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Showing content with the highest reputation on 25/12/14 in all areas

  1. Anyone out there willing to organize and manage a new GR.net Ghost Recon Forever server please PM me. If you have found a reasonable hosting deal and we can come to an agreement, GR.net will sponsor running the server by covering the hosting costs for at least one full year. Long live Ghost Recon!
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  2. Great mod, wombat! Big fan of the sound changes and visual FX.
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  3. As long as you realise, it will become your life lol.
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  4. Does anyone here have any indication that any decision maker at Ubisoft even has a clue as to why this game failed on PC so miserably and why it and Ubisoft in the context of this game is held in such low regard now? Even completely disregarding how far off franchise canon the game's design went; has anyone seen any evidence that Ubisoft made any results oriented effort to resolve the enormous litany of issues that made the multi-player portion of the game literally unplayable by the vast majority of people that bought the game? To wit: · a match-making system that mirrors every fla
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  5. On a much lighter note...
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  6. Download Migryder_Festival_Mod here: https://www.mediafire.com/?8j2k8q06i8rlrre 170 Mb's. Contains a readme. Edit: Failed to mention in my previous post it contains edits to Russian and Male Voice.
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  7. Many thanks for the kind words, folks. Sadly I couldn't get off work for even a single day so far. Hope I'll manage to get some modding done over the holidays, but I'm quite far behind schedule, so I don't think I'll manage a December release, after all. I'm very sorry to disappoint you guys, but I hope I can make up for it, soon. Thank you all for your patience and support!
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  8. Incoming... I've been meaning to compile a mod but just had the motivation today. Includes 30 missions from Migryder's mission packs. Some map textures -weapon sounds(for stock weapons), explosion sounds -new grenade explosion textures -See enclosed readme for details and credits. I'll post a link when it gets done uploading.
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  9. It's done! New Ghost Recon Flash Drive Mod Collection!
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  10. It looks Ubisoft's 'issues' are finally being acknowledged in the main stream press; in an article published yesterday: Congratulations Ubisoft, You're The New EA a Forbes tech writer tears Ubisoft a new one over recent issues. It has surprised me for some time that it has taken this long for the press to acknowledge how this company operates... By way of example a friend of mine wrote an excellent post on the failings of of GR:FS networking and offered a recitation of some work-arounds that helped a lot of people connect to games and also mentioned that Ubisoft had demonstrated eligibil
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  11. Hey Zeealex I agree that compared to other games published and developed by Ubisoft, GRAW was quite good for its net-code, but GRIN was not a wholly owned subsidiary of Ubisoft, or an Ubisoft studio. The PC editions of GRAW were built on Diesel which was a fairly mature independent engine before GRIN even contracted with Ubisoft to do the PC version of the game. Most of Ubisoft's PC development since 2002 appears to be by wholly owned subsidiaries that appear to be: top-down, micro-managed, console derivative, with production focused on creating marketing content, enhancing Ubisoft managem
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  12. It's a good and valid question Wombat; more so now then ever with Steam sales surpassing console sales in many segments of the market. My hunch based on what leaks out of the company is that it's probably down to priority of where the money goes -- in order of importance: · management & administration · marketing & advertising · art development · technology licensing & development Which apparently has not changed for a long time, and is not a lot different from what a lot of other businesses do in a lot of other markets with products suffer from this approach... No
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  13. Why? You honestly don't understand? The simple explanation is because we paid money for a product and service that not only didn't work even remotely as advertised, it didn't work at all for many. The longer answer is; Ubisoft has been making promises and breaking them with this franchise since Ghost Recon 2, and has had broken networking in it's PC games since then as well. Why would anyone with even a modicum of interest in the genre want to let this subject die? Even in just objective technical terms without any criticism of the actual games created; wouldn't you like to know if Ubiso
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  14. how about noooo blame It's actually a fairly decent topic to bring up. The long answer: The same general problems were found in Watchdogs and to a point, Assassin's Creed black flag. The only recent game I know of that was fairly well done by Ubisoft was Farcry 3. Ubisoft, as a company are very anti-PC and the reason is, is because their market is normally teenage boys with no maturity who play on consoles (not that the latter is a bad thing) but they are console focused, and it's been known since at least Ghost Recon 2. Unfortunately GRFS, just highlighted how out of touch they are
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