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Showing content with the highest reputation on 08/11/22 in all areas

  1. In GR, all missions are fundamentally "server-sided" -- this means that (unlike GRAW) a player may join a server without having to download the specific mission (or gametype) being played ahead of time and easily participate in the game. In GR it is also true that the environment files are also server sided (allowing you to change skyboxes, fog, and the like). Of course missions often reference other things... Character models, vehicle models, sounds, etc. It is critical that all the clients have all of these object available to them -- otherwise they will end up with a CTD (crash-to-desktop). So making a mission server-sided really just biols down to ensuring that the mission is not referring to anything that the clients do not have available. On a side note, I strongly believe that the fact that so much of the game play was server-sided in GR really has been a huge enabler of the diversity of gametypes and missions that are available.
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