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Showing content with the highest reputation on 08/10/14 in Posts

  1. Funny you should mention this, because it really looks like I just ran out! Anyhow, close to 40 percent of actor replacements are done now, and it feels like I begin to develop mouse-induced carpal tunnel syndrome - so better step away from modding for a couple of hours... and visit GR.net instead! While I'm here, is there anyone willing to quickly do a couple of thousand new skins for the original NPCs in GR, DS, and IT...? No...? Nobody...? Bueller...? Bueller...? Bueller...?
    1 point
  2. Cheers, Giampi. Yes, in a mission script it is possible to dynamically alter weather conditions that will fit the map environment perfectly at all times, and of course you can adjust viewing and spotting distances to match up under those circumstances. The difficulties with dynamic weather changes arise in game type files (GTF) that are not bound to a single map but rather need to work across a wide range of very different maps, each with specific individual environments. Depending on various environmental conditions, e.g. time of day (day, night, noon, dusk, dawn), weather (clear, rain,
    1 point
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