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  1. Sorry for the very late entry. This is a nearly impossible list to narrow to one person. Every single one on this list contributed in incredible ways that were not only enjoyed by others but they inspired the rest to something new and creative. Their mods were beloved by countless people over these years. However for me it is simple. Without this individual I would not have been able to start modding anything beyond IGOR and kit tweaking when GR first came out. Because of him I was able to see my imagination come to life in game. That him was Mike Schell.
    6 points
  2. The download section is currently unavailable due to an ongoing security incident. Rocky is working tirelessly to get the download section up and running as soon as possible. In the interim please place a request here for a mod to download and I will attempt to seek it out and upload it to my google drive for you I have all Ghost Recon Mods (including GRAW/GRAW2) up til 2015 on an external drive. Any later mods I will attempt to contact mod authors as they may still be active in the community. I will edit this post continually with frequently requested mods. 1. Ghost Recon
    6 points
  3. Our beloved Ghost Recon is almost twenty years old, yet there are still plenty of active servers out there, several new mods are currently under development, and the internet is filled with fresh praise for good old GR, as many (often young) newcomers discover the thrills of true tactical realism in this easily approachable package, which also happens to run great on pretty much any hardware, old and new alike. No wonder Ubisoft is still trying to milk the full sales price for the game and both of its official expansion packs from new Ghost Recon fans after two decades, as the shameful di
    5 points
  4. I was going to make another post making the case for Ubisoft to seriously consider a remaster of Ghost Recon and Ghost Recon 2, but I think it would be fitting to reply here. I'm going to try and not get on to random rambles about different things in the games industry but there is a point nevertheless. I don't necessarily think Ubisoft is incapable, I think that may be a bit strong. However, I'm not going to sit here and defend them. Ubisoft has peaks and trophs of being in the limelight for the right reasons, and being in the limelight for the wrong reasons. They're now in that troph,
    5 points
  5. I've never felt more welcome in a modding community than GR.Net, I was a pain in the ass when I was young (still am now, right Rocky? ) but you guys refused to give up on me. You put up with me all these years There have been so many occasions where I have been trolled, threatened, harassed in other communities. Particularly the Arma modding community which grows more and more toxic by the day. But coming back here is like coming back to a kind, caring family and just having a moment of peace and reminiscence. It's been consistently good despite what Ubi have done to the series.
    5 points
  6. Unf. still working hard as one man team on this project and release as announced to the end of march can not happen .. but it makes a great fun...and I will keep you noticed till is not finished. Since my goal is to provide high quality mod as small sum of all the best parts in all available mods with improved complex AI and effects, with blockbuster flair I start to realize that my previous deadline was to ambitious, sorry for that..however: Current status: 6 of 10 campaign missions done 1 of 5 CQB missions done 3 of 5 gtf done some dev insights: https:
    5 points
  7. That moment when tyres just collide at the wrong angle! See ya buddy, enjoy the flight!
    5 points
  8. I believe that there was an amazing confluence of opportunity, timing, talent, and game design that has not only made the 'original' Ghost Recon an exceptional high water mark in tactical realism game design, I think it may never happen again, actually be something we should value, and a good thing! Ghost Recon was developed during and set in the height of the Cold War, where covert warfare peaked in terms of skill based tactical operator intervention. Not that this still isn't a thing today; but contemporary warfare, weapon systems and intervention are designed to obviate operator skill
    4 points
  9. Still having good fun with Blood Oil
    4 points
  10. I want to nominate many but I need to follow thread rules. Jack Wachter - Violence of Action May be he came late but Really underrated guy . Making a mod which is over 10 GB is really very hard. By playing VOA mod you can see his amazing work . I sincerely appreciate his efforts
    4 points
  11. Right on glad its helping a bit. I'll do a command map video at a later date. As I get around to it. For now here is 2 more. Full weapon modeling and UV Mapping. I'll be doing the texture one as soon as I kick this cold. All stuffed up at the moment.
    4 points
  12. C419 Mods updated Dangerous Babes and Gangland Added Also WOOOOO 4000th post 🥳🥳🥳🥳🥳🥳🥳🥳
    4 points
  13. Saving Pilot Ryan Reprise Campaign Link A big thank you to Jack57 for letting me feature his Saving Pilot Ryan Campaign in my mod. SPR Reprise is a version of Jack57's campaign named Saving Pilot Ryan which he made in 2004. It is set in Colombia, South America and is a seven mission campaign against drug cartels. -Missions are locked and can be played from the campaign menu. -The first six missions have an unlockable specialist. Requires: Desert Siege and Island Thunder patched to version 1.4. Installation: -Unzip the downloaded archive and place the SPR Reprise
    4 points
  14. Well that was a long hour! Tip - never do a board update at the weekend when the support team do not work weekends! If anything is amiss, let me know!
    4 points
  15. I have a good start on winterizing several maps from Origmiss. I have received permission to use a topnotch campaign from "a blast from the past". I only wrote him today and he replied back promptly much to my surprise.
    4 points
  16. It is just unbelievable how much I still need to learn about this game, and what it is capable of. Hold on to your butts!
    4 points
  17. Vacation almost over. Back to modding soon. 🙂
    4 points
  18. What ever the art may be I try not to let it diminish the legibility of the menu font. That is my # 1 rule of thumb. I am a sucker for using silhouettes and have found this Tom Clancy logo recently. I am using it on a private team mod but will never use it otherwise. Two examples below but I used this silhouette in varying colors and backgrounds to make several more. I am disappointed that try as I might I can't find a similar silhouette I like as well.
    4 points
  19. I've been playing this mod for a few days now and wow, great job. Thank you very much Apex. I'm ex military and it's by far the only game (with Arma maybe), that comes close to the real thing. Bravo.
    4 points
  20. Got side-tracked from heli scripting (thank god) and did a quick manual section for add-on mod descriptions, as suggested by die7 (thanks mate). There’s over 80 add-ons currently, and I just created a couple more and jotted down a few ideas for new ones. BTW, while I implemented an add-on mod to restore a faster single shot / semi-auto rate of fire for all player weapons (as some people voiced their problem e.g. with CQB), I wanted to give you guys this little nugget of info on HU’s standard RoF, especially for those who think it is unrealistic: HU’s (v1.0) default weapon trigger res
    4 points
  21. A bit of teaser information for the next HU: Adversarial multiplayer games have received a complete overhaul. Let the good times roll! 🙂 Single player soldier stat progression can be re-enabled via legacy addon mods. Autosave can be disabled. Legacy single shot RoF is a customization option (this one’s for you, Jack). The all-in-one „HU - Legacy“ addon is becoming quite a sizable monster in its own right, and it’s getting closer to the classic vanilla experience (oh, the nostalgia!) So far, there are now over 80 customization addons included in the next update. Still a million
    4 points
  22. Short update: 7 of 10 missions are done 4 of 5 gtf are done 2 if 5 CQB missions are done and here some dev insights showing: https://drive.google.com/open?id=13WjUkQ-mlsG7sBMcfqNAoqGXmtLGbcYX - nice para jump - f18 in action - explosions - disarming claymores - disarming explosives - snipes on the roof
    4 points
  23. Hello everyone, It's been a while - how are you doing? I wanted to revive this thread a little. This mod is pretty old, I was younger and less experienced when I made it. I'm thinking of a remake, but I don't know when I'll be able to make it - but it'll definitely come one day, so stay tuned! Best regards and take care, Peter
    4 points
  24. Hello Grandma, Hello to all Grandpa Not much gaming for me lately bcoz of this new life challenge. Mentally draining to be super mindful at what we're doing. I'm blessed to work with another Jarhead, who's very familiar with double and triple checking our donning of PPE. It doesn't look to gay when we do buddy check while suiting up our PPE can't say much to 12 of our nurses that tested positive. Cheers to everyone. Stay Safe and Wash your hands with soap for 20 seconds
    4 points
  25. here are some dev insights : https://drive.google.com/file/d/1Z4KL4rY1gRGEHT6bcm1X06EW6-2eodgg/view currently the 4 of 10 planned mission are finished, unf. it take me very long time , but I hope to provide very interesting mod
    4 points
  26. Final version here. Download: <Improvements> 1. Better camera position >> It gives better view of the character, compared to the previous version. 2. Moving camera >> Camera position moves as you look down with your mouse. This was designed to prevent overlap between the character and the reticle. 3. Visual recoil >>It was meant to shake the scree forward and back when firing. 4. Manual model view hiding >> It was devised to deal with certain situation, which the model view is blocking player's sight(rarely happ
    3 points
  27. ...and still the Ghost Recon community thrives. Unreal. So awesome to see. Always loved this community. So. How the heck is everyone!? Any "from the beginning" community members still kicking around?
    3 points
  28. Finally fixed all bugs that hindered recoil. Now, it should work properly on every PC. Will upload it ASAP.
    3 points
  29. Same. Crazy how much GR has been a part of our lives. That's one reason I stubbornly refuse to let GRNET slip off the edge, it would be sad to let so much history just disappear. Not to mention the demand is still there - the modding that is going on is crazy! Good to see you again.
    3 points
  30. The last couple of days I've tried pushing the GR engine in a few different ways. I tried to bypass the lighting system and create my own lightmaps. It didn't work out though. An asset library is starting to come together too. Last but not least. I've finally decided to focus on doing an Afghanistan map. I'll be doing some videos as I go through the process of making it. Whenever it is finished, I'll be putting all the files up for download. Should pair up nicely with Centcom don't you think?
    3 points
  31. Final version here. Download: <Improvements> 1. Better camera position >> It gives better view of the character, compared to the previous version. 2. Moving camera >> Camera position moves as you look down with your mouse. This was designed to prevent overlap between the character and the reticle. 3. Visual recoil >>It was meant to shake the scree forward and back, but I think it doesn't work on other pc. 4. Manual model view hiding >> It was devised to deal with certain situation, which the model view is block
    3 points
  32. Hello Everyone , Here are some questions I get when I tell People I play OGR . 1)There are lot of other Tactical shooter games but why OGR you crazy?? A)What I actually love about this game is just switching soldiers and Extra Team Trick I got Which adds hardcore realism. Incase If you play the right way I bet you really forget about other games . 2) The game is dead why should I play? A)No . There are lot of people who still play this game . Most of people I talked dont even know that there are mods and other stuff . Forget about mods they dont even know there is mul
    3 points
  33. I'm busy updating large sections of the site and came across this. https://www.ghostrecon.net/html/pcgamer-gr-01.htm This was back when PC Gamer ran an article on all the GR mods. Some interesting bits of info here - for example, the first use of helicopters in GR is mentioned.
    3 points
  34. work on mod the ghost never stops Some updates: Mission Zigic (real person sentenced to 25 years' imprisonment) got massive updates: dynamic weather (fog reduces/increases, rain & wind changing direction's, night fall) napalm run (random multiple explosions & derbies drone attack (use UI to call the drone) Mission Srebrenica (Serbian butchers killed 8.000 Bosniaks) Improved intro with fast rope, and improved airstrikes
    3 points
  35. One of the weapons C419 ported over, the Arctic Warfare Covert. Good sound too.
    3 points
  36. Glad to see mod talent is still here keeping the fire going. I think dropping mod support for the franchise was the biggest and most unrecoverable mistakes Ubisoft made; GRN is a great site, but there used to be thousands, in many languages, some were even GRNs equal -- surpassed it in some regards not as good in others... The lack of a current gen mod-able Ghost Recon game, the long term continuity that offered is something Tactical Realism fans value (look at ARMA) and is an enormous loss here to fans of the genre, as well as all the free marketing which is an enormous, and very well e
    3 points
  37. Cold, colder and coldest. 🎅 Guess I'll have to dig out my winter battle gear. Looking good and curious as to what campaign you'll be using.
    3 points
  38. Wha? Dude, that is crazy! I think it's a great idea to offer a prize and create incentive with gamers that are maybe on the fence about re-installing Ghost Recon, I think that's a great idea. I'm not sure a whopping cash prize like that is maybe the best idea. Maybe gaming related related prize like steam credits, or Ghost Recon related prize. Just my thoughts of course, it's totally up to you. Or even 4 smaller prizes rather than one major prize. But if you just want to maximise interest and really hit the headlines, stick with your original plan lol. Just some ideas for you
    3 points
  39. upss it looks like I need more time to fix this ...currently on new installed GR i get ctd..not sure why..so please DO NOT DOWNLOAD till is not fixed
    3 points
  40. Cool, if you get it uploaded somewhere I can grab it - I'll upload it to mediafire premium and add it to the download section.
    3 points
  41. http://www.ghostrecon.net/files2/index.php?act=view&id=14 there you go, you will also find many more mods, maps, campaigns, weapons, total conversions by clicking the Download tab at the top of this page, then select Ghost Recon and spend the next 20 years playing them all lol
    3 points
  42. Sent the new weapon sounds to Jack. Off to a short vacation with the folks, so I got to run. 🙂
    3 points
  43. Short update Intro of the mission: Hard landing, is done https://drive.google.com/file/d/1kClX7TZIxTVQSgkYEOpV69oTcjSDBc93/view?usp=sharing at end someone switched the lights out
    3 points
  44. Long Live Ghost Recon! It's fair that the gaming industry has moved on as you pointed out, the world is a different place and gamers are a different demographic with different priorities than 20 years ago - nothing stays the same. It's hard to argue with your points. Sure, games look better and can be extremely detailed thanks to massive storage compared to 2001 - but the core gameplay has been adjusted to bring in additional income after the initial sale to cover the massive costs of huge design teams compared to 2001. Twenty years ago publishers made their money from game sales, no
    3 points
  45. Just want to add a shoutout to the Rockall mod. Beautiful work, and one of the most underrated GR expansions in the download section. Great maps, missions, weapons, characters... the works. Easily a 10/10 in my book.
    3 points
  46. Found how it works. 2 Rules. 1. For models, there should be multi material from at least 2 slots. 2. The texture for the face should be Head.rsb Then it will be normal to take the face texture from the atr file. All other names will automatically work only as a mandatory texture for the model and if it is removed the model will have a white face.
    3 points
  47. I tried cutting my balls in half to save room, but the blood ran everywhere.
    3 points
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