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  1. shakes head.. i give up.. we can never just be happy it runs lmao. Umm if a game doesn't support DX12 I have some news for you. It ain't running any better on DX12 as it did on DX8 or 9.0c
    1 point
  2. Haha, yeah your scripting was second to none! If you use a circle as a location you can use the centre of that to pinpoint the waypoint, looking at Popey's code it looks like that is what he is trying to do using the waypoint_id but if I rememer correctly (not forgetting the senile part) these locations have a tendency to bury themselves way below the terrain which can hide the objectives waypoint text. So yeah I normally used a marker to get the coordinates for the waypoint correct. All this scripting talk makes it just like old times Spik@.
    1 point
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