<?xml version="1.0"?>
<rss version="2.0"><channel><title>GR:AW 2 - Mission Modding Latest Topics</title><link>https://www.ghostrecon.net/forums/index.php?/forum/198-graw-2-mission-modding/</link><description>GR:AW 2 - Mission Modding Latest Topics</description><language>en</language><item><title>Bushmaster Campaign is Ready for the Public</title><link>https://www.ghostrecon.net/forums/index.php?/topic/53016-bushmaster-campaign-is-ready-for-the-public/</link><description><![CDATA[
<p>Ok, May as well release the Campaign as there has been no more reports of any issues with v1.3.</p><p>
</p><p>
If there are any problems after release I will do my best to fix them and upload a new version.</p><p>
</p><p>
Thanks goes to Bogie and Kaapo for testing the Campaign.</p><p>
</p><p>
IMPORTANT:</p><p>
Please remove any old versions before installing this release or the game will crash on start-up.</p><p>
</p><p>
Download Link, Screenshot is in the zip file:</p><p>
<a href="http://www.ghostrecon.net/files2/index.php?act=view&amp;id=1116" rel="external nofollow"><span style="font-size:12px"><strong>DOWNLOAD</strong></span></a></p><p>
Mission Author: JohnTC02</p><p>
File Size: 30 Mb</p><p>
Bundle size: 81 Mb</p><p>
Version: 1.3 </p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div>The Bushmaster Campaign<p>
</p><p>
Act I:</p><p>
Devil's Island Day</p><p>
Urban War Day</p><p>
Crashsite Escape Day</p><p>
</p><p>
Act II:</p><p>
Vips' Retreat Night</p><p>
The Bushmasters Revenge Day</p><p>
Combat Dawn Day</p><p>
</p><p>
Act III:</p><p>
Ghost Town Day</p><p>
Fort Horizon Night</p><p>
Allied Force day</p><p>
</p><p>
All the missions include:</p><p>
1. New loading screens</p><p>
2. Custom briefings and mission maps</p><p>
3. At least 1 resupply mule for each mission</p><p>
4. All missions are based on the single player coop missions plus AI patrols have been changed/reduced on some maps.</p><p>
</p><p>
The only issues I have found so far is with the use of pickups, missions that use the pickups for insertion are working as they should, you will start the mission in the vehicles with the ghost AI in the rear, for some reason I am unable to get the Ghost AI to use the pickups at extraction, players will be able to use the vehicles for extraction and the game will end as it should but you will have to leave the Ghost AI behind. Combat Dawn has a Blackhawk at extraction and the same applies here, you will have to leave the Ghost AI behind.</p><p>
</p><p>
To install, place the campaign_bushmaster_v1_3 bundle into your â€œcustom_levelsâ€ folder. Start GRAW2 then select â€œCampaignâ€ in the lower left of your screen. Use the arrows in the upper right to select the â€œBushmaster_Campaignâ€. Enjoy!</p></div></blockquote>
]]></description><guid isPermaLink="false">53016</guid><pubDate>Tue, 25 Aug 2009 09:38:23 +0000</pubDate></item><item><title>new single mission</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60893-new-single-mission/</link><description><![CDATA[
<p><span><span>How do I add</span> <span>my mission</span> <span>in</span> <span>the game?</span></span></p>
<p><span><span><span><span>While</span> <span>a</span> <span>player</span> <span>is at stake</span> <span>and mission of</span> <span>the game</span> <span>to</span> <span>start it</span><span>.</span></span></span></span></p>
]]></description><guid isPermaLink="false">60893</guid><pubDate>Sun, 19 Jul 2015 07:46:49 +0000</pubDate></item><item><title>Editing SP missions. Act II (price of peace)</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60762-editing-sp-missions-act-ii-price-of-peace/</link><description><![CDATA[
<p>I'm editing Price of peace Act II.</p>
<p> </p>
<p>I'm opening up the map to offer varying avenues fo approach to the ADAT objectives. Since I'm well versed with mission creation as of yet, So I'm leaving the original mission "as is." </p>
<p> </p>
<p>Question: Where can I edit the mission name specifically from "price of peace" to say, Price of peace 2?"</p>
<p> </p>
<p>I've been looking around in the map folder structure AND searching through the quick.bundle. I'm thinking it might be in the patch.bundle and will be interrogating accordingly.</p>
<p> </p>
<p>thanks for any help in advance</p>
<p> </p>
<p>Papa6</p>
]]></description><guid isPermaLink="false">60762</guid><pubDate>Sun, 01 Mar 2015 22:58:15 +0000</pubDate></item><item><title>Mexbob Ready for Bear</title><link>https://www.ghostrecon.net/forums/index.php?/topic/55782-mexbob-ready-for-bear/</link><description><![CDATA[
<p>Ready for Bear is a modified version of Bogie's GRIN and BEAR it! </p><p>
</p><p>
</p><p>
Ghost Mission:</p><p>
 </p><p>
1 Make your way to the Informant that will give you the location of all enemy assets </p><p>
2 Destroy any and all military assets </p><p>
3 Extract </p><p>
</p><p>
Special Instructions: </p><p>
</p><p>
GRIN and BEAR it! is a GRAW1 conversion based on Mission #6 “Ready for Bear” which </p><p>
</p><p>
has been tested on Dedicated LAN, Dedicated Web and shared Client Server using </p><p>
</p><p>
Rahnman's and standard weapons set. </p><p>
</p><p>
Changes:</p><p>
</p><p>
1 All mines(frogs) removed</p><p>
2 Blue friendly diamonds added</p><p>
3 Red enemy diamonds added</p><p>
4 1 havoc added</p><p>
</p><p>
The minimap will display friendly icons, also the mission itself contains blue </p><p>
</p><p>
friendly diamonds and red enemy diamonds.</p><p>
</p><p>
 NAME FOR YOUR SERVERS: coop_mexbob_ready_bear_v2</p><p>
</p><p>
</p><p>
<a href="http://www.ghostrecon.net/files2/index.php?act=view&amp;id=1248" rel="external nofollow">DOWNLOAD</a></p><p>
</p><p>
</p><p>
There are no changes from the beta.</p>
]]></description><guid isPermaLink="false">55782</guid><pubDate>Thu, 28 Oct 2010 00:48:37 +0000</pubDate></item><item><title>The Cartel Campaign</title><link>https://www.ghostrecon.net/forums/index.php?/topic/57410-the-cartel-campaign/</link><description><![CDATA[
<p>The Cartel Campaign v4 is now ready for release.</p><p>
</p><p>
Download Link:</p><p>
<a href="http://www.ghostrecon.net/files2/index.php?act=view&amp;id=1311" rel="external nofollow"><span style="font-size:10px"><strong>Download</strong></span></a>.</p><p>
Mission Author: JohnTC02</p><p>
Map Author: JohnTC02/ various authors</p><p>
File Size: 67.6 Mb</p><p>
Version: 4</p><p>
</p><p>
Important note to all beta testers who tried this mission, please delete all save games and old versions of the campaign or you may have problems playing.</p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div><p>
The Cartel Campaign</p><p>
</p><p>
This is a eight mission campaign which is loosely based on the Mexican drug war, your task here is to rid Mexico of the main drug trafficking organizations to try and bring some stability to the country.</p><p>
</p><p>
All the missions are conversions from my series of Cartel co-op missions, all of the maps have been reduced in size and where needed the amount of objectives have also been reduced, the AI from all the co-op versions have been replaced to give a different feel to the missions and make them more campaign friendly.</p><p>
</p><p>
All the missions include: </p><p>
1. New loading screens </p><p>
2. Custom briefings and mission maps.</p><p>
3. Some missions include a Mule drop.</p><p>
4. I have used the ships crate as a resupply unit, these are dotted around the map and are recognizable by a "Danger Explosives" sign above each of the crates, just use them as you would the resupply mule.</p><p>
</p><p>
Act I:</p><p>
Operation Coronado</p><p>
Operation Alianza</p><p>
Operation Manosos</p><p>
</p><p>
Act II:</p><p>
Los Leopardos</p><p>
Operation Solare</p><p>
Gunrunner</p><p>
</p><p>
Act III: </p><p>
Operation Sinaloa</p><p>
Operation Salazar</p><p>
</p><p>
To install, place the campaign_cartel_v4 bundle into your “custom_levels” folder. Start GRAW2 then select “Campaign” in the lower left of your screen. Use the arrows in the upper right to select the “Cartel_Campaign”. Enjoy! </p><p>
</p><p>
IMPORTANT: </p><p>
Please remove any old versions before installing this release or the game will crash on start-up. </p><p>
</p><p>
Thanks goes to the beta testers:</p><p>
thales100, rahnman, kaapo, TAW_JayBOT, oz-ares, Wacko1, Puck, BikerBob and RickDekkard.</p><p>
</p></div></blockquote><p>
<a href="http://www.ghostrecon.net/files2/index.php?act=view&amp;id=1311" rel="external nofollow"><span style="font-size:12px"><strong>DOWNLOAD ENTRY ADDED</strong></span></a></p>
]]></description><guid isPermaLink="false">57410</guid><pubDate>Mon, 29 Aug 2011 22:08:04 +0000</pubDate></item><item><title>Mission Xml Maker Tool</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60503-mission-xml-maker-tool/</link><description><![CDATA[
<p>Hello Everyone.<br></p>
<p> know I wasn't on in a while, but I have good news. I made a tool for the mission<br></p>
<p>script . It creates briefing, triggers, player triggers, Events and I have a beta release ready.</p>
<p> All you have to do is enter the name of the fields you want and the program takes care of  the rest.</p>
<p> </p>
<p> </p>
<p> </p>
<p>Here is a screen shot of it to give you an Idea:<br></p>
<p><img src="http://abload.de/img/grawxmlmakertno3s.png" alt="grawxmlmakertno3s.png"></p>
]]></description><guid isPermaLink="false">60503</guid><pubDate>Sun, 23 Feb 2014 17:16:37 +0000</pubDate></item><item><title>op. satellite</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60456-op-satellite/</link><description><![CDATA[
<p>Hello!</p>
<p> </p>
<p>Almost a year ago I create a coop mission called operation satellite. </p>
<p>What was in my mind:</p>
<p>I tried to create a map for players who can play as a team and as a team can cover every possible direction of battlefield.</p>
<p>The most important thing is to protect your team leader, because I created a script which trace him and sending AI at his last known position. </p>
<p>You can play this one in few ways: at day/night single/multi player.</p>
<p>AI are triggering by your behavior, which means, if you are careful enough, and as first target you will kill the snipers and small patrols the number of enemies will be much smaller.</p>
<p>Your primary target is to rescue Rosen.</p>
<p>Rosen will follow only after your team leader. You will see who it is after he join him. Normally the team leader is first player on the server. </p>
<p>Don't run, keep Rosen close to you and escort him safely to ZULU.</p>
<p>Minor targets are communicating towers. </p>
<p>In multiplayer mode are small backspawns.</p>
<p> </p>
<p>here is link for it:  <a href="http://www.ghostrecon.net/files2/index.php?act=view&amp;id=1413" rel="external nofollow">Download Entry</a></p>
<p> </p>
<p>Witam!</p>
<p> </p>
<p>Prawie rok temu stworzyłem mapę o nazwie satellite.</p>
<p>Co było moim zamierzeniem:</p>
<p>Starałem się stworzyć mapę dla graczy, którzy potrafią grać jako drużyna i jako taka potrafią kryć (ogniem) każdy możliwy kierunek pola walki.</p>
<p>Najważniejsza rzecz w przypadku tej mapy, to chronić swojego dowódcę, ponieważ napisałem skrypt, który namierza go i wysyła nieprzyjaciół na jego ostatnią znaną pozycję.</p>
<p>Możesz grać na kilka sposobów: w dzień lub w nocy, samemu lub w drużynie.</p>
<p>AI pojawiają się poprzez Twoje zachowanie, co oznacza, że jeśli jesteś wystarczająco ostrożny i jako pierwszy cel strzału wybierzesz snajpera lub małe grupy patrolowe, liczba wrogów okaże się dużo mniejsza.</p>
<p>Twoim podstawowym celem jest uratować Rosena.</p>
<p>Rosen będzie podążał jedynie za dowódcą. Zorientujesz się kto nim jest gdy sam do niego podejdzie. Standardowo dowódcą jest pierwszy gracz na serwerze.</p>
<p>Nie biegnij, trzymaj Rosena blisko siebie i doprowadź go do punktu ZULU.</p>
<p>Mniejszymi celami są nadajniki radiowe, które musisz zniszczyć.</p>
<p>W wersji dla wielu graczy czasem wróg może pojawić się za Twoimi plecami.</p>
<p>Tu jest link do mapy: <a href="http://www.ghostrecon.net/files2/index.php?act=view&amp;id=1413" rel="external nofollow">Download</a></p>
]]></description><guid isPermaLink="false">60456</guid><pubDate>Tue, 10 Dec 2013 13:47:59 +0000</pubDate></item><item><title>Fierce Resistance</title><link>https://www.ghostrecon.net/forums/index.php?/topic/56505-fierce-resistance/</link><description><![CDATA[
<p>This is a GR:AW 1 conversion to a GR:AW 2. This was Mission 10 "Fierce Resistance". as listed in the Games guide:</p><p>
<a href="http://guides.gamepressure.com/ghostreconadvancedwarfighter/guide.asp?ID=979" rel="external nofollow">Games Guide</a></p><p>
</p><p>
Threats: This is a rather challenging mission, so for the most of the time you will have to be very </p><p>
careful. The first part of the mission will require you to deal with a lot of enemy soldiers. They will be heavily armed, so you can’t make any major mistakes. You will also have to avoid a few tanks. Next, you will take part in a fight with a couple of enemy gunship. You could use the ZEUS-MPAR rocket launcher against it, although this won’t be necessary. There are also a lot of snipers in different areas of this sector. Some of them may be hard to find, there is a resupply mule located between Adat C and Adat D with 2 ZEUS-MPAR located at the resupply mule and 1 located at the military tent by Adat C.</p><p>
</p><p>
Main objective: During the course of this mission you will neutralize the Air Defense systems. There are four places for you to visit. You will have to neutralize each of the Adats. Next, you’ll proceed to the main palace area. You will have to find the terrorist leader. He is currently hiding inside the palace. You will also have to retrieve the football that’s probably in his possession. </p><p>
</p><p>
You start off with a day mission but using the night switch on the wall you can change to the original night mission (use this switch within 60 seconds).</p><p>
</p><p>
The first respawn point is the entrance point of the mission.</p><p>
The second respawn point is the  location of Adat A</p><p>
The next respawn point is the court yard on the way to Adat A</p><p>
This will put you closer to Adat C and also Adat D and then closer to the Palace.</p><p>
Then next respawn poin is inside the Palace  before the extraction.</p><p>
</p><p>
The name for dedicated servers is: coop_mexbob_fierce_resistance_v2</p><p>
File size: 145.56 MB</p><p>
</p><p>
Thanks to all the alpha and beta testers for thier  help in bringing this mission to this point. <img src="https://www.ghostrecon.net/forums/uploads/emoticons/default_thumbsup.gif" alt=":thumbsup:"></p><p>
Thanks to JohnTC02 for help on this mission, use of his night_switch and generating the lightmaps. <img src="https://www.ghostrecon.net/forums/uploads/emoticons/default_cool.png" alt=":rocky:"></p><p>
</p><p>
</p><p>
<a href="http://www.ghostrecon.net/files2/index.php?act=view&amp;id=1278" rel="external nofollow">coop_mexbob_fierce_resistance_v2</a></p>
]]></description><guid isPermaLink="false">56505</guid><pubDate>Sun, 03 Apr 2011 00:37:22 +0000</pubDate></item><item><title>Friendly diamonds added to Bogie's Harry Lee 1605</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60448-friendly-diamonds-added-to-bogies-harry-lee-1605/</link><description><![CDATA[
<p>Per multiple requests, I have added the friendly diamonds back to Bogie's Harry Lee 1605 Day map.</p>
<p> </p>
<p><a href="http://www.mediafire.com/download/s287b8rsc7a58d9/coop_bogie_mexbob_harrylee_1605_day4_v2.zip" rel="external nofollow">http://www.mediafire.com/download/s287b8rsc7a58d9/coop_bogie_mexbob_harrylee_1605_day4_v2.zip</a></p>
<p> </p>
<p>Name for your server is:</p>
<p> </p>
<p>coop_bogie_mexbob_harrylee_1605_day4_v2</p>
<p> </p>
<p>Size:  4mb</p>
]]></description><guid isPermaLink="false">60448</guid><pubDate>Thu, 21 Nov 2013 16:51:52 +0000</pubDate></item><item><title>RVSA Embassy Ready for Release</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60407-rvsa-embassy-ready-for-release/</link><description><![CDATA[
<p>Here is a RVSA mission on the Embassy_Open map by SG.NLY_P@po and an idea from  =BH= Roland</p>
<p> </p>
<p>Size: 4.41 MB</p>
<p>Name for Server: rvsa_embassy_v1</p>
<p> </p>
<p>Thanks to the =BH= and TAW clans for beta testing.</p>
<p> </p>
<p><a href="http://www.ghostrecon.net/files2/index.php?act=view&amp;id=1409" rel="external nofollow">DOWNLOAD.</a></p>
<p> </p>
<p>Enjoy  <img src="https://www.ghostrecon.net/forums/uploads/boxing.gif" alt=":boxing:">â€‹ </p>
]]></description><guid isPermaLink="false">60407</guid><pubDate>Thu, 19 Sep 2013 20:24:22 +0000</pubDate></item><item><title>RVSA The Cave Ready for Release</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60431-rvsa-the-cave-ready-for-release/</link><description><![CDATA[
<p>rvsa_the_cave_v2 is ready for release. This is a mission by Taw_Mexicobob based on a map by PGS_Iceman from an idea from BH_ Roland</p>
<p> </p>
<p>Name for your server is: rvsa_the_cave_v2</p>
<p>Size of the zip file is:  6.02 MB</p>
<p> </p>
<p>Enjoy   <img src="https://www.ghostrecon.net/forums/uploads/emoticons/default_gun.gif" alt=":gun:">â€‹ </p>
<p> </p>
<p><a href="http://www.ghostrecon.net/files2/index.php?act=view&amp;id=1411" rel="external nofollow">DOWNLOAD.</a></p>
<p> </p>
<p>Thanks to the =BH= Clan for testing</p>
]]></description><guid isPermaLink="false">60431</guid><pubDate>Thu, 17 Oct 2013 22:06:04 +0000</pubDate></item><item><title>RVSA ICARO Ready for Release</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60424-rvsa-icaro-ready-for-release/</link><description><![CDATA[
<p>This is a RVSA mission by Taw_Mexicobob based on PGS_Iceman's Icaro map and a suggestion from =BH= Roland. Thanks to the =BH= clan and TAW clan for testing.</p>
<p>size : 4.3 MB</p>
<p>Name for Server: rvsa_icaro_v1</p>
<p> </p>
<p><a href="http://www.ghostrecon.net/files2/index.php?act=view&amp;id=1410" rel="external nofollow">Download.</a></p>
<p> </p>
<p> </p>
<p>Enjoy  <img src="https://www.ghostrecon.net/forums/uploads/emoticons/default_gun.gif" alt=":gun:">â€‹ </p>
]]></description><guid isPermaLink="false">60424</guid><pubDate>Sun, 06 Oct 2013 20:58:26 +0000</pubDate></item><item><title>RVSA VALLEY</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60402-rvsa-valley/</link><description><![CDATA[
<p>This a RVSA mission by TAW_Mexicobob made on PGS_Iceman's hot_valley map.</p>
<p>This was an idea submitted by =BH= Roland and beta tested by the =BH= and TAW clans.</p>
<p> </p>
<p><a href="http://www.ghostrecon.net/files2/index.php?act=view&amp;id=1408" rel="external nofollow">Download</a></p>
<p> </p>
<p>The zip file is valley.zip and the name for your server is rvsa_valley</p>
<p>File size is 5MB</p>
<p> </p>
<p>READY FOR RELEASE</p>
<p> </p>
<p>Enjoy  <img src="https://www.ghostrecon.net/forums/uploads/emoticons/default_gun.gif" alt=":gun:">â€‹ </p>
]]></description><guid isPermaLink="false">60402</guid><pubDate>Mon, 16 Sep 2013 18:19:25 +0000</pubDate></item><item><title>coop crashsite rain, ready for release</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60404-coop-crashsite-rain-ready-for-release/</link><description><![CDATA[
<p>coop_crashsite_rain is now ready for release.</p>
<p> </p>
<p>Rain Animations and Sound Effects<br><br><br>
Download Link:<br><a href="http://nomandown.co.uk/graw2rain/coop_crashsite_rain.zip" rel="external nofollow">coop_crashsite_rain</a><br>
Mission Author: Black Ghost<br>
Map Author: GRIN<br>
File Size: 1.8 Mb<br>
Version: 2.0</p>
<p> </p>
<p><img src="http://nomandown.co.uk/graw2rain/crashsite_rain_load.jpg" alt="crashsite_rain_load.jpg"></p>
<p> </p>
<p>REQUIRES:</p>
<p><a href="http://nomandown.co.uk/graw2rain/graw2rain.zip" rel="external nofollow">RainSounds (language mod) Folder </a> (2Mb)</p>
<p>Required to play these rain missions</p>
<p>Just extract all files to your game folder</p>
<p>read-me instructions included</p>
<p> </p>
<p>start the mission using the context-rainsounds.bat</p>
<p> </p>
<p>Also, the default coop_crashsite had no fire or smoke at the crashsite</p>
<p>not sure if it's cos it causes a problem in MP coop, but I have put the fires back in</p>
<p> <img src="https://www.ghostrecon.net/forums/uploads/emoticons/default_cowboy.gif" alt=":cowboy:"></p>
<p> </p>
<p>Missions and Mod as I update available at <a href="http://nomandown.co.uk/graw2rain/graw2rain.php" rel="external nofollow">nomandown</a></p>
<p> </p>
<p>Also Available in Beige ....</p>
<p><br>
Download Link:<br><a href="http://nomandown.co.uk/graw2rain/coop_crashsite_desert.zip" rel="external nofollow">coop_crashsite_desert</a>  (no rain - no mod required)<br>
Mission Author: Black Ghost<br>
Map Author: GRIN<br>
File Size: 1.8 Mb<br>
Version: 2.0</p>
<p> </p>
<p> </p>
<p><img src="http://nomandown.co.uk/graw2rain/crashsite_desert_load.jpg" alt="crashsite_desert_load.jpg"></p>
]]></description><guid isPermaLink="false">60404</guid><pubDate>Tue, 17 Sep 2013 00:48:39 +0000</pubDate></item><item><title>Operation Arrowhead, ready for release</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60024-operation-arrowhead-ready-for-release/</link><description><![CDATA[
<p>Operation Arrowhead v2 is now ready for release.</p>
<p><br>
The only change to the release version is the waypoint marker at the extraction gate will now appear sooner and the ambient sounds have been given a longer random delay timer.</p>
<p> </p>
<p><strong>Download Link:</strong><br><a href="http://www.ghostrecon.net/files2/index.php?act=view&amp;id=1398" rel="external nofollow">Operation Arrowhead</a><br>
Mission Author: JohnTC02<br>
Map Author: JohnTC02<br>
File Size: 57.2 Mb<br>
Version: 2</p>
<p><br><strong>Your mission:</strong><br>
The rebels have intercepted a shipment of highly sensitive radio and navigation equipment which was due to be fitted in the latest fleet of Blackhawks, these radios contain the latest technology but they are now in the rebels hands and they are fitting them to their aircraft.</p>
<p><br>
Your mission is to locate all of the radio equipment then retrieve or destroy them, this wont be easy Ghosts as intel suggests they have been moved to several locations around Mexico.</p>
<p><br>
Good luck.</p>
<p><br><strong>Objectives:</strong><br>
1. Inspect Laptop.<br>
2. Secure Heliport.</p>
<p><br><strong>Map list for Dedicated Servers:</strong><br>
coop_tc02_operation_arrowhead_day_v2<br>
coop_tc02_operation_arrowhead_night_v2</p>
<p><br><strong>New features:</strong><br>
As you complete the map you will find many new features, buildings and animated props, in fact there are to many to list here so I will let you discover them as you play.</p>
<p><br><strong>New buildings:</strong><br>
90% of the buildings in the map are all new, again I will let you discover them as you play.</p>
<p> <br>
Custom sounds:<br>
Included in the download is a sound mod that you need to install to hear these new sounds, you will see a folder called "Custom Sounds Mod" in that folder are full instructions for installing the mod.</p>
<p> <br>
Installing this mod is a one of process, you only have to do it once, after that it will work for all my future missions.</p>
<p> <br>
If for some reason you choose not to install the sound mod the mission will still work but you will be missing out on the new sounds.</p>
<p> <br><strong>Switches:</strong><br>
As usual this mission is adaptive, if you are playing alone you will be in Easy mode but if more players join then it will update itself and then be in Hard mode.</p>
<p> <br>
If there is more than one player the mission will be in Hard mode but if all but one player leaves, the mission will then be in Easy mode.</p>
<p> <br><strong>Easy Switch:</strong><br>
If there is more than one player then use this switch to play the Easy version (this switch does nothing if you are playing alone).</p>
<p> <br><strong>Hard switch:</strong><br>
If you are playing alone then use this switch to play the Hard version (this switch does nothing if there is more than one player).</p>
<p> <br><strong>Thanks goes to the beta testers:</strong><br>
rahnman, JackDoe, Blame, mexicobob, JimmyChaos, Rico686, LoBo_FieRo, jd1941, TAW_Glaucus, TAW_BLJ, TAW_pdanoe and all the team @ TAW.net (The Art of Warfare),  EricJ, pagey, Kaapo_Erika, Kaapo_Klaus and KRP 56.</p>
<p> </p>
<p><a href="http://www.ghostrecon.net/files2/index.php?act=view&amp;id=1398" rel="external nofollow"><span style="font-size:18px;">Download Entry Added.</span></a></p>
]]></description><guid isPermaLink="false">60024</guid><pubDate>Mon, 04 Feb 2013 21:51:58 +0000</pubDate></item><item><title>RVSA ASSAULT Ready for release</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60386-rvsa-assault-ready-for-release/</link><description><![CDATA[
<p>After 2 months of working with the =BH= clan I have finished my first working RVSA map.</p>
<p>This map is based on Bogie's Assault mission map using the Training Grounds map as a starter.</p>
<p> </p>
<p>Name for the server is: rvsa_assault_v1</p>
<p>Size of Zip file is 2.61 MB</p>
<p> </p>
<p>I would like to thank the =BH= clan for the beta testing and ideas for this mission. Also the TAW members who also tested.</p>
<p> </p>
<p><a href="http://www.ghostrecon.net/files2/index.php?act=view&amp;id=1407" rel="external nofollow">DOWNLOAD</a></p>
]]></description><guid isPermaLink="false">60386</guid><pubDate>Fri, 23 Aug 2013 15:33:06 +0000</pubDate></item><item><title>Black Velvet ready for release</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60245-black-velvet-ready-for-release/</link><description><![CDATA[
<p>John has given me permission to edit and release this mission.</p>
<p> </p>
<p> Name for your server is: coop_tc02_black_velvet_v2 Size: 38.9 MB  </p>
<p> </p>
<p>DOWNLOAD LINK : </p>
<p><a href="http://www.ghostrecon.net/files2/index.php?act=view&amp;id=1406" rel="external nofollow">Black Velvet v2</a>.  </p>
<p> </p>
<p>Thanks to all the Beta testers.  <img src="https://www.ghostrecon.net/forums/uploads/emoticons/default_gun.gif" alt=":gun:">â€‹</p>
]]></description><guid isPermaLink="false">60245</guid><pubDate>Wed, 29 May 2013 17:57:28 +0000</pubDate></item><item><title>Smeltertown</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60228-smeltertown/</link><description><![CDATA[
<p><span style="color:rgb(191,202,211);font-family:'bitstream vera sans', verdana, sans-serif;text-align:justify;background-color:rgb(33,47,58);">This a remake of JohnTC02's 2009 Calavera Storm map to commemorate the destruction of the smokestacks that were at Calavera which was originally called Smelter Town. The smoke stacks were  a famous landmark for the El Paso Juarez area for over 100 years with the tallest stack (the one with red and white checkerboard) being 826 ft tall. It was erected in 1967. The demolition of these stacks took place on the morning of April 13 th 2013. Videos can be seen on You Tube Asarco Smokestacks.</span><span style="color:rgb(255,255,0);font-family:'bitstream vera sans', verdana, sans-serif;text-align:justify;background-color:rgb(33,47,58);">
<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="459" height="344" src="https://www.youtube.com/embed/CRKdavTmiQQ?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div></span></p>
<p><span style="color:rgb(255,255,0);font-family:'bitstream vera sans', verdana, sans-serif;text-align:justify;background-color:rgb(33,47,58);">DOWNLOAD:</span> <a href="http://www.ghostrecon.net/files2/index.php?act=view&amp;id=1405" rel="external nofollow">HERE</a></p>
<p><span style="color:rgb(255,255,0);font-family:'bitstream vera sans', verdana, sans-serif;text-align:justify;background-color:rgb(33,47,58);"><a href="http://www.mediafire.com/download/col2ll50u36v3zu/coop_mexbob_smeltertown_v2.zip" rel="external nofollow">/coop_mexbob_smeltertown_v2.zip</a> </span></p>
<p><a href="/smelter.png" rel="external nofollow">http://www.mediafire...k35/smelter.png</a></p>
<p><span style="color:#ff0000;">â€‹</span></p>
<p><span style="color:#ff0000;">â€‹Name for your server:</span><span style="color:#00ff00;">coop_mexbob_smeltertown_v2</span></p>
]]></description><guid isPermaLink="false">60228</guid><pubDate>Wed, 22 May 2013 19:03:00 +0000</pubDate></item><item><title>Strongpoint</title><link>https://www.ghostrecon.net/forums/index.php?/topic/55994-strongpoint/</link><description><![CDATA[
<p>coop_mexbob_strongpoint is ready for Release.</p><p>
</p><p>
This is a  conversion of the GRAW1 mission 04 "Strong Point" </p><p>
</p><p>
Map and Mission by GRIN</p><p>
</p><p>
Conversion by Mexico Bob</p><p>
</p><p>
This file contains 2 missions, a daytime and night time, as the original mission was a night mission.</p><p>
</p><p>
There have been more AI added than the original had.</p><p>
</p><p>
Objectives:</p><p>
(at the present time I have not been able to plant c4 on the bunkers or the power station, so just killing all AI at the locations will complete the objective)</p><p>
1. clear(destroy) bunker 1</p><p>
2. clear(destroy) bunker 2</p><p>
3. clear (destroy) the power station</p><p>
4. take out the tank guarding the roadblock to the enemy base camp</p><p>
5. take out the 2 panhards</p><p>
6. take out 3 howitzers</p><p>
7. extract</p><p>
</p><p>
Total of 5 respawn points.</p><p>
</p><p>
A total of 135+ tangos.</p><p>
</p><p>
This is probably best played with fewer than 4 players or as a Lone Wolf since  it is a  remake of a SP campaign.</p><p>
</p><p>
Names for your server:</p><p>
</p><p>
coop_mexbob_strongpoint_day_v5</p><p>
coop_mexbob_strongpoint_night_v5</p><p>
</p><p>
<a href="http://www.ghostrecon.net/files2/index.php?act=view&amp;id=1252" rel="external nofollow">DOWNLOAD v5</a></p><p>
</p><p>
</p><p>
Thanks to all the beta testers for thier help on this.</p><p>
Thanks to JohnTC02 for all his help getting the lightmaps working and pointing out the not needed files in the conversion, whithout his help this mission would not have made it this far. <img src="https://www.ghostrecon.net/forums/uploads/emoticons/default_thumbsup.gif" alt=":thumbsup:"></p>
]]></description><guid isPermaLink="false">55994</guid><pubDate>Thu, 09 Dec 2010 20:21:36 +0000</pubDate></item><item><title>Fort Strike, ready for release</title><link>https://www.ghostrecon.net/forums/index.php?/topic/59864-fort-strike-ready-for-release/</link><description><![CDATA[
<p>Fort Strike v2 is now ready for release.</p><p>
</p><p>
Only a few changes here from the last beta:</p><p>
</p><p>
1. Props brush that was blocking your view near the HUMRAAM objective has been removed.</p><p>
2. The movers near the bus at the insertion point have been moved to stop you getting stuck under the bus.</p><p>
3. I have added/changed some ambient sounds for the night version.</p><p>
</p><p>
<strong>Download Link:</strong></p><p>
<a href="http://www.ghostrecon.net/files2/index.php?act=view&amp;id=1393" rel="external nofollow">Fort Strike</a></p><p>
Mission Author: JohnTC02</p><p>
Map Author: JohnTC02</p><p>
File Size: 42.4 Mb</p><p>
Version: 2</p><p>
</p><p>
<strong>Your mission:</strong></p><p>
Insertion is via the rear entrance of a building, once you enter the building the mission will start, there is no insertion road for this mission.</p><p>
</p><p>
Your main objective is to Secure a large Fort, this is heavily defended by rebels so take your time and keep your eyes peeled, you also need to locate the HUMRAAM depot then destroy all armour.</p><p>
</p><p>
Other objectives are to retrieve any intel, destroy the supplies depot, and secure the data centre.</p><p>
</p><p>
<strong>Objectives:</strong></p><p>
1. Retrieve Intel.</p><p>
2. Destroy Supplies.</p><p>
3. Secure HUMRAAM Depot.</p><p>
4. Secure Data Centre.</p><p>
5. Secure Fort.</p><p>
</p><p>
<strong>Map list for Dedicated Servers:</strong></p><p>
coop_tc02_fort_strike_day_v2</p><p>
coop_tc02_fort_strike_night_v2</p><p>
</p><p>
<strong>New features:</strong></p><p>
This is the first ever map for GR:AW2 to be made using custom buildings only, there are no stock buildings on this map.</p><p>
</p><p>
I have found a new way of using the laptop as an "Intel" objective, this is done using an animated overlay on the laptop screen.</p><p>
</p><p>
<strong>New buildings:</strong></p><p>
There are 8 new buildings in this map, 7 of which are used to create an enclosure for the Fort objective, the other building is a small dwelling with animated sliding doors, see pics below.</p><p>
</p><p>
<strong>Custom sounds:</strong></p><p>
Included in the download is a sound mod that you need to install to hear these new sounds, you will see a folder called "Custom Sounds Mod" in that folder are full instructions for installing the mod.</p><p>
</p><p>
Installing this mod is a one of process, you only have to do it once, after that it will work for all my future missions.</p><p>
</p><p>
If for some reason you choose not to install the sound mod the mission will still work but you will be missing out on the new sounds.</p><p>
</p><p>
<strong>Switches:</strong></p><p>
As usual this mission is adaptive, if you are playing alone you will be in Easy mode but if more players join then it will update itself and then be in Hard mode.</p><p>
</p><p>
If there is more than one player the mission will be in Hard mode but if all but one player leaves, the mission will then be in Easy mode.</p><p>
</p><p>
<strong>Easy Switch:</strong></p><p>
If there is more than one player then use this switch to play the Easy version (this switch does nothing if you are playing alone).</p><p>
</p><p>
<strong>Hard switch:</strong></p><p>
If you are playing alone then use this switch to play the Hard version (this switch does nothing if there is more than one player).</p><p>
</p><p>
<strong>Thanks goes to the beta testers:</strong></p><p>
JackDoe, TAWGoose TAW_pdanoe and all the team @ TAW.net (The Art of Warfare), CJo1964, Rocky @Ghostrecon.net, daddy356, mexicobob, Rico686, JimmyChaos, Kaapo_Erika and Kaapo_Klaus.</p><p>
</p><p>
<a href="http://www.ghostrecon.net/files2/index.php?act=view&amp;id=1393" rel="external nofollow"><span style="font-size:18px">Download Entry Added.</span></a></p>
]]></description><guid isPermaLink="false">59864</guid><pubDate>Fri, 21 Dec 2012 21:38:37 +0000</pubDate></item><item><title>[Help With New Mission]</title><link>https://www.ghostrecon.net/forums/index.php?/topic/59946-help-with-new-mission/</link><description><![CDATA[
<p>I went to DAVROS's site and started my own little mission mod... only problem is that by following it (which I don't think I have) I setup the enemy patrol to spawn... but no worky.  I named things correctly but I need somebody to look at a simple mistake for a first try at this.</p>
]]></description><guid isPermaLink="false">59946</guid><pubDate>Sat, 19 Jan 2013 07:14:59 +0000</pubDate></item><item><title>Single Mission modding, scripting, etc.</title><link>https://www.ghostrecon.net/forums/index.php?/topic/59936-single-mission-modding-scripting-etc/</link><description><![CDATA[
<p>Is there a tutorial somewhere in converting co-op missions into single-player?</p>
]]></description><guid isPermaLink="false">59936</guid><pubDate>Sun, 13 Jan 2013 20:32:15 +0000</pubDate></item><item><title>Calavera Storm</title><link>https://www.ghostrecon.net/forums/index.php?/topic/53439-calavera-storm/</link><description><![CDATA[
<p>Calavera Storm v2 is ready for public release, there are no new changes from the last beta version</p><p>
</p><p>
Once again I would like to thank Ranman and the Taw clan for testing the alpha versions.</p><p>
</p><p>
There are four missions in the bundle, day and night multiplayer missions and day and night lone wolf missions.</p><p>
</p><p>
Download Link, Screenshot is in the zip file:</p><p>
<a href="http://www.ghostrecon.net/files2/index.php?act=view&amp;id=1143" rel="external nofollow"><span style="font-size:10px"><strong>DOWNLOAD</strong></span></a></p><p>
Mission Author: JohnTC02</p><p>
File Size: 7.6 Mb</p><p>
Version: 2 </p><p>
</p><p>
Description:</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div><p>
Calavera Storm</p><p>
</p><p>
You did well at Camp Juarez Ghosts, the missile is safely back in US hands.</p><p>
</p><p>
Unfortunately some of the Rebel Scientists escaped taking with him the formula for a new highly toxic chemical. We believe the rebels intend to use this against our troops.</p><p>
</p><p>
Intel suggests the scientist and his men are held up in a small town called Clavera and have a quantity of the chemicals stored at the town.</p><p>
</p><p>
Your mission is to secure the town and destroy the chemicals, you must also eliminate the scientists and his loyal followers. The camp is well guarded with anti air defences so these will need to be destroyed before we can extract you.</p><p>
</p><p>
Good luck Ghosts, failure is not an option.</p><p>
</p><p>
Your Mission:</p><p>
1. Destroy Adat A</p><p>
2. Destroy Adat B</p><p>
3. Destroy Adat C</p><p>
4. Destroy Adat D</p><p>
5. Secure The Camp</p><p>
6. Destroy The Chemical Tank</p><p>
7. Destroy Mule A</p><p>
8. Destroy Mule B</p><p>
</p><p>
Map list for Dedicated Servers:</p><p>
coop_tc02_calavera_storm_day_v2</p><p>
coop_tc02_calavera_storm_night_v2</p><p>
coop_tc02_sp_calavera_storm_day_v2</p><p>
coop_tc02_sp_calavera_storm_night_v2</p><p>
</p><p>
There are four missions included in the bundle, a day and night multiplayer mission and day and night lone wolf version, as usual the lone wolf version has "sp" (single player) in the name of the mission.</p><p>
</p><p>
Thanks goes to Rahnman and his team for testing the alpha versions.</p><p>
</p><p>
Thanks to the Beta Testers:</p><p>
Sightreader and his team, Rahnman Zero Goose &amp; the rest of the team @ TAW.net (The Art of Warfare), Bogie, oz-arez and his team, Viper and his team @ AGB (agbgaming.com).</p></div></blockquote><p>
</p><p>
<a href="http://www.ghostrecon.net/files2/index.php?act=view&amp;id=1143" rel="external nofollow"><span style="font-size:12px"><strong>DOWNLOAD ENTRY ADDED</strong></span></a></p>
]]></description><guid isPermaLink="false">53439</guid><pubDate>Mon, 26 Oct 2009 18:18:10 +0000</pubDate></item><item><title>Operation Tracer</title><link>https://www.ghostrecon.net/forums/index.php?/topic/58620-operation-tracer/</link><description><![CDATA[
<p>Operation Tracer v2 is ready for the public.</p><p>
</p><p>
There are no changes from the last beta version.</p><p>
</p><p>
Download Link:</p><p>
<a href="http://www.ghostrecon.net/files2/index.php?act=view&amp;id=1357" rel="external nofollow"><span style="font-size:10px"><strong>Operation Tracer</strong></span></a></p><p>
Mission Author: JohnTC02</p><p>
Map Author: JohnTC02</p><p>
File Size: 23.9 Mb</p><p>
Version: 2</p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div><p>
<strong>Operation Tracer</strong></p><p>
</p><p>
In our fight to rid Mexico of the rebel terrorists three U.S. specialists have been captured, HQ has received intel that they are being held at a location close to the Mexican border.</p><p>
</p><p>
As usual you have been tasked with the job of rescuing our colleges, you need to proceed with caution as we believe that the location where the prisoners are being held is rigged with a new kind of proximity explosive device. You may need to deactivate this before rescuing the prisoners.</p><p>
</p><p>
We also need you to check out some data terminals, we don't know what these computers contain but retrieve any info you can.</p><p>
</p><p>
Before you can extract you need to destroy the transmitter and all heavy armour including the air defences.</p><p>
</p><p>
<strong>Your mission:</strong></p><p>
1. Rescue Prisoners.</p><p>
2. Secure Transmitter.</p><p>
3. Inspect Data Terminals.</p><p>
4. Destroy SHORAD systems.</p><p>
5. Secure Air Defences.</p><p>
</p><p>
<strong>Map list for Dedicated Servers:</strong></p><p>
coop_tc02_operation_tracer_day_v2</p><p>
coop_tc02_operation_tracer_night_v2</p><p>
</p><p>
<strong>Switches:</strong></p><p>
As usual this mission is adaptive, if you are playing alone you will be in Easy mode but if more players join then it will update itself and then be in Hard mode.</p><p>
</p><p>
If there is more than one player the mission will be in Hard mode but if all but one player leaves, the mission will then be in Easy mode.</p><p>
</p><p>
<strong>Easy Switch:</strong></p><p>
If there is more than one player then use this switch to play the Easy version (this switch does nothing if you are playing alone).</p><p>
</p><p>
<strong>Hard switch:</strong></p><p>
If you are playing alone then use this switch to play the Hard version (this switch does nothing if there is more than one player).</p><p>
</p><p>
<strong>IED's:</strong></p><p>
The IED's are random so you won't know which vehicle is armed so it will vary each time you play. You can now destroy the IED's with grenades or GL plus the usual C4.</p><p>
</p><p>
<strong>New buildings:</strong></p><p>
There are two new custom made buildings in this mission both of which are my own design so they are not a remake of any stock building, plus there is a new prop, pics below.</p><p>
</p><p>
<strong>Thanks goes to the beta testers:</strong></p><p>
ebk52, Rahnman Zero Goose JayBOT mexicobob Cherry BLJ &amp; the rest of the team @ TAW.net (The Art of Warfare), Spik@, Anthony, daro48, PuttPutt, VICMAAL, Puck, Kaapo_Erika and Kaapo_Klaus, JackDoe and Rico686.</p><p>
</p></div></blockquote><p>
<a href="http://www.ghostrecon.net/files2/index.php?act=view&amp;id=1357" rel="external nofollow"><span style="font-size:12px"><strong>DOWNLOAD ENTRY ADDED</strong></span></a></p>
]]></description><guid isPermaLink="false">58620</guid><pubDate>Thu, 10 May 2012 15:45:06 +0000</pubDate></item><item><title>Singleplayer Mission/Campaign request</title><link>https://www.ghostrecon.net/forums/index.php?/topic/59863-singleplayer-missioncampaign-request/</link><description><![CDATA[
<p>Are there any Afghanistan style missions out there for singleplayer?  If so can I request some or a campaign?</p><p>
</p><p>
My only limit is:</p><p>
</p><p>
- No huge amount of tangos, I never dealt with that when I was deployed there, though in screwed up places is fine, what normally happens in a campaign, not hordes upon hordes of targets.  If you're making a base defense mission then that's okay, as I've heard up to 50 or less in one assault.</p><p>
</p><p>
I also have some mission ideas as well if interested.</p>
]]></description><guid isPermaLink="false">59863</guid><pubDate>Fri, 21 Dec 2012 17:46:17 +0000</pubDate></item></channel></rss>
