Apparently some developers at Ubisoft have finally heard about that strange concept called immersion. While they seem to have grasped that immersion is somehow important for video games, I'm having a hard time discerning in which way they think to have succeeded implementing it in their third-person-perspective (a.k.a. obligatory console perspective) shooter (or MMO/RPG/Action-Adventure ?!?) Tom Clancy's The Division, and while the keynote speaker manages to mention the word immersion in just about every sentence he utters, what is then shown on-screen so far still pretty much looks like Ubiso