Jump to content
Ghost Recon.net Forums

Leaderboard

Popular Content

Showing content with the highest reputation on 17/12/14 in all areas

  1. Agree, the voice acting is great. You have added allot since I played it last. Well Done!
    2 points
  2. Thanks wombat I was worried it would be way to cheesey, it makes me laugh listening back to it hearing me struggle with the pronunciation of the Russian names while trying to maintain the accent XD. Think I will have the commander of the operation be an sas colonel so I don't have to put an accent on for the entire breifing lol. Yeah the mission plays out quite differently from the last time you had a go originally I had stuck a few mi8 to blow up and a shmel uav that took off while you're touring the base in the truck but kept getting a ctd presumably from vehicle overload. I think the
    1 point
  3. Hey I aint complaining just figured Id pass that info on is all. Looking forward to the next installment.
    1 point
  4. Parabellum, first I want to say thanks for the constructive criticism and enlightening comments. I have (like most of the ARMA community) tried to figure out the 'mystery' of the sim's AI. 1. To begin, some of the comments I'm reading seem to be confusing AI with scripting; Ghost Recon's AI wasn't great, in fact, they were highly predictable, frustrating and in many ways, completely horrible. What Ghost Recon did well, however, was to simulate basic small-unit tactics by using scripted sequences to control the AI units in certain situations. When Ghost Recon's AI had to actually
    1 point
×
×
  • Create New...