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Showing content with the highest reputation on 16/10/20 in Posts

  1. The download section is currently unavailable due to an ongoing security incident. Rocky is working tirelessly to get the download section up and running as soon as possible. In the interim please place a request here for a mod to download and I will attempt to seek it out and upload it to my google drive for you I have all Ghost Recon Mods (including GRAW/GRAW2) up til 2015 on an external drive. Any later mods I will attempt to contact mod authors as they may still be active in the community. I will edit this post continually with frequently requested mods. 1. Ghost Recon
    1 point
  2. As you guys know, the download section is currently offline. The reason for this is that it is no longer compatible with the latest version of the language that is runs on (PHP). To make it compatible requires a re-write by a PHP programmer who can replace outdated code with new compliant code. This is still a very popular area of GhostRecon.net with '000s of visitors every month. My intention is to crowdfund for the cost of hiring a PHP programmer to update this code. This will be publicised on the download section shortly.
    1 point
  3. Here some short Igor editor movie how to get Napalm attack in loop https://drive.google.com/file/d/15DASoPgURVa2eLSAXzzeHfCB5Tp191EG/view?usp=sharing improved version with debris..however I recommend to increase random int 2X more as you have effects in my case 5 effects it will be low 1 high 10 https://drive.google.com/file/d/1I-havB2j8VLL7eNy9SgFYfUmFjFXHin0/view?usp=sharing Napalm_run.txt
    1 point
  4. As always, regardless of what you go with if you need some eyes on what the programmer gives you from a security perspective, you know where to find me. it's been a little while since I've red-teamed but I should know enough to get by and I've done enough code review to get a good idea of whether or not its secure.
    1 point
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  6. not sure if that is the case .glb is a 3D file format and can not be extracted by any common archive tools aka zip,rar etc. I assume this was exported by 3d max as .glb file, but I hope since .env file speaks about .map files that there must be a way to get around it..and that .glb was just a wraper Here are some interesting info's
    1 point
  7. I opened xd05_aurora_dcm_chars.glb using 7zip, indicated the method (of compression) is LZMA:768m. Opening the file [within 7zip] results in 'Data error in [file]. File is broken.' AFAIK, this means that 7zip should be able to handle the decompression, but the file itself is corrupted. 7zip doesn't even recognise the file format of xd05_aurora.glb. They both open in a hex editor, but apart from a few lines, its meaningless to me. Noesis previews DL_xd05_shots.rsb, but can't preview DL_xd05_brfg-box.rsb. Maybe this makes some sense to one of the (many) smarter heads than me aroun
    1 point
  8. I tried opening it with 7-zip, but I had no success. Any ideas anyone? I'd love to add the Xbox maps to the PC version, I think that's the last possible thing that I could add to the Xbox version, some maps have changes on the Xbox and being the "Xbox Conversion," I'd love to recreate the most authentic experience of the Xbox version possible for PC players who don't have access to it. Of course I can't add the Dossier ranking system the Xbox had, and the HUD will never be perfect, but like I said, I'd like maximum authenticity possible.
    1 point
  9. Some COD4 files could be extracted with a zip program. It might be worth a try with glb files.
    1 point
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