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Showing content with the highest reputation on 11/12/14 in all areas

  1. I am making a new mod. It's about a movie "The Hunted". You will fight against guns with your knife. I made a knife and two characters. I plan to make one gametype and some missions. Aaron Hallam L.T. Bonham
    2 points
  2. Got a basic digi flora template for ya. digflorabasic.zip
    2 points
  3. Hey no its not gonna require centcom any more so the issues with the weapons wont be a problem. Totally agree with you though hitting people in centcom is often a pain in the ass. mod db link with more pics etc http://www.moddb.com/mods/thanatos-five-zero
    2 points
  4. You may like to check this mod resource too http://www.ghostrecon.net/files2/index.php?act=view&id=904
    2 points
  5. Looks good liked it and did a post as well on our FB page:
    1 point
  6. (Hard to see in the video, but it you can definitely see it in the sim, subtle and non-intrusive.) Ok seriously, literally all credit goes to the Ghost Recon devs for including the "expanding reticle" to denote recoil and bullet dispersion....this is just the sniper reticule implemented onto all weapons to give it a modern look. Interesting that ARMA 3 and almost all major titles have since 2001 implemented this method. Just make a back up of your "Equip" folder in C:\Ghost Recon\Mods\Navy SEALS_V2 the replace it with the one in this mod... Navy_SEALS_V2_Modern_Reticle_Eq
    1 point
  7. Great stuff, thanks for sharing, it's similar to the solution i had been working on a couple of years ago i think with Hayden, gonna test it today. When you toggle the "zoom view" the hack is auto disabled, so you have the normal reticle view, or not ? Edit: I've just checked it, great stuff. I have some suggestions, maybe the reticle could be disabled when the FPWV hack is activated, and when you toggle to zoom view (like using the mouse right buton) it would simply disable the hack so you would have the normal reticle view ? I mean, zoom in = no hack, and reticle is on, zoom off = FPWV,
    1 point
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