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Showing content with the highest reputation on 19/10/20 in Posts

  1. Hi all, I'm releasing another small update. This one addresses a few sounds that wouldn't play correctly (the M24 and crouch + prone sounds) and added much higher quality weapon sounds used in the Xbox version for all weapons. Ghost Recon: Xbox Conversion 2.3.3 Download: ***Removed, newer version available*** Island Thunder: Xbox Conversion 2.3.3 Download: ***Removed, newer version available***
    1 point
  2. today I got question in discord channel how I can incr/dcr fog and max spot distance continuously since the above lab(example) will run just once (it will move fog far the till does not reach 120m, and it will reduce it again back to 60m) after that it will stop Now to run that infinitive increasing to 120 and then lowering to 60 then increasing to 120 and so on ...you need to adopt you routine, and you need to reset the values of fog-far (in this case Lightnes and Darknes) .. basically I was even able also to reduce code...so thank you for asking this.... working solution example i
    1 point
  3. Courtesy of Dannik: http://web.archive.org/web/20031213070456/http://www3.telus.net/miklogik/ghostrecon/tutorial.htm Edits the first kit in each class of the kit restriction you use in MP. I would try this method first. For PVP, first kit for all platoon classes need editing. Involves editing one of the AVATAR.TOE files. Not well explained in my opinion. http://www.ghostrecon.net/forums/index.php?/topic/18306-gr-multiplayer-discovery/
    1 point
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