Hey Zeealex I agree that compared to other games published and developed by Ubisoft, GRAW was quite good for its net-code, but GRIN was not a wholly owned subsidiary of Ubisoft, or an Ubisoft studio. The PC editions of GRAW were built on Diesel which was a fairly mature independent engine before GRIN even contracted with Ubisoft to do the PC version of the game.
Most of Ubisoft's PC development since 2002 appears to be by wholly owned subsidiaries that appear to be: top-down, micro-managed, console derivative, with production focused on creating marketing content, enhancing Ubisoft managem