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  1. Sorry for the very late entry. This is a nearly impossible list to narrow to one person. Every single one on this list contributed in incredible ways that were not only enjoyed by others but they inspired the rest to something new and creative. Their mods were beloved by countless people over these years. However for me it is simple. Without this individual I would not have been able to start modding anything beyond IGOR and kit tweaking when GR first came out. Because of him I was able to see my imagination come to life in game. That him was Mike Schell.
    6 points
  2. The download section is currently unavailable due to an ongoing security incident. Rocky is working tirelessly to get the download section up and running as soon as possible. In the interim please place a request here for a mod to download and I will attempt to seek it out and upload it to my google drive for you I have all Ghost Recon Mods (including GRAW/GRAW2) up til 2015 on an external drive. Any later mods I will attempt to contact mod authors as they may still be active in the community. I will edit this post continually with frequently requested mods. 1. Ghost Recon
    6 points
  3. Our beloved Ghost Recon is almost twenty years old, yet there are still plenty of active servers out there, several new mods are currently under development, and the internet is filled with fresh praise for good old GR, as many (often young) newcomers discover the thrills of true tactical realism in this easily approachable package, which also happens to run great on pretty much any hardware, old and new alike. No wonder Ubisoft is still trying to milk the full sales price for the game and both of its official expansion packs from new Ghost Recon fans after two decades, as the shameful di
    5 points
  4. I was going to make another post making the case for Ubisoft to seriously consider a remaster of Ghost Recon and Ghost Recon 2, but I think it would be fitting to reply here. I'm going to try and not get on to random rambles about different things in the games industry but there is a point nevertheless. I don't necessarily think Ubisoft is incapable, I think that may be a bit strong. However, I'm not going to sit here and defend them. Ubisoft has peaks and trophs of being in the limelight for the right reasons, and being in the limelight for the wrong reasons. They're now in that troph,
    5 points
  5. I've never felt more welcome in a modding community than GR.Net, I was a pain in the ass when I was young (still am now, right Rocky? ) but you guys refused to give up on me. You put up with me all these years There have been so many occasions where I have been trolled, threatened, harassed in other communities. Particularly the Arma modding community which grows more and more toxic by the day. But coming back here is like coming back to a kind, caring family and just having a moment of peace and reminiscence. It's been consistently good despite what Ubi have done to the series.
    5 points
  6. Unf. still working hard as one man team on this project and release as announced to the end of march can not happen .. but it makes a great fun...and I will keep you noticed till is not finished. Since my goal is to provide high quality mod as small sum of all the best parts in all available mods with improved complex AI and effects, with blockbuster flair I start to realize that my previous deadline was to ambitious, sorry for that..however: Current status: 6 of 10 campaign missions done 1 of 5 CQB missions done 3 of 5 gtf done some dev insights: https:
    5 points
  7. That moment when tyres just collide at the wrong angle! See ya buddy, enjoy the flight!
    5 points
  8. All the team (except one) rendered out. I'm planning on setting them up with their compatible items, like so: So peeps can make their own loadouts, Burke and Mitchell will likely be the most versatile as they share a lot of the same UV's for their pouches. Not sure on Salvatore & Brown and Foster & Ramirez yet, looks like their pouch set could be cross compatible too. Diaz, Kim and Parker are likely going to be the least compatible.
    4 points
  9. I believe that there was an amazing confluence of opportunity, timing, talent, and game design that has not only made the 'original' Ghost Recon an exceptional high water mark in tactical realism game design, I think it may never happen again, actually be something we should value, and a good thing! Ghost Recon was developed during and set in the height of the Cold War, where covert warfare peaked in terms of skill based tactical operator intervention. Not that this still isn't a thing today; but contemporary warfare, weapon systems and intervention are designed to obviate operator skill
    4 points
  10. Still having good fun with Blood Oil
    4 points
  11. I want to nominate many but I need to follow thread rules. Jack Wachter - Violence of Action May be he came late but Really underrated guy . Making a mod which is over 10 GB is really very hard. By playing VOA mod you can see his amazing work . I sincerely appreciate his efforts
    4 points
  12. Right on glad its helping a bit. I'll do a command map video at a later date. As I get around to it. For now here is 2 more. Full weapon modeling and UV Mapping. I'll be doing the texture one as soon as I kick this cold. All stuffed up at the moment.
    4 points
  13. C419 Mods updated Dangerous Babes and Gangland Added Also WOOOOO 4000th post 🥳🥳🥳🥳🥳🥳🥳🥳
    4 points
  14. Saving Pilot Ryan Reprise Campaign Link A big thank you to Jack57 for letting me feature his Saving Pilot Ryan Campaign in my mod. SPR Reprise is a version of Jack57's campaign named Saving Pilot Ryan which he made in 2004. It is set in Colombia, South America and is a seven mission campaign against drug cartels. -Missions are locked and can be played from the campaign menu. -The first six missions have an unlockable specialist. Requires: Desert Siege and Island Thunder patched to version 1.4. Installation: -Unzip the downloaded archive and place the SPR Reprise
    4 points
  15. Well that was a long hour! Tip - never do a board update at the weekend when the support team do not work weekends! If anything is amiss, let me know!
    4 points
  16. I have a good start on winterizing several maps from Origmiss. I have received permission to use a topnotch campaign from "a blast from the past". I only wrote him today and he replied back promptly much to my surprise.
    4 points
  17. It is just unbelievable how much I still need to learn about this game, and what it is capable of. Hold on to your butts!
    4 points
  18. Vacation almost over. Back to modding soon. 🙂
    4 points
  19. What ever the art may be I try not to let it diminish the legibility of the menu font. That is my # 1 rule of thumb. I am a sucker for using silhouettes and have found this Tom Clancy logo recently. I am using it on a private team mod but will never use it otherwise. Two examples below but I used this silhouette in varying colors and backgrounds to make several more. I am disappointed that try as I might I can't find a similar silhouette I like as well.
    4 points
  20. I've been playing this mod for a few days now and wow, great job. Thank you very much Apex. I'm ex military and it's by far the only game (with Arma maybe), that comes close to the real thing. Bravo.
    4 points
  21. Got side-tracked from heli scripting (thank god) and did a quick manual section for add-on mod descriptions, as suggested by die7 (thanks mate). There’s over 80 add-ons currently, and I just created a couple more and jotted down a few ideas for new ones. BTW, while I implemented an add-on mod to restore a faster single shot / semi-auto rate of fire for all player weapons (as some people voiced their problem e.g. with CQB), I wanted to give you guys this little nugget of info on HU’s standard RoF, especially for those who think it is unrealistic: HU’s (v1.0) default weapon trigger res
    4 points
  22. A bit of teaser information for the next HU: Adversarial multiplayer games have received a complete overhaul. Let the good times roll! 🙂 Single player soldier stat progression can be re-enabled via legacy addon mods. Autosave can be disabled. Legacy single shot RoF is a customization option (this one’s for you, Jack). The all-in-one „HU - Legacy“ addon is becoming quite a sizable monster in its own right, and it’s getting closer to the classic vanilla experience (oh, the nostalgia!) So far, there are now over 80 customization addons included in the next update. Still a million
    4 points
  23. Short update: 7 of 10 missions are done 4 of 5 gtf are done 2 if 5 CQB missions are done and here some dev insights showing: https://drive.google.com/open?id=13WjUkQ-mlsG7sBMcfqNAoqGXmtLGbcYX - nice para jump - f18 in action - explosions - disarming claymores - disarming explosives - snipes on the roof
    4 points
  24. Hello everyone, It's been a while - how are you doing? I wanted to revive this thread a little. This mod is pretty old, I was younger and less experienced when I made it. I'm thinking of a remake, but I don't know when I'll be able to make it - but it'll definitely come one day, so stay tuned! Best regards and take care, Peter
    4 points
  25. Hello Grandma, Hello to all Grandpa Not much gaming for me lately bcoz of this new life challenge. Mentally draining to be super mindful at what we're doing. I'm blessed to work with another Jarhead, who's very familiar with double and triple checking our donning of PPE. It doesn't look to gay when we do buddy check while suiting up our PPE can't say much to 12 of our nurses that tested positive. Cheers to everyone. Stay Safe and Wash your hands with soap for 20 seconds
    4 points
  26. here are some dev insights : https://drive.google.com/file/d/1Z4KL4rY1gRGEHT6bcm1X06EW6-2eodgg/view currently the 4 of 10 planned mission are finished, unf. it take me very long time , but I hope to provide very interesting mod
    4 points
  27. ...and still the Ghost Recon community thrives. Unreal. So awesome to see. Always loved this community. So. How the heck is everyone!? Any "from the beginning" community members still kicking around?
    3 points
  28. All good things must end and now It's time to bring the GRAW2 online campaign to an end. We kept this game going well after it's use by date - when gamespy shutdown - and I'd like to thank all the community members that contributed to the Gamerecon project, if not for you we couldn't have payed for the services necessary to keep the game online. The gamerecon.net website will remain for the next 12 months along with it's teamspeak server and GRAW2 downloads but the launcher will be removed. -JH
    3 points
  29. Final version here. Download: <Improvements> 1. Better camera position >> It gives better view of the character, compared to the previous version. 2. Moving camera >> Camera position moves as you look down with your mouse. This was designed to prevent overlap between the character and the reticle. 3. Visual recoil >>It was meant to shake the scree forward and back when firing. 4. Manual model view hiding >> It was devised to deal with certain situation, which the model view is blocking player's sight(rarely happ
    3 points
  30. Quick Drop for anyone that might want it. While I was in Afghanistan I did take some photos for reference later on. Should of got more but there are a few in this zip file. Refrences included are the Hmmwv, RG31 MRAP, M4, M9, M136/AT4, M249, and a photo of a sat antenna setup. It's not much but can be useful. Download here: https://www.dropbox.com/s/7yk8c04ylb98pdz/PZ's Refrence Photos.zip?dl=0
    3 points
  31. Always wondered how Marcinko was doing. He went into the military a year or so before me. Never heard back after the back problems. None the less my experience was fairly unique. Went through basic then Airborne school and got sent to Alaska to be a part of 4th Brigade 25th Infantry and deployed with the 501st Airborne. I did some jumping around between line companies and even the Brigade special troops battalion. The Infantry units in the late 2000s were very demanding and dare I say ruthless. Training included plenty of sleep deprivation, road marches, drills and what you w
    3 points
  32. New demo video here!! Check out how the camera moves according to mouse movement. Sorry for the bad quality video, my laptop is not a high-end model🤣. Demo video here.
    3 points
  33. work on mod the ghost never stops Some updates: Mission Zigic (real person sentenced to 25 years' imprisonment) got massive updates: dynamic weather (fog reduces/increases, rain & wind changing direction's, night fall) napalm run (random multiple explosions & derbies drone attack (use UI to call the drone) Mission Srebrenica (Serbian butchers killed 8.000 Bosniaks) Improved intro with fast rope, and improved airstrikes
    3 points
  34. Hey Leon, so how i went about finding the memory locations is like this; i used a program called 'cheat engine' to view the decompiled code of the game while it is running and loaded into memory, then search for any change in the values of the memory addresses after i switch to the game and perform an action. so far i figured out; pressing f1/f2 to change the camera modes in game gave me the memory address for showing the model and changing the camera type values are 0,1,2, removing the code just shows the model pressing the stance up and down key gave me the address of the y coordi
    3 points
  35. Remade one of the videos real quick and a youtube channel for it. I'll leave them up this time if I do more.
    3 points
  36. Glad to see mod talent is still here keeping the fire going. I think dropping mod support for the franchise was the biggest and most unrecoverable mistakes Ubisoft made; GRN is a great site, but there used to be thousands, in many languages, some were even GRNs equal -- surpassed it in some regards not as good in others... The lack of a current gen mod-able Ghost Recon game, the long term continuity that offered is something Tactical Realism fans value (look at ARMA) and is an enormous loss here to fans of the genre, as well as all the free marketing which is an enormous, and very well e
    3 points
  37. Please send me your replays by the chance, this could be big help for the future development and progress to production release
    3 points
  38. upss it looks like I need more time to fix this ...currently on new installed GR i get ctd..not sure why..so please DO NOT DOWNLOAD till is not fixed
    3 points
  39. http://www.ghostrecon.net/files2/index.php?act=view&id=14 there you go, you will also find many more mods, maps, campaigns, weapons, total conversions by clicking the Download tab at the top of this page, then select Ghost Recon and spend the next 20 years playing them all lol
    3 points
  40. Ive never really been away, even though ive moved on to another game, ive always checked GRnet forum on an almost daily biases as part of my daily routine. I just didnt post much, unless it was something i knew something about.
    3 points
  41. Short update Intro of the mission: Hard landing, is done https://drive.google.com/file/d/1kClX7TZIxTVQSgkYEOpV69oTcjSDBc93/view?usp=sharing at end someone switched the lights out
    3 points
  42. This is something I recorded a while back. May not be a tutorial, but shows an older setup I used for reskinning models. I've made some optimizations since then, but may still be useful.
    3 points
  43. 3 points
  44. Found another clip I feel compelled to post here, especially as the guy offers some very nice commentary. 🙂
    3 points
  45. The wrapper will be updated again shortly to work on latest 64-bit-only macOS. As Apple has basically killed AppleScript apps, the new wrapper will be pretty bare bones, lacking bonus features. Works well enough, though. 🙂
    3 points
  46. Beta v6.0 released. Includes new missions including one that should scratch that old school R6 itch. Attached is the briefing for that mission. WARNO a01 - Moonlit Banshee.pdf
    3 points
  47. Found how it works. 2 Rules. 1. For models, there should be multi material from at least 2 slots. 2. The texture for the face should be Head.rsb Then it will be normal to take the face texture from the atr file. All other names will automatically work only as a mandatory texture for the model and if it is removed the model will have a white face.
    3 points
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