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Showing content with the highest reputation on 02/09/14 in Posts

  1. Hey wombat, the clays are visible most of the time. If I can get this mod working without clays I will come back and share it. I gotta create a readme because there are a lot of updates, but it's what I find funnest for GR. I don't play much without Mission HX because of how the randomness replaces 'script traps' very well. Thanks for taking the time to test it and for the instructions. Hopefully within the next week or two I will be back online to share it, I'll try and make an effort. I haven't played GR in over a year and if this works, I can see myself getting back into some mission
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  2. Make a backup copy of the .gtf that is to be edited in case the original is edited beyond repair. I chose "(sp) hx_mission.gtf" as the one to edit. Initially I left the backup copy in the GR directory in the missions folder of the MissionHX mod. This will cause confusion when picking the gametype as there will be two entries for Mission HX in Quick Missions. Save the copy outside the GR directory so as not to cause confusion. After importing the script and choosing to edit it by again going to script in the toolbar and choosing edit a window opens. On the left hand portion are 3 columns:
    1 point
  3. Okay, here is the procedure that each player via Gameranger should follow: 1) Download the .bat to .exe file converter here: http://www10.zippyshare.com/v/96862197/file.html 2) Rename your "graw2.exe" file to "graw22.exe " 3) Make a copy of your mod's batch file and rename it to "graw2.bat". Open the "graw2.bat" file and edit the command line to reflect "graw22.exe", save it, close the batch file. For example with Brettzies weapon mod 3.02 my "graw2.bat" batch file has the following: "graw22.exe -o context_bp_weapons_pack_v3.02.xml" 4) Run the .bat to .exe converter and
    1 point
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