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  1. Hi all! Separating this off from GR2 DVDExtras for brevity. Been working on a model converter as you're all likely aware because I don't shut up about it in that thread. The GR2 models are almost ready for general release as modder resources for any would-be peeps wanting to rejeuvenate the game. There's also a few little extras and a few model tweaks by myself at the suggestion of @Jack Wachter some preview renders: Modified MICH2000 to MICH2001 with IR strobe and counterweight pouch. TO DO: - Create universal texture templates
    6 points
  2. Sorry for the very late entry. This is a nearly impossible list to narrow to one person. Every single one on this list contributed in incredible ways that were not only enjoyed by others but they inspired the rest to something new and creative. Their mods were beloved by countless people over these years. However for me it is simple. Without this individual I would not have been able to start modding anything beyond IGOR and kit tweaking when GR first came out. Because of him I was able to see my imagination come to life in game. That him was Mike Schell.
    6 points
  3. The download section is currently unavailable due to an ongoing security incident. Rocky is working tirelessly to get the download section up and running as soon as possible. In the interim please place a request here for a mod to download and I will attempt to seek it out and upload it to my google drive for you I have all Ghost Recon Mods (including GRAW/GRAW2) up til 2015 on an external drive. Any later mods I will attempt to contact mod authors as they may still be active in the community. I will edit this post continually with frequently requested mods. 1. Ghost Recon
    6 points
  4. Male (RAV) complete compatible Items array also tinkered with adding some short beards to the dudes, I think it makes them look slightly more battleworn
    5 points
  5. Work begins on adding some of the GR1 Hero characters to the GR2 model set. Here's a look at Cohen, who started out as Burke's head mesh and texture, but with a couple of geometry and texture tweaks using her old texture for reference, she started to look like our old Massapequan friend. Quick note, kits are by no means final! A render of the differences between the two, Burke on the left, Cohen on the right.
    5 points
  6. After talking to Apex and doing some tests, I noticed the first bugs, so I started to check out the complete 300 missions. I have fixed 136 bugs. Unfortunately, Apex is no longer available so publish the result here as a fix that you can start in addition to HU with the highest priority. I would also like to mention there are some maps that crash frequently this affects some Killhouse maps as well as fbp03_icebreaker_day. There were also messages in various forums and wondered that you do not come to the conclusion, yes it was simply impossible. The two maps p01_islands_noon and p02_islands_da
    4 points
  7. Hello Everyone , Here are some questions I get when I tell People I play OGR . 1)There are lot of other Tactical shooter games but why OGR you crazy?? A)What I actually love about this game is just switching soldiers and Extra Team Trick I got Which adds hardcore realism. Incase If you play the right way I bet you really forget about other games . 2) The game is dead why should I play? A)No . There are lot of people who still play this game . Most of people I talked dont even know that there are mods and other stuff . Forget about mods they dont even know there is mul
    4 points
  8. All the team (except one) rendered out. I'm planning on setting them up with their compatible items, like so: So peeps can make their own loadouts, Burke and Mitchell will likely be the most versatile as they share a lot of the same UV's for their pouches. Not sure on Salvatore & Brown and Foster & Ramirez yet, looks like their pouch set could be cross compatible too. Diaz, Kim and Parker are likely going to be the least compatible.
    4 points
  9. I believe that there was an amazing confluence of opportunity, timing, talent, and game design that has not only made the 'original' Ghost Recon an exceptional high water mark in tactical realism game design, I think it may never happen again, actually be something we should value, and a good thing! Ghost Recon was developed during and set in the height of the Cold War, where covert warfare peaked in terms of skill based tactical operator intervention. Not that this still isn't a thing today; but contemporary warfare, weapon systems and intervention are designed to obviate operator skill
    4 points
  10. Still having good fun with Blood Oil
    4 points
  11. I want to nominate many but I need to follow thread rules. Jack Wachter - Violence of Action May be he came late but Really underrated guy . Making a mod which is over 10 GB is really very hard. By playing VOA mod you can see his amazing work . I sincerely appreciate his efforts
    4 points
  12. Right on glad its helping a bit. I'll do a command map video at a later date. As I get around to it. For now here is 2 more. Full weapon modeling and UV Mapping. I'll be doing the texture one as soon as I kick this cold. All stuffed up at the moment.
    4 points
  13. C419 Mods updated Dangerous Babes and Gangland Added Also WOOOOO 4000th post 🥳🥳🥳🥳🥳🥳🥳🥳
    4 points
  14. Saving Pilot Ryan Reprise Campaign Link A big thank you to Jack57 for letting me feature his Saving Pilot Ryan Campaign in my mod. SPR Reprise is a version of Jack57's campaign named Saving Pilot Ryan which he made in 2004. It is set in Colombia, South America and is a seven mission campaign against drug cartels. -Missions are locked and can be played from the campaign menu. -The first six missions have an unlockable specialist. Requires: Desert Siege and Island Thunder patched to version 1.4. Installation: -Unzip the downloaded archive and place the SPR Reprise
    4 points
  15. Well that was a long hour! Tip - never do a board update at the weekend when the support team do not work weekends! If anything is amiss, let me know!
    4 points
  16. I have a good start on winterizing several maps from Origmiss. I have received permission to use a topnotch campaign from "a blast from the past". I only wrote him today and he replied back promptly much to my surprise.
    4 points
  17. It is just unbelievable how much I still need to learn about this game, and what it is capable of. Hold on to your butts!
    4 points
  18. Vacation almost over. Back to modding soon. 🙂
    4 points
  19. Dears, happy to announce and publish new version of the mod THE GHOST (demo version 2.0) with 7 missions full of action and surprises (see download link bellow) Developer notices and hints: 1. Mission Hard Landing choose up to 3 soldiers for this mission Once in the reach of the F18 remote destroying mech (you will hear sensor sound), use command mode to activate it (tab ) You can also set demo charges on barrels, or jeep to create confusion 2 Mission Zigic choose up to 3 soldiers for this mission Safe zones fo
    3 points
  20. some quick and dirty texture tests
    3 points
  21. Still at it. Tweaked the enviroment file. Trying a few different ways of repainting the terrain colors. Think if I slowed down and took my time on it this could end up really killer. Also swapped the grass textures with my own from a model I made in blender. Also swapped the small grass model. Had enough of that for today. I'll keep at it another day. Attempt 1 Attempt2
    3 points
  22. I find it hard to believe how it is possible for me not to have added my details to this thread.... so although it's about 20 years too late.... here goes. Name: Peter / Pete / Cobblers / Cobbs Date of Birth: 21/02/77 Location: I sit at a PC in West Midlands, though lived most of my life in Northamptonshire, but was born in New Zealand. Occupation: Sales - Over the years I've supported customers who are visually impaired or blind with specialist software to assist their use of PC's/reading/GPS, to Baby Formula, Specialist Mattresses for those who are at risk of pres
    3 points
  23. ...and still the Ghost Recon community thrives. Unreal. So awesome to see. Always loved this community. So. How the heck is everyone!? Any "from the beginning" community members still kicking around?
    3 points
  24. I'm sorry to hear this news, but the gamerecon crew have done a service to the community over the years, I wish you all well in your endeavors, whatever they may be
    3 points
  25. Final version here. Download: <Improvements> 1. Better camera position >> It gives better view of the character, compared to the previous version. 2. Moving camera >> Camera position moves as you look down with your mouse. This was designed to prevent overlap between the character and the reticle. 3. Visual recoil >>It was meant to shake the scree forward and back when firing. 4. Manual model view hiding >> It was devised to deal with certain situation, which the model view is blocking player's sight(rarely happ
    3 points
  26. Finally fixed all bugs that hindered recoil. Now, it should work properly on every PC. Will upload it ASAP.
    3 points
  27. It can be daunting for sure but it becomes easier the more you learn. Certainly eats up a lot of time but completely worth it. I tossed out a good bit of info in this thread so hopefully some people use it and get into it. Just want to mention something real quick. Max5 might be a roadblock for a lot of people but Blender is free. Anyone can certainly download it and get started modeling. https://www.blender.org/ I think GR seems to handle rubble like this fairly well. I'll keep at it with little things like this and see how it goes. Hescos look good in game too. The whol
    3 points
  28. The last couple of days I've tried pushing the GR engine in a few different ways. I tried to bypass the lighting system and create my own lightmaps. It didn't work out though. An asset library is starting to come together too. Last but not least. I've finally decided to focus on doing an Afghanistan map. I'll be doing some videos as I go through the process of making it. Whenever it is finished, I'll be putting all the files up for download. Should pair up nicely with Centcom don't you think?
    3 points
  29. A little update on what im doing and working on. Nothing big but just so everyone knows. https://youtu.be/WMdYy28Ut7s
    3 points
  30. Final version here. Download: <Improvements> 1. Better camera position >> It gives better view of the character, compared to the previous version. 2. Moving camera >> Camera position moves as you look down with your mouse. This was designed to prevent overlap between the character and the reticle. 3. Visual recoil >>It was meant to shake the scree forward and back, but I think it doesn't work on other pc. 4. Manual model view hiding >> It was devised to deal with certain situation, which the model view is block
    3 points
  31. Quick Drop for anyone that might want it. While I was in Afghanistan I did take some photos for reference later on. Should of got more but there are a few in this zip file. Refrences included are the Hmmwv, RG31 MRAP, M4, M9, M136/AT4, M249, and a photo of a sat antenna setup. It's not much but can be useful. Download here: https://www.dropbox.com/s/7yk8c04ylb98pdz/PZ's Refrence Photos.zip?dl=0
    3 points
  32. Okay, so this is a more effective way of tagging surface properties then what I showed in the last video.
    3 points
  33. So I was able to build my first view mod. All I did was just tweaking few lines but I like how it looks and how it works. I would like to share this with you guys. Will it be okay to start a new topic and upload it? ps. Thanks again for RichardG, I think it's crazy(good way) how you found all the memory pointers and did all the code injections. Short demo video
    3 points
  34. Hey Leon, so how i went about finding the memory locations is like this; i used a program called 'cheat engine' to view the decompiled code of the game while it is running and loaded into memory, then search for any change in the values of the memory addresses after i switch to the game and perform an action. so far i figured out; pressing f1/f2 to change the camera modes in game gave me the memory address for showing the model and changing the camera type values are 0,1,2, removing the code just shows the model pressing the stance up and down key gave me the address of the y coordi
    3 points
  35. More like normal map files, except normal means totaly different structure. Same for playstation version of the game. I mean that files (even with the same extension) for pc differs from console ones. There must be a reason for this (optimizations, new engine, console specific things, whatever), but once again it's just files with specific structure, 7zip or any other archiver can't help here.
    3 points
  36. Lost more work than I thought. Still fighting to restore stuff, but lots needs to be redone from scratch. Depressing. Need a better backup routine (and discipline).
    3 points
  37. Honestly I have aged 10 years over the last 3 days. Apparently progress is being made, the hacker used an API to gain access to passwords off my server. What you guys maybe don't realise is, apart from GRNET which is my baby, I am responsible for 60 other sites, and that hack you see above was deployed against them all. I was ready to throw in the towel, so I hope this is real progress by the security team and we are heading out of the woods.
    3 points
  38. This is my readme file so far: SPR Reprise is a version of Jack57's campaign named Saving Pilot Ryan which he made in 2004. It is set in Colombia and is a seven mission campaign against drug cartels. Requires: Desert Siege and Island Thunder patched to version 1.4. Installation: Unzip the downloaded archive and place the SPR Reprise folder in your Mod Folder. Activate with a higher priority than Desert Siege and Island Thunder. -There is a choice for Female Voice. Either censored or with expletives. Unzip the archive in the sound folder that you prefer. -Change
    3 points
  39. Glad to see mod talent is still here keeping the fire going. I think dropping mod support for the franchise was the biggest and most unrecoverable mistakes Ubisoft made; GRN is a great site, but there used to be thousands, in many languages, some were even GRNs equal -- surpassed it in some regards not as good in others... The lack of a current gen mod-able Ghost Recon game, the long term continuity that offered is something Tactical Realism fans value (look at ARMA) and is an enormous loss here to fans of the genre, as well as all the free marketing which is an enormous, and very well e
    3 points
  40. Cold, colder and coldest. 🎅 Guess I'll have to dig out my winter battle gear. Looking good and curious as to what campaign you'll be using.
    3 points
  41. THIS IS YOUR 3000th POST CONGRATULATIONS!
    3 points
  42. Available in Quick Missions and multiplayer co-op as "Alpha Sqd The Leader GR 1.4" which I have added to in a small way. Requires Desert Siege and Island Thunder patched to 1.4 Winter Swamp.7z Contains a readme with instructions.
    3 points
  43. Hi all. I drop in from time to time just to be nosy I'm still a Paramedic in London so it's been a bit "spicy" for the past few months hope everyone's staying safe, good to see your still around Rocky you old ######..
    3 points
  44. Please send me your replays by the chance, this could be big help for the future development and progress to production release
    3 points
  45. Wha? Dude, that is crazy! I think it's a great idea to offer a prize and create incentive with gamers that are maybe on the fence about re-installing Ghost Recon, I think that's a great idea. I'm not sure a whopping cash prize like that is maybe the best idea. Maybe gaming related related prize like steam credits, or Ghost Recon related prize. Just my thoughts of course, it's totally up to you. Or even 4 smaller prizes rather than one major prize. But if you just want to maximise interest and really hit the headlines, stick with your original plan lol. Just some ideas for you
    3 points
  46. upss it looks like I need more time to fix this ...currently on new installed GR i get ctd..not sure why..so please DO NOT DOWNLOAD till is not fixed
    3 points
  47. Cool, if you get it uploaded somewhere I can grab it - I'll upload it to mediafire premium and add it to the download section.
    3 points
  48. I was going to make another post making the case for Ubisoft to seriously consider a remaster of Ghost Recon and Ghost Recon 2, but I think it would be fitting to reply here. I'm going to try and not get on to random rambles about different things in the games industry but there is a point nevertheless. I don't necessarily think Ubisoft is incapable, I think that may be a bit strong. However, I'm not going to sit here and defend them. Ubisoft has peaks and trophs of being in the limelight for the right reasons, and being in the limelight for the wrong reasons. They're now in that troph,
    3 points
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