Warning: Long read, but for anyone who wants to know a bit about Arma 3, please stick around. I've been modding for this game for 15 years, and worked as a developer for projects based on the RV engine, which the Arma series is based on. This is a discussion to which I would very much like to contribute.
To begin, some of the comments I'm reading seem to be confusing AI with scripting; Ghost Recon's AI wasn't great, in fact, they were highly predictable, frustrating and in many ways, completely horrible. Ex: The AI's habit of turning 180 degrees and instantly shooting you in the head, fr