Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 17/05/22 in Posts

  1. The very first Ghost Recon Characters had attributes that you could build up after missions, that's as far is it should go. Bringing purple flower collectibles into a Ghost Recon game was the worst joke ever.
    1 point
  2. Its just crazy to see how many interpretations there are out there as to what "real Ghost Recon" is.... Often you see folks talking about going back to the true tactical gameplay from the good old days...be like it was in GRAW on xbox 360, and im like wth? Multiplayer was so much better and tactical on Graw and Graw 2, im still wth?.. Even moreso recently has been a nice reevaluation of Future Soldier a game many disliked for being soo linear... Honestly I enjoyed them all for various reasons (though the recycled Ghost Recon 2 gameplay template (and very basic AI) used in both Graw MP elements were very annoying, specially since they were extremely generous with maps. Honestly Wildlands was/is a high point... it offered lots of flexibility and an enjoyable environment to play in. It was a few minor adjustments from being truly special and endlessly replayable... the map is still amazing. Breakpoint was a disappointment though there are a few mechanics that I wish Wildlands had. Frontlines is definitely not something I wanted, so heres hoping it mutates into something more palatable... maybe it will reappear suddenly changed up as Future Soldier once did.
    1 point
  3. Diesel punk themed zombie horror in Ghost Recon? HELL YEAH!!! I love it!!! Can't wait to try this! Oh, about those scripts crashing IGOR: GR's scripting engine has a very restrictive compiler limit. The maximum size for a script source to compile in IGOR is exactly 65536 bytes, but any script source over 65534 bytes actually crashes both Ghost Recon and IGOR (PRO-TIP: It's always a good idea to keep mission scripts in separate .GTF files for editing - to save a couple of precious bytes - and only import them into .MIS files when done scripting).
    1 point
  4. Ubisoft is a "Woke" company now, has been for some years; they understand what the Clancy franchise audience wants, too well, they just don't care; they are on-board and being munerated handsomely to press the "Woke Agenda" which is part of ESG, and will be penalized for not going with the program. That means no game can contain any content that may offend anyone for any reason no matter how subjective if it can be litigated; if you think that's a reach this even extends to color palates used in games. Under ESG, games must primarily embrace and convey themes of "inclusiveness and diversity" -- historic accuracy, realistic depictions of anything that can be felt by anyone, under any circumstances, including extreme psychosis to obviate any of the aforesaid can and will not be tolerated or allowed. You'll never see another tactical realism game from Ubisoft again, ever -- where tactical realism is described or defined as game design where realistic depiction and use of tactics to achieve realistic military objectives are portrayed. Ubisoft has promised and is committed to "Woke" social justice outcomes at all fronts. Welcome to the world of Harrison Bergeron...
    0 points
×
×
  • Create New...