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Showing content with the highest reputation on 21/10/20 in Posts

  1. I believe that there was an amazing confluence of opportunity, timing, talent, and game design that has not only made the 'original' Ghost Recon an exceptional high water mark in tactical realism game design, I think it may never happen again, actually be something we should value, and a good thing! Ghost Recon was developed during and set in the height of the Cold War, where covert warfare peaked in terms of skill based tactical operator intervention. Not that this still isn't a thing today; but contemporary warfare, weapon systems and intervention are designed to obviate operator skill
    2 points
  2. The download section is currently unavailable due to an ongoing security incident. Rocky is working tirelessly to get the download section up and running as soon as possible. In the interim please place a request here for a mod to download and I will attempt to seek it out and upload it to my google drive for you I have all Ghost Recon Mods (including GRAW/GRAW2) up til 2015 on an external drive. Any later mods I will attempt to contact mod authors as they may still be active in the community. I will edit this post continually with frequently requested mods. 1. Ghost Recon
    1 point
  3. Here some short Igor editor movie as last part which deals with dynamic weather. In this movie you will see : Rain change dir - rain, wind, fog, change directions every 30 sec Fog changes distance - fog will be reduced from fog far 60m till up fog far 120m - Max Spot will be increased from 80 to 140m and opposite - fog will be increased from fog far 120m till up fog far 60m - Max Spot will be reduced from 140 to 80m Night falls once the fog is on 60m and max Spot on 80, night falls part will start and it will change color of the fog (get darker
    1 point
  4. ground control to Hana...if you are alive please release this
    1 point
  5. today I got question in discord channel how I can incr/dcr fog and max spot distance continuously since the above lab(example) will run just once (it will move fog far the till does not reach 120m, and it will reduce it again back to 60m) after that it will stop Now to run that infinitive increasing to 120 and then lowering to 60 then increasing to 120 and so on ...you need to adopt you routine, and you need to reset the values of fog-far (in this case Lightnes and Darknes) .. basically I was even able also to reduce code...so thank you for asking this.... working solution example i
    1 point
  6. Glad to see mod talent is still here keeping the fire going. I think dropping mod support for the franchise was the biggest and most unrecoverable mistakes Ubisoft made; GRN is a great site, but there used to be thousands, in many languages, some were even GRNs equal -- surpassed it in some regards not as good in others... The lack of a current gen mod-able Ghost Recon game, the long term continuity that offered is something Tactical Realism fans value (look at ARMA) and is an enormous loss here to fans of the genre, as well as all the free marketing which is an enormous, and very well e
    1 point
  7. Retextured Vilnius map "M10 Dakovica". Air strike sounds are very effective, so play this video with big sound.
    1 point
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