<?xml version="1.0"?>
<rss version="2.0"><channel><title><![CDATA[GR:AW 2 - Character &amp; Skin Modding Latest Topics]]></title><link>https://www.ghostrecon.net/forums/index.php?/forum/199-graw-2-character-amp-skin-modding/</link><description><![CDATA[GR:AW 2 - Character &amp; Skin Modding Latest Topics]]></description><language>en</language><item><title>3rd Person Now In Graw 2</title><link>https://www.ghostrecon.net/forums/index.php?/topic/51966-3rd-person-now-in-graw-2/</link><description><![CDATA[
<p><img src="https://www.ghostrecon.net/forums/uploads/devil.gif" alt=":devil:"> Let me tell ya this was no easy task. But the results are stunning. Its like a whole new game all over again. Its still shaky in some spots, needs more tweeking here and there. I would like to do a beta test. get some servers up running this.What do you guys think?</p><p>
</p><p>
What do you guys think. <img src="http://img.photobucket.com/albums/v249/Inzane1/guess-1.jpg" alt="guess-1.jpg"></p><p>
Grab it here</p><p>
<a href="http://www.ghostrecon.net/files2/index.php?act=view&amp;id=1030" rel="external nofollow">ghostrecon.net</a></p><p>
</p><p>
<a href="http://www.megaupload.com/?d=I6K0X36F" rel="external nofollow">Mirror</a></p>
]]></description><guid isPermaLink="false">51966</guid><pubDate>Mon, 16 Mar 2009 03:48:20 +0000</pubDate></item><item><title>Crash When Assigning New Models to ghost_templates.xml</title><link>https://www.ghostrecon.net/forums/index.php?/topic/61908-crash-when-assigning-new-models-to-ghost_templatesxml/</link><description><![CDATA[
<p>
	Hi,
</p>

<p>
	I've been trying to change the camo of each individual Ghost and all was going well until I realized the GRAW2 engine defines one camo for a set of gear and uses it for the rest of the team.
</p>

<p>
	For instance, Jenkins uses Torso 2 in the game files. So does Ramirez. Jenkins' camo is set to multicam but Ramirez' is the coyote camo (slightly more yellow than standard ACU.) The torso on Jenkins is overridden by Ramirez' camo, as coyote instead of multicam.
</p>

<p>
	To fix this, what I tried to do is create "new" armor pieces. There are only 2 holsters, 4 hip pieces, and 4 torso pieces. I tried to extend them to six corresponding to the character's gear, but every time I try to do it I get an error when loading a game and it crashes to the desktop. I've tried everything under the sun that the game files make clear. I point the textures to the original, made copies of the original to correspond to their number. I've linked their materials to the valid file but anything I do still crashes the game.
</p>

<p>
	I've tried to reverse engineer Brettzie's mod since it uses new models, but I've had no luck trying to design mine like his.
</p>

<p>
	Anyone know what to do? Help would be greatly appreciated.
</p>
]]></description><guid isPermaLink="false">61908</guid><pubDate>Wed, 13 Jun 2018 18:32:14 +0000</pubDate></item><item><title>Is there a way of overriding swatch assignments?</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60823-is-there-a-way-of-overriding-swatch-assignments/</link><description><![CDATA[
<p>My qpologies if this has been asked before. </p><p></p><p></p><p>
you know how GRAW2 rather than have a set texture map for the characters with one camo like GRAW 1 did, GRAW 2 uses a selection system in which swatches of seamless camo are applied to a selection map. </p><p></p><p>
is there a way of changing this selection map back to a diffuse and stop the swatches being applied?</p><p></p><p></p><p>
i'm sorry if this made no sense to you. </p><p></p><p>
thanks!</p><p></p><p>
zee</p>
]]></description><guid isPermaLink="false">60823</guid><pubDate>Wed, 20 May 2015 11:28:59 +0000</pubDate></item><item><title>Beasley's + Ramirez's heads won't render with model change</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60766-beasleys-ramirezs-heads-wont-render-with-model-change/</link><description><![CDATA[
<p>so if you've read this post before i changed it i'll just say that i figured out the camo problem by just reskinning the dds files directly but the problem still remains with Beasley's and Ramirez's heads not showing up when i switched their models from the 3.0 outfits back to the 1.4-1.47 outfits which are the outfits that the mercs use but with the custom headgear. the headgear works fine but the actual heads don't render. I was able to fix it before by giving both of them Jenkins head but i can't seem to figure it out this time i'm not sure if anyone that can help me still watches this forum but any help would be greatly appreciated. I will update this post if i figure it out.</p>
]]></description><guid isPermaLink="false">60766</guid><pubDate>Sun, 08 Mar 2015 22:05:22 +0000</pubDate></item><item><title>Brettzies Skins Only</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60409-brettzies-skins-only/</link><description><![CDATA[
<p>Brettzies No Weapons, Skins Only....<br><br></p>
<blockquote data-ipsquote="" class="ipsQuote"><div><p></p><div>Download and install Brettzies Weapon mod v3.2<br><br>
Remove folders --&gt;<br><br>
Anims<br>
gui<br>
levels<br>
lib<br>
movies<br>
sb_templates<br>
settings<br>
sound<br>
strings<br><br>
Remove sub-folders --&gt;<br><br>
objects/gui<br>
objects/weapons<br>
textures/atlas_interface<br>
textures/atlas_weapons<br>
units/interface<br>
units/weapons<br><br>
-------------------------------------------------------------------------------------------<br><br>
CUSTOMISE BRETTZIES SKINS<br><br>
--------------------------------------------------------------------------------------------<br><br><strong>group_manager.xml</strong> --&gt; friendly soldiers section (near the bottom) still referenced Bretzzies weapons<br>
and had to be replaced with some original GRAW2 script<br><br><strong>ghost_templates.xml</strong> --&gt;  Mission 01 to Mission 10 Character list replaced with GRAW 2 Original Script<br><br><strong>mp_templates.xml</strong> --&gt; form Default templates &amp; Kit templates onward, replaced with the original GRAW 2 script<br><br>
&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;....................In order to use new kits.......................&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;<br><br><strong>u_multiplayer.xml </strong><br><br>
where it says...<br><br>
&lt;model file="/beings/ghost_team/ghost_team_player.xml"/&gt;&lt;!--ghost_sf_heavy--&gt;<br>
&lt;model file="/beings/ghost_team/ghost_team.xml"/&gt;&lt;!--ghost_sf_heavy--&gt;<br><br>
change to an option found in objects/beings/ghost_team folder (an xml file with model configurations - open it to check)<br>
(examples: ghost_sas_light.xml, ghost_merc, ghost_stalker etc)<br><br>
&lt;model file="/beings/ghost_team/ghost_sas_light.xml"/&gt;&lt;!--ghost_team_player--&gt;<br>
&lt;model file="/beings/ghost_team/ghost_sas_light.xml"/&gt;&lt;!--ghost_team--&gt;<br><br><strong>u_teammates.xml</strong><br><br>
simply changed ghost_team for whichever kit I chose. Here it was for the SAS, to match the above selection<br><br>
&lt;!-- Original Ghost Uniforms--&gt;<br>
    @teammate_ai_macro( teammate_mitchell, ghost_sas_light, teammate_mitchell_husk, sco_, mitchell_sound )<br>
    @teammate_player_macro( teammate_mitchell_player, ghost_sas_light, teammate_mitchell_husk, mitchell_sound )<br>
    @teammate_husk_macro( teammate_mitchell_husk, ghost_sas_light, sco_, mitchell_sound, MITCHELL )<br><br><br>
lib/managers/xml/<strong>ghost_templates.xml</strong><br><br>
As far as I undersatnd it, (I don't get the holster colour changing, so leave it default) but you change head gear in this file (somehow)</div></div></blockquote>
]]></description><guid isPermaLink="false">60409</guid><pubDate>Sun, 22 Sep 2013 20:48:49 +0000</pubDate></item><item><title>Skin Requests...</title><link>https://www.ghostrecon.net/forums/index.php?/topic/59938-skin-requests/</link><description><![CDATA[
<p><img src="http://562.50megs.com/GRAW2/grp55.jpg" alt="grp55.jpg"></p><p>
</p><p>
"Digital Urban" WIP</p>
]]></description><guid isPermaLink="false">59938</guid><pubDate>Wed, 16 Jan 2013 00:52:30 +0000</pubDate></item><item><title>new acu ranger uniform for brettzies mod</title><link>https://www.ghostrecon.net/forums/index.php?/topic/49959-new-acu-ranger-uniform-for-brettzies-mod/</link><description><![CDATA[
<p>well this is my new skin for the fantastic brettzies mod..the new acu ranger..i hope do you like ....</p><p>
<a href="http://img242.imageshack.us/img242/5763/acurangergq8.jpg" rel="external nofollow">http://img242.imageshack.us/img242/5763/acurangergq8.jpg</a></p>
]]></description><guid isPermaLink="false">49959</guid><pubDate>Fri, 09 May 2008 00:21:18 +0000</pubDate></item><item><title>Changes in Character xml's don't show in-game</title><link>https://www.ghostrecon.net/forums/index.php?/topic/59469-changes-in-character-xmls-dont-show-in-game/</link><description><![CDATA[
<p>All,</p><p>
</p><p>
I have been trying (experimenting <img src="https://www.ghostrecon.net/forums/uploads/sweating.gif" alt=":sweating:"> ) with changing some of the Characters xml (Atlas.dds) files, but the changes I made do not show up in-game?! I am new to this part of modding, so I hope someone can fairly quickly/easily tell me where to look.</p><p>
</p><p>
I have made the folders the same as how the folders in the Bundle are set up and removed all XMB files. I opened the Atlas.dds and made some changes to it in Photoshop and resaved (not renamed) the file in DDS format. One would think this is all that is needed to immediately see the changes in the game, but...nope.</p><p>
</p><p>
Anyone can lead me in the right direction or explain why this will not work for me?</p><p>
</p><p>
Thanks!</p><p>
Spik@</p>
]]></description><guid isPermaLink="false">59469</guid><pubDate>Thu, 30 Aug 2012 19:36:08 +0000</pubDate></item><item><title>Adding a New Campaign Character</title><link>https://www.ghostrecon.net/forums/index.php?/topic/46508-adding-a-new-campaign-character/</link><description><![CDATA[
<p>I wanted to try and get the ghillie suit in the game as a selectable character, but I'm having problems with this.  I edited files in the ghost_template.xml, all the mission world_info.xml files to look for it, the character name in strings and template, and the game just crashes saying it could not find the character.  Has anyone managed to add more characters to use in SP?</p>
]]></description><guid isPermaLink="false">46508</guid><pubDate>Sat, 25 Aug 2007 11:46:29 +0000</pubDate></item><item><title>Changing / Adding Characters</title><link>https://www.ghostrecon.net/forums/index.php?/topic/59668-changing-adding-characters/</link><description><![CDATA[
<p>Hi all,</p><p>
</p><p>
I was wondering if some of you who have knowledge of this can help me out a bit. I have been experimenting with changing and adding some new groups and characters, but so far I haven't had any (noticable) luck.</p><p>
</p><p>
Can anyone of you tell me which files I need to edit to, for instance, add a whole new character? It does not need to have it's own Diesel file of course, but how would I go about to add one and pick and choose my ow set (head, body, gear, etc)?</p><p>
</p><p>
I have tried adding a character by using the Extra_Groups.xml and changing the Groupmanager.xml, but my characters do not seem to show up in the editor's Human list??</p><p>
</p><p>
Thx.</p>
]]></description><guid isPermaLink="false">59668</guid><pubDate>Mon, 15 Oct 2012 15:54:36 +0000</pubDate></item><item><title>Italian "Vegetata" skin</title><link>https://www.ghostrecon.net/forums/index.php?/topic/56949-italian-vegetata-skin/</link><description><![CDATA[
<p>hi guys!</p><p>
 I wanted to know if someone created a skin vegetata Italian army like this:</p><p>
</p><p>
<img src="http://img263.imageshack.us/img263/9136/vegetata.jpg" alt="vegetata.jpg"></p><p>
</p><p>
<img src="http://img18.imageshack.us/img18/5148/imgp0459z.jpg" alt="imgp0459z.jpg"></p><p>
</p><p>
someone could create one for GRAW 2?</p>
]]></description><guid isPermaLink="false">56949</guid><pubDate>Sat, 11 Jun 2011 11:00:57 +0000</pubDate></item><item><title>Helmet mod</title><link>https://www.ghostrecon.net/forums/index.php?/topic/58545-helmet-mod/</link><description><![CDATA[
<p>Hi folks!</p><p>
</p><p>
Would be possible to change Mitchell's helmet (Weapon Masters mod) to the default game helmet? And the same idea for some other from the ghost team. I'm trying to play the Weapon Masters mod in 3rd view mod on GRAW 2 and it's looking like this:</p><p>
Only the helmet appears, Mitchell has no head.</p><p>
<img src="http://img52.imageshack.us/img52/1599/graw2201204050015195988.jpg" alt="graw2201204050015195988.jpg"></p><p>
</p><p>
</p><p>
And i want to switch that helmet to this one:</p><p>
<img src="http://img685.imageshack.us/img685/538/desktop2012042600324637.jpg" alt="desktop2012042600324637.jpg"></p>
]]></description><guid isPermaLink="false">58545</guid><pubDate>Fri, 27 Apr 2012 20:30:17 +0000</pubDate></item><item><title>New skin to multiplayer</title><link>https://www.ghostrecon.net/forums/index.php?/topic/58258-new-skin-to-multiplayer/</link><description><![CDATA[
<p>Could you please give me a skin to change the uniforms of my ghost in multiplayer missions and are especially easy to install?</p><p>
With the four skin to choose from in the original game, I have the choice very poor and somewhat boring.</p>
]]></description><guid isPermaLink="false">58258</guid><pubDate>Fri, 09 Mar 2012 18:58:53 +0000</pubDate></item><item><title>Hey need some help</title><link>https://www.ghostrecon.net/forums/index.php?/topic/58158-hey-need-some-help/</link><description><![CDATA[
<p>Hey, I'm Blame, so I was trying to use Rahnman's mod v4.01 with Brettzies 3rd person mod, Rahn's mod turns into Brettzies soon as I copy some Brettzies mods over and with that the character skin turns in pink, light-blue and red, I was also having some trouble with not seeing the head and the crosshair while zoomed in, could somebody help me and tell me what to do? thanks.</p>
]]></description><guid isPermaLink="false">58158</guid><pubDate>Fri, 24 Feb 2012 18:16:09 +0000</pubDate></item><item><title>Gimme Ideas!</title><link>https://www.ghostrecon.net/forums/index.php?/topic/53073-gimme-ideas/</link><description><![CDATA[
<p>hey guys im so bored and i need something to do or mod,cant you guys give me ideas for cool guns and clothing retexturing?</p>
]]></description><guid isPermaLink="false">53073</guid><pubDate>Thu, 03 Sep 2009 18:59:34 +0000</pubDate></item><item><title>Help in Modding GRAW 2 Character Models</title><link>https://www.ghostrecon.net/forums/index.php?/topic/57079-help-in-modding-graw-2-character-models/</link><description><![CDATA[
<p>Hi</p><p>
</p><p>
This is my first time posting here, although I have been following the site for about 2 years now. I have downloaded and enjoyed hundreds of excellent mods for OGR and GRAW1&amp;2. This is by far one of the best community out there.</p><p>
</p><p>
I always wanted a very specific look and design for the GRAW Ghosts. IMO they looked like Regular Infantry with advanced gear. I always envisioned them as a Highly Trained SOF kind of unit, equipped with the bleeding edge technology. The Ghosts in the Future Soldier E32010 Demo came the closest to that vision...with an nice mix of future and real life. </p><p>
</p><p>
I'd like to translate some of that character design into GRAW 2. Now I scoured the forum for a simple tutorial on how to extract a base character model, make simple additions to it and then import it back into the engine. Unfortunately I was not very successful...I couldn't make heads or tails of the terms being used and '.xml' went right over my head. A lot of the links were broken and images were not showing. In this regard I'd appreciate ANY help.</p><p>
</p><p>
My main objective is to make simple changes to the SP Ghost models...change their rig, their armour a bit...maybe add a new helmet, monocles, Balaclava masks etc. I am hoping you guys can help with this.</p><p>
</p><p>
TO MODS: If this topic has already been started I really apologise..but I couldn't find one. Feel free to lock the thread if that is the case, but please direct me to the links</p><p>
</p><p>
Thanks and Cheers!  <img src="https://www.ghostrecon.net/forums/uploads/emoticons/default_biggrin.png" alt=":D"></p>
]]></description><guid isPermaLink="false">57079</guid><pubDate>Sun, 19 Jun 2011 19:15:43 +0000</pubDate></item><item><title>Looking for a skin mod - "Ghost Skins"</title><link>https://www.ghostrecon.net/forums/index.php?/topic/56147-looking-for-a-skin-mod-ghost-skins/</link><description><![CDATA[
<p>Im looking for a cool skin mod, its called "Ghost Skins" and was created by penguingeneral, i had it in an old PC, but now the link in the modder's site is down, any help you be appreciated.  <img src="https://www.ghostrecon.net/forums/uploads/emoticons/default_thumbsup.gif" alt=":thumbsup:"></p><p>
</p><p>
<img src="http://www.freewebs.com/penguingeneral3/B-ghost-1.jpg" alt="B-ghost-1.jpg"></p><p>
</p><p>
<img src="http://www.freewebs.com/penguingeneral3/B-ghost-3.jpg" alt="B-ghost-3.jpg"></p>
]]></description><guid isPermaLink="false">56147</guid><pubDate>Mon, 17 Jan 2011 15:55:50 +0000</pubDate></item><item><title><![CDATA[Changing head gear & NVG]]></title><link>https://www.ghostrecon.net/forums/index.php?/topic/56127-changing-head-gear-nvg/</link><description><![CDATA[
<p>Gooday Sir,</p><p>
  I have GRAW 2 patched to ver:5.0 &amp; Brettzies weapons mod pack ver:3.2.  Trying to changing the head gear &amp; NVG  but I can not seem to locate the XML that I need to edit in GRAW 2.  I have looked in the weapons mod folder that is created when I unzipped the mod.  I then went to objects/beings then into all 5 sub-folder I have been unable to locate the lines I need to edit.  Can you please help this computer dummy locate the correct files?  Dose not apear to be the same as GRAW 1.  Thank you for any help you can provide. </p><p>
 </p><p>
Thank you </p><p>
Larry</p>
]]></description><guid isPermaLink="false">56127</guid><pubDate>Tue, 11 Jan 2011 18:49:48 +0000</pubDate></item><item><title>skin request</title><link>https://www.ghostrecon.net/forums/index.php?/topic/55418-skin-request/</link><description><![CDATA[
<p><a href="http://www.militaryphotos.net/forums/showthread.php?170527-Finnish-airsoft-stuff" rel="external nofollow">http://www.militaryphotos.net/forums/showthread.php?170527-Finnish-airsoft-stuff</a></p><p>
here is the type of camo i want.</p><p>
or</p><p>
<a href="http://www2.ttcn.ne.jp/camouflage/camo_pattern/finnish_ripstop_desert_camo.jpg" rel="external nofollow">http://www2.ttcn.ne.jp/camouflage/camo_pattern/finnish_ripstop_desert_camo.jpg</a></p><p>
may be more suitable for the environment i am in, thanks for any help.</p><p>
dont worry about the head gear so long as it has one of those patterns im not bothered</p>
]]></description><guid isPermaLink="false">55418</guid><pubDate>Sat, 07 Aug 2010 19:55:10 +0000</pubDate></item><item><title>GR1 chars into GRAW2?</title><link>https://www.ghostrecon.net/forums/index.php?/topic/52725-gr1-chars-into-graw2/</link><description><![CDATA[
<p>has anyone used Ghostrecon 1 characters in GRAW2? </p><p>
</p><p>
thnx.</p>
]]></description><guid isPermaLink="false">52725</guid><pubDate>Sun, 12 Jul 2009 21:09:19 +0000</pubDate></item><item><title>Skinning Request or Help</title><link>https://www.ghostrecon.net/forums/index.php?/topic/54857-skinning-request-or-help/</link><description><![CDATA[
<p>Hello. I need some help with skinning the Ghost characters. I'm using Brettzies 2.05 OTS unbundled and I wanted to change the old-school ghost's camo scheme to look something like this:</p><p>
</p><p>
<a href="http://fc09.deviantart.net/fs15/f/2007/039/d/d/Walting_in_the_snow____by_HaVoCMaN.jpg" rel="external nofollow">http://fc09.deviantart.net/fs15/f/2007/039/d/d/Walting_in_the_snow____by_HaVoCMaN.jpg</a></p><p>
<a href="http://fc06.deviantart.net/fs12/i/2006/311/e/7/US_SF___Winter_2006_by_HaVoCMaN.jpg" rel="external nofollow">http://fc06.deviantart.net/fs12/i/2006/311/e/7/US_SF___Winter_2006_by_HaVoCMaN.jpg</a></p><p>
</p><p>
I've got Mitchell's gear rigged up to look almost identical (details are ######) to the pic. The other ghosts look a bit different but they all have a running SF theme. <img src="https://www.ghostrecon.net/forums/uploads/emoticons/default_biggrin.png" alt=":D"></p><p>
</p><p>
The problem is, whenever I open the atlas.dds file, all I get is a whole lot of transparent layers and mipmaps. The normal maps show alright. I'm using GIMP with a DDS plugin. Should I get Adobe Photoshop or something? It's just that I've been using GIMP for a long time now and I'm pretty much averted from trying out other programs. xD</p><p>
</p><p>
Anyhow, the only thing I wanted to change was the jacket; make it fleece-black; and the vest, kneepads and boots; make them khaki.</p>
]]></description><guid isPermaLink="false">54857</guid><pubDate>Wed, 05 May 2010 00:56:29 +0000</pubDate></item><item><title>MGS4 Skins - Released</title><link>https://www.ghostrecon.net/forums/index.php?/topic/50906-mgs4-skins-released/</link><description><![CDATA[
<p>I made some reskins of Brett's SOF dudes:</p><p>
</p><p>
<a href="http://static3.filefront.com/images/personal/d/DerRelienT/74867/balydyybhw.jpg" rel="external nofollow">http://static3.filefront.com/images/person.../balydyybhw.jpg</a></p><p>
<a href="http://static3.filefront.com/images/personal/d/DerRelienT/74867/haqtvmikgu.jpg" rel="external nofollow">http://static3.filefront.com/images/person.../haqtvmikgu.jpg</a></p><p>
<a href="http://static3.filefront.com/images/personal/d/DerRelienT/74867/wayserxjcx.jpg" rel="external nofollow">http://static3.filefront.com/images/person.../wayserxjcx.jpg</a></p><p>
</p><p>
should look like:</p><p>
<a href="http://img.photobucket.com/albums/v469/evansy/mgs4/MIDDLEEASTREDZONE-1.jpg" rel="external nofollow">http://img.photobucket.com/albums/v469/eva...STREDZONE-1.jpg</a></p><p>
<a href="http://img.photobucket.com/albums/v469/evansy/mgs4/MIDDLEEASTREDZONE_1-1.jpg" rel="external nofollow">http://img.photobucket.com/albums/v469/eva...REDZONE_1-1.jpg</a></p><p>
</p><p>
</p><p>
If anyone's interested, I'll upload these (Though I still have some color correction to do.)</p><p>
</p><p>
(Brett, if you read this, then where are the files for the faces? I've been looking for them but can't find find them...)</p><p>
</p><p>
<span style="color:#006600;">[Oversize images changed to URL's IAW Forum Rule 3.14]</span></p><p>
</p><p>
</p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ReadMe" data-cite="ReadMe"><div>Ghost Recon: Advanced Warfighter 2<p>
Metal Gear Solid 4 Private Military Company (PMC) Skins</p><p>
10/22/2008 by DerRelient</p><p>
</p><p>
(Only for use in conjunction with Brettzie's Weapons Pack v1.4 or higher)</p><p>
</p><p>
</p><p>
INSTALLATION: </p><p>
Extract the "Textures" folder from the .rar into</p><p>
C:\Program Files\UBISOFT\Ghost Recon Advanced Warfighter 2\Local\bp_weapons_pack_v1.4</p><p>
And overwrite files if necessary.</p><p>
</p><p>
TERMS OF USE:</p><p>
By using these skins, you agree to not modify them in any way without first getting written permission from me first.</p><p>
</p><p>
These skins may be used and distributed in whole OR in part, as long as credit is given to me as the maker in either the readme or credits file. However, you must private message me on Ghostrecon.net beforehand. </p></div></blockquote><p>
</p><p>
</p><p>
<strong>Download link:</strong>  <a href="http://files.filefront.com/Ghost+Gear+Solid+4rar/;12129928;/fileinfo.html" rel="external nofollow">http://files.filefront.com/Ghost+Gear+Soli...;/fileinfo.html</a></p>
]]></description><guid isPermaLink="false">50906</guid><pubDate>Sat, 04 Oct 2008 09:23:19 +0000</pubDate></item><item><title>Ayu's Spec4CE project!</title><link>https://www.ghostrecon.net/forums/index.php?/topic/53171-ayus-spec4ce-project/</link><description><![CDATA[
<p>I did these for the Sniper Tourney mod in Ghost Recon, so now i that i have a computer thats better than a petrified rock, i decided to do this in GRAW 2</p><p>
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<a href="http://i57.photobucket.com/albums/g208/nekoshirosoup/SPEC4CEJackal-1.jpg" rel="external nofollow">http://i57.photobucket.com/albums/g208/nek...4CEJackal-1.jpg</a></p><p>
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first is Adder pattern, more later.</p>
]]></description><guid isPermaLink="false">53171</guid><pubDate>Fri, 18 Sep 2009 03:25:54 +0000</pubDate></item><item><title><![CDATA[Woodland & Desert Marpat re-skin request.]]></title><link>https://www.ghostrecon.net/forums/index.php?/topic/52094-woodland-desert-marpat-re-skin-request/</link><description><![CDATA[
<p>I would like to request 2 new re-skins for Brettzies new weapon pack 2.05 ots version. Since brettzies released the new pack which let you play in 3rd person, i finally want to request a skin where you can see your own character with it (besides your teammates). Anyways, the 2 skins i'm request are both MARPAT - but a woodland and desert version.</p><p>
For both skins, i would like it if the equipment (kevlar, bags, ammo pouches, etc) are done in a coyote brown. I would also like if the mich 2001 helmet was the color tan. Now for the Woodland version, i would like the boonie cap to be done in woodland marpat and the cap in OD green. For desert marpat, the boonie would be desert marpat and the cap would be tan.The last thing i would like to request is IF the gloves can be redone to look like green nomex gloves. I think it would give off a great finished look in the end for the skin <img src="https://www.ghostrecon.net/forums/uploads/emoticons/default_smile.png" alt=":)"></p>
]]></description><guid isPermaLink="false">52094</guid><pubDate>Sun, 05 Apr 2009 06:10:05 +0000</pubDate></item><item><title>Lone Wolf Mitchell</title><link>https://www.ghostrecon.net/forums/index.php?/topic/52709-lone-wolf-mitchell/</link><description><![CDATA[
<p>New project to release a lone wolf soldier into Graw 2. </p><p>
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<a href="http://www.freeimagehosting.net/" rel="external nofollow"><img src="http://www.freeimagehosting.net/uploads/eefcb46482.jpg" alt="eefcb46482.jpg"></a></p><p>
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More images </p><p>
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<a href="http://www.freeimagehosting.net/image.php?c7d764c892.jpg" rel="external nofollow"><img src="http://www.freeimagehosting.net/uploads/th.c7d764c892.jpg" alt="th.c7d764c892.jpg"></a></p><p>
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<a href="http://www.freeimagehosting.net/image.php?0ee28bdf8d.jpg" rel="external nofollow"><img src="http://www.freeimagehosting.net/uploads/th.0ee28bdf8d.jpg" alt="th.0ee28bdf8d.jpg"></a></p>
]]></description><guid isPermaLink="false">52709</guid><pubDate>Fri, 10 Jul 2009 00:18:45 +0000</pubDate></item></channel></rss>
