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Showing content with the highest reputation on 04/10/14 in Posts

  1. State Of Decay sells 2 million The milestone reported by GamesIndustry.biz is remarkable, as this is a game with a major publisher (Microsoft Studios, can you believe this?!?) behind it, yet it relies solely on word of mouth promotion. Its success goes a long way to show that you don't need to throw billions of dollars into marketing (or brainwashing), if your game actually has something to offer in the eyes of the players. In light of the often glaringly obvious influence big marketing spending can have on (some) of the game reviewing media, it could become a very welcome change of ti
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  2. I have tried it in game and that's why I was so disappointed with the effort. Ambient Occlusion layer is not a bad idea if a person has 3dsm, Maya or similar program. Not that familiar if GR .chr models open in either. Been awhile but there was a GR utility that allowed import of a character model and the ability to spit out either a specular or AO layer. But the layer was ill defined and did not match the texture in size or scale. Below is a method I have tried before and I know Alex has used it too. Cut out the web gear as a layer and desaturate it. Then paste some desaturated pack or
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  3. 2,000 that's awesome, absolutely nowhere near the lines of code you have put into Heroes Unleashed, and that's where I must thank you! Long Live Ghost Recon!!
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