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  1. Hi all! Separating this off from GR2 DVDExtras for brevity. Been working on a model converter as you're all likely aware because I don't shut up about it in that thread. The GR2 models are almost ready for general release as modder resources for any would-be peeps wanting to rejeuvenate the game. There's also a few little extras and a few model tweaks by myself at the suggestion of @Jack Wachter some preview renders: Modified MICH2000 to MICH2001 with IR strobe and counterweight pouch. TO DO: - Create universal texture templates for characters - Fix missing polies - Set up models into "tactical barbie dolls" with all possible pouches and headgear combinations
    6 points
  2. Hey guys, Apex got in touch - he is all good just busy in this crazy world right.
    5 points
  3. It’s really been 20 years? My how time has flown. Thanks to you, Rocky, for keeping the site alive and for making this community what it was to begin with. It impacted many of us more than you realize. Two decades later and I still yearn for another GR. Nothing has been like it since - as a game or a community. 🍺
    5 points
  4. Male (RAV) complete compatible Items array also tinkered with adding some short beards to the dudes, I think it makes them look slightly more battleworn
    5 points
  5. Work begins on adding some of the GR1 Hero characters to the GR2 model set. Here's a look at Cohen, who started out as Burke's head mesh and texture, but with a couple of geometry and texture tweaks using her old texture for reference, she started to look like our old Massapequan friend. Quick note, kits are by no means final! A render of the differences between the two, Burke on the left, Cohen on the right.
    5 points
  6. When Ubisoft tossed out Ghost Recon Frontline yesterday and had the nerve to include it as part of the Ghost Recon 20th anniversary celebrations, I just couldn't take it anymore. https://www.ghostrecon.net/frontline/ghost-recon-frontline/
    4 points
  7. I have created a new threat indicator with direct contact the eyes glow red it Free to be used Download
    4 points
  8. Todays #GHOSTRECON20 Anniversary update takes a brief look at the official expansion packs and the unofficial add-ons - Ghost Recon mods! By my count, our Ghost Recon mods database has served well over 5 million downloads, not bad! As part of the anniversary celebrations I will ship out one 64Gb USB packed with all of these mods to a lucky prize draw winner. To enter either leave a comment here, or leave a comment in the tweet here.
    4 points
  9. They don't seem to realise that literally all they have to do is remaster GR1 and GR2 for the 20th anniversary and fans will be satisfied. They keep talking about 'going back to it's roots' but every time it's just a mention here and there that the old games happened. With all the effort and most likely money they spend trying to shimmy references in last minute, they could literally just remaster the games. There's a part of me that hopes Frontline is one of a few announcements to be made over the next few days. It looks like a quick throw-together project based on the breakpoint backend which wouldn't have taken long to do with such a large team. Buuuut part of me is thinking Ubisoft are going down the road of shoddy games and trend whoring rather than listening to their consumer base. At which point we can make our own 20th A shizzle, gents.
    4 points
  10. After talking to Apex and doing some tests, I noticed the first bugs, so I started to check out the complete 300 missions. I have fixed 136 bugs. Unfortunately, Apex is no longer available so publish the result here as a fix that you can start in addition to HU with the highest priority. I would also like to mention there are some maps that crash frequently this affects some Killhouse maps as well as fbp03_icebreaker_day. There were also messages in various forums and wondered that you do not come to the conclusion, yes it was simply impossible. The two maps p01_islands_noon and p02_islands_dawn are very difficult due to the geometry and size of the problem you have no display on Commandmap. This makes it very difficult to wander around on the map until you accidentally come across the mission target. I have it so bent that almost everything is to be seen. When you are in the mission selection menu, the fixed missions are marked with fix. Download HU_101_Fix
    4 points
  11. Dears, happy to announce and publish new version of the mod THE GHOST (demo version 2.0) with 7 missions full of action and surprises (see download link bellow) Developer notices and hints: 1. Mission Hard Landing choose up to 3 soldiers for this mission Once in the reach of the F18 remote destroying mech (you will hear sensor sound), use command mode to activate it (tab ) You can also set demo charges on barrels, or jeep to create confusion 2 Mission Zigic choose up to 3 soldiers for this mission Safe zones for air strike activation zones are: ALFA, BRAVO, CHARLIE, DELTA, ECHO..once you are in the zone you can call for air-strike by setting a way point on the map this one is my personal favorite! Dynamical weather conditions, fog, night fall and many more.. 3. Mission Escape choose max 1 soldier for this mission Go to X-RAY to call for air-strike (call it with flare rocket ) 4. Mission Jajce choose max 1 soldier for this mission Be quick by the landing...the guy with rpg is not your friend 5. Mission Srebrenica choose max 1 soldier for this mission Call a air-strike, or set a charge by the car garage, don't run...running is not healthy in this mission 6. Mission Legija choose max 1 soldier for this mission do not raise alarm before Legija is not arrived with boat, move slow, have eyes opened and neutralize enemies without too much noise 7. Mission Karadzic choose max 1 soldier for this mission use bad weather conditions to move..move slow ToDO I have still 3 missions to produce, they are now in the progress but still will need a lot of the time and energy. Bug-fixing (yeah there will be one or two) Quality improvement final beta release step 2 and 3 final public release I hope this can be done in this year (hope never dies) download from here enjoy die7 P.S know issues or bugs (by design of games at self ...game saves or quick saves will not work, do not use it..it will kill the game)
    4 points
  12. This won't be going into game I just wanted to speed run with some of the assets I've made for mods. A lot of it was built as well. Around 11 hours of time put into this. Barely a corner of a map. Imagine a few more highly motivated people working together though.
    3 points
  13. Yeah I think if I remember rightly he had some technical difficulties and took an extended break. Would deff be good to see him around again though, I've got those models I promised him!! ❤️
    3 points
  14. Over the years Apex has tended to appear for periods of high activity, then disappear for extended periods but you are correct it has been a long time. I'll see if I can reach out to Apex and check he is doing okay.
    3 points
  15. Alright, so first off if you don't know what I mean by Pepe Silvia rant, I refer you to the below https://www.youtube.com/watch?v=_nTpsv9PNqo And yes, I'm still not over this... Okay for some context as some newbies to the GR franchise might not have heard of Ol' Jenny Intro Jennifer Burke was a main char in GR2 and GR2:SS - to my knowledge she was one of the more 'liked' characters and was certainly talked about a lot by the devs in old marketing material - and everyone who has known me long enough certainly knows where I stand. Back in those two games she was a Staff Sergeant & a rifleman. I could present the argument as to what her actual Special Forces MOS and what her previous, pre-Ghosts MOS would've most likely been, but let's baby steps into this insanity of hyperanalysis. Pics: 1) Official Concept Art and Renders - Yes the trigger discipline in the concept art also kills me inside too, I have a poster on my wall where that's fixed. 2) My own rework - comparison In GRAW - Every one of the old GR2 team was either still a member of Mitchell's team, or they had been promoted into leadership roles. Burke was one of the latter. However, it remains to be known that everyone who became a team leader had their little reuinion moment in GRAW where the player helped them out, EXCEPT Burke. To my knowledge, Burke didn't even say so much as a "hello." We hear after securing the airport, she was put in charge of a close protection unit charged with getting the US president out of dodge after it was too risky to get Air Force One in the air. Presumably this close protection unit consisted of elements of the USMC, USSS and the Ghosts and was callsigned "Quarterback" While the player is out killing tanks, Quarterback has been monitored by the enemy using Guardrail IX and they get ambushed, the president is captured by the enemy and Burke is presumed dead. BUT there are a couple of caveats to this that may just be plot holes or oversights in writing but leave a pretty big opening for her to have survived: It's never actually confirmed The last thing you hear of her is General Martin requesting a SITREP in which she doesn't respond. In the mission you play immediately after rescuing the president, you go after Guardrail. In the beginning of that mission you learn that guardrail IX has jamming capabilities, so there is a strong possibility, and it would make sense for an ambush where you want to capture a VIP, that comms were simply jammed. To support the above claim, nobody had any idea of her current location, despite her having GPS systems built into her kit - But they were able to geolocate the US president from a tracking beacon after he was captured The ambush sounded pretty chaotic, at least one explosion is noted. There is a strong possibility that many people were incapacitated but not killed. The president talks about the ambush but doesn't confirm she died, he likely doesn't even know himself, supporting the chaotic nature of the situation. Salvatore was ambushed by a similar rebel group, while injured and incapacitated, he did survive, so it is within the realm of possibility. You never go over to the initial ambush site so you never get a visual. For some reason you go over to Salvatore's position and Salvatore confirms he's not seen or heard anything from her for a while. Possibly indicating a QRF was already present or troops were still in contact We are also talking about a person who has: Helped push back an entire battalion of North Koreans, who had tanks, arty, you name it and walked it off like it was no big deal. Helped stop a nuclear apocalypse, while once again holding off an entire company's worth of some of North Korea's finest Defended an entire town with Salvatore, some Kazakhs and some duct tape. GRAW takes place in 2013, if you dig deep enough into some of the older 'lore' of the GR games, you will quickly realise that if she's dead, there's a big continuity error. OG Ghost - Will Jacobs, joined the army in 1996. In Ghost Recon 2's Xbox release The cutscenes that drive the story are framed as interviews for a (frankly very cheesy) documentary. Will Jacobs is the presenter of this documentary, and it notes that he's retired. In order to retire (considering there's no reason to presume medical retirement) he must have served 20 years. Meaning the earliest the TV show could be filmed is 2016 GR2's events themselves happen in 2011 (Xbox) and 2007(PS2/Gamecube) -Declassification would likely not have happened til much later If you look at the amount of all out hell that happened around Zero-Dark-Thirty's filming, there is no way the filming of a tell-all documentary about a highly classified set of missions in which this small platoon of soldiers saved the world from nuclear apocalypse would have happened within 2 years. The absolute minimum wait time as far as I'm aware for declassification of such AAR's is 5 years Meaning the earliest the documents would have been released and ergo, the interviews would have been staged - is 2016 Add to this no one even mentions the TV show in GRAW or GRAW 2, despite Mitchell having an ingame big ol' fanboi (which is cringy af but whatever) you'd assume if Mitchell had a massive fanboy he would've at least watched the show and talked about it - it's never mentioned. So to me, personally, after hyperanalysing all of the little tidbits and threads of information (some of which I've not added here for brevity). There is more of a possibility that she survived, but was pretty badly messed up/incapacitated and serious injury explains why we've not seen her since. Personally I'd love to see her come back at some point in the game series, she was a very likeable, charismatic and somewhat unconventional character even looking back at her now. You rarely see characters like her fill the role that she did in the team, she was a female spec-op who didn't fit a stereotype like Diaz (i.e. all female soldiers are snipers of some kind) - Not at all saying Diaz was a bad character, just stereotypical and not really anything 'new'. But at the same time as being novel and unconventional, Jennifer wasn't an insufferable ###### with a sense of entitlement like most 'Strong Independent Females' video game devs and movie studios churn out these days. She almost filled a 'Lancer' type role in the team and had quite a discernable character arc compared with the others. They've done something similar with Diaz and Mitchell over the years, where they've given them a bit more to do. I think they should do the same with ol' Jenny and some of the others too. It wouldn't be too difficult to write her back in. Hell, I'd even offer to give a hand if Ubi wanted it seeing as I've overthought this whole thing so they don't have to, but chances are, they don't, and that's okay. Thank you for coming to my Pepe Silvia, hero-worshipping TED talk.
    3 points
  16. Titles says it, but I'll say it again.... Merry Christmas to everyone at GR.net. Happy New Year too whilst I am at it. May Father Xmas bring you all a £3000 PC! (monitor not included)
    3 points
  17. 3 points
  18. Thanks! I'll discuss a bit about the model development for the time being. While the model seems relatively, model-ish it's actually about a year's worth of constantly tinkering and tweaking to get the everything just right. Head Model The project started around June/July 2020 time - at this point I had recovered some of my mental ability to face 3dsMax after fizzling out from Game Dev. I was able to create a new base mesh and hair for the ladies in the FEMAL3 project for Arma 3 - I liked it and I wanted to revisit the old project I had started to recreate Jenny before. The original project fell short, mainly from a lack of patience and at that point technical knowledge. What you don't see in the progression image below is the literal thousands of tweaks to the model and texture files. There were also some pauses (especially between July and January) to map out and create the gear. July and January I was also stuck in a rut trying to analyse the original GR2 Model file structure with a view to convert them. On January 19th, I had cracked the file structure of the original GR2 models and developed the conversion software - this accelerated progression within this project as I was now no longer working from just two angles of Jennifer's face. I was now able to take renders across many different angles and I was able to analyse proportions and details right down to the shape of her hairline and the slight asymmetry of her nose, also the position of a freckle on her jawline. No, I'm not kidding. January also saw some major tweaks to the face texture, particularly opting to remove the camoe paint (I suck at that) and add a little more colour variation to her face. February 2021 is when these progressions from the GR2 model begin to become much more apparent, paying particular note to the strengthening of her jawline, and the lightening of her hair - the original textures appeared to suggest she was blonde, informing the second Feb 2021 render, but this was reverted back to a slightly lighter auburn colour in later versions. I also revisited the eye texture here, older versions were very dramatic and unnatural, the newer versions gave her a much more natural hazel colour, which didn't detract too much from the rest of the face. In March 2021 - The model file had become too complex for the rendering engine to manage effectively and renders started going a bit skewiff! so, I had to switch part way through, what you're not seeing here is the very amusing lighting errors which were happening. I upgraded my renderer to Marmoset Toolbag 4 and made use of its slightly more advanced skin shader and lighting system for additional finesse. In March I also revisited the hair workflow and was able to pull out some more photorealistic detail, which really lifted the model out a little bit. I tried to do the same with the eyebrows but they kept coming out a little too dark, and this was muted down by a fair margin. May 2021 saw the final version of her face, a direct analysis of two orthographic views of the new model and the original GR2 model appeared to show a very strong proportion match. I'm happy with it, but the constant tweaks and tinkering has unfortunately left its mark, particularly on the bridge of her nose. Original Model outline overlayed over rework - black lines are original model proportions, some margin of error exists due to angles. The Vest The vest was created using a photogrammetry workflow - basically taking thousands of photos of an object and letting an algorithm generate the model and texture. I actually used my green RAV instead of my woodland RAV as this was in much better condition and had far fewer quirks and defects. Using the green RAV would also allow me to generate a texture template, to retexture if needed. To facilitate ease of generation - I popped a blue shirt on the mannequin and plates in the vest, and shot on an overcast day. The point cloud came out okay, I was able to remove most of the shirt and bake this down into the final high poly model The final model, baked down into a low-poly game ready format was about 1,500 vertices I was able to remove most of the blue quirks and clean up the texture bake a little bit for the final version. The pouches were created using a similar approach, both were photogrammatrized first, however the magazine pouches were originally coyote brown coloured and retextured to be smoke green After that, it was just a case of retexturing and fitting it to the body model. I shall discuss the body model & weaponry another time as this is perhaps the most significant deviation from the original GR2 character model and I anticipate this will require quite a bit of write up
    3 points
  19. Haha I’m so glad you posted this. I can remember chris very well. His site was extremely popular. 3dretreat was Snickers site but run by CR6, another really great guy. I hope those boys are still doing okay.
    3 points
  20. Great times! I still have a piestactics t-shirt I kid you not lol. I was Googling some stuff. Me and my partner in crime used to play faithfully Rainbow 6 / Urban Operations and Rogue Spear on M-player in the 90's. lol and we would host game's all weekend. We killed it. Pointblank and Tactics baby! haha Made advanced strategy and playing guides on 3dretreat and piestactics Good times! 😁
    3 points
  21. This is what bewilders me, I have been vocally banging that drum for years, I even delivered that message right to the devs when I sat in the same room as them in Paris. You only have to read a handful of comments deep into any Ghost Recon YouTube video these days and you will see the same sentiment over and over.
    3 points
  22. some quick and dirty texture tests
    3 points
  23. Hello. Soon I will post here a new plugin for reading rsb files for 2021 3ds max. The plugin will be created by 3ds max developers upon my request to TP. Maybe someone will come in handy here, too.
    3 points
  24. UPDATE (2022/05/04): Updated the article with new information TLDR: For graphics: dgVoodoo 2.54 (http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/); put x86 version of D3D8.dll in the game folder. dgVoodoo, latest version can also be used. You must set "Output API" to Direct3D 12 with an updated AMD card and all should work. For audio: DSOAL latest (http://vaporeon.io/hosted/dsoal-builds/); put all 3 files in the game folder. Full story: So this is just something to answer myself, but also other players still trying to figure out how to get GR working on Windows 10/ 11 with great graphics and audio. 1. Installation: The original installation media for GR has DRM. You can go to GOG to grab a copy of DRM-free Ghost Recon. In you don't want to buy this one but have the original installation media there are instructions available on this forum to get it working like that as well. 2. Graphics: The bloom effect mod from ENB series seems to not natively do 32-bit Z-buffer. It looks a little that the option doesn't get exposed properly. No worries, since there is something called dgVoodoo2 that actually is capable of exposing this option properly so you can set it in-game. Using dgVoodoo2 for AMD graphics cards owners that update their drivers also resolves that annoying MiniDumpWriteDump error for the atiumdag.dll file. Get dgVoodoo2; either 2.54 or latest version: http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ Extract the archive Place D3D8.dll from the x86 folder (since this is a 32-bit game) in the game folder Configure dgVoodoo control panel (application found in the archive) Version 2.54: No specific configuration required Version latest: For AMD cards with the latest drivers, it is required to set the Output API to Direct3D 12 Start GR where 32-bit Z-buffer can now be selected (meaning you don't have to force it in the options.xml file) 3. Audio: DSOAL is an open source libary that enables EAX, even without owning a soundblaster card. Get DSOAL; latest version: http://vaporeon.io/hosted/dsoal-builds/ Extract the archive Place the 3 files in the game folder. Have fun. Maybe this should be made a sticky topic.
    3 points
  25. Still at it. Tweaked the enviroment file. Trying a few different ways of repainting the terrain colors. Think if I slowed down and took my time on it this could end up really killer. Also swapped the grass textures with my own from a model I made in blender. Also swapped the small grass model. Had enough of that for today. I'll keep at it another day. Attempt 1 Attempt2
    3 points
  26. I find it hard to believe how it is possible for me not to have added my details to this thread.... so although it's about 20 years too late.... here goes. Name: Peter / Pete / Cobblers / Cobbs Date of Birth: 21/02/77 Location: I sit at a PC in West Midlands, though lived most of my life in Northamptonshire, but was born in New Zealand. Occupation: Sales - Over the years I've supported customers who are visually impaired or blind with specialist software to assist their use of PC's/reading/GPS, to Baby Formula, Specialist Mattresses for those who are at risk of pressure ulcers, Hospital Bed Frames, Toilet Paper and Hand Towels and Patient Handling equipment. Romance Status: Married - sorry ladies. (or Gents, I wouldn't blame you of course! ) Image: My Avatar really is really me. Favorite Aspect of GR: Community, it's what kept me playing the game for so long. The between round chat, ability to host your own server and the leagues you could join and take on said community. Least Favorite Aspect of GR: GR2 - it broke my heart when that wasn't realised. But maybe for good reason. Favorite GR Mod: Preacher Mod - it offered the option to alter the stock maps in unique ways and was server sided only IIRC. Very small download (important back in the day) and gave night/day/fog.... all that good stuff Favorite Ghost: Jeez, I can't remember... the one who listened to my instructions the most I guess. Favorite Kit: Best one for hiding in the bushes Favorite Aspect of GR.net: The Community. The range of expertise and back grounds offered by her members. Least Favorite Aspect of GR.net: The secret forums that I am not a part of - the mind boggles at the possibilities! When did you first visit GR.net: Well the internet was new(ish) still at the time, so once I quickly became hooked on the game the next thing was to check out where I could clan-up. This was the most populated and well designed forum for the game... thought it's gone through various transitions over the years. Other computer games played: Actually don't play many FPS games... I think GR spoilt me and I've looked for that same "hit" since and never truly found it. Nowadays I tend to play Stratergy games like Total War, Football Manager... though I've a new rig coming in a week or so and will be exploring some of the games I haven't got around to playing.... Covid, what Covid? Clan membership: Numerous and too numerous to mention. Computer Hardware/Accessories owned: I'll not go into PC accessories too much, but I am a sucker for a good mouse, gaming keyboard. Current/Former/Future Military: Currently not in the military, never been in the military, Future millitary? Yes, I will make General one day, though I think I'd make an excellent Drill seargant - that would be job satisfaction EVERY day! Miscellaneous: I can be a grumpy ###### at times and find I'm melting into Victor Meldrew as I get older. I even share the same hair style. I hate social media... best I stop now before I really begin to moan. My Gr.net profile has been viewed over 13k - like ######?
    3 points
  27. I think the game's 'servers' in the more colloquial sense are sperate to the game validation servers which is part of the Uplay service, I believe. So provided Uplay is still connected, the game will still be playable, albeit in single player. Quick way of testing I guess is to block internet access from the game .exe in windows firewall but keep Uplay open and connected, if the game runs, then it will be fine when the gameplay servers go offline.
    2 points
  28. Each mission file has a <CombatPoints>6</CombatPoints> tag. This is the distribution of points for each mission in quick operations but not in the company. This will work if the sets in the actors are no more than 8 as in the original. In gameplay textures, you can make buttons with an alpha channel so that buttons or dots are not visible. In fashion, they additionally changed the algorithm for displaying these points. But they are supposed to still work.
    2 points
  29. I ventured into the darker corners of my storage areas and retrieved some pretty interesting memories and merchandise I had long forgotten about. I'm posting daily updates this month from the anniversary on the 13th right through to the end of the month. Keep up on this Anniversary Page, or follow along on twitter (click the blue birdy above!)
    2 points
  30. 2 points
  31. Merry Christmas and a Happy & Healthful New Year
    2 points
  32. Didn't see any posts regarding this, so I figured I'd bring it up. I recently came back to Wildlands, hadn't played it in almost a year. I'd gotten a new TV since then, and when I booted the game up, I thought to myself "Wow, the mini map seems huge..." I'd gotten used to playing Witcher 3 the past few weeks, and you can make the HUD smaller in that (which I prefer, looks cleaner to me). So I turned off the map, and I wish I'd done it sooner. Everything feels more real. Every action has higher stakes. No enemy info, besides what you scout and mark yourself. Missed a small group of guys? You won't know till they walk up on you. Have an objective to drive to? Better pay attention to the roads, because that shortcut could seriously screw you over. Opening the map screen to check any details I need feels like my guys are looking at their own map of the area, and anything I stumble onto - it's like they're stumbling onto it too. I'm not doing the best job explaining how this really upped the fun factor for me, but give it a shot. I'm having a ton of fun this playthrough, really feels fresh.
    2 points
  33. Okay so this is part 2 & 3 of this Pepe Silvia Rant. Part 2 - The Pepe Silvia Rant about Burke's Background and MOS. So - I had mentioned this in the orignal post, once again, over a decade of overthinking and speaking to guys who have been in the SOF pipeline means I have a fair grasp of a possible background and MOS. So first, her original Bio is relatively short, but gives us a little bit to work with: Okay so first and foremost, shes'a hoosier - Original dev interviews (when I can find it I'll link it in) saw them make a slip up here, they said she was from "Boston" - probably referring to Boston Masachussets. However there is a teeny tiny little town in eastern Indiana called Boston. which is more corn fields than people. So for the sake of continuity, let's put her there. She also got a GED rather than a high school diploma, now, this could indicate a couple of things: She could have dropped out of high school She may have struggled with her study/low GPA and got a GED instead of a high school diploma Se simply took the more efficient path to finish high school as quickly as possible without the extra "fluff" Now, it also mentions "before joining the US army" - most likely indicating she joined right out of high school, whether she dropped out early or not. There is the possibility for people aged 17 years old to join the US army as far as I'm aware, they will usually go to bootcamp and complete their training by the time they're 18. So it's possible Jennifer got her GED at 17 and enlisted as soon as possible. So, let's go with the dropout option - let's for now say she dropped out and joined the Army at 17. Personality type Okay, let's deviate a minute - as deriving her personality type from the bio and gameplay helps to inform the other bits. So first off MBTI is pseudoscience and I'm very aware of that. It's also difficult to accurately assess this so there'll be a lot of "stereotyping" and dichotomy based assessment and less use of "functions" for the sake of brevity. But - she's rebellious, sarcastic, outspoken and enjoys extreme sports. Cool, that gives a baseline to work from. She's also working a job which requires quick 'in the moment' thinking and more of a sensory input, this job role is quite common among certain personality types, particularly ESTJ, ISTJ, ESTP and ISTP. Once again that old dev interview I'm struggling to find here helps out. They stated she and Nick Salvatore were designed as very outgoing characters. While Diaz and I think Parker were more introverted, Inferring she's most likely an extrovert, Narrows it down to 2 possible personality types from the above, ESTJ and ESTP. Her rebelliousness and rather outspoken attitude, with the dash of "adrenaline junkie" Indicates her judging capacity is probably a teensy bit weaker than expected of an ESTJ. While it appears during gameplay she has quite a strong intuition (which would indicate possibly ENTP), this has likely come from life experience. So her most likely personality type is ESTP. https://www.truity.com/personality-type/ESTP In terms of Ennegram - for the sake of brevity, she is 8w7 This gives us a bit more to work with to determine a bit more about her background later on. Special Ops MOS So - The next thing to cover is her MOS both before she joined the Ghosts and when she was in. For reference I'm going to use the 18X MOS codes for SOF. So, Weapons, Comms, Medical, and Engineer (and also Team Lead but that's a given in 2013 so no point in covering that) First and foremost - her original bio states she's a rifleman, however this may not necessarily be indicative of her true MOS as they're a bit skewiff in GR2 - While weapons sergeant could easily be appropriate, as a woman she would not have been in a combat MOS before hand and probably had a specific skill outside of combat prowess which was useful to the Ghosts, this would have steered her to another specialism. Let's dive a little deeper. She could have been a medical sergeant, however there is neither a gameplay, or bio indication towards this, she seems a little more eager to make stuff go boom than patch a wound. Probably a gameplay limitation more than anything, but still worth noting. Again, in terms of comms, while she is one of the few characters to have a PRC152 modelled onto her character, there's no indication she is particularly comms oriented. When looking at engineering, however, in the PS2 version she is heavily involved in missions which involve nuclear weapons or explosives, specifically looking at the Dam and the Final mission. In the Xbox version this appears to be slightly less so, however she is still involved quite a bit in scenarios where explosives knowledge is useful. She is also quite heavily involved in missions involving vehicles (either assisting against an enemy ambush on a convoy, or ambushing an enemy column). Fuel Depots, strategic demolitions etc etc. She is also directly involved in the defence of the medical camp in the Xbox version of GR2 - Developing effective fortifications and defences is an engineering sergeant's remit This gives a strong "engineering sergeant" steer - with multiple non-combat MOS's that fit a blue collar background which could have quite easily backed her here. So, I'm going to say she was an 18C - Engineering Sergeant until 2013. Previous MOS So we've established she's an 18C - let's look at how she got there. Her blue collar background in her original bio can inform some of this a little, the MOS she likely went into was probably aided by that, again there are outliers in this case and it may be stereotypical, but given that we've established Burke as an 18C, an ESTP, and she has a blue collar background, she probably had a bit more of a "hands dirty" MOS. So something more electrical/mechanical than Intelligence MOS's(which more than likely feed to Comms). She probably was not military police given her rather rebellious nature either. Her previous MOS would have had to have been something that would be useful to SOF in this role, something that would have been noticed by the Ghosts as a potential candidate to join. While Intel is out of the window, it leaves just a handful of jobs which may be useful in a special operations/direct action context. For brevity - the most obvious previous MOS here, given her 18C designation and her gameplay presence, is EOD Tech. She would have had to have gotten a top secret clearance and could potentially have specialised in CBRN ordnance and could have been noticed by working with NEST & SOF on exercises or could have assisted them ad-hoc on a DA mission and made a good impression. When did she join? One of the versions of her original bio in the Xbox version (I think) makes note that she has been with the Ghosts for "a number of years" - this "number" could be anywhere from 3 to her entire life. As a reference point, Diaz's Bio states she has been in the Ghosts since 2005, and none of the other Ghosts are referred to as having been there for "a number of years" - so this is probably indicative that she's been there for a pretty long time by the time GR2's events rolled around. That bio would have also had to have been accurate for both the PS2 (2007) and Xbox (2012) versions. So the chances are, she joined before Diaz did. The Ghosts didn't have to conform to any global USSOCOM standard since their inception in 1994, meaning she could have been there since the very start (doubtful as she would have only just joined the army in 1995 based on the above). It's hard to place a number here. However, while its a bit of a stretch, I know from my collection of Paraclete body armour, that the style of RAV she is wearing was manufactured between 2003 and 2005. Makes sense as the game was released in 2004/2005. If i remember rightly, that specific run of Paraclete RAV (woodland with weird colouring) was only manufactured in 2003. Chances are if she joined later she would not have recieved that RAV as Paraclete did not have a mass production line in 2003 and these specific RAV colours were made to order. I could be wrong on the preceeding statement. We could also aggregate this loosely based on the age gap between her and Diaz. Diaz being 3 years younger than Burke, which would give a join date of 2002, but let's put a pin in 2003 as her join date as this is the later date of the two. 2003 would have made her possibly one of the first women in the Ghosts - Grey joined in 2004, and all other women were 2005 or later. This would have likely she probably started out as very much a "kid-sister" and probably had to fight hard to gain respect, before maturing over the years into more of the "big sister" by the events of GR2 and a mentor to the other, newer female Ghosts. Other Tidbits Based on analysis of her concept art, taking her rifle and stacking it up, with a couple of inches margin of error, she is roughly 5'4" - The ingame models are the same height, so this is not an accurate point to measure. She is very likely good friends with Joe Ramirez, Alicia Diaz and Nick Salvatore based on gameplay interactions. Clearly does a lot of squats and deadlifts 😳 Part 3 - The Pepe Silvia Conspiracy Theory on why Diaz and Mitchell keep coming back, but no one else So there are a vast number of characters in GR and GR2 who are incredibly interesting and worthwhile bringing back into the franchise/remastering. However, Ubisoft doesn't touch them, and instead opts to bring back Diaz and Mitchell every damn time. Perhaps the only exception is Ramirez and Allen who were killed off in the first bit of GRFS. So I have a theory on this. While I can't find anything on Diaz, I did spot something - Early dev screenshots of the game seem to indicate that Mitchell was originally called "Logan" I don't have context on this, perhaps this is an in-joke/easteregg I'm missing, but it seems strange to change the name of the main character this late on. Games where RSE had some input, older characters are brought in (GR2 with Jacobs (Xbox), GRAW 1& 2(Xbox360)) Games that were not developed by RSE (GR2 PS2, GRAW PC (except brown) and GRAW PS2) after that, characters are briefly nodded to and their original likeness is not used in ingame models, or not present at all, with the exception of Diaz and Mitchell. This is a theory based on one data point and nothing more. But I'm of the inkling, that perhaps, while all other early characters were developed by RSE, Diaz and Mitchell (and future new characters) were not, and were in actual fact, "studio mandated" characters, or Ubisoft had a direct input into their development and as a result, that's why they keep coming back but others from GR and GR2 do not.
    2 points
  34. There were some really great GR fansites back then. In addition to 3dretreat, and piestatcics, there was theplatoon, and another mod download site I think was called ghostaholic - I'm not to sure. They went on to support Arma with a site called Armaholic. Did I miss any? That's not to mention all the clansites that were around back then!
    2 points
  35. I didn't get to play the first GR (on PC) because my start with the franchise was with Ghost Recon 2, from the first Xbox. I remember when I saw the game for the first time, I was blown away by the great graphics and "combat system". When I started playing online (through the KAI network, connecting the Xbox to the PC, and this PC to the internet) I never stopped! Right after it was GR2:Summit Strike. With Xbox 360 I think I've had my best, playing GRAW and GRAW 2 even with people from other countries via LIVE (like @Ick himself, member of this forum!) In search of more information, I registered here in 2005, but due to lack of proficiency in English, I ended up not participating as much. Now, with a system like "Google Translator", I can come here to participate and talk to other fans of the franchise. A few years ago I created a site about "For FPS / TPS tactics", but due to everyday life and all our responsibilities as an adult, I ended up abandoning the site. As a curiosity, I leave it below (in case anyone wanted to visit LOL) https://sentandodedo.wordpress.com/2012/06/17/ghost-recon-future-soldier-primeiras-impressoes/ Aranha
    2 points
  36. Here's the thing, they have delayed the release of the beta - but what are they going to do now? They most certainly have not delayed the beta so they can fine tune it to make it the best "player experience", because they have been working on it for 3 years! So what are they doing?
    2 points
  37. The game has a basic model for sounds losing volume over distance. Suppressed shots become completely silent at shorter distances than unsuppressed shots. It's "loud" because you're up close and hearing the full volume of it.
    2 points
  38. You're most welcome, glad it worked for you. Better, is that you could tune it to suit yourself. Now you can apply this to any mission file: o As always, work on a [renamed] copy o Change the mission name [as it appears in GR] select Edit > Mission ... and amend the Mission Name field o Confirm that there is a Company tagged as Allied (otherwise add under Misc [left-middle], double-click on Company to add, then check the Allied box o Add the Cinematic_Reset timer [under Tags...] o Add the two blocks o Test, and post if there are any problems. (Word of warning, this may well get you hooked and start you working on your own mod...)
    2 points
  39. I tried five Objectives, and GR stopped working when launching the mission. Went back to four Objectives and created another Objective [under Tags, the only way I can see to create extra objectives, noting you cannot add descriptive text there], then wrote the script to remove one of the original four [thinking a limitation maybe only having a maximum of four 'live' objectives], and replace with the extra 'Tag created' Objective. As soon as the script called that extra Objective, GR stopped working. Combining multiple requirements to satisfy one Objective is straightforward to code (can assist if there is a need); which means you could get quite creative (say, like having to achieve those requirements in a given order).
    2 points
  40. at the moment we are playing the missions in coop again and I managed to take a nice screenshot
    2 points
  41. Hi. created a small script for faster transfer of geometry from the new 3ds max to 5 to export geometry to the game. In the open and collapsed 5 max, when you click on the button in the new max, the geometry is automatically imported using the fbx file.
    2 points
  42. copy your installed Ghost Recon Gold Edition from the old system to an external hard drive I assume you are using the modified cd file then it should boot from any system. Problems only seem to occur with the latest AMD drivers. If you have User Account Control enabled look in C:\Users\user\AppData\Local\VirtualStore\Program Files (x86) if there is a folder created by Red Storm Entertainment where Ghost Recon stores all settings and mods. I have my installation from 2004 and it runs everywhere.
    2 points
  43. and after 11 hours of fine adjustment work final intro looks like here
    2 points
  44. I originally played Ghost Recon on he ps2 but I've been thinking about playing this game again with at least one more than me and my mate. Now I found out this game had mods, I had no idea. <iframe width="560" height="315" src="https://www.youtube.com/embed/535e380vTrs" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
    2 points
  45. Got access to the site . Thanks Rocky We completed all missions of rockall mod . I can say one of the best mod we played . Missions are very well scripted . Guns , Maps , Skins etc all are very well crafted . You can Observe Rockall team passion and love for GR . We also completed Sniper Team mod by Lightspeed .We played with its realism add on . Most Realistic GR Mod We have played . Every mission is well designed . The way he managed both story and missions is really great . Nice thing is even one of your team mate die then mission is failed .You can definitely feel as real sniper . I tried many sniper games but I can say this mod beats them all .You can see new many weapons with real life ballistics.I recommend playing this mod mission with bushes as your secondary weapon and spotter to help you .If you fail stealth you are dead man . We all had a great time with this mod Thank you Lightspeed . We also finished Blood Oil mod . The music in this mod gives you a great feeling while playing . We team are big fan of tinker scripting . The way he scripts missions the love for GR keeps increasing . This mod got the best skins in GR . I am sure this mod should be in unofficial expansion in the download section . Guns, Maps , skins , missions , gametype this mod got everything . Thank you tinker for making these mods we all had great time with your mods. We also played Alpha Squad Stealth Tournament 2003 .I can say one of the best mod for stealth and also toughest mod we have ever played.The way this missions are scripted by chavez . Team work is very important in this mod . I liked the concept of the mod . Dont kill tangos to get better score . Thank you Alpha squad andwombat50 for suggesting this mod . Our main leader is away so From last week on wards we took break from coop and start when he come back again . We started playing PvP for now . We generally start playing at gmt 2pm . Our Discord is just for OGR Player All are welcome join us - https://discord.gg/kd2aRzp
    2 points
  46. Necro Thread I thought I'd share here too, with an obsession that started some years ago...obsessing about backpacks....then joined some Facebook Groups called The Perfect Pack and Mystery Ranch Interest and Sales...eventually buying into Collaborations...anyway, here's a review/impressions about my latest "Acquisition"...Like, Comment, and bang that notification...whatever you kids call it... CHEERS guys My YouTube Channel
    2 points
  47. If you are vacationing in certain countries, I am afraid your access to this site may have been restricted for security reasons. Please message me so I can make sure you are not inconvenienced by this again.
    2 points
  48. Susan Grey created from Diaz
    2 points
  49. Turning off just about everything possible makes all games more fun and challenging for me. When I watch other people play games on YouTube that have every option turned on I can hardly tell what's going on with so many icons plastered all over the screen. Then it comes to a point in the game where there's no icon or pop up telling the player what to do next and they get all bent out of shape cussing and ranting about it. Guess they don't want to strain the grey matter in their skull by thinking a little.
    2 points
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