well, it's tweaked and textured, I'm likely to tweak the bump map more, currently it's just accentuating the the current texture, I want to add some defined battle scars into the base in at some point.
if my PC could handle mental ray and advanced lighting a little better, I'd render with that, but it seems to lock the PC up and cause quite a lot of CPU strain (oddly my GPU doesn't kick up a fuss). I might start up Maya and see if the rendering result is any different. For now I'm just using scanline, so the quality is quite diminished.
soo, anyway, here's a modified test render: Backgrou