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  1. Hi all! Separating this off from GR2 DVDExtras for brevity. Been working on a model converter as you're all likely aware because I don't shut up about it in that thread. The GR2 models are almost ready for general release as modder resources for any would-be peeps wanting to rejeuvenate the game. There's also a few little extras and a few model tweaks by myself at the suggestion of @Jack Wachter some preview renders: Modified MICH2000 to MICH2001 with IR strobe and counterweight pouch. TO DO: - Create universal texture templates for characters - Fix missing polies - Set up models into "tactical barbie dolls" with all possible pouches and headgear combinations
    6 points
  2. Male (RAV) complete compatible Items array also tinkered with adding some short beards to the dudes, I think it makes them look slightly more battleworn
    5 points
  3. Work begins on adding some of the GR1 Hero characters to the GR2 model set. Here's a look at Cohen, who started out as Burke's head mesh and texture, but with a couple of geometry and texture tweaks using her old texture for reference, she started to look like our old Massapequan friend. Quick note, kits are by no means final! A render of the differences between the two, Burke on the left, Cohen on the right.
    5 points
  4. It’s really been 20 years? My how time has flown. Thanks to you, Rocky, for keeping the site alive and for making this community what it was to begin with. It impacted many of us more than you realize. Two decades later and I still yearn for another GR. Nothing has been like it since - as a game or a community. 🍺
    4 points
  5. Todays #GHOSTRECON20 Anniversary update takes a brief look at the official expansion packs and the unofficial add-ons - Ghost Recon mods! By my count, our Ghost Recon mods database has served well over 5 million downloads, not bad! As part of the anniversary celebrations I will ship out one 64Gb USB packed with all of these mods to a lucky prize draw winner. To enter either leave a comment here, or leave a comment in the tweet here.
    4 points
  6. After talking to Apex and doing some tests, I noticed the first bugs, so I started to check out the complete 300 missions. I have fixed 136 bugs. Unfortunately, Apex is no longer available so publish the result here as a fix that you can start in addition to HU with the highest priority. I would also like to mention there are some maps that crash frequently this affects some Killhouse maps as well as fbp03_icebreaker_day. There were also messages in various forums and wondered that you do not come to the conclusion, yes it was simply impossible. The two maps p01_islands_noon and p02_islands_dawn are very difficult due to the geometry and size of the problem you have no display on Commandmap. This makes it very difficult to wander around on the map until you accidentally come across the mission target. I have it so bent that almost everything is to be seen. When you are in the mission selection menu, the fixed missions are marked with fix. Download HU_101_Fix
    4 points
  7. Titles says it, but I'll say it again.... Merry Christmas to everyone at GR.net. Happy New Year too whilst I am at it. May Father Xmas bring you all a Β£3000 PC! (monitor not included)
    3 points
  8. 3 points
  9. Thanks! I'll discuss a bit about the model development for the time being. While the model seems relatively, model-ish it's actually about a year's worth of constantly tinkering and tweaking to get the everything just right. Head Model The project started around June/July 2020 time - at this point I had recovered some of my mental ability to face 3dsMax after fizzling out from Game Dev. I was able to create a new base mesh and hair for the ladies in the FEMAL3 project for Arma 3 - I liked it and I wanted to revisit the old project I had started to recreate Jenny before. The original project fell short, mainly from a lack of patience and at that point technical knowledge. What you don't see in the progression image below is the literal thousands of tweaks to the model and texture files. There were also some pauses (especially between July and January) to map out and create the gear. July and January I was also stuck in a rut trying to analyse the original GR2 Model file structure with a view to convert them. On January 19th, I had cracked the file structure of the original GR2 models and developed the conversion software - this accelerated progression within this project as I was now no longer working from just two angles of Jennifer's face. I was now able to take renders across many different angles and I was able to analyse proportions and details right down to the shape of her hairline and the slight asymmetry of her nose, also the position of a freckle on her jawline. No, I'm not kidding. January also saw some major tweaks to the face texture, particularly opting to remove the camoe paint (I suck at that) and add a little more colour variation to her face. February 2021 is when these progressions from the GR2 model begin to become much more apparent, paying particular note to the strengthening of her jawline, and the lightening of her hair - the original textures appeared to suggest she was blonde, informing the second Feb 2021 render, but this was reverted back to a slightly lighter auburn colour in later versions. I also revisited the eye texture here, older versions were very dramatic and unnatural, the newer versions gave her a much more natural hazel colour, which didn't detract too much from the rest of the face. In March 2021 - The model file had become too complex for the rendering engine to manage effectively and renders started going a bit skewiff! so, I had to switch part way through, what you're not seeing here is the very amusing lighting errors which were happening. I upgraded my renderer to Marmoset Toolbag 4 and made use of its slightly more advanced skin shader and lighting system for additional finesse. In March I also revisited the hair workflow and was able to pull out some more photorealistic detail, which really lifted the model out a little bit. I tried to do the same with the eyebrows but they kept coming out a little too dark, and this was muted down by a fair margin. May 2021 saw the final version of her face, a direct analysis of two orthographic views of the new model and the original GR2 model appeared to show a very strong proportion match. I'm happy with it, but the constant tweaks and tinkering has unfortunately left its mark, particularly on the bridge of her nose. Original Model outline overlayed over rework - black lines are original model proportions, some margin of error exists due to angles. The Vest The vest was created using a photogrammetry workflow - basically taking thousands of photos of an object and letting an algorithm generate the model and texture. I actually used my green RAV instead of my woodland RAV as this was in much better condition and had far fewer quirks and defects. Using the green RAV would also allow me to generate a texture template, to retexture if needed. To facilitate ease of generation - I popped a blue shirt on the mannequin and plates in the vest, and shot on an overcast day. The point cloud came out okay, I was able to remove most of the shirt and bake this down into the final high poly model The final model, baked down into a low-poly game ready format was about 1,500 vertices I was able to remove most of the blue quirks and clean up the texture bake a little bit for the final version. The pouches were created using a similar approach, both were photogrammatrized first, however the magazine pouches were originally coyote brown coloured and retextured to be smoke green After that, it was just a case of retexturing and fitting it to the body model. I shall discuss the body model & weaponry another time as this is perhaps the most significant deviation from the original GR2 character model and I anticipate this will require quite a bit of write up
    3 points
  10. Haha I’m so glad you posted this. I can remember chris very well. His site was extremely popular. 3dretreat was Snickers site but run by CR6, another really great guy. I hope those boys are still doing okay.
    3 points
  11. Great times! I still have a piestactics t-shirt I kid you not lol. I was Googling some stuff. Me and my partner in crime used to play faithfully Rainbow 6 / Urban Operations and Rogue Spear on M-player in the 90's. lol and we would host game's all weekend. We killed it. Pointblank and Tactics baby! haha Made advanced strategy and playing guides on 3dretreat and piestactics Good times! 😁
    3 points
  12. When Ubisoft tossed out Ghost Recon Frontline yesterday and had the nerve to include it as part of the Ghost Recon 20th anniversary celebrations, I just couldn't take it anymore. https://www.ghostrecon.net/frontline/ghost-recon-frontline/
    3 points
  13. This is what bewilders me, I have been vocally banging that drum for years, I even delivered that message right to the devs when I sat in the same room as them in Paris. You only have to read a handful of comments deep into any Ghost Recon YouTube video these days and you will see the same sentiment over and over.
    3 points
  14. They don't seem to realise that literally all they have to do is remaster GR1 and GR2 for the 20th anniversary and fans will be satisfied. They keep talking about 'going back to it's roots' but every time it's just a mention here and there that the old games happened. With all the effort and most likely money they spend trying to shimmy references in last minute, they could literally just remaster the games. There's a part of me that hopes Frontline is one of a few announcements to be made over the next few days. It looks like a quick throw-together project based on the breakpoint backend which wouldn't have taken long to do with such a large team. Buuuut part of me is thinking Ubisoft are going down the road of shoddy games and trend whoring rather than listening to their consumer base. At which point we can make our own 20th A shizzle, gents.
    3 points
  15. Dears, happy to announce and publish new version of the mod THE GHOST (demo version 2.0) with 7 missions full of action and surprises (see download link bellow) Developer notices and hints: 1. Mission Hard Landing choose up to 3 soldiers for this mission Once in the reach of the F18 remote destroying mech (you will hear sensor sound), use command mode to activate it (tab ) You can also set demo charges on barrels, or jeep to create confusion 2 Mission Zigic choose up to 3 soldiers for this mission Safe zones for air strike activation zones are: ALFA, BRAVO, CHARLIE, DELTA, ECHO..once you are in the zone you can call for air-strike by setting a way point on the map this one is my personal favorite! Dynamical weather conditions, fog, night fall and many more.. 3. Mission Escape choose max 1 soldier for this mission Go to X-RAY to call for air-strike (call it with flare rocket ) 4. Mission Jajce choose max 1 soldier for this mission Be quick by the landing...the guy with rpg is not your friend 5. Mission Srebrenica choose max 1 soldier for this mission Call a air-strike, or set a charge by the car garage, don't run...running is not healthy in this mission 6. Mission Legija choose max 1 soldier for this mission do not raise alarm before Legija is not arrived with boat, move slow, have eyes opened and neutralize enemies without too much noise 7. Mission Karadzic choose max 1 soldier for this mission use bad weather conditions to move..move slow ToDO I have still 3 missions to produce, they are now in the progress but still will need a lot of the time and energy. Bug-fixing (yeah there will be one or two) Quality improvement final beta release step 2 and 3 final public release I hope this can be done in this year (hope never dies) download from here enjoy die7 P.S know issues or bugs (by design of games at self ...game saves or quick saves will not work, do not use it..it will kill the game)
    3 points
  16. some quick and dirty texture tests
    3 points
  17. Hello. Soon I will post here a new plugin for reading rsb files for 2021 3ds max. The plugin will be created by 3ds max developers upon my request to TP. Maybe someone will come in handy here, too.
    3 points
  18. TLDR: For graphics: dgVoodoo 2.54 (http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/); put x86 version of D3D8.dll in the game folder. For audio: DSOAL latest (http://vaporeon.io/hosted/dsoal-builds/); put all 3 files in the game folder. Full story: So this is just something to answer myself, but also other players still trying to figure out how to get GR working on Windows 10 with great graphics and audio. 1. The original installation for GR has DRM included. You can go to GOG to grab a copy of DRM-free Ghost Recon. In you don't want to buy this one but have the original installation media there are instructions available on this forum to get it working like that as well. 2. Graphics. The bloom effect mod from ENB series seems to not natively do 32-bit Z-buffer. It looks a little that the option doesn't get exposed properly. No worries, since there is something called dgVoodoo2 that actually is capable of exposing this option properly so you can set it in-game. Grab a copy (I get best results with version 2.54, upwards rendering goes bad for me), place the correct DirectX file (D3D8.dll) in the game folder and configure dgVoodoo control panel application as needed. After in GR you should now be able to set 32-bit Z-buffer in the game options screen. Using this for AMD graphics cards owners that update their drivers also resolves that annoying MiniDumpWriteDump error for the atiumdag.dll file. http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ 3. Audio. Get DSOAL and place the 3 files in the game folder. This should enable EAX while not even owning a soundblaster card. You might need to do some configurations to activate in the game options screen. http://vaporeon.io/hosted/dsoal-builds/ Have fun. Maybe this should be made a sticky topic.
    3 points
  19. Still at it. Tweaked the enviroment file. Trying a few different ways of repainting the terrain colors. Think if I slowed down and took my time on it this could end up really killer. Also swapped the grass textures with my own from a model I made in blender. Also swapped the small grass model. Had enough of that for today. I'll keep at it another day. Attempt 1 Attempt2
    3 points
  20. I find it hard to believe how it is possible for me not to have added my details to this thread.... so although it's about 20 years too late.... here goes. Name: Peter / Pete / Cobblers / Cobbs Date of Birth: 21/02/77 Location: I sit at a PC in West Midlands, though lived most of my life in Northamptonshire, but was born in New Zealand. Occupation: Sales - Over the years I've supported customers who are visually impaired or blind with specialist software to assist their use of PC's/reading/GPS, to Baby Formula, Specialist Mattresses for those who are at risk of pressure ulcers, Hospital Bed Frames, Toilet Paper and Hand Towels and Patient Handling equipment. Romance Status: Married - sorry ladies. (or Gents, I wouldn't blame you of course! ) Image: My Avatar really is really me. Favorite Aspect of GR: Community, it's what kept me playing the game for so long. The between round chat, ability to host your own server and the leagues you could join and take on said community. Least Favorite Aspect of GR: GR2 - it broke my heart when that wasn't realised. But maybe for good reason. Favorite GR Mod: Preacher Mod - it offered the option to alter the stock maps in unique ways and was server sided only IIRC. Very small download (important back in the day) and gave night/day/fog.... all that good stuff Favorite Ghost: Jeez, I can't remember... the one who listened to my instructions the most I guess. Favorite Kit: Best one for hiding in the bushes Favorite Aspect of GR.net: The Community. The range of expertise and back grounds offered by her members. Least Favorite Aspect of GR.net: The secret forums that I am not a part of - the mind boggles at the possibilities! When did you first visit GR.net: Well the internet was new(ish) still at the time, so once I quickly became hooked on the game the next thing was to check out where I could clan-up. This was the most populated and well designed forum for the game... thought it's gone through various transitions over the years. Other computer games played: Actually don't play many FPS games... I think GR spoilt me and I've looked for that same "hit" since and never truly found it. Nowadays I tend to play Stratergy games like Total War, Football Manager... though I've a new rig coming in a week or so and will be exploring some of the games I haven't got around to playing.... Covid, what Covid? Clan membership: Numerous and too numerous to mention. Computer Hardware/Accessories owned: I'll not go into PC accessories too much, but I am a sucker for a good mouse, gaming keyboard. Current/Former/Future Military: Currently not in the military, never been in the military, Future millitary? Yes, I will make General one day, though I think I'd make an excellent Drill seargant - that would be job satisfaction EVERY day! Miscellaneous: I can be a grumpy ###### at times and find I'm melting into Victor Meldrew as I get older. I even share the same hair style. I hate social media... best I stop now before I really begin to moan. My Gr.net profile has been viewed over 13k - like ######?
    3 points
  21. Yep, here you go.... https://www.mediafire.com/file/xaile0x640kr4md/Armenia_patch12.zip/file Thanks Wombat for the alert.
    2 points
  22. I ventured into the darker corners of my storage areas and retrieved some pretty interesting memories and merchandise I had long forgotten about. I'm posting daily updates this month from the anniversary on the 13th right through to the end of the month. Keep up on this Anniversary Page, or follow along on twitter (click the blue birdy above!)
    2 points
  23. 2 points
  24. Merry Christmas to my old friends at GR.net. Hope things are good with all of you.
    2 points
  25. Merry Christmas and a Happy & Healthful New Year
    2 points
  26. This is a reply to an aging topic so excuse me if it isn't allowed. I just reinstalled OGR via Steam and it is working flawlessly! I can say I forgot just how damn hard this game actually was(is). I just completed my first Firefight and have yet to complete a mission! I did a few Recon tries and got my butt handed to me. I forgot how fun this game is and even after all these years it still kicks butt. Anyways currently it's only GRPA and AFZ Firefights installed but am having a blast with just those.
    2 points
  27. Alright, so first off if you don't know what I mean by Pepe Silvia rant, I refer you to the below https://www.youtube.com/watch?v=_nTpsv9PNqo And yes, I'm still not over this... Okay for some context as some newbies to the GR franchise might not have heard of Ol' Jenny Intro Jennifer Burke was a main char in GR2 and GR2:SS - to my knowledge she was one of the more 'liked' characters and was certainly talked about a lot by the devs in old marketing material - and everyone who has known me long enough certainly knows where I stand. Back in those two games she was a Staff Sergeant & a rifleman. I could present the argument as to what her actual Special Forces MOS and what her previous, pre-Ghosts MOS would've most likely been, but let's baby steps into this insanity of hyperanalysis. Pics: 1) Official Concept Art and Renders - Yes the trigger discipline in the concept art also kills me inside too, I have a poster on my wall where that's fixed. 2) My own rework - comparison In GRAW - Every one of the old GR2 team was either still a member of Mitchell's team, or they had been promoted into leadership roles. Burke was one of the latter. However, it remains to be known that everyone who became a team leader had their little reuinion moment in GRAW where the player helped them out, EXCEPT Burke. To my knowledge, Burke didn't even say so much as a "hello." We hear after securing the airport, she was put in charge of a close protection unit charged with getting the US president out of dodge after it was too risky to get Air Force One in the air. Presumably this close protection unit consisted of elements of the USMC, USSS and the Ghosts and was callsigned "Quarterback" While the player is out killing tanks, Quarterback has been monitored by the enemy using Guardrail IX and they get ambushed, the president is captured by the enemy and Burke is presumed dead. BUT there are a couple of caveats to this that may just be plot holes or oversights in writing but leave a pretty big opening for her to have survived: It's never actually confirmed The last thing you hear of her is General Martin requesting a SITREP in which she doesn't respond. In the mission you play immediately after rescuing the president, you go after Guardrail. In the beginning of that mission you learn that guardrail IX has jamming capabilities, so there is a strong possibility, and it would make sense for an ambush where you want to capture a VIP, that comms were simply jammed. To support the above claim, nobody had any idea of her current location, despite her having GPS systems built into her kit - But they were able to geolocate the US president from a tracking beacon after he was captured The ambush sounded pretty chaotic, at least one explosion is noted. There is a strong possibility that many people were incapacitated but not killed. The president talks about the ambush but doesn't confirm she died, he likely doesn't even know himself, supporting the chaotic nature of the situation. Salvatore was ambushed by a similar rebel group, while injured and incapacitated, he did survive, so it is within the realm of possibility. You never go over to the initial ambush site so you never get a visual. For some reason you go over to Salvatore's position and Salvatore confirms he's not seen or heard anything from her for a while. Possibly indicating a QRF was already present or troops were still in contact We are also talking about a person who has: Helped push back an entire battalion of North Koreans, who had tanks, arty, you name it and walked it off like it was no big deal. Helped stop a nuclear apocalypse, while once again holding off an entire company's worth of some of North Korea's finest Defended an entire town with Salvatore, some Kazakhs and some duct tape. GRAW takes place in 2013, if you dig deep enough into some of the older 'lore' of the GR games, you will quickly realise that if she's dead, there's a big continuity error. OG Ghost - Will Jacobs, joined the army in 1996. In Ghost Recon 2's Xbox release The cutscenes that drive the story are framed as interviews for a (frankly very cheesy) documentary. Will Jacobs is the presenter of this documentary, and it notes that he's retired. In order to retire (considering there's no reason to presume medical retirement) he must have served 20 years. Meaning the earliest the TV show could be filmed is 2016 GR2's events themselves happen in 2011 (Xbox) and 2007(PS2/Gamecube) -Declassification would likely not have happened til much later If you look at the amount of all out hell that happened around Zero-Dark-Thirty's filming, there is no way the filming of a tell-all documentary about a highly classified set of missions in which this small platoon of soldiers saved the world from nuclear apocalypse would have happened within 2 years. The absolute minimum wait time as far as I'm aware for declassification of such AAR's is 5 years Meaning the earliest the documents would have been released and ergo, the interviews would have been staged - is 2016 Add to this no one even mentions the TV show in GRAW or GRAW 2, despite Mitchell having an ingame big ol' fanboi (which is cringy af but whatever) you'd assume if Mitchell had a massive fanboy he would've at least watched the show and talked about it - it's never mentioned. So to me, personally, after hyperanalysing all of the little tidbits and threads of information (some of which I've not added here for brevity). There is more of a possibility that she survived, but was pretty badly messed up/incapacitated and serious injury explains why we've not seen her since. Personally I'd love to see her come back at some point in the game series, she was a very likeable, charismatic and somewhat unconventional character even looking back at her now. You rarely see characters like her fill the role that she did in the team, she was a female spec-op who didn't fit a stereotype like Diaz (i.e. all female soldiers are snipers of some kind) - Not at all saying Diaz was a bad character, just stereotypical and not really anything 'new'. But at the same time as being novel and unconventional, Jennifer wasn't an insufferable ###### with a sense of entitlement like most 'Strong Independent Females' video game devs and movie studios churn out these days. She almost filled a 'Lancer' type role in the team and had quite a discernable character arc compared with the others. They've done something similar with Diaz and Mitchell over the years, where they've given them a bit more to do. I think they should do the same with ol' Jenny and some of the others too. It wouldn't be too difficult to write her back in. Hell, I'd even offer to give a hand if Ubi wanted it seeing as I've overthought this whole thing so they don't have to, but chances are, they don't, and that's okay. Thank you for coming to my Pepe Silvia, hero-worshipping TED talk.
    2 points
  28. The body so while I had spent an entire year getting her face to match the original model - her body model weas perhaps the part that saw the most significant deviation. Original below: The Retrospective Changes - Modernising The Look First and foremost, is that we can obviously look retrospectively on US special forces operators of that same time period (in this instance, 2011) and change up a couple of things based on that - This picture of US Special Forces in Afghanistan in 2011 informed some of the changes: I'd opted to keep her in a MICH as these still seemed relatively common in the field at the time, but I opted use an uncovered helmet instead of a covered one. Oakley gloves were also a big 2011 aesthetic at the time, with both frontline infantry and USSOCOM alike using them so opted to switch her out of the Nomex flight gloves into those. Most USSOCOM soldiers appeared to use Peltor COMTAC II headsets around this time too, most likely because of their active noise cancelling capabilities. The choice of camo was a bit up in the air, given that most special forces operators were pictured in afghanistan, given that Jennifer was supposed to be in North Korea around this time, I opted to keep her with M81 woodland patterns, however the Coyote Brown/Tan colours seen frequently did inform later decisions. I saught to change her kneepad from the USGI/BPE kneepad (which is super comfy FYI) to a lower profile blackhawk kneepad to modernise the look a bit - and also, changed her boots from those god-awful jungle boots (foot murder) to something else. I originally had her in Lowa Zephyrs (similar to the guy on the right of the photo above) but they looked a bit weird later on, also from experience they're not great anywhere outside of afghanistan, so I changed them over to Belleville Combat Hiker boots. Character-Informed Decisions & Conveying Character Through Visual Input One of the changes was informed by the character herself. In other words, I pulled out my pretentious art major hat and put it on. Studying the character, we know she's a little bit of a rebel, probably not one to conform to a uniform standard given half a chance (not that SOF really do in the field anyway), but looking at the original model, there's almost no suggestion of that. She's very uniform with the other guys, she doesn't really wear anything to make her stand out and convey that she's a slightly more non-conformist character. Nick Salvatore does, he wears a T-Shirt for the entirety of GR2. So while I was mapping out her gear, I stopped short of giving her a Paraclete SOF BDU jacket like her original rendition. I opted to instead give her a pullover hoodie. But, I wanted to convey something a little more subtle in that decision, by making the hoodie "too big". This one's left open to interpretation. Maybe its not hers, and it implies a softer side to her character, a keepsake garment belonging to someone special who she misses back home. Maybe it's a long running joke/prank between her and someone else on the team to "capture" his hoodie. Maybe it is hers and she just really likes oversized hoodies. Who knows, I just think those kind of things are fun to toy around with. But it pulls out that little bit of additional character for interpretation, it doesn't fit absolutely perfectly when arguably it would've been very easy for me to do so, it sags, wrinkles and doesn't fit well, why? Additional Tidbits & The Gun I added a shemagh in, this wasn't for any particular reason other than for visual complexity, also shemaghs are cool. I also bumped her pistol from her leg to her waist because leg holsters are the worst! The gun was a very simple design choice in reality - it was a modernization; Block I to Block II with a PEQ-15, eotech and G33 magnifier. I was going to add a couple more things here, like a down-grip and a torch, but I started fizzling out at this point. The paintjob colours and positioning were informed by her original concept art, i just snuck in a bit of snakeskin for good measure. I also just muted down the diarrhea brown to a tan colour instead. : I also shifted her radio from her back to her front (I used a mag pouch because I'm lazy) what you see poking out on her back is a relocated antenna: Things That Were Kept In terms of things that were kept, she still uses BDU pants - but these are Paraclete SOF BDU pants as opposed to typical BDU pants - while the original model does use standard BDU pants, the DVD Extras point to her actually supposedly using SOF BDU pants, there are a couple of differences between the two, with the paraclete pants having additional pockets and integrated kneepads (suck it, crye). She also still uses an eagle SAS MKIII holster, it's just on her hip now instead of her thigh. And last but not least, she still has her Wiley X SG-1's, similar to the holster, they've just moved, they now rest around her neck, just on top of her shemagh. The Workflow The meat of the work for the clothing, (hoodie and pants) was created in Marvelous Designer - this is a cloth simulation program originally intended for fashion design, so basically I'm making a literal tacitcal barbie doll. I had to define a base body mesh that had reasonably athletic features - I bought one as I frankly suck at those, unfortunately most on the marketplace are relatively "slim" and skinny without a lot of musculature, so I had to make do. For now. After drawing out the pattern and simulating it will haphazardly rolled sleeves, the big problem with making the hoodie was that it was supposed to fit under a RAV - and as a result the wrinkle pattern will look odd and the RAV will appear to float if the hoodie doesn't appear to "crumple" under it - so I had to get a bit creative and define the outline of the RAV in marvelous designer and make it very elastic to define the hoodie's wrinkle pattern. When I opted to bump her holster up to her hip, I had to resim the hoodie using the holster's geometry to ensure it sagged and wrinkled appropriately again. The pants were, honestly, a pain in the backside to do, marvelous kept crashing and my PC hated me the whole time. Similarly to the RAV - I had to define the position of the kneepad in a very jerry-rigged manner so the pants would physically respond in the right way. Originally they were way too long and it required a lot of adjustment to get long-ish but not horribly oversized but then I started running into issues with the front pockets, very annoying time overall, but I got there. The boots, similar to the RAV and pouches, were a photogrammetry workflow, I had an old pair of combat hikers lying around which I nabbed and photographed Full disclosure; after making the boots, pants and hoodie, I fizzled out again - to keep the project's momentum going, I cannibalised some older work, most notably the gun, the gloves, the comtacs, shemagh and the MICH (from my ground branch work) to use here. I repainted the gun and reworked the shemagh to work on this model. Once again I lost a lot of energy just from doing that, and resorted to purchasing the kneepad and holster, I think the eotech was also a purchase. To top the whole thing off, I unified everything as best I could through textures and material work. all the models got plopped into substance painter and "muddied up" - this way she looked less "clean" and more like someone who had just done a DA mission deep in the mountain regions of North Korea Posing There wasn't anything particularly special about the posing, it was a simple rig up and go set up - I wanted her new pose to be similar to the original, but with 1) more trigger discipline, and 2) something for that left hand to do other than just kinda dangle there. I decided to have her hold her helmet in her other hand, something a little chilled out that lets you see her full head, without being an action pose or overtly cheesy. Looking at the comparison again - the overall design is supposed to still resemble her, but be slightly more modern and complex. What's next? ideally I want to revisit this later down the line and make a version that fits more closely to the muscle structure expected of a special forces operator - I want to get a full photogrammetried version complete (of her gear) but in order to do that, I've got some more work to do in the freeweight room.
    2 points
  29. There were some really great GR fansites back then. In addition to 3dretreat, and piestatcics, there was theplatoon, and another mod download site I think was called ghostaholic - I'm not to sure. They went on to support Arma with a site called Armaholic. Did I miss any? That's not to mention all the clansites that were around back then!
    2 points
  30. I've always been interested in seeing a Risk-esque conquest mode for Ghost Recon ever since Wildlands transitioned to an open-world format. Looks like Ubisoft is implementing a similar idea that might breathe some new life into the game. More of this, please. Not stuff like Frontline.
    2 points
  31. Hello guys! Well, here in Brazil Ubisoft is in bad shape... and apparently, not only here! I don't know what marketing people think at the company, but if we take the 3 core franchises of Tom Clancy's series (GR / R6 and Splinter Cell) they just screwed up a lot...and it looks like they STILL DON'T WANT TO HEAR THE COMMUNITY! The reaction of social media today is practically instantaneous, so there's no excuse for not producing something the audience wants/would like to play! The DELTA project looks like it wasn't "so" good, after all, the community says what they would like to play and they present something like GR Frontline...joke! Either they understand what their audience wants (especially about the Tom Clancy's franchise) or they're going to be in more trouble. Aranha
    2 points
  32. I didn't get to play the first GR (on PC) because my start with the franchise was with Ghost Recon 2, from the first Xbox. I remember when I saw the game for the first time, I was blown away by the great graphics and "combat system". When I started playing online (through the KAI network, connecting the Xbox to the PC, and this PC to the internet) I never stopped! Right after it was GR2:Summit Strike. With Xbox 360 I think I've had my best, playing GRAW and GRAW 2 even with people from other countries via LIVE (like @Ick himself, member of this forum!) In search of more information, I registered here in 2005, but due to lack of proficiency in English, I ended up not participating as much. Now, with a system like "Google Translator", I can come here to participate and talk to other fans of the franchise. A few years ago I created a site about "For FPS / TPS tactics", but due to everyday life and all our responsibilities as an adult, I ended up abandoning the site. As a curiosity, I leave it below (in case anyone wanted to visit LOL) https://sentandodedo.wordpress.com/2012/06/17/ghost-recon-future-soldier-primeiras-impressoes/ Aranha
    2 points
  33. It's actually worse than that, they didn't ask Delta Force members for their thoughts about Frontline at all - they went ahead with this gametype without engaging with anyone in the GR community. Your posts are perfect English, don't worry!
    2 points
  34. Today I was reading about the issue of DELTA COMPANY, and it seems that there is a lot of criticism of this program, because in addition to not selecting people who are really part of the "Ghost Recon community", Ubisoft simply did not listen to the comments of the community itself. I think they should schedule a new meeting with us, tell the fans that they messed up and that they are developing a new GR, in the mold of the classic games we love so much! How about a GR in the Middle East in a "fictional country" (to avoid any problems, as there was with Bolivia) . Let's go ahead! Note: As I don't speak English fluently, I use Google Translate to write my posts. I apologize in advance for any contextual error in my entries. Thanks! Aranha
    2 points
  35. If it had SP or co-op play I might be slightly interested. The UbiSoft PR campaign is very energetic but also very typical. To be fair they have rolled out some new games like Wildlands and the Division that were met with a lot of derision but they stuck with them and patched them into good games. 20 years on I still play OGR co-op on Sundays with friends. I keep thinking, this has to get old at some point but it hasn't yet. A testament to a good game that has supplied some great mods to keep it going.
    2 points
  36. You're most welcome, glad it worked for you. Better, is that you could tune it to suit yourself. Now you can apply this to any mission file: o As always, work on a [renamed] copy o Change the mission name [as it appears in GR] select Edit > Mission ... and amend the Mission Name field o Confirm that there is a Company tagged as Allied (otherwise add under Misc [left-middle], double-click on Company to add, then check the Allied box o Add the Cinematic_Reset timer [under Tags...] o Add the two blocks o Test, and post if there are any problems. (Word of warning, this may well get you hooked and start you working on your own mod...)
    2 points
  37. I tried five Objectives, and GR stopped working when launching the mission. Went back to four Objectives and created another Objective [under Tags, the only way I can see to create extra objectives, noting you cannot add descriptive text there], then wrote the script to remove one of the original four [thinking a limitation maybe only having a maximum of four 'live' objectives], and replace with the extra 'Tag created' Objective. As soon as the script called that extra Objective, GR stopped working. Combining multiple requirements to satisfy one Objective is straightforward to code (can assist if there is a need); which means you could get quite creative (say, like having to achieve those requirements in a given order).
    2 points
  38. WOW it's great to see that people are still playing my old GR:AW2 mods but unfortunately I no longer do any modding nor do I have any of my old mods or even have the game, I think it's safe to say that they are now out of warranty. Sorry I can't help you as I wouldn't know where to start with modding the game anymore, in fact I didn't know anyone was still playing it.
    2 points
  39. and after 11 hours of fine adjustment work final intro looks like here
    2 points
  40. new mission , new intro This mission will be awesome, full of effects, air-strikes and CQB
    2 points
  41. It's never to late to play GR :)..btw. GR is one of most modded games ever..you are also welcome to join our discord channel and to play on our dedicated servers
    2 points
  42. I originally played Ghost Recon on he ps2 but I've been thinking about playing this game again with at least one more than me and my mate. Now I found out this game had mods, I had no idea. <iframe width="560" height="315" src="https://www.youtube.com/embed/535e380vTrs" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
    2 points
  43. Got access to the site . Thanks Rocky We completed all missions of rockall mod . I can say one of the best mod we played . Missions are very well scripted . Guns , Maps , Skins etc all are very well crafted . You can Observe Rockall team passion and love for GR . We also completed Sniper Team mod by Lightspeed .We played with its realism add on . Most Realistic GR Mod We have played . Every mission is well designed . The way he managed both story and missions is really great . Nice thing is even one of your team mate die then mission is failed .You can definitely feel as real sniper . I tried many sniper games but I can say this mod beats them all .You can see new many weapons with real life ballistics.I recommend playing this mod mission with bushes as your secondary weapon and spotter to help you .If you fail stealth you are dead man . We all had a great time with this mod Thank you Lightspeed . We also finished Blood Oil mod . The music in this mod gives you a great feeling while playing . We team are big fan of tinker scripting . The way he scripts missions the love for GR keeps increasing . This mod got the best skins in GR . I am sure this mod should be in unofficial expansion in the download section . Guns, Maps , skins , missions , gametype this mod got everything . Thank you tinker for making these mods we all had great time with your mods. We also played Alpha Squad Stealth Tournament 2003 .I can say one of the best mod for stealth and also toughest mod we have ever played.The way this missions are scripted by chavez . Team work is very important in this mod . I liked the concept of the mod . Dont kill tangos to get better score . Thank you Alpha squad andwombat50 for suggesting this mod . Our main leader is away so From last week on wards we took break from coop and start when he come back again . We started playing PvP for now . We generally start playing at gmt 2pm . Our Discord is just for OGR Player All are welcome join us - https://discord.gg/kd2aRzp
    2 points
  44. Got it working, thank you very much!
    2 points
  45. My mistake. skinner1_1 will not work without installing skinner first. Skinner only changes textures on character models but skinner1_1 will change textures on any model. So for orders sake: -UninstalI Gr Skinner v1.0 from Windows Settings/Apps -Then install skinner. Get it here and follow the readme instructions to install. -Then update with skinner1_1 by following instructions in the readme. Get skinner1_1 here Sorry for the mix up
    2 points
  46. first iteration is with @Jack Wachter just to make sure I've not missed any textures etc First release is quite simple, it's just male and female RAV variants with blank textures.
    2 points
  47. If you are vacationing in certain countries, I am afraid your access to this site may have been restricted for security reasons. Please message me so I can make sure you are not inconvenienced by this again.
    2 points
  48. Just want to keep everyone updated. Haven't had time to mod anything. Got sub-contracted on at a indie studio as a concept artist. Lots of sketching at the moment.
    2 points
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