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Showing content with the highest reputation on 25/10/20 in Posts

  1. after a battle that was harder than it should have been, I've finally got the correct data types implemented for the vertices. I just really hope they're the right numbers now 🤔I get the strong impression I may need to use floating point after all, 56 verts seems a little high
    1 point
  2. Hostage Actor/Team use weapon. Captive Actor/Team no save weapon. If it is an ally, the weapon remains with him, he did not check whether it will be used or not. This works for allies in mission 4.
    1 point
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