many different angles and I was able to analyse proportions and details right down to the shape of her hairline and the slight asymmetry of her nose, also the position of a freckle on her jawline. No, I'm not kidding. January also saw some major tweaks to the face texture, particularly opting to remove the camoe paint (I suck at that) and add a little more colour variation to her face. February 2021 is when these progressions from the GR2 model begin to become much more apparent, paying particular note to the strengthening of her jawline, and the lightening of her hair - the original textures appeared to suggest she was blonde, informing the second Feb 2021 render, but this was reverted back to a slightly lighter auburn colour in later versions. I also revisited the eye texture here, older versions were very dramatic and unnatural, the newer versions gave her a much more natural hazel colour, which didn't detract too much from the rest of the face. In March 2021 - The model file had become too complex for the rendering engine to manage effectively and renders started going a bit skewiff! so, I had to switch part way through, what you're not seeing here is the very amusing lighting errors which were happening. I upgraded my renderer to Marmoset Toolbag 4 and made use of its slightly more advanced skin shader and lighting system for additional finesse. In March I also revisited the hair workflow and was able to pull out some more photorealistic detail, which really lifted the model out a little bit. I tried to do the same with the eyebrows but they kept coming out a little too dark, and this was muted down by a fair margin. May 2021 saw the final version of her face, a direct analysis of two orthographic views of the new model and the original GR2 model appeared to show a very strong proportion match. I'm happy with it, but the constant tweaks and tinkering has unfortunately left its mark, particularly on the bridge of her nose. Original Model outline overlayed over rework - black lines are original model proportions, some margin of error exists due to angles. The Vest The vest was created using a photogrammetry workflow - basically taking thousands of photos of an object and letting an algorithm generate the model and texture. I actually used my green RAV instead of my woodland RAV as this was in much better condition and had far fewer quirks and defects. Using the green RAV would also allow me to generate a texture template, to retexture if needed. To facilitate ease of generation - I popped a blue shirt on the mannequin and plates in the vest, and shot on an overcast day. The point cloud came out okay, I was able to remove most of the shirt and bake this down into the final high poly model The final model, baked down into a low-poly game ready format was about 1,500 vertices I was able to remove most of the blue quirks and clean up the texture bake a little bit for the final version. The pouches were created using a similar approach, both were photogrammatrized first, however the magazine pouches were originally coyote brown coloured and retextured to be smoke green After that, it was just a case of retexturing and fitting it to the body model. I shall discuss the body model & weaponry another time as this is perhaps the most significant deviation from the original GR2 character model and I anticipate this will require quite a bit of write up
    3 points
  10. Haha I’m so glad you posted this. I can remember chris very well. His site was extremely popular. 3dretreat was Snickers site but run by CR6, another really great guy. I hope those boys are still doing okay.
    3 points
  11. Great times! I still have a piestactics t-shirt I kid you not lol. I was Googling some stuff. Me and my partner in crime used to play faithfully Rainbow 6 / Urban Operations and Rogue Spear on M-player in the 90's. lol and we would host game's all weekend. We killed it. Pointblank and Tactics baby! haha Made advanced strategy and playing guides on 3dretreat and piestactics Good times! 😁
    3 points
  12. When Ubisoft tossed out Ghost Recon Frontline yesterday and had the nerve to include it as part of the Ghost Recon 20th anniversary celebrations, I just couldn't take it anymore. https://www.ghostrecon.net/frontline/ghost-recon-frontline/
    3 points
  13. This is what bewilders me, I have been vocally banging that drum for years, I even delivered that message right to the devs when I sat in the same room as them in Paris. You only have to read a handful of comments deep into any Ghost Recon YouTube video these days and you will see the same sentiment over and over.
    3 points
  14. They don't seem to realise that literally all they have to do is remaster GR1 and GR2 for the 20th anniversary and fans will be satisfied. They keep talking about 'going back to it's roots' but every time it's just a mention here and there that the old games happened. With all the effort and most likely money they spend trying to shimmy references in last minute, they could literally just remaster the games. There's a part of me that hopes Frontline is one of a few announcements to be made over the next few days. It looks like a quick throw-together project based on the breakpoint backend which wouldn't have taken long to do with such a large team. Buuuut part of me is thinking Ubisoft are going down the road of shoddy games and trend whoring rather than listening to their consumer base. At which point we can make our own 20th A shizzle, gents.
    3 points
  15. Dears, happy to announce and publish new version of the mod THE GHOST (demo version 2.0) with 7 missions full of action and surprises (see download link bellow) Developer notices and hints: 1. Mission Hard Landing choose up to 3 soldiers for this mission Once in the reach of the F18 remote destroying mech (you will hear sensor sound), use command mode to activate it (tab ) You can also set demo charges on barrels, or jeep to create confusion 2 Mission Zigic choose up to 3 soldiers for this mission Safe zones for air strike activation zones are: ALFA, BRAVO, CHARLIE, DELTA, ECHO..once you are in the zone you can call for air-strike by setting a way point on the map this one is my personal favorite! Dynamical weather conditions, fog, night fall and many more.. 3. Mission Escape choose max 1 soldier for this mission Go to X-RAY to call for air-strike (call it with flare rocket ) 4. Mission Jajce choose max 1 soldier for this mission Be quick by the landing...the guy with rpg is not your friend 5. Mission Srebrenica choose max 1 soldier for this mission Call a air-strike, or set a charge by the car garage, don't run...running is not healthy in this mission 6. Mission Legija choose max 1 soldier for this mission do not raise alarm before Legija is not arrived with boat, move slow, have eyes opened and neutralize enemies without too much noise 7. Mission Karadzic choose max 1 soldier for this mission use bad weather conditions to move..move slow ToDO I have still 3 missions to produce, they are now in the progress but still will need a lot of the time and energy. Bug-fixing (yeah there will be one or two) Quality improvement final beta release step 2 and 3 final public release I hope this can be done in this year (hope never dies) download from here enjoy die7 P.S know issues or bugs (by design of games at self ...game saves or quick saves will not work, do not use it..it will kill the game)
    3 points
  16. some quick and dirty texture tests
    3 points
  17. Hello. Soon I will post here a new plugin for reading rsb files for 2021 3ds max. The plugin will be created by 3ds max developers upon my request to TP. Maybe someone will come in handy here, too.
    3 points
  18. TLDR: For graphics: dgVoodoo 2.54 (http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/); put x86 version of D3D8.dll in the game folder. For audio: DSOAL latest (http://vaporeon.io/hosted/dsoal-builds/); put all 3 files in the game folder. Full story: So this is just something to answer myself, but also other players still trying to figure out how to get GR working on Windows 10 with great graphics and audio. 1. The original installation for GR has DRM included. You can go to GOG to grab a copy of DRM-free Ghost Recon. In you don't want to buy this one but have the original installation media there are instructions available on this forum to get it working like that as well. 2. Graphics. The bloom effect mod from ENB series seems to not natively do 32-bit Z-buffer. It looks a little that the option doesn't get exposed properly. No worries, since there is something called dgVoodoo2 that actually is capable of exposing this option properly so you can set it in-game. Grab a copy (I get best results with version 2.54, upwards rendering goes bad for me), place the correct DirectX file (D3D8.dll) in the game folder and configure dgVoodoo control panel application as needed. After in GR you should now be able to set 32-bit Z-buffer in the game options screen. Using this for AMD graphics cards owners that update their drivers also resolves that annoying MiniDumpWriteDump error for the atiumdag.dll file. http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ 3. Audio. Get DSOAL and place the 3 files in the game folder. This should enable EAX while not even owning a soundblaster card. You might need to do some configurations to activate in the game options screen. http://vaporeon.io/hosted/dsoal-builds/ Have fun. Maybe this should be made a sticky topic.
    3 points
  19. Still at it. Tweaked the enviroment file. Trying a few different ways of repainting the terrain colors. Think if I slowed down and took my time on it this could end up really killer. Also swapped the grass textures with my own from a model I made in blender. Also swapped the small grass model. Had enough of that for today. I'll keep at it another day. Attempt 1 Attempt2
    3 points
  20. Nice seeing somebody still playing and enjoy this mod, made with hearts by Streinger, Janie42, Cobaka and myself.
    2 points
  21. Merry Christmas to my old friends at GR.net. Hope things are good with all of you.
    2 points
  22. Merry Christmas and a Happy & Healthful New Year
    2 points
  23. Happy Christmas, Cobblers and all!!
    2 points
  24. Hello everybody. Today, once again playing the mission on the map, Moscow got such an interesting moment. The enemy simply raised his hands and surrendered. I have never seen this in all the time, well, except for the maps where it is written through a script in the mission itself.
    2 points
  25. This is a reply to an aging topic so excuse me if it isn't allowed. I just reinstalled OGR via Steam and it is working flawlessly! I can say I forgot just how damn hard this game actually was(is). I just completed my first Firefight and have yet to complete a mission! I did a few Recon tries and got my butt handed to me. I forgot how fun this game is and even after all these years it still kicks butt. Anyways currently it's only GRPA and AFZ Firefights installed but am having a blast with just those.
    2 points
  26. Alright, so first off if you don't know what I mean by Pepe Silvia rant, I refer you to the below https://www.youtube.com/watch?v=_nTpsv9PNqo And yes, I'm still not over this... Okay for some context as some newbies to the GR franchise might not have heard of Ol' Jenny Intro Jennifer Burke was a main char in GR2 and GR2:SS - to my knowledge she was one of the more 'liked' characters and was certainly talked about a lot by the devs in old marketing material - and everyone who has known me long enough certainly knows where I stand. Back in those two games she was a Staff Sergeant & a rifleman. I could present the argument as to what her actual Special Forces MOS and what her previous, pre-Ghosts MOS would've most likely been, but let's baby steps into this insanity of hyperanalysis. Pics: 1) Official Concept Art and Renders - Yes the trigger discipline in the concept art also kills me inside too, I have a poster on my wall where that's fixed. 2) My own rework - comparison In GRAW - Every one of the old GR2 team was either still a member of Mitchell's team, or they had been promoted into leadership roles. Burke was one of the latter. However, it remains to be known that everyone who became a team leader had their little reuinion moment in GRAW where the player helped them out, EXCEPT Burke. To my knowledge, Burke didn't even say so much as a "hello." We hear after securing the airport, she was put in charge of a close protection unit charged with getting the US president out of dodge after it was too risky to get Air Force One in the air. Presumably this close protection unit consisted of elements of the USMC, USSS and the Ghosts and was callsigned "Quarterback" While the player is out killing tanks, Quarterback has been monitored by the enemy using Guardrail IX and they get ambushed, the president is captured by the enemy and Burke is presumed dead. BUT there are a couple of caveats to this that may just be plot holes or oversights in writing but leave a pretty big opening for her to have survived: It's never actually confirmed The last thing you hear of her is General Martin requesting a SITREP in which she doesn't respond. In the mission you play immediately after rescuing the president, you go after Guardrail. In the beginning of that mission you learn that guardrail IX has jamming capabilities, so there is a strong possibility, and it would make sense for an ambush where you want to capture a VIP, that comms were simply jammed. To support the above claim, nobody had any idea of her current location, despite her having GPS systems built into her kit - But they were able to geolocate the US president from a tracking beacon after he was captured The ambush sounded pretty chaotic, at least one explosion is noted. There is a strong possibility that many people were incapacitated but not killed. The president talks about the ambush but doesn't confirm she died, he likely doesn't even know himself, supporting the chaotic nature of the situation. Salvatore was ambushed by a similar rebel group, while injured and incapacitated, he did survive, so it is within the realm of possibility. You never go over to the initial ambush site so you never get a visual. For some reason you go over to Salvatore's position and Salvatore confirms he's not seen or heard anything from her for a while. Possibly indicating a QRF was already present or troops were still in contact We are also talking about a person who has: Helped push back an entire battalion of North Koreans, who had tanks, arty, you name it and walked it off like it was no big deal. Helped stop a nuclear apocalypse, while once again holding off an entire company's worth of some of North Korea's finest Defended an entire town with Salvatore, some Kazakhs and some duct tape. GRAW takes place in 2013, if you dig deep enough into some of the older 'lore' of the GR games, you will quickly realise that if she's dead, there's a big continuity error. OG Ghost - Will Jacobs, joined the army in 1996. In Ghost Recon 2's Xbox release The cutscenes that drive the story are framed as interviews for a (frankly very cheesy) documentary. Will Jacobs is the presenter of this documentary, and it notes that he's retired. In order to retire (considering there's no reason to presume medical retirement) he must have served 20 years. Meaning the earliest the TV show could be filmed is 2016 GR2's events themselves happen in 2011 (Xbox) and 2007(PS2/Gamecube) -Declassification would likely not have happened til much later If you look at the amount of all out hell that happened around Zero-Dark-Thirty's filming, there is no way the filming of a tell-all documentary about a highly classified set of missions in which this small platoon of soldiers saved the world from nuclear apocalypse would have happened within 2 years. The absolute minimum wait time as far as I'm aware for declassification of such AAR's is 5 years Meaning the earliest the documents would have been released and ergo, the interviews would have been staged - is 2016 Add to this no one even mentions the TV show in GRAW or GRAW 2, despite Mitchell having an ingame big ol' fanboi (which is cringy af but whatever) you'd assume if Mitchell had a massive fanboy he would've at least watched the show and talked about it - it's never mentioned. So to me, personally, after hyperanalysing all of the little tidbits and threads of information (some of which I've not added here for brevity). There is more of a possibility that she survived, but was pretty badly messed up/incapacitated and serious injury explains why we've not seen her since. Personally I'd love to see her come back at some point in the game series, she was a very likeable, charismatic and somewhat unconventional character even looking back at her now. You rarely see characters like her fill the role that she did in the team, she was a female spec-op who didn't fit a stereotype like Diaz (i.e. all female soldiers are snipers of some kind) - Not at all saying Diaz was a bad character, just stereotypical and not really anything 'new'. But at the same time as being novel and unconventional, Jennifer wasn't an insufferable ###### with a sense of entitlement like most 'Strong Independent Females' video game devs and movie studios churn out these days. She almost filled a 'Lancer' type role in the team and had quite a discernable character arc compared with the others. They've done something similar with Diaz and Mitchell over the years, where they've given them a bit more to do. I think they should do the same with ol' Jenny and some of the others too. It wouldn't be too difficult to write her back in. Hell, I'd even offer to give a hand if Ubi wanted it seeing as I've overthought this whole thing so they don't have to, but chances are, they don't, and that's okay. Thank you for coming to my Pepe Silvia, hero-worshipping TED talk.
    2 points
  27. Okay so this is part 2 & 3 of this Pepe Silvia Rant. Part 2 - The Pepe Silvia Rant about Burke's Background and MOS. So - I had mentioned this in the orignal post, once again, over a decade of overthinking and speaking to guys who have been in the SOF pipeline means I have a fair grasp of a possible background and MOS. So first, her original Bio is relatively short, but gives us a little bit to work with: Okay so first and foremost, shes'a hoosier - Original dev interviews (when I can find it I'll link it in) saw them make a slip up here, they said she was from "Boston" - probably referring to Boston Masachussets. However there is a teeny tiny little town in eastern Indiana called Boston. which is more corn fields than people. So for the sake of continuity, let's put her there. She also got a GED rather than a high school diploma, now, this could indicate a couple of things: She could have dropped out of high school She may have struggled with her study/low GPA and got a GED instead of a high school diploma Se simply took the more efficient path to finish high school as quickly as possible without the extra "fluff" Now, it also mentions "before joining the US army" - most likely indicating she joined right out of high school, whether she dropped out early or not. There is the possibility for people aged 17 years old to join the US army as far as I'm aware, they will usually go to bootcamp and complete their training by the time they're 18. So it's possible Jennifer got her GED at 17 and enlisted as soon as possible. So, let's go with the dropout option - let's for now say she dropped out and joined the Army at 17. Personality type Okay, let's deviate a minute - as deriving her personality type from the bio and gameplay helps to inform the other bits. So first off MBTI is pseudoscience and I'm very aware of that. It's also difficult to accurately assess this so there'll be a lot of "stereotyping" and dichotomy based assessment and less use of "functions" for the sake of brevity. But - she's rebellious, sarcastic, outspoken and enjoys extreme sports. Cool, that gives a baseline to work from. She's also working a job which requires quick 'in the moment' thinking and more of a sensory input, this job role is quite common among certain personality types, particularly ESTJ, ISTJ, ESTP and ISTP. Once again that old dev interview I'm struggling to find here helps out. They stated she and Nick Salvatore were designed as very outgoing characters. While Diaz and I think Parker were more introverted, Inferring she's most likely an extrovert, Narrows it down to 2 possible personality types from the above, ESTJ and ESTP. Her rebelliousness and rather outspoken attitude, with the dash of "adrenaline junkie" Indicates her judging capacity is probably a teensy bit weaker than expected of an ESTJ. While it appears during gameplay she has quite a strong intuition (which would indicate possibly ENTP), this has likely come from life experience. So her most likely personality type is ESTP. https://www.truity.com/personality-type/ESTP In terms of Ennegram - for the sake of brevity, she is 8w7 This gives us a bit more to work with to determine a bit more about her background later on. Special Ops MOS So - The next thing to cover is her MOS both before she joined the Ghosts and when she was in. For reference I'm going to use the 18X MOS codes for SOF. So, Weapons, Comms, Medical, and Engineer (and also Team Lead but that's a given in 2013 so no point in covering that) First and foremost - her original bio states she's a rifleman, however this may not necessarily be indicative of her true MOS as they're a bit skewiff in GR2 - While weapons sergeant could easily be appropriate, as a woman she would not have been in a combat MOS before hand and probably had a specific skill outside of combat prowess which was useful to the Ghosts, this would have steered her to another specialism. Let's dive a little deeper. She could have been a medical sergeant, however there is neither a gameplay, or bio indication towards this, she seems a little more eager to make stuff go boom than patch a wound. Probably a gameplay limitation more than anything, but still worth noting. Again, in terms of comms, while she is one of the few characters to have a PRC152 modelled onto her character, there's no indication she is particularly comms oriented. When looking at engineering, however, in the PS2 version she is heavily involved in missions which involve nuclear weapons or explosives, specifically looking at the Dam and the Final mission. In the Xbox version this appears to be slightly less so, however she is still involved quite a bit in scenarios where explosives knowledge is useful. She is also quite heavily involved in missions involving vehicles (either assisting against an enemy ambush on a convoy, or ambushing an enemy column). Fuel Depots, strategic demolitions etc etc. She is also directly involved in the defence of the medical camp in the Xbox version of GR2 - Developing effective fortifications and defences is an engineering sergeant's remit This gives a strong "engineering sergeant" steer - with multiple non-combat MOS's that fit a blue collar background which could have quite easily backed her here. So, I'm going to say she was an 18C - Engineering Sergeant until 2013. Previous MOS So we've established she's an 18C - let's look at how she got there. Her blue collar background in her original bio can inform some of this a little, the MOS she likely went into was probably aided by that, again there are outliers in this case and it may be stereotypical, but given that we've established Burke as an 18C, an ESTP, and she has a blue collar background, she probably had a bit more of a "hands dirty" MOS. So something more electrical/mechanical than Intelligence MOS's(which more than likely feed to Comms). She probably was not military police given her rather rebellious nature either. Her previous MOS would have had to have been something that would be useful to SOF in this role, something that would have been noticed by the Ghosts as a potential candidate to join. While Intel is out of the window, it leaves just a handful of jobs which may be useful in a special operations/direct action context. For brevity - the most obvious previous MOS here, given her 18C designation and her gameplay presence, is EOD Tech. She would have had to have gotten a top secret clearance and could potentially have specialised in CBRN ordnance and could have been noticed by working with NEST & SOF on exercises or could have assisted them ad-hoc on a DA mission and made a good impression. When did she join? One of the versions of her original bio in the Xbox version (I think) makes note that she has been with the Ghosts for "a number of years" - this "number" could be anywhere from 3 to her entire life. As a reference point, Diaz's Bio states she has been in the Ghosts since 2005, and none of the other Ghosts are referred to as having been there for "a number of years" - so this is probably indicative that she's been there for a pretty long time by the time GR2's events rolled around. That bio would have also had to have been accurate for both the PS2 (2007) and Xbox (2012) versions. So the chances are, she joined before Diaz did. The Ghosts didn't have to conform to any global USSOCOM standard since their inception in 1994, meaning she could have been there since the very start (doubtful as she would have only just joined the army in 1995 based on the above). It's hard to place a number here. However, while its a bit of a stretch, I know from my collection of Paraclete body armour, that the style of RAV she is wearing was manufactured between 2003 and 2005. Makes sense as the game was released in 2004/2005. If i remember rightly, that specific run of Paraclete RAV (woodland with weird colouring) was only manufactured in 2003. Chances are if she joined later she would not have recieved that RAV as Paraclete did not have a mass production line in 2003 and these specific RAV colours were made to order. I could be wrong on the preceeding statement. We could also aggregate this loosely based on the age gap between her and Diaz. Diaz being 3 years younger than Burke, which would give a join date of 2002, but let's put a pin in 2003 as her join date as this is the later date of the two. 2003 would have made her possibly one of the first women in the Ghosts - Grey joined in 2004, and all other women were 2005 or later. This would have likely she probably started out as very much a "kid-sister" and probably had to fight hard to gain respect, before maturing over the years into more of the "big sister" by the events of GR2 and a mentor to the other, newer female Ghosts. Other Tidbits Based on analysis of her concept art, taking her rifle and stacking it up, with a couple of inches margin of error, she is roughly 5'4" - The ingame models are the same height, so this is not an accurate point to measure. She is very likely good friends with Joe Ramirez, Alicia Diaz and Nick Salvatore based on gameplay interactions. Clearly does a lot of squats and deadlifts 😳 Part 3 - The Pepe Silvia Conspiracy Theory on why Diaz and Mitchell keep coming back, but no one else So there are a vast number of characters in GR and GR2 who are incredibly interesting and worthwhile bringing back into the franchise/remastering. However, Ubisoft doesn't touch them, and instead opts to bring back Diaz and Mitchell every damn time. Perhaps the only exception is Ramirez and Allen who were killed off in the first bit of GRFS. So I have a theory on this. While I can't find anything on Diaz, I did spot something - Early dev screenshots of the game seem to indicate that Mitchell was originally called "Logan" I don't have context on this, perhaps this is an in-joke/easteregg I'm missing, but it seems strange to change the name of the main character this late on. Games where RSE had some input, older characters are brought in (GR2 with Jacobs (Xbox), GRAW 1& 2(Xbox360)) Games that were not developed by RSE (GR2 PS2, GRAW PC (except brown) and GRAW PS2) after that, characters are briefly nodded to and their original likeness is not used in ingame models, or not present at all, with the exception of Diaz and Mitchell. This is a theory based on one data point and nothing more. But I'm of the inkling, that perhaps, while all other early characters were developed by RSE, Diaz and Mitchell (and future new characters) were not, and were in actual fact, "studio mandated" characters, or Ubisoft had a direct input into their development and as a result, that's why they keep coming back but others from GR and GR2 do not.
    2 points
  28. Rocky and GR Members, I realized its the 20 year anniversary and dediced to visit. Not sure if this is an appropriate place to put this but we did a tribute to Ghost Recon (2001) using ARMA 3. I cant believe its been 20 years. I remember playing the demo of GR in highschool and it is still the standard for military simulations. Hope all are doing well.
    2 points
  29. A video using Arma 2 but using voice comms from a OGR tournament mission put on by Omega Operations. I'm guessing the tournament was 2009 or before. Our team leader at the time was 5 Mike aka snipe21 from Australia. Team members from Denmark, The Netherlands, Australia and the United States. Only one guy was KIA in the mission...me. Possible 100 points...100 points earned.
    2 points
  30. When I get home I’ll move this into the 20th anniversary discussion πŸ‘
    2 points
  31. I didn't get to play the first GR (on PC) because my start with the franchise was with Ghost Recon 2, from the first Xbox. I remember when I saw the game for the first time, I was blown away by the great graphics and "combat system". When I started playing online (through the KAI network, connecting the Xbox to the PC, and this PC to the internet) I never stopped! Right after it was GR2:Summit Strike. With Xbox 360 I think I've had my best, playing GRAW and GRAW 2 even with people from other countries via LIVE (like @Ick himself, member of this forum!) In search of more information, I registered here in 2005, but due to lack of proficiency in English, I ended up not participating as much. Now, with a system like "Google Translator", I can come here to participate and talk to other fans of the franchise. A few years ago I created a site about "For FPS / TPS tactics", but due to everyday life and all our responsibilities as an adult, I ended up abandoning the site. As a curiosity, I leave it below (in case anyone wanted to visit LOL) https://sentandodedo.wordpress.com/2012/06/17/ghost-recon-future-soldier-primeiras-impressoes/ Aranha
    2 points
  32. Here's the thing, they have delayed the release of the beta - but what are they going to do now? They most certainly have not delayed the beta so they can fine tune it to make it the best "player experience", because they have been working on it for 3 years! So what are they doing?
    2 points
  33. It's actually worse than that, they didn't ask Delta Force members for their thoughts about Frontline at all - they went ahead with this gametype without engaging with anyone in the GR community. Your posts are perfect English, don't worry!
    2 points
  34. Today I was reading about the issue of DELTA COMPANY, and it seems that there is a lot of criticism of this program, because in addition to not selecting people who are really part of the "Ghost Recon community", Ubisoft simply did not listen to the comments of the community itself. I think they should schedule a new meeting with us, tell the fans that they messed up and that they are developing a new GR, in the mold of the classic games we love so much! How about a GR in the Middle East in a "fictional country" (to avoid any problems, as there was with Bolivia) . Let's go ahead! Note: As I don't speak English fluently, I use Google Translate to write my posts. I apologize in advance for any contextual error in my entries. Thanks! Aranha
    2 points
  35. If it had SP or co-op play I might be slightly interested. The UbiSoft PR campaign is very energetic but also very typical. To be fair they have rolled out some new games like Wildlands and the Division that were met with a lot of derision but they stuck with them and patched them into good games. 20 years on I still play OGR co-op on Sundays with friends. I keep thinking, this has to get old at some point but it hasn't yet. A testament to a good game that has supplied some great mods to keep it going.
    2 points
  36. The game has a basic model for sounds losing volume over distance. Suppressed shots become completely silent at shorter distances than unsuppressed shots. It's "loud" because you're up close and hearing the full volume of it.
    2 points
  37. I tried five Objectives, and GR stopped working when launching the mission. Went back to four Objectives and created another Objective [under Tags, the only way I can see to create extra objectives, noting you cannot add descriptive text there], then wrote the script to remove one of the original four [thinking a limitation maybe only having a maximum of four 'live' objectives], and replace with the extra 'Tag created' Objective. As soon as the script called that extra Objective, GR stopped working. Combining multiple requirements to satisfy one Objective is straightforward to code (can assist if there is a need); which means you could get quite creative (say, like having to achieve those requirements in a given order).
    2 points
  38. hi It's been a long time Break point is no longer fun I'm retweeting the old ghost recon https://youtu.be/LiVcMG5MQrk?t=18
    2 points
  39. Yessir! I burned out pretty hard and never really recovered, I work in information security now! I still do 3D art, but as a hobby.πŸ˜„
    2 points
  40. WOW it's great to see that people are still playing my old GR:AW2 mods but unfortunately I no longer do any modding nor do I have any of my old mods or even have the game, I think it's safe to say that they are now out of warranty. Sorry I can't help you as I wouldn't know where to start with modding the game anymore, in fact I didn't know anyone was still playing it.
    2 points
  41. copy your installed Ghost Recon Gold Edition from the old system to an external hard drive I assume you are using the modified cd file then it should boot from any system. Problems only seem to occur with the latest AMD drivers. If you have User Account Control enabled look in C:\Users\user\AppData\Local\VirtualStore\Program Files (x86) if there is a folder created by Red Storm Entertainment where Ghost Recon stores all settings and mods. I have my installation from 2004 and it runs everywhere.
    2 points
  42. and after 11 hours of fine adjustment work final intro looks like here
    2 points
  43. new mission , new intro This mission will be awesome, full of effects, air-strikes and CQB
    2 points
  44. I originally played Ghost Recon on he ps2 but I've been thinking about playing this game again with at least one more than me and my mate. Now I found out this game had mods, I had no idea. <iframe width="560" height="315" src="https://www.youtube.com/embed/535e380vTrs" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
    2 points
  45. My mistake. skinner1_1 will not work without installing skinner first. Skinner only changes textures on character models but skinner1_1 will change textures on any model. So for orders sake: -UninstalI Gr Skinner v1.0 from Windows Settings/Apps -Then install skinner. Get it here and follow the readme instructions to install. -Then update with skinner1_1 by following instructions in the readme. Get skinner1_1 here Sorry for the mix up
    2 points
  46. first iteration is with @Jack Wachter just to make sure I've not missed any textures etc First release is quite simple, it's just male and female RAV variants with blank textures.
    2 points
  47. Just want to keep everyone updated. Haven't had time to mod anything. Got sub-contracted on at a indie studio as a concept artist. Lots of sketching at the moment.
    2 points
  48. I love tactical shooters as such, where you can manage a team and think over the course of operations. This is one of 1 games that I have and I like it. I don't have many games on my computer, because most of the modern ones have lost or have not received realism as such. AI still does not behave badly here, even in comparison with modern games, although in places it looks funny how he can be blunt or not do what he would like from him. Modding is another plus of this series. In general, it seems to me that there will no longer be such games in the near future. The ARMA series is one of the few games that are close to realism, but there is still no normal AI behavior in closed spaces, and I don't like it there and I don't know when and whether they will do it at all in the near future. Therefore, I still like GR more than many of the modern games. The series has only 1 name left for everything that came out after, it is a pity that the developers did not begin to develop the series further in the direction of tactical realism and hardcore as it was in part 1 but with modern graphics, etc.
    2 points
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