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Showing content with the highest reputation since 04/11/22 in Posts

  1. Found these little gems while moving my old fridge. A GR fridge magnet with a GRAW 3D effect thing tucked behind it
    3 points
  2. I joined the Ghost Recon Hideout in september. I had been welcomed well. We play co-op games and PvP battles, We have older experienced players who played since 2001, and also a lot of young players who got interested in the Original GR. Some screenshots of our battles.
    2 points
  3. Hi everyone, people who like to play the original Ghost Recon online with some old school players, you are free to join our little Ghost Recon Hideout, we are a community that still plays the original Ghost recon, with all the mods too. We have dedicated servers, and also host our own servers with events and such. Join our discord server https://discord.gg/kd2aRzp
    2 points
  4. Please click the download link again, I just fixed it for you.
    1 point
  5. what question, but of course we still play, even after 20 years we sneak through the Battle Zone every day multiplayer visit server list http://5.45.107.182 contact over https://discord.gg/kd2aRzp
    1 point
  6. Happiest Birthday Rocky
    1 point
  7. I've started playing Jungle Storm and noticed the following: Some of the kits have been replaced, instead of the 9MM SD, Riflemen get the 9MM SA as their pistol and machine gunners take the regular M9 now, Riflemen can also take Hand Greandes instead of the M203. Not sure if you can unlock more (I Hear you can in the original Ghost Recon on PS2) but you now have at least one alternative weapon kit for all Classes even in the campaign mode. (All Riflemen can select the MP5SD, all Machine Gunners can select the M240, All Snipers can select The Barrett M98 and all Demo soldiers from the start can select the Z84 as a primary weapon.) It seems the chance to be instantly killed when shot is either removed, highly decreased, or only applies to the enemy, Ghosts can consistently survive getting shot once or twice but your vision will get blurry when hit making returning fire more difficult. (Honestly if we got a GR remake, having the "die instantly" chance be something optional might be a neat feature for those less experienced with tactical shooters since you can only survive 1-2 shots anyway.) EDIT: I did die instantly once, I can't say for sure but I think maybe instant kills are now only a thing if you're actually hit in the head. Enemy AI is less accurate, they still seem somewhat accurate but standing up doesn't make you a bullet magnet. You cannot "Run and Scope" anymore, moving anything faster than a very slow walk will force you to descope, even with the M16, also being injured will cause your aim to "wobble" as the reticle indicating accuracy will actually increase and decrease a bit when at maximum accuracy. (so you'll always be a bit inaccurate when injured instead of just taking longer to aim.) There's no ability to change firemodes and the M16 is now full-auto, the M16 has a new model with a Acog scope even with the M203 equipped. There's new dialogue, I've noticed the new dialogue for the "Tactical Exercise" tutorials (GR1 MP only maps but with AI) maps is actually the HRT Briefing guy from Sum of All Fears. Enemy dialogue is much louder, in GR1 PC you had to be pretty close to be able to hear the enemy dialogue, now their dialogue can be heard clearly from further away. Split-Screen is now a playable mode, sadly Split-screen only allows for no AI backup, there's no option to have Player 1 lead Alpha Team and Player 2 lead Bravo Team, they can only be a single soldier each. More CG Cutscenes, all of the maps I've played so far have new "outro" cutscenes. (Such as the Ghosts driving away the crates from the first mission of Island Thunder or Ariel Priego watching the Ghosts secure the camp from the second level with a pair of binoculars.
    1 point
  8. I have discovered that the Ghost Recon 1 engine game "The Sum of All Fears" has alot of unused firearms, such as a Spas12, G3A2, SA80LSW and a bunch of extra versions of the MP5K. I have decided to collect all these unused models and stick them in a folder so anyone interested can perhaps mod these into finished weapons for either GR or SOAF as they only have models in SOAF. (and my modding skills are limited as I'm new to it, so simple model swaps that don't have new stats/sounds are all I can do.) https://drive.google.com/drive/folders/1500yctF1G-h8wV-f5tN8ofp1aP3ZrorA?usp=share_link EDIT: https://www.moddb.com/mods/the-sum-of-all-fears-unused-weapon-model-swaps/downloads I have now released my Model Swap mod, keep in mind it's just a model swap, no new sounds or stats for any of the weapons.
    1 point
  9. I ment to make an edit but accidently quoted: I have found out how to make a simple model swap mod for SAOF so I'll do that for these, (but am not experienced with all new weapons) which should be a good in-between until someone more experienced makes actual new weapons out of the models. That said one of the unused weapons is a RPG7 (New model, not the one from Desert Siege.) so I can't use that since SOAF doesn't have any launchers. EDIT: Added 2 new weapons I found to the folder, there is actually a new improved 1911 model in SOAF's game files but it isn't used by default, instead the Ghost Recon 1 1911 model is used, as well as the AKSU (Some AK version without a stock.)
    1 point
  10. Sure I understand your worries , and exact that's one of the reason why I've started, beside of that I do not play newer games and know lot of other ppl which not follow today's games industry , and regarding Igor movies can say as long one person is helped I see my duty as done
    1 point
  11. In GR, all missions are fundamentally "server-sided" -- this means that (unlike GRAW) a player may join a server without having to download the specific mission (or gametype) being played ahead of time and easily participate in the game. In GR it is also true that the environment files are also server sided (allowing you to change skyboxes, fog, and the like). Of course missions often reference other things... Character models, vehicle models, sounds, etc. It is critical that all the clients have all of these object available to them -- otherwise they will end up with a CTD (crash-to-desktop). So making a mission server-sided really just biols down to ensuring that the mission is not referring to anything that the clients do not have available. On a side note, I strongly believe that the fact that so much of the game play was server-sided in GR really has been a huge enabler of the diversity of gametypes and missions that are available.
    1 point
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