<?xml version="1.0"?>
<rss version="2.0"><channel><title>Simulation games Latest Topics</title><link>https://www.ghostrecon.net/forums/index.php?/forum/44-simulation-games/</link><description>Simulation games Latest Topics</description><language>en</language><item><title>The DIvision 2</title><link>https://www.ghostrecon.net/forums/index.php?/topic/62216-the-division-2/</link><description><![CDATA[<p>
	So I really enjoyed Wildlands and still do, but The Division 2 is one of my latest addictions. My friend thought it would be an interesting game due to current events and the two of us love it. Started like April 12th and already have 47 hours logged onto it. For me it's far superior to the original game although I did hear they did patch that and it was improved significantly. I just never got back into it. For me the best part about this is being able to game with my one buddy who I started gaming with in Ghost Recon. That and the TTK is much better than I remember with the first Division. Does anyone else play this game or are yall more GR based? Sidenote: I'm actually reading Ghost Recon Choke Point in my down time.
</p>]]></description><guid isPermaLink="false">62216</guid><pubDate>Wed, 22 Apr 2020 09:46:13 +0000</pubDate></item><item><title>The Division 2 Beta</title><link>https://www.ghostrecon.net/forums/index.php?/topic/62003-the-division-2-beta/</link><description><![CDATA[
<p>
	The Beta starts Feb 8th hope to see some of Ya'll there.
</p>

<p>
	If you did not Preorder you can ask for a key at UBI(maybe get one maybe not). Each person that pre-Ordered will get 3 keys each to share with friends.
</p>

<p>
	No Non-Discloser as this is now Open Beta so it will be streaming on what ever sites steam (I'm not a great publicist haha) .
</p>

<p>
	 
</p>

<p>
	CHEERS, Halli ~SPARTA~
</p>

<p>
	 
</p>

<p>
	 
</p>

<p><a href="https://www.ghostrecon.net/forums/uploads/monthly_2019_02/15900615_D2beta.png.3638b7be96f26b8fbd3441c9fe762a8a.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="2472" src="https://www.ghostrecon.net/forums/uploads/monthly_2019_02/556336951_D2beta.thumb.png.92fab6afc099ae8914049c76b305e9eb.png" class="ipsImage ipsImage_thumbnailed" alt="D2 beta.png"></a></p>]]></description><guid isPermaLink="false">62003</guid><pubDate>Thu, 07 Feb 2019 03:53:41 +0000</pubDate></item><item><title>TitanIM Military Simulator</title><link>https://www.ghostrecon.net/forums/index.php?/topic/61841-titanim-military-simulator/</link><description><![CDATA[
<p>
	This is a simulator being made with intention for real world military training applications. Some MilSim fans are getting hyped up thinking it will be released to the public as a game, but at this time I doubt it. The scale and detail is still impressive though. 
</p>

<p>
	<a href="http://titanim.net/www/" style="background-color:rgb(35,35,35);" rel="external nofollow">http://titanim.net/www/</a>
</p>

<p>
	<a href="https://www.youtube.com/watch?v=_khhSsLaJBE" rel="external nofollow">https://www.youtube.com/watch?v=_khhSsLaJBE</a>
</p>
]]></description><guid isPermaLink="false">61841</guid><pubDate>Mon, 05 Feb 2018 04:55:08 +0000</pubDate></item><item><title>SimCity 4 - Network Addon Mod 35 Released</title><link>https://www.ghostrecon.net/forums/index.php?/topic/61316-simcity-4-network-addon-mod-35-released/</link><description><![CDATA[
<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents ipsClearfix">
		<p>
			 
		</p>

		<p>
			The NAM Team is pleased to announce the official release of the 35th edition of the Network Addon Mod, NAM 35, for EA Maxis' 2003 title SimCity 4. NAM 35 is the result of nearly a year of development, further refining a project that has been continuously going for over 12 years, and adds a considerable number of new features, including draggable Fractional Angle Railroads (FARR) and much more.
		</p>

		<p>
			 
		</p>
	</div>
</blockquote>

<p>
	 
</p>

<p>
	<img alt="nam35-promo.jpg" class="ipsImage" height="750px" src="http://media.moddb.com/images/members/1/363/362050/profile/nam35-promo.jpg" width="937px"></p>

<p>
	 
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents ipsClearfix">
		<p>
			 
		</p>

		<p>
			New features in Version 35--November 5, 2016
		</p>

		<ul>
<li>
				New RealRailway (RRW) FlexTrack functionality, including draggable Fractional Angle Railroads (FARR) at three angles (FA-2, FA-3, and FA-1.33/1.5) and improved Single-Track Rail (STR) support.
			</li>
			<li>
				Vastly improved adjacency stability for ramp-style RealHighway (RHW) FLEX Height Transitions, including many adjacencies with FLEXRamps and Draggable Ramp Interfaces (DRIs).
			</li>
			<li>
				Several new draggable NWM transitions: NRD-4-to-ARD-3, NRD-4-to-Avenue, NRD-4-to-TLA-5, NRD-4-to-RD-4, Road-to-RD-4, TLA-3-to-Avenue, TLA-3-to-TLA-5, AVE-2-to-TLA-5, AVE-2-to-Avenue, TLA-7/AVE-6-to-Dual-OWR-3, OWR-4-to-RHW-8S, OWR-5-to-RHW-10S, and OWR-1-to-MIS. These transitions can either be built through the stub method, or (in case of different base networks), direct connection.
			</li>
			<li>
				At-grade intersection support for the Road, OWR, and Avenue Viaducts, plus other stability and cosmetic improvements.
			</li>
			<li>
				Multi-Radius Curve (MRC) functionality added to the L1 and L2 RHW-2.
			</li>
			<li>
				A number of path fixes involving elevated RHW networks.
			</li>
			<li>
				Support for at-grade RHW-4 x Avenue, RHW-3 x Avenue and MIS x Street intersections (OxO only), as well as improvements and additions to RHW-2 and MIS diagonal intersections with Maxis surface networks.
			</li>
			<li>
				Proper P57-era RHW support for Moonlinght's Alternate El-Rail and Bullet Train (Shinkansen) mods.
			</li>
			<li>
				Various fixes to the Maxis Highway Override (MHO), including improved RealRailway (RRW) support, support for moonlinght's Alternate El-Rail and Bullet Train, and Level Bridges for both L0 and L2 MHO networks.
			</li>
			<li>
				Re-implementation of some multi-tile RHW and NWM starter pieces, to improve stability in preparation for future additions. Legacy code has been added to provide stability to older, unconverted starters.
			</li>
		</ul>
<p>
		</p>
		<br><p>
			 
		</p>
	</div>
</blockquote>

<p>
	<a href="http://www.moddb.com/mods/network-addon-mod/news/network-addon-mod-35-released-for-simcity-4" rel="external nofollow">More Information here.</a>
</p>
]]></description><guid isPermaLink="false">61316</guid><pubDate>Tue, 08 Nov 2016 14:08:57 +0000</pubDate></item><item><title>Euro Truck Simulator 2</title><link>https://www.ghostrecon.net/forums/index.php?/topic/61029-euro-truck-simulator-2/</link><description><![CDATA[
<p>Anyone playing this game? I switch from and to this game with OGR during weekends.</p><p>Helps me familiarize the estimation during driving. I'm planning to learn driving.</p>
]]></description><guid isPermaLink="false">61029</guid><pubDate>Tue, 12 Jan 2016 01:53:13 +0000</pubDate></item><item><title>[Star Citizen] - New "Wing Commander", PC gamers take note</title><link>https://www.ghostrecon.net/forums/index.php?/topic/59651-star-citizen-new-wing-commander-pc-gamers-take-note/</link><description><![CDATA[
<p>I freaking loves this, just saying upfront <img src="https://www.ghostrecon.net/forums/uploads/emoticons/default_smile.png" alt=":)"></p><p>
</p><p>
 </p><p>
(At about 9:30 he talks about the PC, and lack of respect etc.)</p><p>
</p><p>
<a href="http://player.vimeo.com/video/51135962" rel="external nofollow">http://player.vimeo.com/video/51135962</a></p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div><p>
Reports of my death have been greatly exagerrated</p><p>
</p></div></blockquote><p>
</p><p>
</p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div>I AM ... A PC GAME</div></blockquote><p>
</p><p>
</p><p>
YAY!!!!</p><p>
</p><p>
Interest levels were so high, their website was knocked offline. I am currently getting it at <a href="http://backup-na.robertsspaceindustries.com/" rel="external nofollow">http://backup-na.rob...industries.com/</a></p><p>
</p><p>
So EXCITED for this game, and for the PC.</p>
]]></description><guid isPermaLink="false">59651</guid><pubDate>Wed, 10 Oct 2012 21:08:04 +0000</pubDate></item><item><title>Spin Tires Kickstarter Project</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60256-spin-tires-kickstarter-project/</link><description><![CDATA[
<p>Stumbled upon this. Described as the ultimate off-road challenge.</p>
<p>Link for a demo in description of the video. Little leery to try it.</p>
<p>
</p><div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/vRC7R_Syqek?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
<p> </p>
<p>I imagine Tinker as the driver as IIRC he did similar in the military.</p>
]]></description><guid isPermaLink="false">60256</guid><pubDate>Wed, 05 Jun 2013 00:41:34 +0000</pubDate></item><item><title>IL-2 Sturmovik Cliffs of Dover 1.11 version  (error)</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60227-il-2-sturmovik-cliffs-of-dover-111-version-error/</link><description><![CDATA[
<p><span><span>Pibud</span> <span>who</span> <span>can give me</span> <span>all</span> <span>of</span> <span>the latest version of</span> <span>the dll</span><span>?</span></span></p>
<p><span><span>please send</span> <span>them to me</span> <span>at</span> <span>advanced8@rambler.ru</span></span></p>
<p>fmod_event.dll</p>
<p>fmodex.dll</p>
<p>gameHistory.dll</p>
<p>gamePages.dll</p>
<p>gamePlay.dll</p>
<p>gameWorld.dll</p>
<p>HostView.dll</p>
<p>maddox.dll</p>
<p>part.dll</p>
<p>sound.dll</p>
<p>SpeedTreeCore_v5.2_VC100MTDLL.dll</p>
<p>SpeedTreeForest_v5.2_VC100MTDLL.dll</p>
<p>Strategy.dll</p>
<p>this dll</p>
]]></description><guid isPermaLink="false">60227</guid><pubDate>Wed, 22 May 2013 11:17:58 +0000</pubDate></item><item><title>[Silent Hunter III] multiplayer</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60071-silent-hunter-iii-multiplayer/</link><description><![CDATA[
<p><span>I</span><span>'m new</span> <span>here</span><span>.</span></p>
<p><span><span>I</span><span>'m not in the</span> <span>right forum</span> here , but    I</span> <span>have</span> <span>a question</span><span> for ubisoft.</span></p>
<p> </p>
<p> </p>
<p><span><span>I</span> <span>am a</span> <span>member</span> <span>of</span> <span>Silent</span> <span>Hunter</span> <span>III</span><span>.</span> </span></p>
<p><span><span>Silent</span> <span>Hunter</span> <span>III is a</span> <span>submarine</span> <span>simulation</span> <span>game of ubisoft from  2005</span><span>.</span></span></p>
<p> </p>
<p><span>I come</span> <span>here</span> with <span>my</span> <span>questions</span> <span>because I can not</span> <span>really</span> <span>be</span> <span>helped on the</span> forum  <span>of</span> <span>Silent</span> <span>Hunter</span> <span>III.</span></p>
<p> </p>
<p><span><span> last year , ubisoft</span>  <span>has</span> <span>closed</span> <span>the multiplayer</span> <span>of</span> <span>Silent</span> <span>Hunter</span> <span>III</span> <span>with the result that</span> <span>no one</span> <span>can log</span> <span>in multiplayer.  </span></span></p>
<p> </p>
<p><span><span><span>as you know</span> <span>any online</span>  Game has a <span>multiplayer</span> ,  </span></span><span><span><span> a large</span> <span>server that</span> <span>hold open</span>  the multiplayer <span>for</span> <span>online players. </span></span></span></p>
<p> </p>
<p> </p>
<p><span>I</span> <span>would like</span>  reopen <span>silent hunter</span> <span>III</span> <span>multiplayer</span> <span>by</span> <span>renting</span> <span>a server</span><span>.</span></p>
<p><span>My</span> <span>question is where</span> <span>do I have to</span> <span>be ? </span></p>
<p> </p>
<p><span>thank you </span></p>
]]></description><guid isPermaLink="false">60071</guid><pubDate>Sun, 24 Feb 2013 22:00:19 +0000</pubDate></item><item><title>FTL (Faster Than Light)</title><link>https://www.ghostrecon.net/forums/index.php?/topic/59838-ftl-faster-than-light/</link><description><![CDATA[
<p>Hey people, my brother got me this cool simulation management space game, just picture yourself in a star trek like situation, great for star trek fans or babylon 5 etc...</p><p>
</p><p>
really retro style layout, with atmospheric spaced music, for those supernova pilot wannabe's. Gets tense when you get dogfights..</p><p>
</p><p>
video gameplay and information here</p><p>
</p><p>

</p><div class="ipsEmbeddedVideo" contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/P-SnIhpCm5w?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
]]></description><guid isPermaLink="false">59838</guid><pubDate>Tue, 11 Dec 2012 16:56:51 +0000</pubDate></item><item><title>Hawx [Mod] 2nd Plane Skins and Extra Planes</title><link>https://www.ghostrecon.net/forums/index.php?/topic/52096-hawx-mod-2nd-plane-skins-and-extra-planes/</link><description><![CDATA[
<p><a href="http://www.mediafire.com/?z2iztwljekq" rel="external nofollow">2 Skins Planes + DLC/VIP Planes</a></p><p>
</p><p>
<a href="http://www.mediafire.com/?jnyg5mnomuj" rel="external nofollow">2 Skin Planes and Extra Planes + 2 New Planes</a></p><p>
</p><p>
2 different versions, as the 2nd (2 new modelled planes) may corrupt your profile and move you onto Level 40 and prevent you from unlocking other planes. If you want to try the new planes out, you can nab this <a href="http://www.mediafire.com/?gdkgmamqyxh" rel="external nofollow">WORKAROUND</a> that will unlock all the planes for you.</p><p>
</p><p>
Planes with 2nd Skins</p><p>
=====================</p><p>
All Planes can now have a 2nd Skin</p><p>
</p><p>
New Planes</p><p>
========</p><p>
J-10</p><p>
EDI Stealth</p><p>
</p><p>
Extra Planes are</p><p>
================</p><p>
FB22	</p><p>
F18HARV		</p><p>
MIG31	</p><p>
MIG142	</p><p>
RAFALEM		</p><p>
SAAB37	</p><p>
F4E		</p><p>
MIRAGE2000N	</p><p>
RF15</p><p>
SU39		</p><p>
MIG23	</p><p>
A12		</p><p>
MIRAGE4000		</p><p>
F111F		</p><p>
SR71	</p><p>
XA20	</p><p>
SAAB35</p><p>
</p><p>
==</p><p>
Installation</p><p>
==</p><p>
Rename inicache.bin to inicache.bin.bak</p><p>
Drop DataInis.pak into your HAWX folder</p><p>
Copy Over the Data folder from this archive</p><p>
Run the Game</p><p>
</p><p>
==Note==</p><p>
The 2nd Skin for the EA-6B is just there to show that you can select another skin. I will be adding more skin2's for the other planes.</p><p>
</p><p>
If you have got the 'Hawx_Mission_Any_Unlocked_Plane' this will replace it, I haven't included the mission unlock stuff in this mod yet</p>
]]></description><guid isPermaLink="false">52096</guid><pubDate>Sun, 05 Apr 2009 15:25:50 +0000</pubDate></item><item><title>Anyone tried World of Tanks (Free)</title><link>https://www.ghostrecon.net/forums/index.php?/topic/57389-anyone-tried-world-of-tanks-free/</link><description><![CDATA[
<p>I was going to give this game a go as it's free.</p><p>
</p><p>
<a href="http://www.worldoftanks.com/" rel="external nofollow">http://www.worldoftanks.com/</a></p><p>
</p><p>
Anyone tried it?</p>
]]></description><guid isPermaLink="false">57389</guid><pubDate>Sun, 21 Aug 2011 19:58:35 +0000</pubDate></item><item><title>Bohemia Interactive announces "Take On Helicopters"</title><link>https://www.ghostrecon.net/forums/index.php?/topic/56499-bohemia-interactive-announces-take-on-helicopters/</link><description><![CDATA[
<blockquote data-ipsquote="" class="ipsQuote"><div>Bohemia Interactive announces the development of brand new helicopter game<p>
</p><p>
Prague, Czech Republic 31st March - Bohemia Interactive, the award-winning independent Czech development studio, is pleased to announce the development of a brand new helicopter game: Take On Helicopters. Built upon over 10 years of experience, Take On Helicopters immerses players within beautifully rich landscapes and an authentic helicopter experience. The complete helicopter experience is scheduled for release exclusively for PC in Q4 2011.</p><p>
</p><p>
Take your first steps towards mastering rotor-wing flight across a massive range of enjoyable challenges, or create your own missions using the powerful easy-to-use mission editor.</p><p>
</p><p>
Take to the air above two beautifully rich and expansive environments, based upon real-world North American and South Asian terrain-data.</p><p>
</p><p>
Take on cutting-edge technology, helicopters modelled in stunning detail, a large-scale, open-world sandbox and authentic flight dynamics...</p><p>
</p><p>
Take On Helicopters!</p><p>
</p><p>
In the latest instalment of Bohemia Interactive's line-up of immersive games, the player takes on the role of a civilian helicopter pilot. Harry Larkin's aviation business has fallen on tough times. Built up over decades, it's now only days away from closure. His sons face an uncertain future, struggling to save the company their father spent his whole life building. Together, they must take on contracts and competitors; together, they take on helicopters!</p><p>
</p><p>
Take On Helicopters will offer:</p><p>
</p><p>
    High fidelity flight dynamics modelling</p><p>
    Richly modelled helicopters &amp; cockpits</p><p>
    Expansive &amp; detailed environments</p><p>
    Powerful &amp; intuitive mission editor</p><p>
    Multiplayer in co-op &amp; competitive scenarios</p><p>
</p><p>
Bohemia Interactive´s CEO, Marek Spanel, explains "Our military simulators from the Arma series have been providing infinite fun and creativity for nearly a decade now. Helicopters were always an important part of our games and we feel it is time to give them some proper polish in a dedicated project. Take On Helicopters is an accessible yet very authentic helicopter game, which challenges players to prove their flight skills in the rich environments of North America and South Asia."</p><p>
</p><p>
For more information please visit projects website at www.takeonthegame.com Take On Helicopters is scheduled for release exclusively for PC in Q4 2011 </p></div></blockquote><p>
</p><p>
</p><p>
</p><p><a href="http://www.youtube.com/watch?v=O6iB8oDUtl4.swf" rel="external nofollow">http://www.youtube.com/watch?v=O6iB8oDUtl4.swf</a></p><p>
</p><p>
</p><p>
<img src="http://takeonthegame.com/paraslide/images/highres/TakeOnH-1.jpg" alt="TakeOnH-1.jpg"></p><p>
</p><p>
<img src="http://takeonthegame.com/paraslide/images/highres/TakeOnH-2.jpg" alt="TakeOnH-2.jpg"></p><p>
</p><p>
<img src="http://takeonthegame.com/paraslide/images/highres/TakeOnH-3.jpg" alt="TakeOnH-3.jpg"></p><p>
</p><p>
<img src="http://takeonthegame.com/paraslide/images/highres/TakeOnH-4.jpg" alt="TakeOnH-4.jpg"></p>
]]></description><guid isPermaLink="false">56499</guid><pubDate>Thu, 31 Mar 2011 18:24:25 +0000</pubDate></item><item><title>Editable versions of the HAWX2 texture files here</title><link>https://www.ghostrecon.net/forums/index.php?/topic/55870-editable-versions-of-the-hawx2-texture-files-here/</link><description><![CDATA[
<p>Here is a link to editable versions of the HAWX2 texture files (.dds).</p><p>
</p><p>
<a href="http://www.mediafire.com/?fbrhvu1ko8cm2fn" rel="external nofollow">DOWNLOAD HERE</a></p><p>
</p><p>
To install new skins unzip the file into the DATA folder in your HAWX2 instalaltion folder.</p><p>
</p><p>
The "Data" folder loads up before the actual game files and anything in here will take precedance.</p>
]]></description><guid isPermaLink="false">55870</guid><pubDate>Tue, 16 Nov 2010 11:42:23 +0000</pubDate></item><item><title>HAWX 2 - an underwhelming PC release</title><link>https://www.ghostrecon.net/forums/index.php?/topic/55863-hawx-2-an-underwhelming-pc-release/</link><description><![CDATA[
<p>well the PC version has been out for 2 days now, with hardly a whisper let alone a fanfare that the console version got</p><p>
and the forums are hardly jumping with posts from eager fans.... <img src="https://www.ghostrecon.net/forums/uploads/emoticons/default_tumbleweed.gif" alt=":tumbleweed:"></p><p>
</p><p>
</p><p>
as this <a href="http://news.bigdownload.com/2010/11/12/h-a-w-x-2-for-pc-finally-released-via-download/" rel="external nofollow">Big Download article</a> comments on</p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div>H.A.W.X. 2's PC port seems to be very much under the radar in terms of promotion from its publisher Ubisoft. <p>
</p><p>
Today, however, the modern day flying action game sequel is finally available to purchase and download via Direct2Drive, Impulse and Ubisoft's own online store. The game comes in a regular edition for $49.95 or in a digital deluxe version for $54.95</p><p>
</p><p>
The game comes over two months after the console ports were released. It also seems to be a download exclusive since brick-and-mortar retailers such as GameStop and Amazon.com don't seem to have boxed copies available. </p></div></blockquote><p>
</p><p>
The digital version does seem to be the lead, available from places like the Ubi online store, Direct2Drive and Impulse</p><p>
</p><p>
and strangely Amazon.com only has the Wii, PS3 (&amp; Xbox) boxed versions available, yet Amazon.co.uk does have the boxed PC DVD in stock and available (at £17.99)</p>
]]></description><guid isPermaLink="false">55863</guid><pubDate>Sun, 14 Nov 2010 15:26:33 +0000</pubDate></item><item><title>HAWX 2 - DX11 Benchmark - 5040x1050 screenshots</title><link>https://www.ghostrecon.net/forums/index.php?/topic/55785-hawx-2-dx11-benchmark-5040x1050-screenshots/</link><description><![CDATA[
<p>Running Nvidia Surround at 5040x1050, click on the screenshot to enlarge.</p><p>
</p><p>
<a href="http://wsgfmedia.com/uploads/thales100/screenshots/hawx2/hawx2_dx11%202010-10-27%2021-48-50-84.jpg" rel="external nofollow"><img src="http://wsgfmedia.com/uploads/thales100/screenshots/hawx2/hawx2_dx11%202010-10-27%2021-48-50-842.jpg" alt="hawx2_dx11%202010-10-27%2021-48-50-842.jpg"></a></p><p>
</p><p>
<a href="http://wsgfmedia.com/uploads/thales100/screenshots/hawx2/hawx2_dx11%202010-10-27%2021-49-16-30.jpg" rel="external nofollow"><img src="http://wsgfmedia.com/uploads/thales100/screenshots/hawx2/hawx2_dx11%202010-10-27%2021-49-16-302.jpg" alt="hawx2_dx11%202010-10-27%2021-49-16-302.jpg"></a></p><p>
</p><p>
<a href="http://wsgfmedia.com/uploads/thales100/screenshots/hawx2/hawx2_dx11%202010-10-27%2021-49-23-33.jpg" rel="external nofollow"><img src="http://wsgfmedia.com/uploads/thales100/screenshots/hawx2/hawx2_dx11%202010-10-27%2021-49-23-332.jpg" alt="hawx2_dx11%202010-10-27%2021-49-23-332.jpg"></a></p><p>
</p><p>
<a href="http://wsgfmedia.com/uploads/thales100/screenshots/hawx2/hawx2_dx11%202010-10-27%2021-49-27-99.jpg" rel="external nofollow"><img src="http://wsgfmedia.com/uploads/thales100/screenshots/hawx2/hawx2_dx11%202010-10-27%2021-49-27-992.jpg" alt="hawx2_dx11%202010-10-27%2021-49-27-992.jpg"></a></p><p>
</p><p>
<a href="http://wsgfmedia.com/uploads/thales100/screenshots/hawx2/hawx2_dx11%202010-10-27%2021-49-37-97.jpg" rel="external nofollow"><img src="http://wsgfmedia.com/uploads/thales100/screenshots/hawx2/hawx2_dx11%202010-10-27%2021-49-37-972.jpg" alt="hawx2_dx11%202010-10-27%2021-49-37-972.jpg"></a></p><p>
</p><p>
<a href="http://wsgfmedia.com/uploads/thales100/screenshots/hawx2/hawx2_dx11%202010-10-27%2021-50-03-83.jpg" rel="external nofollow"><img src="http://wsgfmedia.com/uploads/thales100/screenshots/hawx2/hawx2_dx11%202010-10-27%2021-50-03-832.jpg" alt="hawx2_dx11%202010-10-27%2021-50-03-832.jpg"></a></p><p>
</p><p>
</p>
]]></description><guid isPermaLink="false">55785</guid><pubDate>Thu, 28 Oct 2010 12:35:24 +0000</pubDate></item><item><title>DCS: A-10C Movie</title><link>https://www.ghostrecon.net/forums/index.php?/topic/55749-dcs-a-10c-movie/</link><description><![CDATA[
<p>A great video showing off an early build of Digital Combat Simulator's A-10C Warthog </p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div>This is my official promo for DCS: A-10C Warthog! It's also the follow up to my other movie, called "Project 50".<p>
</p></div></blockquote><p>
</p><p>
</p><p>
&lt;object width="640" height="385"&gt;&lt;param name="movie" value="<a href="&lt;a%20href=" http: rel="external nofollow">http://www.youtube.com/watch?v=WUu4SV3GjVw?fs=1&amp;amp;hl=en_GB"</a>&gt;&lt;/param&gt;&lt;param'&gt;<a href="http://www.youtube.com/watch?v=WUu4SV3GjVw?fs=1&amp;amp;hl=en_GB%22" rel="external nofollow">http://www.youtube.com/watch?v=WUu4SV3GjVw?fs=1&amp;amp;hl=en_GB"</a>&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="<a href="http://www.youtube.com/watch?v=WUu4SV3GjVw?fs=1&amp;amp;hl=en_GB%22" rel="external nofollow">http://www.youtube.com/watch?v=WUu4SV3GjVw?fs=1&amp;amp;hl=en_GB"</a> type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;</p><p>
</p><p>
<a href="http://www.virtual-jabog32.de/index.php?section=downloads&amp;subcat=28&amp;file=1181&amp;lang=en" rel="external nofollow">HD download link</a></p>
]]></description><guid isPermaLink="false">55749</guid><pubDate>Thu, 21 Oct 2010 20:37:31 +0000</pubDate></item><item><title><![CDATA[HAWX 2 - Delays to PC, PS3 &  Wii versions]]></title><link>https://www.ghostrecon.net/forums/index.php?/topic/55486-hawx-2-delays-to-pc-ps3-wii-versions/</link><description><![CDATA[
<blockquote data-ipsquote="" class="ipsQuote"><div>The Xbox 360 version is still set for release on September 3,<p>
</p><p>
The PS3 version won't arrive for another week - September 10.</p><p>
</p><p>
Ubisoft won't be getting H.A.W.X 2 on the PC to retailers until October 1.</p><p>
</p><p>
The Wii version has been delayed indefinitely - It won't be arriving until some time in Q4.</p></div></blockquote><p>
	</p><p>
<a href="http://www.computerandvideogames.com/article.php?id=261106" rel="external nofollow">http://www.computerandvideogames.com/article.php?id=261106</a></p>
]]></description><guid isPermaLink="false">55486</guid><pubDate>Sat, 21 Aug 2010 08:45:01 +0000</pubDate></item><item><title>HAWX 2 - Early reviews out</title><link>https://www.ghostrecon.net/forums/index.php?/topic/55551-hawx-2-early-reviews-out/</link><description><![CDATA[
<p>All of these are for the 360 version since it's the only version that wasn't delayed.</p><p>
</p><p>
<a href="http://www.metro.co.uk/tech/839792-games-review-h-a-w-x-2" rel="external nofollow">metro.co.uk gives it a 6/10</a></p><p>
</p><p>
<a href="http://play.tm/review/31689/tom-clancy-s-h-a-w-x-2/" rel="external nofollow">play.tm rates it 73%</a></p><p>
</p><p>
<a href="http://www.eurogamer.net/articles/2010-08-31-tom-clancys-h-a-w-x-2-review" rel="external nofollow">Eurogamer gives it 7/10</a></p>
]]></description><guid isPermaLink="false">55551</guid><pubDate>Fri, 03 Sep 2010 01:39:33 +0000</pubDate></item><item><title>HAWX 2 - New trailers</title><link>https://www.ghostrecon.net/forums/index.php?/topic/55553-hawx-2-new-trailers/</link><description><![CDATA[
<p>Aerial warfare has evolved... check it out in these two new trailers for Tom Clancy's HAWX 2!</p><p>
</p><p>
&lt;OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"  WIDTH=640 HEIGHT=391 id="videoPlayer"&gt;&lt;PARAM NAME=movie VALUE="<a href="&lt;a%20href=" http: rel="external nofollow">http://image.com.com/gamespot/images/cne_flash/production/eidothea/release/eidothea.swf?w_005_f"</a>&gt;&lt;PARAM'&gt;<a href="http://image.com.com/gamespot/images/cne_flash/production/eidothea/release/eidothea.swf?w_005_f%22" rel="external nofollow">http://image.com.com/gamespot/images/cne_flash/production/eidothea/release/eidothea.swf?w_005_f"</a>&gt;&lt;PARAM NAME=scale VALUE="noScale"&gt;&lt;PARAM NAME=salign VALUE="lt"&gt;&lt;PARAM NAME=quality VALUE=high&gt;&lt;PARAM NAME=allowscriptaccess VALUE="always"&gt;&lt;PARAM NAME=allowFullScreen VALUE="true"&gt;&lt;PARAM NAME=flashvars VALUE="bwr=0&amp;playerMode=embedded&amp;movieAspect=16.9&amp;mapp=embedded_640&amp;gen=1&amp;viewMode=sd&amp;autoPlay=false&amp;paramsXML=http%3A%2F%2Fuk.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6274731%26mode%3Dembedded%26width%3D640%26height%3D391%26newplayer%3D1%26skin%3DeidotheaEmbedded640_169.xml"&gt;&lt;embed  id="mymovie"  width="640"  height="391" flashvars="bwr=0&amp;playerMode=embedded&amp;movieAspect=16.9&amp;mapp=embedded_640&amp;gen=1&amp;viewMode=sd&amp;autoPlay=false&amp;paramsXML=http%3A%2F%2Fuk.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6274731%26mode%3Dembedded%26width%3D640%26height%3D391%26newplayer%3D1%26skin%3DeidotheaEmbedded640_169.xml" wmode="opaque" allowscriptaccess="always" scale="noScale" salign="lt" allowFullScreen="true" quality="high" name="mymovie" style="" src="<a href="http://image.com.com/gamespot/images/cne_flash/production/eidothea/release/eidothea.swf?w_005_f%22" rel="external nofollow">http://image.com.com/gamespot/images/cne_flash/production/eidothea/release/eidothea.swf?w_005_f"</a> type="application/x-shockwave-flash"/&gt;&lt;/embed&gt;&lt;/OBJECT&gt;</p><p>
</p><p>
 <a href="http://hawxgame.us.ubi.com/index.php" rel="external nofollow">HAWX 2 home page at Ubi </a></p><p>
</p><p>
Thanks to  WhiteKnight77 for sending me the links.</p>
]]></description><guid isPermaLink="false">55553</guid><pubDate>Sat, 04 Sep 2010 13:25:13 +0000</pubDate></item><item><title>HAWX 2 - Interview</title><link>https://www.ghostrecon.net/forums/index.php?/topic/55460-hawx-2-interview/</link><description><![CDATA[
<p>Got a chance to interview the HAWX 2 developers, and here's what they said:</p><p>
</p><p>
<a href="http://www.play2compete.com/homepage/index.php?option=com_content&amp;view=article&amp;id=8554:exclusive-hawx-2-interview&amp;catid=60:q-and-a&amp;Itemid=128" rel="external nofollow">Interview Link</a></p>
]]></description><guid isPermaLink="false">55460</guid><pubDate>Tue, 17 Aug 2010 08:06:19 +0000</pubDate></item><item><title>Hawx [Modding] Adding Planes to the Hangar</title><link>https://www.ghostrecon.net/forums/index.php?/topic/52132-hawx-modding-adding-planes-to-the-hangar/</link><description><![CDATA[
<p>*Note, adding another plane into HAWX will probably screw up your Profile, so do a backup or if like me you don't really care about the XP/Ranking just carry on (challenges aren't affected)</p><p>
</p><p>
Required</p><p>
======</p><p>
<a href="http://www.mediafire.com/?jnyg5mnomuj" rel="external nofollow">http://www.mediafire.com/?jnyg5mnomuj</a></p><p>
<a href="http://www.mediafire.com/?4nymjjjgzmy" rel="external nofollow">http://www.mediafire.com/?4nymjjjgzmy</a></p><p>
7-Zip or some other Zip tool</p><p>
rF4hfGe1PfrzGe3IbaRtWsIn (password for pak files)</p><p>
Microsoft .Net 3.5 for the toolkit</p><p>
</p><p>
</p><p>
I will use Impala_88 EDI Mod as the basis for the guide. <a href="http://files.filefront.com/EDI+UCAV+hawx+Mod+by+I8rar/;13579964;/fileinfo.html" rel="external nofollow">http://files.filefront.com/EDI+UCAV+hawx+M...;/fileinfo.html</a></p><p>
The latest Mod already includes the plane, this is how I got it in the game</p><p>
</p><p>
</p><p>
?Why is it called dem_EurofighteZ_Typhoon_player</p><p>
	to save time when hex editing</p><p>
</p><p>
open up plane2skins.lua	and add the following lines in (add them into the function)</p><p>
	</p><div></div><pre class="ipsCode">isPlaneWithTwoSkinsName()

		..

		if id == "dem_EurofighteZ_Typhoon_player" then

			return true

		end

		..

	end	</pre>


	<div></div><pre class="ipsCode">function isNewModdedPlane ( plane )

		..

		if plane == "dem_EurofighteZ_Typhoon_player" then

			return true

		end

		..

	end	</pre>


	<div></div><pre class="ipsCode">function getNewModdedPlaneCaption ( plane )

		..

		if plane == "dem_EurofighteZ_Typhoon_player" then

			return "EDI Stealth"

		end

		..

	end</pre>


	<div></div><pre class="ipsCode">function isExtraPlayablePlane( plane )

		..

		if plane == "dem_EurofighteZ_Typhoon_player" then

			return true

		end

		if plane == "dem_EurofighteZ_Typhoon_skin2_player" then

			return true

		end

		..

	end	</pre>




<strong>getNewModdedPlaneCaption</strong>, this sets the name to display for the plane in the hangar



This makes the EDI Stealth unlocked, displays EDI Stealth in the hangar and allows the plane to use 2 skins



open up default_planes.lua

	add the following to the end of the file

	

	<div></div><pre class="ipsCode">{

		   Name = "EDI",

		   Pack = "MainMenu",

		   Model = "dem_EurofighteZ_Typhoon_player",

		   Dat = "Data/Models/plane_playable/menu_Eurofighter-200Z_Typhoon.dat",

		   Skin2 = 1,

		   Skin2Model="dem_EurofighteZ_Typhoon_skin2_player",

		   Skin2Dat="Data/models/plane_playable/menu_skin2_Eurofighter-200Z_Typhoon.dat",

		   Country = 2,

		   Level = 0,

		   Speed = 5,

		   Maneuverability = 9,

		   Resistance = 6,

		   AARating = 9,

		   AGRating = 7,

		   Role = 3,


		   Stealth = 0,

		   Carrier = 0,

		   EW = 0,

		   SuperCannon = 0,

		   Drift = 1,

		   StallRecovery = 1,

		   Stability = 1,

		   Avionics = 3,

		   WeaponCharge = 1,

		   SPPacks = {

			 {"wpm_BM-MM-FL",140,40,0,5},

			 {"wpm_BM-MM-FFB-FL",140,20,60,5},

			 {"wpm_BM-AM-RL-FL",140,50,140,5},

			 },

		   MPPacks = {

			 {"wpm_BM-MM-FL_mp",40,20,0,3},

			 {"wpm_BM-MM-FFB-FL_mp",40,16,20,3},

			 {"wpm_BM-AM-RL-FL_mp",40,10,60,3},

			 },

		   Pic = {"Data\\Textures\\Menus2\\PlaneIcons.dds",0.7,0.5,0.8,0.625}

	},</pre>




Go to where you extracted the EDI Stealth Model

	data\models\plane_playable

<div></div><pre class="ipsCode">

Eurofighter-2000_Typhoon.dat rename to Eurofighter-200Z_Typhoon.dat

menu_Eurofighter-2000_Typhoon.dat rename to menu_Eurofighter-200Z_Typhoon.dat

copy Eurofighter-200Z_Typhoon.dat to skin2_Eurofighter-200Z_Typhoon.dat

copy menu_Eurofighter-200Z_Typhoon.dat to menu_skin2_Eurofighter-200Z_Typhoon.dat

</pre>


data\textures\geom

<div></div><pre class="ipsCode">	

Eurofighter-2000_Typhoon_N.dds rename to Eurofighter-200Z_Typhoon_N.dds

Eurofighter-2000_Typhoon_P01.dds rename to Eurofighter-200Z_Typhoon_P01.dds

Eurofighter-200Z_Typhoon_P01.dds copy to Eurofighter-200Z_Typhoon_P02.dds

Eurofighter-2000_Typhoon_S.dds rename to Eurofighter-200Z_Typhoon_S.dds

</pre>




open up Eurofighter-200Z_Typhoon.dat in xvi32 Hex Edtior

	replace EuroFighter-2000_Typhoon_&lt;xx&gt;.dds with EuroFighter-200Z_Typhoon_&lt;xx&gt;.dds (4 occurences)



open up menu_Eurofighter-200Z_Typhoon.dat in xvi32 Hex Edtior

	replace EuroFighter-2000_Typhoon_&lt;xx&gt;.dds with EuroFighter-200Z_Typhoon_&lt;xx&gt;.dds (4 occurences)



open up skin2_Eurofighter-200Z_Typhoon.dat in xvi32 Hex Edtior

	replace EuroFighter-2000_Typhoon_&lt;xx&gt; with EuroFighter-200Z_Typhoon_&lt;xx&gt; (4 occurences)



open up menu_skin2_Eurofighter-200Z_Typhoon.dat in xvi32 Hex Edtior

	replace EuroFighter-2000_Typhoon_&lt;xx&gt; with EuroFighter-200Z_Typhoon_&lt;xx&gt; (4 occurences)



&lt;xx&gt;; Value are P01, _N or _S

		

Go to 'entities_recompiler\tests\unknown'



<div></div><pre class="ipsCode">	

dem_Eurofighter_Typhoon_player.bin copy to dem_EurofighteZ_Typhoon_player.bin

dem_Eurofighter_Typhoon_player_Expert.bin copy to dem_EurofighteZ_Typhoon_player_Expert.bin

dem_Eurofighter_Typhoon_skin2_player.bin copy to dem_EurofighteZ_Typhoon_skin2_player.bin

dem_Eurofighter_Typhoon_skin2_player_Expert.bin copy to dem_EurofighteZ_Typhoon_skin2_player_Expert.bin</pre>


	

open up dem_EurofighteZ_Typhoon_player.bin in xvi32 Hex Edtior

	replace EuroFighter-2000 with EuroFighter-200Z (1 occurence)



open up dem_EurofighteZ_Typhoon_player_Expert.bin in xvi32 Hex Edtior

	replace EuroFighter-2000 with EuroFighter-200Z (1 occurence)



open up dem_EurofighteZ_Typhoon_skin2_player.bin in xvi32 Hex Edtior

	replace EuroFighter-2000 with EuroFighter-200Z (1 occurence)

	

open up dem_EurofighteZ_Typhoon_skin2_player_Expert.bin in xvi32 Hex Edtior

	replace EuroFighter-2000 with EuroFighter-200Z (1 occurence)

	

open up entities_ordered.txt

	add the following to the bottom of the file

	

<div></div><pre class="ipsCode">	dem_EurofighteZ_Typhoon_player

	dem_EurofighteZ_Typhoon_skin2_player

	dem_EurofighteZ_Typhoon_player_Expert

	dem_EurofighteZ_Typhoon_skin2_player_Expert</pre>


	



open up entities_unknown3.txt

	add the following to the bottom of the file

	

<div></div><pre class="ipsCode">	dem_EurofighteZ_Typhoon_player.bin,814

	dem_EurofighteZ_Typhoon_skin2_player.bin,826

	dem_EurofighteZ_Typhoon_player_Expert.bin,834

	dem_EurofighteZ_Typhoon_skin2_player_Expert.bin,846</pre>


	

run 'Entities Recompiler.exe', this will output entities_mod.mdl .. rename this to entities.mdl and drop into data\missions\common folder



go to the extracted \inicache\data\scripts folder



<div></div><pre class="ipsCode">

eurofighter-2000_typhoon.ini copy to eurofighter-200Z_typhoon.ini

menu_eurofighter-2000_typhoon.ini copy to menu_eurofighter-200Z_typhoon.ini

eurofighter-200Z_typhoon.ini copy to skin2_eurofighter-200Z_typhoon.ini

menu_eurofighter-200Z_typhoon.ini copy to menu_skin2_eurofighter-200Z_typhoon.ini

</pre><p></p><p>
</p><p>
go to the inicache folder, select all files and folders ( config, data, config.ini, test.ini )</p><p>
	create a Zip file, password for the file is rF4hfGe1PfrzGe3IbaRtWsIn, call it DataInis.pak</p><p>
</p><p>
That's about it....</p><p>
</p><p>
Textures go in</p><p>
 data\textures\geom</p><p>
</p><p>
Models go in</p><p>
 data\models\plane_playable</p><p>
</p><p>
Scripts go in</p><p>
 data\menus2\</p><p>
</p><p>
Entities.mdl goes in</p><p>
 data\mission\common\</p><p>
</p><p>
DataInis.pak goes in main Hawx Program Folder</p>
]]></description><guid isPermaLink="false">52132</guid><pubDate>Sat, 11 Apr 2009 14:06:46 +0000</pubDate></item><item><title>HAWX 2 - "Debut/Reveal" Trailer</title><link>https://www.ghostrecon.net/forums/index.php?/topic/55257-hawx-2-debutreveal-trailer/</link><description><![CDATA[
<p>&lt;BR&gt;&lt;/BR&gt;</p><p>
&lt;BR&gt;&lt;/BR&gt;</p><p>
&lt;BR&gt;&lt;/BR&gt;</p><p>
&lt;object width="640" height="385"&gt;&lt;param name="movie" value="
</p><div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/o31HyrM9f6U?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div> name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="
<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/o31HyrM9f6U?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div> type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;<p>
&lt;BR&gt;&lt;/BR&gt;</p><p>
&lt;BR&gt;&lt;/BR&gt;</p><p>
&lt;BR&gt;&lt;/BR&gt;</p><p>
<a href="http://ve3d.ign.com/videos/play/77186/PC/Tom-Clancys-HAWX/Trailer/Tom-Clancys-H-A-W-X-2-First-Trailer/Flash-Video" rel="external nofollow">Link to a Larger HD Version</a></p><p>
&lt;BR&gt;&lt;/BR&gt;</p><p>
&lt;BR&gt;&lt;/BR&gt;</p><p>
<a href="http://oysterdl.ign.com/ve3d/videos/07/71/77186_Hawx2FINALH264HD.flv" rel="external nofollow">Download the large HD version (63Mb)</a></p>
]]></description><guid isPermaLink="false">55257</guid><pubDate>Sun, 11 Jul 2010 10:21:37 +0000</pubDate></item><item><title>Lock On: Flaming Cliffs 2 now available</title><link>https://www.ghostrecon.net/forums/index.php?/topic/54605-lock-on-flaming-cliffs-2-now-available/</link><description><![CDATA[
<p></p><ul><img src="http://www.digitalcombatsimulator.com/img/LOP_150x176_eng.jpg" alt="LOP_150x176_eng.jpg"><br></ul><p></p><blockquote data-ipsquote="" class="ipsQuote"><div>PRESS RELEASE<p>
</p><p>
The Fighter Collection and Eagle Dynamics Release Lock On: Flaming Cliffs 2 Upgrade</p><p>
</p><p>
DUXFORD, UK, March 26, 2009 - The Fighter Collection and Eagle Dynamics have released Lock On: Flaming Cliffs 2. This is an upgrade to the unofficial Lock On: Flaming Cliffs add-on. Lock On: Flaming Cliffs 2 features all the flyable aircraft of Lock On: Flaming Cliffs and includes several fan-requested updates to aircraft, sensor, and weapon systems. Lock On: Flaming Cliffs combines a large stable of modern U.S. and Russian aircraft to fly over Russia and Georgia with game play for both casual and hardcore flight simulation enthusiasts.</p><p>
</p><p>
Lock On: Flaming Cliffs 2 features the same world environment and game functionality as the Digital Combat Simulation (DCS) series and is online compatible an updated copy of the Ka-50 attack helicopter simulation DCS: Black Shark www.digitalcombatsimulator.com. Lock On: Flaming Cliffs 2 allows Lock On pilots and Black Shark pilots to now fly online together in both cooperative and head-to-head online play.</p><p>
</p><p>
The Lock On: Flaming Cliffs 2 upgrade for owners of Lock On and Lock On: Flaming Cliffs is available for sale as a download from the Eagle Dynamics Lock On web site for $29.99 USD.</p><p>
</p><p>
<a href="http://lockon.co.uk/index.php?end_pos=1322&amp;scr=shop" rel="external nofollow">http://lockon.co.uk/index.php?end_pos=1322&amp;scr=shop</a></p><p>
</p><p>
A DVD boxed version of Flaming Cliffs 2 will be available in May from <a href="http://www.kengray.co.uk/lockonbuy.htm" rel="external nofollow">http://www.kengray.co.uk/lockonbuy.htm</a></p><p>
</p><p>
By using the DCS environment, Lock On: Flaming Cliffs 2 users will have improved terrain, mission editor, AI flight models, 3D objects, artificial intelligence (AI), and multiplayer. The aircraft of Lock On: Flaming Cliffs 2 include:</p><p>
</p><p>
    * Su-25 (new 3D model)</p><p>
    * Su-25T</p><p>
    * A-10A</p><p>
    * Su-27</p><p>
    * Su-33</p><p>
    * MiG-29A</p><p>
    * MiG-29C</p><p>
    * F-15C</p><p>
</p><p>
Several new missions and campaigns are included in Lock On: Flaming Cliffs 2.</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div>Flaming Cliffs 2.0 Upgrade FAQ<p>
</p><p>
Q: What new features does the Flaming Cliffs 2.0 upgrade add?</p><p>
A: The following features are added:</p><p>
- Runs under DirectX 9C</p><p>
- Improved Mission Editor with trigger system</p><p>
- New terrain area to include much of Georgia. This will be same map as used in DCS: Blacks Shark. As such the Crimea has been replaced with the addition of Georgia.</p><p>
- More detailed terrain to include more ground objects, larger forests, and higher resolution elevation data</p><p>
- Improved clouds</p><p>
- High resolution airfield textures</p><p>
- Improved multiplayer system with embedded game browser</p><p>
- More robust online cheating prevention</p><p>
- New and improved menu system</p><p>
- Numerous new, highly detailed ground units including infantry</p><p>
- Improved flight performance for player-controlled aircraft</p><p>
- Improved flight models for all artificial intelligence (AI) controlled aircraft</p><p>
- New, more realistic G-tolerance modeling</p><p>
- Limited 6 DOF cockpits that move up, down and sideways according to maneuvering</p><p>
- New and highly-detailed Su-25 model</p><p>
- Advanced ballistics are implemented for all flyable aircraft, including ricochets of AP rounds</p><p>
- F-15C locked target IFF indication</p><p>
- More realistic ranges, seeker guidance and fuzes for air-to-air missiles</p><p>
- More realistic electronic countermeasure operation and performance</p><p>
- New and improved sound engine</p><p>
- New radio message voice-overs</p><p>
- Random AI look-down clutter notch variable according to skill level</p><p>
- Adjusted chaff rejection</p><p>
- Can start inside aircraft shelters now</p><p>
</p><p>
Q: Will my Flaming Cliffs 1.12 missions work with Flaming Cliffs 2.0?</p><p>
A: Due to a change in the world location and mission editor, they will not. However, when installing the upgrade you have the option to create both Flaming Cliffs 1.12 and Flaming Cliffs 2.0 parallel installs. Flaming Cliffs 1.12 and the upgraded Flaming Cliffs 2.0 will not be online compatible.</p><p>
</p><p>
Q: Will Flaming Cliffs 2.0 and DCS: Black Shark be online compatible?</p><p>
A: Yes! You will now be able to fly head-to-head and cooperatively with players flying the Ka-50.</p><p>
</p><p>
Q: Is a player flyable Ka-50 included in Flaming Cliffs 2.0?</p><p>
A: No. To fly the Ka-50 you must own DCS: Black Shark. However, AI-controlled Ka-50 helicopters are included in Flaming Cliffs 2.0.</p><p>
</p><p>
Q: What mission content will be included in Flaming Cliffs 2.0?</p><p>
A: Each aircraft will have several new single missions and new Su-25 and A-10A campaigns will be included.</p><p>
</p><p>
Q: Will new documents be provided?</p><p>
A: Yes. A new Flaming Cliffs manual will be provided as well as a new Install Guide.</p><p>
</p><p>
Q: Will 3rd party modifications created for Flaming Cliffs 1.12 work in Flaming Cliffs 2.0?</p><p>
A: Yes, in most cases. However, some minor modifications made need to be made for 3rd party-created aircraft.</p><p>
</p><p>
Q: What operating systems will be supported?</p><p>
A: Windows XP, Windows Vista and Windows 7.</p><p>
</p><p>
Q: What copy protection will be used?</p><p>
A: StarForce online activation (only) will be used. Based on the success of DCS: Black Shark protection, we feel this provides the best compromise of user-friendliness and protection of property. Unlike the reported hardware problems reported with an earlier version of StarForce applied to the original Flaming Cliffs, no such issues have been reported with the current online activation method that does not install any drivers to the userâ€™s computer.</p><p>
</p><p>
Q: When will Flaming Cliffs 2.0 be available?</p><p>
A: We plan to make the upgrade available for download from the Eagle Dynamics website in early 2010. <a href="http://lockon.co.uk/" rel="external nofollow">http://lockon.co.uk/</a></p><p>
</p><p>
Q: How much will this upgrade cost?</p><p>
A: $29.99 USD</p><p>
</p><p>
Q: Will Flaming Cliffs 2.0 use the same "engine" as Black Shark?</p><p>
A: It would be more accurate to say that both Flaming Cliffs 2.0 and Black Shark use the same generation of The Fighter Collection Simulation Engine (TFCSE). This was done not only to improve the Flaming Cliffs series in many key areas, but to also allow multi-player compatibility between the two brand series. Given this, they share many things in common, including:</p><p>
â€¢ Map and airbases</p><p>
â€¢ Multiplayer and network code (sorry, no dedicated server yet)</p><p>
â€¢ Log Book</p><p>
â€¢ Encyclopedia</p><p>
â€¢ AI units and AI actions</p><p>
â€¢ Track file system</p><p>
â€¢ Options</p><p>
â€¢ Mission Editor</p><p>
â€¢ Campaign Editor</p><p>
â€¢ Modding openness</p><p>
â€¢ World lighting and shadowing</p><p>
â€¢ TripleHead2Go support</p><p>
â€¢ Force feedback implementation</p><p>
â€¢ Monitor resolution support</p><p>
</p><p>
Q: What are the system specifications for Flaming Cliffs 2.0?</p><p>
A: The same as for Black Shark. For most users, the game will run faster than Flaming Cliffs 1.12 due to TFCSE optimizations.</p><p>
</p><p>
Minimum system requirements: Windows XP, Vista or 7; CPU P4 2 GHz; RAM 2 GB; video card 256 MB RAM, compatible with DirectX 9; 5 GB HDD space; sound card; keyboard and mouse.</p><p>
</p><p>
Recommended system requirements: Windows XP, Vista or 7, CPU Intel Core 2 Duo or AMD X2; RAM 3 GB; video card with 512 MB RAM (ATI Radeon HD4850+ or nVidia GF8800+), compatible with DirectX 9; 5 GB of HDD space; sound card; keyboard and mouse; and joystick.</p><p>
</p><p>
Q: If I install the Flaming Cliffs 2.0 upgrade to an existing copy of Flaming Cliffs, will I still need the original Flaming Cliffs CD to launch it and still go through activation?</p><p>
A: No, only the Flaming Cliffs 2.0 protection system would be used.</p><p>
</p><p>
Q: Will the upcoming DCS: A-10C Warthog be online compatible with Flaming Cliffs 2.0?</p><p>
A: We do not know yet as DCS: A-10C Warthog is still in development.</p><p>
</p><p>
Q: Can I port Flaming Cliffs missions into Flaming Cliffs 2.0?</p><p>
A: No, due to significant changes in the map and Mission Editor.</p><p>
</p><p>
Q: Will a combined package of Lock On and Flaming Cliffs 2.0 be released?</p><p>
A: This is possible and something that is under investigation with Ubisoft (owners of intellectual property rights of Lock On).</p><p>
</p><p>
Q: Will it be possible to build missions in both Black Shark and Flaming Cliffs FC 2.0 and use them interchangeably?</p><p>
A: For the most part yes, but some mission modification would probably be needed due to a different set of flyable aircraft.</p><p>
</p><p>
Q: Will all Flaming Cliffs 2.0 flyable aircraft now have the Advance Flight Model (AFM) system?</p><p>
A: The Su-25 and Su-25T most certainly will and will have some performance tweaks. The other aircraft will have the Standard Flight Model (SFM) but will see more realistic performance in regards to such items as climb rates, acceleration, and top speeds.</p><p>
</p><p>
Q: What if I do not have a copy of Flaming Cliffs to upgrade to Flaming Cliffs 2.0?</p><p>
A: Likely in the Spring of 2010 we will release Flaming Cliffs 2.0 of DVD. This version will be a complete Flaming Cliffs 2.0 install but will still require Lock On to be first installed. You can purchase Lock On at: <a href="http://www.kengray.co.uk/lockonbuy.htm" rel="external nofollow">http://www.kengray.co.uk/lockonbuy.htm</a></p><p>
</p><p>
Q: What about including 3rd party models, textures, etc.?</p><p>
A: While 3rd party developers are certainly free to add these to Flaming Cliffs 2.0 after release, they will not be integrated due to past issues attempting to use 3rd party content and legal issues.</p><p>
</p><p>
Q: Will the released terrain tools be compatible with Flaming Cliffs 2.0?</p><p>
A: Yes.</p><p>
</p><p>
Q: Will Black Shark and Flaming Cliffs 2.0 be run from the same executable?</p><p>
A: No, they are two separate programs. They only link together in regards to online compatibility.</p><p>
</p><p>
Q: Has the AIM-120B/C performance been improved?</p><p>
A: Yes in regards to range, speed, fuze ranges, and counter-counter measure effectiveness. Other missiles have also been improved. In a related manner, ECM burn-through ranges have been moved significantly out (based on aircraft type) and a 15 second ECM warm-up time has been added to address ECM blinking online.</p><p>
</p><p>
Q: What are the payment options for Flaming Cliffs 2.0?</p><p>
A: Most major credit cards will be accepted through: <a href="http://lockon.co.uk/index.php?end_po...g=en&amp;cat_sid=0" rel="external nofollow">http://lockon.co.uk/index.php?end_po...g=en&amp;cat_sid=0</a></p><p>
</p><p>
Q: Will the Flaming Cliffs 2.0 aircraft receive the same level of detail regarding navigation systems, lights, and radios as the Ka-50 in DCS: Black Shark?</p><p>
A: No, that level of detail is reserved for the DCS series. Except for when indicted in this FAQ, Flaming Cliffs 2.0 aircraft will be as they are in Flaming Cliffs.</p><p>
</p><p>
Q: Why are the Flaming Cliffs 2.0 limited 6 DOF and not full 6 DOF?</p><p>
A: Unlike the Ka-50 cockpit in DCS: Black Shark, the Flaming Cliffs 2.0 cockpits are not full 3D in every aspect that allows unlimited 6 DOF movement around the cockpit. Yaw, pitch, and Z-axis are as they were in Flaming Cliffs, but X, Y, and roll are limited.</p><p>
</p><p>
Q: Will the training tracks be updated?</p><p>
A: Yes.</p><p>
</p><p>
Q: Where will the boxed version of Flaming Cliffs 2.0 be available?</p><p>
A: Outside of TFC website (<a href="http://www.kengray.co.uk/lockonbuy.htm" rel="external nofollow">http://www.kengray.co.uk/lockonbuy.htm</a>), that has yet to be determined.</p><p>
</p><p>
Q: If there are future Black Shark patches, will Flaming Cliffs 2.0 still be online compatible?</p><p>
A: We will make every effort to retain this compatibility.</p><p>
</p><p>
Q: What will be the activation limits for Flaming Cliffs 2.0?</p><p>
A: 8 activations and 10 deactivations. Note that just reinstalling the game does NOT use an activation! An activation or deactivation is only used when there is a significant hardware or OS change. Even if the user has exhausted all of their activations and deactivations, more are provided with proof of purchase. If in the unfortunate circumstance Eagle Dynamics were to go out of business, our intent would be to release a final patch to remove copy protection.</p><p>
</p><p>
Q: What would be the Flaming Cliffs upgrade paths be?</p><p>
A: Either Lock On + Flaming Cliffs unofficial add-on (you would not have to activate) + Flaming Cliffs 2.0 upgrade or Lock On + Flaming Cliffs 2.0 DVD.</p><p>
</p><p>
Q: Is it true that bird ingestion has been added?</p><p>
A: Yes, but it can be set on or off with .LUA setting.</p><p>
</p><p>
Q: Will multi-player aerial refueling be supported in Flaming Cliffs 2.0?</p><p>
A: Yes with limitation.</p><p>
</p><p>
1) Player being the host of the multi-player mission and playing also won't have any problem refueling from the tanker. Also, the player will be able to see the positioning lights (KC-10A), baskets (IL-78 ) and will be able to hear radio communication with the tanker.</p><p>
</p><p>
2) Player connecting to a server will be able to make air refueling with a few differences.</p><p>
</p><p>
-KC-10A limitation: No radio communication, no positioning lights</p><p>
-IL-78M limitation: No radio communication</p><p>
</p><p>
3) Important note for air refueling with the F-15C, A-10A and "weather" options.</p><p>
</p><p>
Missions creator, if you're planning to add a tanker (KC-10A) to your multi-player missions, you will need to take in consideration the wind settings (Ground, 2000m, 8000m) under the "weather" tab options. Adding wind will prevent the client aircraft's to connect normally to the tanker as the autopilot will overcompensate for the wind and will make the air refueling impossible so you need to have wind set at 0 m/s at the altitude you're placing the tanker unit.</p><p>
</p><p>
4) Fuel tanks on pylons won't be refueled, only aircraft's wings will be. </p></div></blockquote>
]]></description><guid isPermaLink="false">54605</guid><pubDate>Sun, 28 Mar 2010 07:40:20 +0000</pubDate></item><item><title>[DCS] Pilots and Ghost Recon fans get ready!</title><link>https://www.ghostrecon.net/forums/index.php?/topic/55187-dcs-pilots-and-ghost-recon-fans-get-ready/</link><description><![CDATA[
<p>If memory servers me well, there were a few missions, stock and fan made, that you called in an air strike to take out a tank or artillery piece that was pounding away at someone somewhere. I know some of you were thinking "Man I wish I could be the one flying in and actually doing that strike on the target!" Well now you can *sort of*.  With the upcoming addon to the DCS world, the DCS: A-10C, ED has extended the map into the Russian - Georgia area even more and is now including the Tbilisi area. =) You can now set up your favorite moments in the [Ghost Recon] and take your A-10C *even though in the game I think they were F-15E's but that wont be happening for the DCS series any time soon <img src="https://www.ghostrecon.net/forums/uploads/emoticons/default_sad.png" alt=":(">* and bomb the hell out of those artillery and tank pieces for your Ghost friends on the ground.  I was reading <a href="http://www.gamingshogun.com/Article/7060/DCS__A-10C_Producer_Interview_-_Exclusive_Screenshots.html" rel="external nofollow">this interview</a> and started thinking about GR when I saw this. Or for you creative ones, you can make up new missions in that area and they can be part of the untold battles that the ghost took on or something along those lines.</p><p>
</p><p>
Personally I though it would be cool to be flying in the A-10 and bomb some tanks that are shooting at our guys on the ground and pretending those guys on the ground are the ghost calling in some air support.  I'm sure some creative guys on here can *I will try and do this myself* set up a mini campaign to replicate some missions to help out the ghost in some missions. What do you guys think? Sounds cool huh?</p>
]]></description><guid isPermaLink="false">55187</guid><pubDate>Fri, 25 Jun 2010 14:09:25 +0000</pubDate></item></channel></rss>
