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Showing content with the highest reputation on 15/12/14 in all areas

  1. First off, thanks Led for the heads-up. Yeah, yeah GR.net, long time no see and all that. For my camopack uniforms, I actually used a differently method to apply the texture than those that have been describe here (that's just me, I HAVE to be different.) In fact, I didn't use layers at all. And for good reason. I saw other camo textures simply had the camo layer pasted over the wrinkles layer. Which meant, the whole thing was tiled right over pockets, collars, etc. In real life, this isn't the case. So my OCD (that's Obsessive Computer Disorder) wanted to do something about it. T
    3 points
  2. Hey soundwave I had previously tried to change the night vision blue so it would look like the magnetic vision (actually it was one of the first things I tried to change in gr) I'm almost positive its hardcoded green Also don't think you can make the sensor a throwable object Ah twcrash if you're having trouble with them pesky bodarks you can usually get the jump on them if you post a team up in the control tower Thanks for the feed back guys
    1 point
  3. So far I am getting pummeled I need to play this when I have dedicated alone time lmao.
    1 point
  4. Hey bro! I have an idea ... I'm not sure if the settings that you mention below are possible: To make the most similar to the concept of FS game night vision filter instead of being green should be changed to blue to well simulate the magnetic vision original GRFS and also change the original proximity sensor on a throwing game object to imitate the sonic sensor GRFS! Tell me if possible and do you think?
    1 point
  5. WIP screenshot thread opened read more here that lean-peek doe that swaying target doe
    1 point
  6. ***** User's system configuration ***** CPU: GenuineIntel 3603 MHz Recent Intel RAM: 4096 MB O/S: Microsoft Windows NT Family 6.1 Service Pack 1 build 7601 Ghost Recon (RELEASE) version = 1.4.0.0(0) RSDisplayMgr::CreateGameWindow: Creating a 1680x1050 window at 0,0 on monitor Generic PnP Monitor attached to AMD Radeon HD 6900 Series RSDisplayMgr::CreateGameWindow: Game running on primary display Generic PnP Monitor attached to AMD Radeon HD 6900 Series RSDisplayMgr::CreateGameWindow: Creating a 1680x1050 window at 1680,0 on monitor Generic PnP Monitor attached to AMD Radeon
    1 point
  7. Update: This is what it looks like now... I'm sorry I couldn't help myself, I had to see what it would look like:
    1 point
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