<?xml version="1.0"?>
<rss version="2.0"><channel><title>GR:AW 2 - General Modding Topics Latest Topics</title><link>https://www.ghostrecon.net/forums/index.php?/forum/196-graw-2-general-modding-topics/</link><description>GR:AW 2 - General Modding Topics Latest Topics</description><language>en</language><item><title>New GRAW2 Classes</title><link>https://www.ghostrecon.net/forums/index.php?/topic/45703-new-graw2-classes/</link><description><![CDATA[
<p>As some may already have noticed I'm putting together a mod for GRAW2 in my spare time, so I would like to start a discussion about ideas for classes and how they could be balanced. I'm gonna make a few different ranks combinations of these classes, so not all of them should be available at the same time with the exception of the "all classes" ranks version of course, and I'm also gonna include ranks restrictions with only 1 class for special needs... like sniper only TDM.</p><p>
</p><p>
First step, forget about the original classes, this is a clean slate.</p><p>
</p><p>
Second step, as I want to create an easy way to remove certain aspects of the arsenal with different ranks, I want to divide everything into as many classes as possible. Clip amounts are not important right now, that's a later balancing act. So right now I've been thinking something like this:</p><p>
</p><p>
EDIT: Updated list</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div>Rifleman<p>
- Assault Rifle, Secondary, Smoke</p><p>
- Assault Rifle, Sidearm, Frag</p><p>
</p><p>
Marksman</p><p>
- Assault Rifle w/ Optics &amp; Frontgrip, Sidearm</p><p>
- Assault Rifle w/ Optics, Sidearm w/ Silencer</p><p>
</p><p>
Scout</p><p>
- Assault Rifle w/ Silencer &amp; Frontgrip, Sidearm, Smoke</p><p>
- Assault Rifle w/ Silencer, Secondary, Smoke</p><p>
</p><p>
Assault</p><p>
- Assault Rifle w/ GL, Sidearm</p><p>
</p><p>
CQB</p><p>
- Secondary, Sidearm, Frag, Smoke</p><p>
</p><p>
Tracker</p><p>
- Secondary w/ Silencer, Smoke, Heartbeat</p><p>
</p><p>
Scrambler</p><p>
- Secondary w/ Silencer &amp; Optics, Smoke, Scrambler</p><p>
</p><p>
Demolition</p><p>
- Secondary, Sidearm w/ Silencer, Frag, Demo Skill +2</p><p>
- Secondary w/ Silencer, Sidearm, Frag, Demo Skill +2</p><p>
</p><p>
Anti-Tank</p><p>
- Secondary w/ Optics, Zeus, Frag, Demo Skill +1</p><p>
- Secondary w/ Optics, RPG, Demo Skill +1</p><p>
</p><p>
Sniper</p><p>
- Sniper Rifle, Secondary</p><p>
- Sniper Rifle, Sidearm, Smoke</p><p>
</p><p>
Counter-Sniper</p><p>
- Sniper Rifle w/ Silencer</p><p>
- Assault Rifle w/ Silencer &amp; Optics</p><p>
</p><p>
Support</p><p>
- Machine Gun, Secondary, Smoke, Scrambler</p><p>
- Machine Gun, Sidearm, Frag, Scrambler</p></div></blockquote><p>
</p><p>
Special notes:</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div>Explosive amounts are going to be limited to avoid grenade spamming of course. 1-2 tops per kit tops, with exception for demo and anti-tank which I planed to have 3 as he doesn't have a primary weapon.<p>
</p><p>
The Counter-Sniper has been given no additional equipment besides his rifle simply because they are really really hard to find with no muzzle flash and no loud noise, so their drawback is that they don't have any other equipment.</p></div></blockquote><p>
</p><p>
Special Classes:</p><p>
(not included in the balance above and only for different special modes)</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div>Hitman<p>
- Sidearm, Frag</p><p>
</p><p>
Assassin</p><p>
- Sidearm w/ Silencer, Smoke</p><p>
</p><p>
Grenadier</p><p>
- M32</p></div></blockquote><p>
</p><p>
Any other ideas or suggestions for adjustment or additions?</p><p>
</p><p>
I have a few other classes which will not be able to be combined with these as they are sidearm only and such. But let's keep this discussion on normal MP classes that can be balanced against each other for now.</p>
]]></description><guid isPermaLink="false">45703</guid><pubDate>Sun, 05 Aug 2007 09:37:02 +0000</pubDate></item><item><title>Island of Fire co-op Mission?</title><link>https://www.ghostrecon.net/forums/index.php?/topic/63400-island-of-fire-co-op-mission/</link><description><![CDATA[<p>
	Here's a strange one - the GRAW2<strong> Island of Fire </strong>mission in our downloads archive is a password protected zip file!
</p>

<p>
	Does anyone have an unprotected zip, or the files?
</p>

<p>
	The filename is coop_bogie_fire_v1_2b
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">63400</guid><pubDate>Thu, 18 Nov 2021 20:33:50 +0000</pubDate></item><item><title>Take all my ghosts ?</title><link>https://www.ghostrecon.net/forums/index.php?/topic/62173-take-all-my-ghosts/</link><description><![CDATA[
<p>
	I was wondering if I can take all my ghosts (5) this way I'm gonna be able to take more than 3 ghosts in a single mission
</p>

<p>
	is there anyway to make this happen ?
</p>

<p>
	second question is there any website I can download diesel engine from it ?
</p>

<p>
	thanks in advance 
</p>

<p>
	GRAW 2 pc
</p>
]]></description><guid isPermaLink="false">62173</guid><pubDate>Fri, 06 Mar 2020 06:28:40 +0000</pubDate></item><item><title>how to bundle the files again after extart them ?</title><link>https://www.ghostrecon.net/forums/index.php?/topic/62171-how-to-bundle-the-files-again-after-extart-them/</link><description><![CDATA[
<p>
	I unbundled the bundle file and I got lots of files and stuff after I finished editing how I can Bundle it again ???
</p>

<p>
	then I have to replace it with the original bundle of the game then my mod can work
</p>
]]></description><guid isPermaLink="false">62171</guid><pubDate>Tue, 03 Mar 2020 15:25:08 +0000</pubDate></item><item><title>Making The Reinforcements available once I want ??</title><link>https://www.ghostrecon.net/forums/index.php?/topic/62170-making-the-reinforcements-available-once-i-want/</link><description><![CDATA[
<p>
	can I make the reinforcements available once I want .......especially US Marines and The tank ...It could be more better if I can move them so what I have to do for making this happen ? is there anyway
</p>

<p>
	I have to work on units and levels but what I suppose to do ?
</p>
]]></description><guid isPermaLink="false">62170</guid><pubDate>Tue, 03 Mar 2020 14:52:54 +0000</pubDate></item><item><title>Additional Command Sounds By Mitchell and Other Ghosts</title><link>https://www.ghostrecon.net/forums/index.php?/topic/61874-additional-command-sounds-by-mitchell-and-other-ghosts/</link><description><![CDATA[
<p>
	Hi,
</p>

<p>
	Is it at all possible to add more command sounds from Mitchell to the game? In the Xbox version, he has all the different voices for the commands he gives. Would it be possible to add this with a mod in the PC version, e.g. telling a Ghost to move and he says one of his move dialogues or when he gives an order to attack, he tells the Ghost audibly "Attack!"
</p>

<p>
	Thanks for any help.
</p>
]]></description><guid isPermaLink="false">61874</guid><pubDate>Wed, 28 Mar 2018 02:33:49 +0000</pubDate></item><item><title>GR:AW 2 Sound</title><link>https://www.ghostrecon.net/forums/index.php?/topic/61194-graw-2-sound/</link><description><![CDATA[
<p>While trying to make a few mods for other games, I can't get certain sounds from the .bundle file, such as all Mitchell's voice quotes. His wave bank (opened by FMOD) only had a radio buzz. Anyone know how to find the other sounds?</p>
]]></description><guid isPermaLink="false">61194</guid><pubDate>Fri, 06 May 2016 18:57:50 +0000</pubDate></item><item><title>Panhard Issues</title><link>https://www.ghostrecon.net/forums/index.php?/topic/61074-panhard-issues/</link><description><![CDATA[
<p>Hi Guys,</p><p>I am having trouble getting my panhard02 to move to designated point.( being panhard02_unload). Panhard01 works fine but panhard02 just won't move(location 5 in mission below). panhard02 appears and passengers as well and will attack but just can't get it to move. I have redone the vehicle ai graph and human ai graph is there with no broken parts. It activates as soon as location 5 is triggered but thats it. I have also tried starting the trigger at start of mission with no luck.( highlighted below )</p><p>If anyone can help that would be great.</p><p>Thanks Popey71</p><p>&lt;?xml version="1.0" encoding="ISO-8859-1"?&gt;<br>&lt;!--<br>This is a basic mission template created by davros for the wiki at graw2.pbwiki.com<br>Please register and contribute to the community of knowledge on making GRAW2  coop missions</p><p>It required you to define the following things in the map editor.<br>coop_spawn : the initial spawn location for the ghosts<br>loc_trig01        : the first trigger location - causes the enemy patrol to spawn<br>loc_trig02         : another location on the map. Displays a message on the screen...up to you to make it do more <img title=":)" alt=":)" src="https://www.ghostrecon.net/forums/uploads/emoticons/default_smile.png"><br>loc_extraction : the location the ghosts need to get to to extract<br>Patrol01          : a mexical patrol</p><p>=============================================================================================</p><p>Mission created by &lt;put your details here&gt; - &lt;date created&gt;<br>CONTACT ME AT &lt;your contact details&gt; FOR INFORMATION ON THIS MISSION</p><p>===========================popey_ahmada_v1==================================================================<br>--&gt;<br>&lt;mission_script&gt;<br>    &lt;xi:include href = "/data/levels/common/common.xml#xpointer(/common/*)"/&gt;<br>    &lt;xi:include href = "/data/levels/common/coop_ranks_ogr_quarry.xml"/&gt;<br>    &lt;xi:include href = "/data/levels/common/coop_rules.xml"/&gt;</p><p><br>&lt;!--Set up for the game<br>==================--&gt;<br>   &lt;event name = "start_mission"&gt;<br>        &lt;!--Environment variables wind, smoke etc--&gt;<br>        &lt;element type = "SetWindEnable" value = "true" start_time = "2"/&gt;<br>        &lt;element type = "SetWindDirection" degrees = "90" variation = "30" time = "5" start_time = "4"/&gt;<br>        &lt;element type = "SetWindTilt" degrees = "-5" variation = "15" time = "8" start_time = "6"/&gt;<br>        &lt;element type = "SetWindSpeed" unit = "beaufort" speed = "2" variation = "2" time = "7" start_time = "3"/&gt;<br>        &lt;element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "true"/&gt;</p><p>        &lt;!--Start the first trigget location, and a trigger for group01 dying and for the objectives complete/end of game trigger--&gt;<br>        &lt;element type="StartTrigger" name="t_loc_trig01" start_time = "1"/&gt;<br>           &lt;element type="StartTrigger" name="t_loc_trig02" start_time = "1"/&gt;<br>        &lt;element type="StartTrigger" name="t_loc_trig03" start_time = "1"/&gt;<br>        &lt;element type="StartTrigger" name="t_loc_trig04" start_time = "1"/&gt;<br>        &lt;element type="StartTrigger" name="t_loc_trig05" start_time = "1"/&gt;<br>        &lt;element type="StartTrigger" name="t_loc_trig06" start_time = "1"/&gt;<br>        &lt;element type="StartTrigger" name="t_loc_trig07" start_time = "1"/&gt;<br>        &lt;element type="StartTrigger" name="t_loc_abrams07" start_time = ".5"/&gt;<br>        &lt;element type="StartTrigger" name="t_patrol07_dead" start_time = "2"/&gt;<br>        &lt;element type="StartTrigger" name="t_extraction" start_time = "2"/&gt;</p><p>        &lt;element type="MakeAttachable" attach="true" vehicle_id="adat01" start_time="1"/&gt;<br>        &lt;element type="MakeAttachable" attach="true" vehicle_id="adat02" start_time="1"/&gt;<br>        &lt;element type="MakeAttachable" attach="true" vehicle_id="adat03" start_time="1"/&gt;<br>        &lt;element type="MakeAttachable" attach="true" vehicle_id="adat04" start_time="1"/&gt;<br>        &lt;element type="MakeAttachable" attach="true" vehicle_id="adat05" start_time="1"/&gt;<br>        &lt;element type="MakeAttachable" attach="true" vehicle_id="adat06" start_time="1"/&gt;<br>        &lt;element type="MakeAttachable" attach="true" vehicle_id="adat07" start_time="1"/&gt;<br>        &lt;element type="MakeAttachable" attach="true" vehicle_id="abrams05" start_time="1"/&gt;<br>        &lt;element type="MakeAttachable" attach="true" vehicle_id="abrams06" start_time="1"/&gt;<br>        &lt;element type="MakeAttachable" attach="true" vehicle_id="abrams07" start_time="1"/&gt;</p><p><br>&lt;!--Zeus Positions<br>============--&gt;<br>        &lt;element type = "CreateUnit" weapon="predator" pos="-8189.9697 14782.53 34.656342" spare_clips="1" yaw_pitch_roll="0 0 50" /&gt;<br>        &lt;element type = "CreateUnit" weapon="predator" pos="13327.71 14820.262 34.32296" spare_clips="1" yaw_pitch_roll="0 0 50" /&gt;<br>        &lt;element type = "CreateUnit" weapon="predator" pos="18192.174 14386.223 32.037048" spare_clips="1" yaw_pitch_roll="0 0 50" /&gt;<br>        &lt;element type = "CreateUnit" weapon="predator" pos="13621.496 -7036.5288 37.322998" spare_clips="1" yaw_pitch_roll="0 0 50" /&gt;<br>        &lt;element type = "CreateUnit" weapon="predator" pos="-15677.998 -2943.4827 -825.12622" spare_clips="1" yaw_pitch_roll="0 0 50" /&gt;<br>          &lt;element type = "CreateUnit" weapon="predator" pos="5691.1479 2500.3638 2581.989" spare_clips="1" yaw_pitch_roll="0 0 50" /&gt;<br>        &lt;element type = "CreateUnit" weapon="predator" pos="15115 -2408 2582" spare_clips="1" yaw_pitch_roll="0 0 50" /&gt;<br>        &lt;element type = "CreateUnit" weapon="predator" pos="-16128.108 -26549.256 -1084.3518" spare_clips="1" yaw_pitch_roll="0 0 50" /&gt;<br>         </p><p>    &lt;!--    &lt;element type="ActivateVehicle" vehicle_id="heli01" start_time="5"/&gt;<br>        &lt;element type="OrderHeli" vehicle_id="heli01" order="move" speed="1.0" up="3000" start_time="5"/&gt;<br>        &lt;element type="OrderHeli" vehicle_id="heli01" order="guard" speed="1.5" position=" -4815.6943 -27094.711 -765.27655" inner_radius="1600" outer_radius="3000" start_time="5"/&gt;</p><p>        &lt;element type="ActivateVehicle" vehicle_id="heli02" start_time="3"/&gt;<br>        &lt;element type="OrderHeli" vehicle_id="heli02" order="move" speed="1" up="3000" start_time="5"/&gt;<br>        &lt;element type="OrderHeli" vehicle_id="heli02" order="guard" speed=".8" position=" -4815.6943 -27094.711 -765.27655" inner_radius="1800" outer_radius="3200" start_time="5"/&gt;</p><p><br> &lt;!--Panhard01<br>============--&gt;        <br>        &lt;element type="ActivateVehicle" vehicle_id="panhard01" start_time=".5"/&gt;<br>        &lt;element type="OrderCar" vehicle_id="panhard01" order="move" position="-13668 -15466 -752" speed=".6" start_time="1"/&gt;       <br>        &lt;element type="StartTrigger" name="t_panhard01_unload" preserved="false"/&gt;</p><p>&lt;/event&gt;</p><p>&lt;trigger name="t_panhard01_unload" interval="2.0" preserved="false"&gt;<br>            &lt;condition type="UnitInLocation" location="loc_panhard01_unload" vehicle_id="panhard01" equal="1"/&gt;<br>            &lt;event name="e_dropoff01"/&gt;<br>        &lt;/trigger&gt;</p><p>        &lt;event name="e_dropoff01"&gt;<br>            &lt;element type="ExitPassengers" vehicle_id="panhard01" /&gt;<br>        <br>&lt;/event&gt;        <br> <br>DEBUG CODE - Useful for making the ghost invisible/tough for testing the mission<br>            &lt;element type="AlterGroupStats" player_type="team_a"  invisible="false" max_health="5000" health="5000" start_time="15"/&gt;<br>    &lt;!--DEBUG CODE - REMOVE--&gt;</p><p><br>&lt;!--Location 01<br>============--&gt;<br>     &lt;trigger name ="t_loc_trig01" interval="2" preserved="false"&gt;<br>        &lt;condition type ="UnitInLocation" location ="loc_trig01" player_type = "team_a" greater_than="0"/&gt;<br>        &lt;event name ="e_loc_trig01"/&gt;<br>    &lt;/trigger&gt;    <br>    &lt;event name = "e_loc_trig01"&gt;<br>        &lt;element type = "StopTrigger" name = "t_loc_trig01"/&gt;<br>        &lt;element type="Objective" id="obj1" state="add" headline_id="Destroy Adat01" txt_id="Adat01" waypoint_id="ADAT01" vehicle_id="adat01"  start_time="2"/&gt;<br>        &lt;element type = "ActivateVehicle" vehicle_id="abrams02" start_time = "5.5"/&gt;<br>         &lt;element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams02" vehicle_id="abrams02" start_time = "12"/&gt;<br>        &lt;element type="OrderTank" vehicle_id="abrams02" ai="true" order="patrol" speed="1.5" start_time="10"&gt;<br>&lt;!--    POS 4        &lt;waypoint position="-18474.684 -14057.238 -867.82452"/&gt;<br>&lt;!--    POS 45 --&gt;    &lt;waypoint position="-23329.936 -10467.205 -971.36627"/&gt;<br>&lt;!--    POS 5    --&gt;    &lt;waypoint position="-23360.369 -5022.1675 -886.85199"/&gt;<br>&lt;!--    POS 6        &lt;waypoint position="-24467.127 -1787.7705 -949.62653"/&gt; --&gt;<br>&lt;!--    POS 7    --&gt;    &lt;waypoint position="-21518.486 371.05045 -1000.0136"/&gt;<br>&lt;!--    POS2        &lt;waypoint position="-15799.431 3723.4929 0"/&gt; --&gt;<br>&lt;!--    POS21    --&gt;    &lt;waypoint position="-12764.877 -736.26263 -1000.9755"/&gt;<br>&lt;!--    POS22    --&gt;    &lt;waypoint position="-12263.112 -5753.0884 -562.65515"/&gt;<br>&lt;!--    POS 3    --&gt;    &lt;waypoint position="-10753.743 -13466.121 -729.26459"/&gt;<br>        &lt;/element&gt;</p><p>        &lt;element type = "ActivateVehicle" vehicle_id="abrams04" start_time = "5.5"/&gt;<br>         &lt;element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams04" vehicle_id="abrams04" start_time = "12"/&gt;<br>        &lt;element type="OrderTank" vehicle_id="abrams04" ai="true" order="patrol" speed="1" start_time="10"&gt;<br>&lt;!--    POS 4        &lt;waypoint position="-18474.684 -14057.238 -867.82452"/&gt;<br>&lt;!--    POS 03 --&gt;    &lt;waypoint position=" -23194.031 -12433.131 -857.78839"/&gt;<br>&lt;!--    POS 04    --&gt;    &lt;waypoint position="-23837.35 -3783.3271 -768.1944"/&gt;<br>&lt;!--    POS 06    --&gt;    &lt;waypoint position="-14861.047 3978.9849 -1000.0136"/&gt;<br>&lt;!--    POS         &lt;waypoint position="-21518.486 371.05045 -1000.0136"/&gt;<br>&lt;!--    POS2        &lt;waypoint position="-15799.431 3723.4929 0"/&gt; --&gt;<br>&lt;!--    POS07    --&gt;    &lt;waypoint position="-11850.157 -4795.1162 -613.62061"/&gt;<br>&lt;!--    POS08    --&gt;    &lt;waypoint position=" -10259.062 -7809.3682 -628.27118"/&gt;<br>&lt;!--    POS 01--&gt;        &lt;waypoint position=" -8226.1348 -10834.869 -927.77509"/&gt;<br>        &lt;/element&gt;<br>        </p><p>        &lt;element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/&gt;<br>        &lt;element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "true"/&gt;<br>        &lt;element type="ShowMessage" msg="location01" /&gt;</p><p><br>&lt;!--Activate the enemy soldiers--&gt;<br>        <br>        &lt;element type = "ActivateGroup" group_id = "patrol01"/&gt;<br>        <br>        <br>&lt;/event&gt;</p><p> </p><p>&lt;!--Location 02<br>============--&gt;<br>     &lt;trigger name ="t_loc_trig02" interval="2" preserved="false"&gt;<br>        &lt;condition type ="UnitInLocation" location ="loc_trig02" player_type = "team_a" greater_than="0"/&gt;<br>        &lt;event name ="e_loc_trig02"/&gt;<br>    &lt;/trigger&gt;    </p><p>    &lt;event name = "e_loc_trig02"&gt;<br>        &lt;element type = "StopTrigger" name = "t_loc_trig02"/&gt;<br>        &lt;element type="Objective" id="obj2" state="add" headline_id="Destroy Adat02" txt_id="Adat02" waypoint_id="ADAT02" vehicle_id="adat02"  start_time="2"/&gt;<br>        <br>        &lt;element type = "ActivateVehicle" vehicle_id="abrams03" start_time = "5.5"/&gt;<br>         &lt;element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams03" vehicle_id="abrams03" start_time = "12"/&gt;<br>        &lt;element type="OrderTank" vehicle_id="abrams03" ai="true" order="patrol" speed="1" start_time="10"&gt;<br>    &lt;!--    POS 05--&gt;            &lt;waypoint position=" -17108.863 17218.809  3.0517578e-005"/&gt;<br>    &lt;!--    POS 7--&gt;            &lt;waypoint position=" -17106.201  24729.732  0"/&gt;<br>    &lt;!--    POS 11    --&gt;        &lt;waypoint position=" -4070.876  26552.723  0"/&gt;<br>    &lt;!--    POS 13    --&gt;        &lt;waypoint position=" -1592.9578  20653.623  3.0517578e-005"/&gt;<br>    &lt;!--    POS 1    0                &lt;waypoint position=" -5772.2422 - 27114.191 -1.677063"/&gt;<br>    &lt;!--    POS 1    6--&gt;            &lt;waypoint position=" -4605.3398  16685.705  0"/&gt;<br>    &lt;!--    POS 1    --&gt;            &lt;waypoint position=" -7170.665 13433.68 - 41.557724"/&gt;<br>    &lt;/element&gt;<br>        <br>        &lt;element type = "ActivateVehicle" vehicle_id="abrams08" start_time = "5.5"/&gt;<br>         &lt;element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams08" vehicle_id="abrams08" start_time = "12"/&gt;<br>        &lt;element type="OrderTank" vehicle_id="abrams08" ai="true" order="patrol" speed="1" start_time="10"&gt;<br>    &lt;!--    POS 03--&gt;            &lt;waypoint position=" -1837.2675 21134.203 -0.00010681152"/&gt;<br>    &lt;!--    POS 20--&gt;            &lt;waypoint position=" -4021.4111 23947.357 0.00024414063"/&gt;<br>    &lt;!--    POS 04--&gt;            &lt;waypoint position="-4460.2725 26791.639 -0.00135803220"/&gt;<br>    &lt;!--    POS 05--&gt;            &lt;waypoint position=" 2222.8938 26138.275 -0.17514038"/&gt;<br>    &lt;!--    POS 21    --&gt;        &lt;waypoint position=" 4593.0796 24965.336 6.4699707"/&gt;<br>    &lt;!--    POS 06    --&gt;        &lt;waypoint position=" 10243.614 24611.893 -5.6836243"/&gt;<br>    &lt;!--    POS 07    --&gt;        &lt;waypoint position=" 14388.353 21087.432 -1000.0136"/&gt;<br>    &lt;!--    POS 08    --&gt;        &lt;waypoint position=" 8962.0957 16934.064 -1000.0136"/&gt;<br>    &lt;!--    POS 09    --&gt;        &lt;waypoint position=" 5630.7891 12078.769 -1000.0135"/&gt;<br>    &lt;!--    POS 10--&gt;            &lt;waypoint position=" 2282.459 5414.6152 -1000.0136"/&gt;<br>    &lt;!--    POS 01    --&gt;        &lt;waypoint position=" -2062.5054 8829.2324 -884.16205"/&gt;<br>    &lt;/element&gt;</p><p>&lt;element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/&gt;<br>        &lt;element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/&gt;<br>        &lt;element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "true"/&gt;<br>        &lt;element type="ShowMessage" msg="location02 " /&gt;</p><p>&lt;!--Activate the enemy soldiers--&gt;<br>        <br>        &lt;element type = "ActivateGroup" group_id = "patrol02"/&gt;</p><p>&lt;/event&gt;</p><p>&lt;!--Location 03<br>============--&gt;<br>     &lt;trigger name ="t_loc_trig03" interval="2" preserved="false"&gt;<br>        &lt;condition type ="UnitInLocation" location ="loc_trig03" player_type = "team_a" greater_than="0"/&gt;<br>        &lt;event name ="e_loc_trig03"/&gt;<br>    &lt;/trigger&gt;    </p><p>    &lt;event name = "e_loc_trig03"&gt;<br>        &lt;element type = "StopTrigger" name = "t_loc_trig03"/&gt;<br>        &lt;element type="Objective" id="obj3" state="add" headline_id="Destroy Adat03" txt_id="Adat03" waypoint_id="ADAT03" vehicle_id="adat03"  start_time="2"/&gt;<br>        <br>        &lt;element type="ShowMessage" msg="location03" /&gt;<br>           &lt;element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/&gt;<br>        &lt;element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/&gt;<br>        &lt;element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "false"/&gt;<br>        &lt;element type = "SetSpawnLocation" location = "loc_respawn03" side = "1" set = "true"/&gt;</p><p> </p><p>&lt;!--Activate the enemy soldiers--&gt;<br>        <br>        &lt;element type = "ActivateGroup" group_id = "patrol03"/&gt;<br> <br>&lt;/event&gt;</p><p><br>&lt;!--Location 04<br>============--&gt;<br>     &lt;trigger name ="t_loc_trig04" interval="2" preserved="false"&gt;<br>        &lt;condition type ="UnitInLocation" location ="loc_trig04" player_type = "team_a" greater_than="0"/&gt;<br>        &lt;event name ="e_loc_trig04"/&gt;<br>    &lt;/trigger&gt;    </p><p>    &lt;event name = "e_loc_trig04"&gt;<br>        &lt;element type = "StopTrigger" name = "t_loc_trig04"/&gt;<br>        &lt;element type="Objective" id="obj4" state="add" headline_id="Destroy Adat04" txt_id="Adat04" waypoint_id="ADAT04" vehicle_id="adat04"  start_time="2"/&gt;<br>        <br>        &lt;element type="ShowMessage" msg="location04 " /&gt;<br>           &lt;element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/&gt;<br>        &lt;element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/&gt;<br>        &lt;element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "false"/&gt;<br>        &lt;element type = "SetSpawnLocation" location = "loc_respawn03" side = "1" set = "false"/&gt;<br>        &lt;element type = "SetSpawnLocation" location = "loc_respawn04" side = "1" set = "true"/&gt;</p><p><br>&lt;!--Activate the enemy soldiers--&gt;<br>        <br>        &lt;element type = "ActivateGroup" group_id = "patrol04"/&gt;<br> </p><p>&lt;/event&gt;</p><p><br>        </p><p><br>&lt;!--Location 05<br>============--&gt;<br>     &lt;trigger name ="t_loc_trig05" interval="2" preserved="false"&gt;<br>        &lt;condition type ="UnitInLocation" location ="loc_trig05" player_type = "team_a" greater_than="0"/&gt;<br>        &lt;event name ="e_loc_trig05"/&gt;<br>    &lt;/trigger&gt;    </p><p>    &lt;event name = "e_loc_trig05"&gt;<br>        &lt;element type = "StopTrigger" name = "t_loc_trig05"/&gt;<br>     <span style="color:#0000CD;"> <strong>  &lt;element type="StartTrigger" name="t_panhard02_unload" preserved="false"/&gt;    <br>        &lt;element type="ActivateVehicle" vehicle_id="panhard02" start_time=".5"/&gt;<br>        &lt;element type="OrderCar" vehicle_id="panhard02" order="move" position="4500 -12540 -1000" speed=".6" start_time="1"/&gt;       </strong></span></p><p><span style="color:#0000CD;"><strong>&lt;/event&gt;</strong></span></p><p><span style="color:#0000CD;"><strong>&lt;trigger name="t_panhard02_unload" interval="2.0" preserved="false"&gt;<br>            &lt;condition type="UnitInLocation" location="loc_panhard02_unload" vehicle_id="panhard02" equal="1"/&gt;<br>            &lt;event name="e_dropoff01"/&gt;<br>        &lt;/trigger&gt;</strong></span></p><p><span style="color:#0000CD;"><strong>        &lt;event name="e_dropoff01"&gt;<br>            &lt;element type="ExitPassengers" vehicle_id="panhard02" /&gt;</strong></span></p><p><br>        &lt;element type="Objective" id="obj5" state="add" headline_id="Destroy Adat05" txt_id="Adat05" waypoint_id="ADAT05" vehicle_id="adat05"  start_time="2"/&gt;<br>        &lt;element type="ShowMessage" msg="location05 " /&gt;<br>        &lt;element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/&gt;<br>        &lt;element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/&gt;<br>        &lt;element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "false"/&gt;<br>        &lt;element type = "SetSpawnLocation" location = "loc_respawn03" side = "1" set = "false"/&gt;<br>        &lt;element type = "SetSpawnLocation" location = "loc_respawn04" side = "1" set = "false"/&gt;<br>        &lt;element type = "SetSpawnLocation" location = "loc_respawn05" side = "1" set = "true"/&gt;<br>        <br> &lt;!--Activate the enemy soldiers--&gt;<br>        <br>        &lt;element type = "ActivateGroup" group_id = "patrol05"/&gt;</p><p><br>&lt;/event&gt;<br>        <br>        <br>&lt;!--Location 06<br>============--&gt;<br>     &lt;trigger name ="t_loc_trig06" interval="2" preserved="false"&gt;<br>        &lt;condition type ="UnitInLocation" location ="loc_trig06" player_type = "team_a" greater_than="0"/&gt;<br>        &lt;event name ="e_loc_trig06"/&gt;<br>    &lt;/trigger&gt;    </p><p>    &lt;event name = "e_loc_trig06"&gt;<br>        &lt;element type = "StopTrigger" name = "t_loc_trig06"/&gt;<br>        &lt;element type="Objective" id="obj6" state="add" headline_id="Destroy Adat06" txt_id="Adat06" waypoint_id="ADAT06" vehicle_id="adat06"  start_time="2"/&gt;<br>        <br>        &lt;element type="ShowMessage" msg="location06" /&gt;<br>           &lt;element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/&gt;<br>        &lt;element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/&gt;<br>        &lt;element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "false"/&gt;<br>        &lt;element type = "SetSpawnLocation" location = "loc_respawn03" side = "1" set = "false"/&gt;<br>        &lt;element type = "SetSpawnLocation" location = "loc_respawn04" side = "1" set = "false"/&gt;<br>        &lt;element type = "SetSpawnLocation" location = "loc_respawn05" side = "1" set = "false"/&gt;<br>        &lt;element type = "SetSpawnLocation" location = "loc_respawn06" side = "1" set = "true"/&gt;<br>        &lt;element type = "ActivateVehicle" vehicle_id="abrams01" start_time = "2.5"/&gt;<br>         &lt;element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams01" vehicle_id="abrams01" start_time = "10"/&gt;<br>        &lt;element type="OrderTank" vehicle_id="abrams01" ai="true" order="move" world_x="17652.094" world_y="5025.9355" target="true" start_time="8"/&gt;<br> </p><p>&lt;!--Activate the enemy soldiers--&gt;<br>        <br>        &lt;element type = "ActivateGroup" group_id = "patrol06"/&gt;<br>        <br>        </p><p>&lt;/event&gt;</p><p>&lt;!--Location 07<br>============--&gt;<br>     &lt;trigger name ="t_loc_trig07" interval="2" preserved="false"&gt;<br>        &lt;condition type ="UnitInLocation" location ="loc_trig07" player_type = "team_a" greater_than="0"/&gt;<br>        &lt;event name ="e_loc_trig07"/&gt;<br>    &lt;/trigger&gt;    </p><p>    &lt;event name = "e_loc_trig07"&gt;<br>        &lt;element type = "StopTrigger" name = "t_loc_trig07"/&gt;<br>        &lt;element type="Objective" id="obj7" state="add" headline_id="Destroy Adat07" txt_id="Adat07" waypoint_id="ADAT07" vehicle_id="adat07"  start_time="2"/&gt;<br>        &lt;element type = "ActivateVehicle" vehicle_id="abrams03" start_time = "5.5"/&gt;<br>         &lt;element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams03" vehicle_id="abrams03" start_time = "12"/&gt;<br>        &lt;element type="OrderTank" vehicle_id="abrams03" ai="true" order="patrol" speed="1" start_time="10"&gt;<br>    &lt;!--    POS 03--&gt;            &lt;waypoint position=" 22980.459 16244.444 -1000.0136"/&gt;<br>    &lt;!--    POS04--&gt;            &lt;waypoint position=" 23479.43 14682.905 -1000.0136"/&gt;<br>    &lt;!--    POS 05    --&gt;        &lt;waypoint position=" 22985.32 12996.371 -921.18671"/&gt;<br>    &lt;!--    POS 07    --&gt;        &lt;waypoint position=" 21617.91 9351.1611 0"/&gt;<br>        &lt;/element&gt;<br>    <br>        <br>        &lt;element type = "ActivateVehicle" vehicle_id="abrams01" start_time = "2.5"/&gt;<br>         &lt;element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams01" vehicle_id="abrams01" start_time = "10"/&gt;<br>        &lt;element type="OrderTank" vehicle_id="abrams01" ai="true" order="move" world_x="17652.094" world_y="5025.9355" target="true" start_time="8"/&gt;<br>        &lt;element type="ShowMessage" msg="location07 " /&gt;<br>        &lt;element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/&gt;<br>        &lt;element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/&gt;<br>        &lt;element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "false"/&gt;<br>        &lt;element type = "SetSpawnLocation" location = "loc_respawn03" side = "1" set = "false"/&gt;<br>        &lt;element type = "SetSpawnLocation" location = "loc_respawn04" side = "1" set = "false"/&gt;<br>        &lt;element type = "SetSpawnLocation" location = "loc_respawn05" side = "1" set = "false"/&gt;<br>        &lt;element type = "SetSpawnLocation" location = "loc_respawn06" side = "1" set = "false"/&gt;<br>        &lt;element type = "SetSpawnLocation" location = "loc_respawn07" side = "1" set = "true"/&gt;</p><p><br>&lt;!--Activate the enemy soldiers--&gt;<br>        <br>        &lt;element type = "ActivateGroup" group_id = "patrol07"/&gt;</p><p><br>&lt;/event&gt;</p><p>&lt;!-- Abrams 07<br>============--&gt;<br>     &lt;trigger name ="t_loc_abrams07" interval="2" preserved="false"&gt;<br>        &lt;condition type ="UnitInLocation" location ="loc_abrams07" player_type = "team_a" greater_than="0"/&gt;<br>        &lt;event name ="e_loc_abrams07"/&gt;<br>    &lt;/trigger&gt;    </p><p>    &lt;event name = "e_loc_abrams07"&gt;<br>        &lt;element type = "StopTrigger" name = "t_loc_abrams07"/&gt;<br>        &lt;element type="ActivateVehicle" vehicle_id="abrams07" start_time=".5"/&gt;<br>        <br>&lt;/event&gt;</p><p>&lt;!--patrol07 all dead<br>========================--&gt;<br>     &lt;trigger name="t_patrol07_dead" interval="2" preserved="false"&gt;<br>        &lt;condition type = "SoldiersKilled" group_id = "patrol07" amount = "all"/&gt;<br>        &lt;event name="e_patrol07_dead"/&gt;<br>    &lt;/trigger&gt;    </p><p>    &lt;event name = "e_patrol07_dead"&gt;<br>    &lt;element type = "StopTrigger" name = "t_patrol07_dead"/&gt;<br>   &lt;element type="Objective" id="obj08" state="add" headline_id="Extraction" txt_id="Extraction" waypoint_id="loc_extraction" waypoint="8107.6821 2262.9512 2649.9998" /&gt;<br>        &lt;element type="CreateUnit" unit="efx_hh_zone_smoke" location="loc_extraction" center="true" name_id="smoke_extract1" start_time=".5"/&gt;<br>        &lt;element type="CreateUnit" unit="efx_hh_zone_smoke" location="loc_extraction" center="true" name_id="smoke_extract2" start_time=".5"/&gt;<br>        &lt;element type="ColorSmoke" side="1" name_id="smoke_extract1"/&gt;<br>        &lt;element type="ColorSmoke" side="2" name_id="smoke_extract2"/&gt;<br>        &lt;element type="StartTrigger" name="t_extraction" /&gt;</p><p><br>&lt;/event&gt;</p><p>&lt;!--Extraction/End of Game<br>========================--&gt;</p><p>    &lt;!--Check to see if players are all in extract location and if so, call e_win to complete the game--&gt;<br>    &lt;trigger name ="t_extraction" interval="2" preserved="false"&gt;<br>    &lt;if_all&gt;<br>        &lt;condition type="VehicleDestroyed" vehicle_id="adat01"/&gt;<br>        &lt;condition type="VehicleDestroyed" vehicle_id="adat02"/&gt;    <br>        &lt;condition type="VehicleDestroyed" vehicle_id="adat03"/&gt;    <br>        &lt;condition type="VehicleDestroyed" vehicle_id="adat04"/&gt;<br>        &lt;condition type="VehicleDestroyed" vehicle_id="adat05"/&gt;    <br>        &lt;condition type="VehicleDestroyed" vehicle_id="adat06"/&gt;    <br>        &lt;condition type="VehicleDestroyed" vehicle_id="adat07"/&gt;    <br>        &lt;condition type="UnitInLocation" location="loc_extraction" player_type="team_a" amount="all"/&gt;<br>    &lt;/if_all&gt;<br>&lt;event name = "e_win"/&gt;<br>&lt;/trigger&gt;</p><p>    &lt;!--Complete the game--&gt;<br>    &lt;event name = "e_win"&gt;<br>          &lt;element type="ShowMessage" msg="Well done ghosts - You won!" kind="splash" start_time="0"/&gt;<br>        &lt;element type = "EndRound" winner_side = "1" reason = "Well done ghosts - Let's go home!" start_time = "2"/&gt;<br>    <br>&lt;/event&gt;</p><p>    &lt;gametype_info name = "enemies_to_kill" value = "1"/&gt;<br>&lt;/mission_script&gt;</p><p><br>&lt;!--Notes and stuff<br>=================<br>Coding rules:<br>Comment your code and then comment some more.<br>Triggers start with t_<br>Events start with e_<br>Locations start with loc_</p><p>--&gt;</p>
]]></description><guid isPermaLink="false">61074</guid><pubDate>Thu, 10 Mar 2016 06:55:57 +0000</pubDate></item><item><title>Need help with panhard</title><link>https://www.ghostrecon.net/forums/index.php?/topic/61056-need-help-with-panhard/</link><description><![CDATA[
<p>Hi Guys,</p><p>I put in a panhard as it says on video's and wiki but it keeps coming up with t_loc_panhard01_unload  ( no named logic).</p><p>Any help would be great</p><p>Popey71</p><p><strong>&lt;location name="loc_panhard01_unload" shape="sphere" pos="-13668.875 -15466.376 -752.8631" radius="536.90936"/&gt;</strong></p><p><strong>&lt;element type="ActivateVehicle" vehicle_id="panhard01" start_time=".5"/&gt;<br>           &lt;element type="OrderCar" vehicle_id="panhard01" order="move" position="-13668 -15466 -752" speed=".6" start_time="1"/&gt;       <br>           &lt;element type="StartTrigger" name="t_panhard01_unload" preserved="false"/&gt;</strong></p><p><strong>    &lt;trigger name="t_panhard01_unload" interval="2.0" preserved="false"&gt;<br>            &lt;condition type="UnitInLocation" location="loc_panhard01_unload" vehicle_id="panhard01" equal="1"/&gt;<br>            &lt;event name="e_dropoff01"/&gt;<br>        &lt;/trigger&gt;</strong></p><p><strong>        &lt;event name="e_dropoff01"&gt;<br>            &lt;element type="ExitPassengers" vehicle_id="panhard01" /&gt;<br>       &lt;/event&gt;</strong></p>
]]></description><guid isPermaLink="false">61056</guid><pubDate>Mon, 22 Feb 2016 06:51:43 +0000</pubDate></item><item><title>Crash in application query</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60985-crash-in-application-query/</link><description><![CDATA[
<p>Hi Guys,</p><p>Does anyone know why this error appears?</p><p> </p><p>Crash in application version: 30899.3048</p><p>Unhandled exception - access violation</p><p> </p><p>C STACK:<br>                          ???   (???) : ???<br>                        graw2   (???) : ???<br>                        graw2   (???) : ???</p><p>SCRIPT STACK:<br>    data\lib\units\ai\soldier\smovelogics.dsf(0)<br>    data\lib\managers\aihivebrain.dsf(0)<br>    data\lib\managers\aihivebrain.dsf(0)<br>    data\lib\managers\aihivebrain.dsf(0)<br>    data\lib\managers\aihivebrain.dsf(0)<br>    data\lib\managers\aihivebrain.dsf(0)<br>    data\lib\setups\setup.dsf(0)<br>    data\level\level.dsf(0)</p><p>Renderer: threaded<br>Physics : threaded</p><p> </p>
]]></description><guid isPermaLink="false">60985</guid><pubDate>Sun, 01 Nov 2015 03:10:18 +0000</pubDate></item><item><title>Create Prisoners/rescue Friendly</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60984-create-prisonersrescue-friendly/</link><description><![CDATA[
<p>Hi Guys,</p><p>Is there a way or could someone let me know how to create and script a friendly person that could be rescued in a map. (As an objective)</p><p>Thanks Popey</p>
]]></description><guid isPermaLink="false">60984</guid><pubDate>Tue, 27 Oct 2015 07:30:46 +0000</pubDate></item><item><title>Newbie to Modding, need help with extraction</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60974-newbie-to-modding-need-help-with-extraction/</link><description><![CDATA[
<p>Guys,</p><p> </p><p>Could someone help me with my extraction point as I don't get any pointer to where extraction is once all objectives are done. Have supplied mission script and a bit lost as this has worked before. Any suggestions or advice on the mission script in general would be good also as this is only my second try at doing this.</p><p> </p><p>thanks heaps</p><p> </p><p>Popey</p><p> </p><p> </p><p> </p><p><span style="color:#0000ff;">&lt;?xml version="1</span></p><p><span style="color:#0000ff;">.0" encoding="ISO-8859-1"?&gt;<br>&lt;!--<br>This is a basic mission template created by davros for the wiki at graw2.pbwiki.com<br>Please register and contribute to the community of knowledge on making GRAW2 coop missions<br><br>It required you to define the following things in the map editor.<br>coop_spawn : the initial spawn location for the ghosts<br>loc_trig01 : the first trigger location - causes the enemy patrol to spawn<br>loc_trig02 : another location on the map. Displays a message on the screen...up to you to make it do more <img alt=":)" src="https://www.ghostrecon.net/forums/uploads/emoticons/default_smile.png"><br>loc_extraction : the location the ghosts need to get to to extract<br>Patrol01 : a mexical patrol<br><br>=============================================================================================<br><br>Mission created by &lt;put your details here&gt; - &lt;date created&gt;<br>CONTACT ME AT &lt;your contact details&gt; FOR INFORMATION ON THIS MISSION<br><br>===========================Infernal==================================================================<br>--&gt;<br>&lt;mission_script&gt;<br>&lt;xi:include href = "/data/levels/common/common.xml#xpointer(/common/*)"/&gt;<br>&lt;xi:include href = "/data/levels/common/coop_ranks_ogr_quarry.xml"/&gt;<br>&lt;xi:include href = "/data/levels/common/coop_rules.xml"/&gt;<br><br><br>&lt;!--Set up for the game<br>==================--&gt;<br>&lt;event name = "start_mission"&gt;<br><br><br>&lt;!--Environment variables wind, smoke etc--&gt;<br>&lt;element type = "SetWindEnable" value = "true" start_time = "2"/&gt;<br>&lt;element type = "SetWindDirection" degrees = "90" variation = "30" time = "5" start_time = "4"/&gt;<br>&lt;element type = "SetWindTilt" degrees = "-5" variation = "15" time = "8" start_time = "6"/&gt;<br>&lt;element type = "SetWindSpeed" unit = "beaufort" speed = "2" variation = "2" time = "7" start_time = "3"/&gt;<br>&lt;element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "true"/&gt;<br><br><br>&lt;!-- Set triggers and attachables<br>=======================--&gt;<br><br>&lt;element type="StartTrigger" name="t_loc_trig01" start_time = "1"/&gt;<br>&lt;element type="StartTrigger" name="t_loc_trig02" start_time = "2"/&gt;<br>&lt;element type="StartTrigger" name="t_loc_trig03" start_time = "3"/&gt;<br>&lt;element type="StartTrigger" name="t_loc_trig04" start_time = "1"/&gt;<br>&lt;element type="StartTrigger" name="t_loc_trig05" start_time = "2"/&gt;<br>&lt;element type="StartTrigger" name="t_loc_trig06" start_time = "3"/&gt;<br>&lt;element type="StartTrigger" name="t_patrol06_dead" start_time = "2"/&gt;</span><br>&lt;element type="StartTrigger" name="t_extraction" start_time = "2"/&gt;<br><br><br><span style="color:#0000ff;">&lt;element type="MakeAttachable" attach="true" vehicle_id="adat01" start_time="1"/&gt;<br>&lt;element type="MakeAttachable" attach="true" vehicle_id="adat02" start_time="1"/&gt;<br>&lt;element type="MakeAttachable" attach="true" vehicle_id="adat03" start_time="1"/&gt;<br>&lt;element type="MakeAttachable" attach="true" vehicle_id="adat04" start_time="1"/&gt;<br>&lt;element type="MakeAttachable" attach="true" vehicle_id="adat05" start_time="1"/&gt;<br>&lt;element type="MakeAttachable" attach="true" vehicle_id="pickup01" start_time="1"/&gt;<br>&lt;element type="MakeAttachable" attach="true" vehicle_id="pickup02" start_time="1"/&gt;<br>&lt;element type="MakeAttachable" attach="true" vehicle_id="pickup03" start_time="1"/&gt;<br>&lt;element type="MakeAttachable" attach="true" vehicle_id="pickup04" start_time="1"/&gt;<br>&lt;element type="MakeAttachable" attach="true" vehicle_id="pickup05" start_time="1"/&gt;<br>&lt;element type="MakeAttachable" attach="true" vehicle_id="pickup06" start_time="1"/&gt;<br><br><br><br>DEBUG CODE - Useful for making the ghost invisible/tough for testing the mission<br>&lt;element type="AlterGroupStats" player_type="team_a" invisible="true" max_health="10000" health="10000" start_time="5"/&gt;<br><br><br>&lt;/event&gt;<br><br>&lt;!--Location 01<br>============--&gt;<br>&lt;trigger name ="t_loc_trig01" interval="2" preserved="false"&gt;<br>&lt;condition type ="UnitInLocation" location ="loc_trig01" player_type = "team_a" greater_than="0"/&gt;<br>&lt;event name ="e_loc_trig01"/&gt;<br><br>&lt;/trigger&gt;<br><br>&lt;event name = "e_loc_trig01"&gt;<br>&lt;element type = "StopTrigger" name = "t_loc_trig01"/&gt;<br>&lt;element type="Objective" id="obj1" state="add" headline_id="Destroy Adat01" txt_id="Adat01" waypoint_id="ADAT01" vehicle_id="adat01" start_time="2"/&gt;<br><br>&lt;!--Activate the enemy --&gt;<br><br>&lt;element type = "ActivateGroup" group_id = "patrol01"/&gt;<br>&lt;element type = "ActivateGroup" group_id = "sniper01"/&gt;<br>&lt;element type="ActivateVehicle" vehicle_id="heli01" start_time="5"/&gt;<br>&lt;element type="OrderHeli" vehicle_id="heli01" order="move" speed="1" up="2400" start_time="10"/&gt;<br>&lt;element type="OrderHeli" vehicle_id="heli01" order="guard" speed="0.8" position="-25950.9 26668.025 -7487.8184" inner_radius="1600" outer_radius="3000" start_time="5"/&gt;<br>&lt;element type="ActivateVehicle" vehicle_id="tank01" start_time=".5"/&gt;<br><br><br>&lt;/event&gt;<br><br>&lt;!--Location 02<br>============--&gt;<br>&lt;trigger name ="t_loc_trig02" interval="2" preserved="false"&gt;<br>&lt;condition type ="UnitInLocation" location ="loc_trig02" player_type = "team_a" greater_than="0"/&gt;<br>&lt;event name ="e_loc_trig02"/&gt;<br>&lt;/trigger&gt;<br><br>&lt;event name = "e_loc_trig02"&gt;<br>&lt;element type = "StopTrigger" name = "t_loc_trig02"/&gt;<br>&lt;element type="Objective" id="obj2" state="add" headline_id="Destroy Adat02" txt_id="Adat02" waypoint_id="ADAT02" vehicle_id="adat02" start_time="2"/&gt;<br>&lt;element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/&gt;<br>&lt;element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "true"/&gt;<br>&lt;element type="ShowMessage" msg="Damn New orders .......... We have to eliminate ALL baddies and adats before we go home" kind="splash" pause="10"/&gt;<br><br><br>&lt;!--Activate the enemy --&gt;<br><br>&lt;element type = "ActivateGroup" group_id = "patrol02"/&gt;<br>&lt;element type = "ActivateGroup" group_id = "sniper02"/&gt;<br><br><br>&lt;/event&gt;<br><br><br>&lt;!--Location 03<br>============--&gt;<br>&lt;trigger name ="t_loc_trig03" interval="2" preserved="false"&gt;<br>&lt;condition type ="UnitInLocation" location ="loc_trig03" player_type = "team_a" greater_than="0"/&gt;<br>&lt;event name ="e_loc_trig03"/&gt;<br>&lt;/trigger&gt;<br><br>&lt;event name = "e_loc_trig03"&gt;<br>&lt;element type = "StopTrigger" name = "t_loc_trig03"/&gt;<br>&lt;element type="Objective" id="obj3" state="add" headline_id="Destroy Adat03" txt_id="Adat03" waypoint_id="Adat03" vehicle_id="adat03" start_time="2"/&gt;<br>&lt;element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/&gt;<br>&lt;element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/&gt;<br>&lt;element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "true"/&gt;<br>&lt;element type="ShowMessage" msg="Damn New orders .......... We have to eliminate ALL baddies and adats before we go home" kind="splash" pause="10"/&gt;<br><br>&lt;element type="Objective" id="obj4" state="add" headline_id="Destroy pickup" txt_id="pickup" waypoint_id="pickup" vehicle_id="pickup03" start_time="1"/&gt;<br>&lt;element type="Objective" id="obj5" state="add" headline_id="Destroy pickup" txt_id="pickup" waypoint_id="pickup" vehicle_id="pickup04" start_time="1"/&gt;<br>&lt;element type="Objective" id="obj6" state="add" headline_id="Destroy pickup" txt_id="pickup" waypoint_id="pickup" vehicle_id="pickup05" start_time="1"/&gt;<br>&lt;element type="Objective" id="obj7" state="add" headline_id="Destroy pickup" txt_id="pickup" waypoint_id="pickup" vehicle_id="pickup06" start_time="1"/&gt;<br><br><br>&lt;!--Activate the enemy --&gt;<br><br>&lt;element type = "ActivateGroup" group_id = "patrol03"/&gt;<br>&lt;element type = "ActivateGroup" group_id = "sniper03"/&gt;<br><br><br><br>&lt;/event&gt;<br><br>&lt;!--Location 04<br>============--&gt;<br>&lt;trigger name ="t_loc_trig04" interval="2" preserved="false"&gt;<br>&lt;condition type ="UnitInLocation" location ="loc_trig04" player_type = "team_a" greater_than="0"/&gt;<br><br>&lt;if_all&gt;<br>&lt;condition type="VehicleDestroyed" vehicle_id="pickup03" equal="1"/&gt;<br>&lt;condition type="VehicleDestroyed" vehicle_id="pickup04" equal="1"/&gt;<br>&lt;condition type="VehicleDestroyed" vehicle_id="pickup05" equal="1"/&gt;<br>&lt;condition type="VehicleDestroyed" vehicle_id="pickup06" equal="1"/&gt;<br>&lt;/if_all&gt;<br><br>&lt;event name ="e_loc_trig04"/&gt;<br>&lt;/trigger&gt;<br><br>&lt;event name = "e_loc_trig04"&gt;<br>&lt;element type = "StopTrigger" name = "t_loc_trig04"/&gt;<br><br>&lt;element type="Objective" id="obj8" state="add" headline_id="Destroy Adat04" txt_id="Adat04" waypoint_id="Adat04" vehicle_id="adat04" start_time="2"/&gt;<br><br>&lt;element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/&gt;<br>&lt;element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/&gt;<br>&lt;element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "false"/&gt;<br>&lt;element type = "SetSpawnLocation" location = "loc_respawn03" side = "1" set = "true"/&gt;<br>&lt;element type="ShowMessage" msg="Damn New orders .......... We have to eliminate ALL baddies and adats before we go home" kind="splash" pause="10"/&gt;<br><br>&lt;!--Activate the enemy --&gt;<br><br>&lt;element type = "ActivateGroup" group_id = "patrol04"/&gt;<br>&lt;element type = "ActivateGroup" group_id = "sniper04"/&gt;<br><br><br>&lt;/event&gt;<br><br>&lt;!--Location 05<br>============--&gt;<br>&lt;trigger name ="t_loc_trig05" interval="2" preserved="false"&gt;<br>&lt;condition type ="UnitInLocation" location ="loc_trig05" player_type = "team_a" greater_than="0"/&gt;<br>&lt;event name ="e_loc_trig05"/&gt;<br>&lt;/trigger&gt;<br><br>&lt;event name = "e_loc_trig05"&gt;<br>&lt;element type = "StopTrigger" name = "t_loc_trig05"/&gt;<br><br>&lt;element type="Objective" id="obj9" state="add" headline_id="Destroy Adat05" txt_id="Adat05" waypoint_id="Adat05" vehicle_id="adat05" start_time="2"/&gt;<br><br>&lt;element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/&gt;<br>&lt;element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/&gt;<br>&lt;element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "false"/&gt;<br>&lt;element type = "SetSpawnLocation" location = "loc_respawn03" side = "1" set = "false"/&gt;<br>&lt;element type = "SetSpawnLocation" location = "loc_respawn04" side = "1" set = "true"/&gt;<br>&lt;element type="ShowMessage" msg="Damn New orders .......... We have to eliminate ALL baddies and adats before we go home" kind="splash" pause="10"/&gt;<br>&lt;element type="Objective" id="obj10" state="add" headline_id="Destroy pickup" txt_id="pickup" waypoint_id="pickup" vehicle_id="pickup01" start_time="1"/&gt;<br>&lt;element type="Objective" id="obj11" state="add" headline_id="Destroy pickup" txt_id="pickup" waypoint_id="pickup" vehicle_id="pickup02" start_time="1"/&gt;<br><br><br>&lt;!--Activate the enemy --&gt;<br><br>&lt;element type = "ActivateGroup" group_id = "patrol05"/&gt;<br>&lt;element type = "ActivateGroup" group_id = "sniper05"/&gt;<br><br><br><br>&lt;/event&gt;<br><br>&lt;!--Location 06<br>============--&gt;<br>&lt;trigger name ="t_loc_trig06" interval="2" preserved="false"&gt;<br>&lt;condition type ="UnitInLocation" location ="loc_trig06" player_type = "team_a" greater_than="0"/&gt;<br>&lt;if_all&gt;<br>&lt;condition type="VehicleDestroyed" vehicle_id="pickup01" equal="1"/&gt;<br>&lt;condition type="VehicleDestroyed" vehicle_id="pickup02" equal="1"/&gt;<br>&lt;/if_all&gt;<br><br>&lt;event name ="e_loc_trig06"/&gt;<br>&lt;/trigger&gt;<br><br>&lt;event name = "e_loc_trig06"&gt;<br>&lt;element type = "StopTrigger" name = "t_loc_trig06"/&gt;<br><br>&lt;element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/&gt;<br>&lt;element type="ShowMessage" msg=" Hurry .......... Get to the Extraction" kind="splash" pause="10"/&gt;<br><br><br>&lt;!--Activate the enemy --&gt;<br><br>&lt;element type = "ActivateGroup" group_id = "patrol06"/&gt;<br>&lt;element type = "ActivateGroup" group_id = "sniper06"/&gt;<br>&lt;element type="ActivateVehicle" vehicle_id="tank02" start_time=".5"/&gt;<br><br>&lt;/event&gt;<br><br>&lt;!--patrol06 all dead<br>========================--&gt;<br>&lt;trigger name="t_patrol06_dead" interval="2" preserved="false"&gt;<br>&lt;condition type = "SoldiersKilled" group_id = "patrol06" amount = "all"/&gt;<br>&lt;event name="e_patrol06_dead"/&gt;<br>&lt;/trigger&gt;<br><br>&lt;event name = "e_patrol06_dead"&gt;<br>&lt;element type = "StopTrigger" name = "t_patrol06_dead"/&gt;<br>&lt;element type="StartTrigger" name="t_loc_extraction" start_time = "1"/&gt;<br>&lt;element type="Objective" id="obj12" state="add" headline_id="Extraction" txt_id="Extraction" waypoint_id="loc_extraction" waypoint="-12226.104 31777.875 -7487.5376" /&gt;<br>&lt;element type="CreateUnit" unit="efx_hh_zone_smoke" location="loc_extraction" center="true" name_id="smoke_extract1" start_time=".5"/&gt;<br>&lt;element type="CreateUnit" unit="efx_hh_zone_smoke" location="loc_extraction" center="true" name_id="smoke_extract2" start_time="1"/&gt;<br>&lt;element type="ColorSmoke" side="1" name_id="smoke_extract1"/&gt;<br>&lt;element type="ColorSmoke" side="2" name_id="smoke_extract2"/&gt;</span><br>&lt;element type="StartTrigger" name="t_extraction" /&gt;<br><br><br><span style="color:#0000ff;">&lt;/event&gt;<br><br>&lt;!--Extraction/End of Game<br>========================--&gt;<br><br>&lt;!--Check to see if players are all in extract location and if so, call e_win to complete the game--&gt;<br>&lt;trigger name = "t_objectives_complete" interval = "1" preserved = "false"&gt;<br>&lt;condition type="UnitInLocation" location="loc_extraction" player_type="team_a" amount="all"/&gt;<br>&lt;event name = "e_win"/&gt;<br>&lt;/trigger&gt;<br><br>&lt;!--Complete the game--&gt;<br>&lt;event name = "e_win"&gt;<br>&lt;element type="ShowMessage" msg="Well done ghosts - You won!" kind="splash" start_time="0"/&gt;<br>&lt;element type = "EndRound" winner_side = "1" reason = "Well done ghosts - Let's go home!" start_time = "5"/&gt;<br>&lt;/event&gt;<br><br>&lt;gametype_info name = "enemies_to_kill" value = "1"/&gt;<br>&lt;/mission_script&gt;<br><br><br>&lt;!--Notes and stuff<br>=================<br>Coding rules:<br>Comment your code and then comment some more.<br>Triggers start with t_<br>Events start with e_<br>Locations start with loc_<br><br><br>--&gt;</span></p>
]]></description><guid isPermaLink="false">60974</guid><pubDate>Sun, 18 Oct 2015 00:17:00 +0000</pubDate></item><item><title>Problem with waypoint creation</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60978-problem-with-waypoint-creation/</link><description><![CDATA[<p>Awhile ago I saw somewhere that to make a waypoint, this person inserted a&#160; small cartridge into a map and called it something unique so he (I think it was a he) could look up the coordinates in world.xml.</p>
<p>I have done that in a map I am creating and I have the objective come up in the map.....&#160;&#160; BUT&#160; (there is always a BUT) after i reach the objective point, I cannot get it to dissapear. I am leading the goodies Team A to a bridge and when they get there and continue into the map, objective marker is still there.</p>
<p>I cannot remember where I saw the person put the small cartridge into the map&#160; and I cannot remember if it turned the reference point off.</p>
<p>&#160;</p>
<p>Please can some one please tell me how to turn off the reference point after the goodies have been past that point...&#160; As my friend ( who is starting to create maps) and myself ( who is starting out as well) think it may be something simple.</p>
]]></description><guid isPermaLink="false">60978</guid><pubDate>Thu, 22 Oct 2015 09:56:27 +0000</pubDate></item><item><title>Coop Multiplayer - When you are outnumbered and need some support...</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60828-coop-multiplayer-when-you-are-outnumbered-and-need-some-support/</link><description><![CDATA[
<p>"Damn....So many baddies and tanks and nowhere to run... Would be nice if we could call in some artillery or mortar fire. Maybe one of these 'flyboys' can rain down some fire and brimstone to help us out...?"</p>
<p> </p>
<p>Well,...you actually can... <img src="https://www.ghostrecon.net/forums/uploads/emoticons/default_gun.gif" alt=":gun:"></p>
<p> </p>
<p><a href="https://www.youtube.com/watch?v=2h-jlV2vXjY" rel="external nofollow"><span style="color:#ff8c00;">https://www.youtube.com/watch?v=2h-jlV2vXjY</span></a></p>
]]></description><guid isPermaLink="false">60828</guid><pubDate>Mon, 01 Jun 2015 19:41:54 +0000</pubDate></item><item><title>Some modding work from the past</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60825-some-modding-work-from-the-past/</link><description><![CDATA[
<p>Hi all,</p>
<p> </p>
<p>It has been a looooooong time since I have been on the forum and it seems there isn't a lot of movement anymore (at least not in the GRAW2 Modding section)</p>
<p> </p>
<p>I came across some 'old' stuff I worked on for some time while clearing up some files from my PC. Some of it was still in development and other things ready for use. It would be a shame not to share this with you all and let it go unnoticed.<br>
Who knows....it might inspire somebody to create something similar or give them some idea on what can be done. ('what can be done' as some of these things were regarded as "can't be done" <img src="https://www.ghostrecon.net/forums/uploads/boxing.gif" alt=":boxing:">  )</p>
<p> </p>
<p>Oh and uhm...don't mind the 'chitter chatter'. These vids were intended for JohnTC02 <img src="https://www.ghostrecon.net/forums/uploads/emoticons/default_thumbsup.gif" alt=":thumbsup:"></p>
<p> </p>
<p><a href="https://www.youtube.com/user/Mr2Amazed" rel="external nofollow"><span style="color:rgb(255,140,0);">https://www.youtube.com/user/Mr2Amazed</span></a></p>
<p> </p>
<p>Cheers!</p>
<p>Spik@<br></p>
]]></description><guid isPermaLink="false">60825</guid><pubDate>Wed, 27 May 2015 20:18:33 +0000</pubDate></item><item><title>A Sad Day for GRAW2</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60745-a-sad-day-for-graw2/</link><description><![CDATA[
<p>Hi everyone it is my sad duty to inform you that Bob Newman, A.K.A. MexicoBob has passed away. He suffered a heart attack Monday the 26th and was rushed to the hospital, on Wednesday he had a second heart attack and according to his wife apparently a stent in his heat collapsed and they were unable to revive him.</p>
<p> </p>
<p>     He was a great map maker and a great friend; he will be missed by his clan mates here in TAW.</p>
<p> </p>
<p>Direwolf5</p>
]]></description><guid isPermaLink="false">60745</guid><pubDate>Fri, 30 Jan 2015 06:15:43 +0000</pubDate></item><item><title>NEW Map (name to be determined later)</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60730-new-map-name-to-be-determined-later/</link><description><![CDATA[
<p>Video of the map under construction : <a href="https://www.youtube.com/watch?v=mfHfn4nlS0k&amp;feature=youtu.be" rel="external nofollow"><strong><em>Here</em></strong></a></p>
<p> </p>
<p>This map is of course, the Quarry terrain. I've just added a load of trees to give some life and ambient difference since the quarry map.</p>
<p> </p>
<p>Modes: COOP (objective based &amp; OGR based) TDM can be determined based upon community desire.</p>
<p> </p>
<p>I may have found a mission creator and I'll keep you updated.</p>
<p> </p>
<p>Cheers!</p>
<p> </p>
<p> </p>
]]></description><guid isPermaLink="false">60730</guid><pubDate>Sat, 03 Jan 2015 23:11:31 +0000</pubDate></item><item><title>ugh I need the basics.</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60715-ugh-i-need-the-basics/</link><description><![CDATA[
<p>Ok, I bought my GRAW/GRAW2 off of Amazon, I created a "custom_levels" folder as by default this version doesn't do it with either game.</p>
<p> </p>
<p>I forget how to create the context-editor.xml files and .bat file to start the GRAW 2 editor.</p>
<p> </p>
<p>Also, if mexicanbob is around, for some strange reason 3/4 or more of the maps in the "coop_mexbob_urban_combat_v3" bundle have an issue whereby I fall and there is no ground.</p>
<p> </p>
<p>I can't put a finger on it. alot of times the game will give and error message about restarting the game and have a file named "terrain file clean" and when i start i fall again.</p>
<p> </p>
<p>if this makes sense</p>
]]></description><guid isPermaLink="false">60715</guid><pubDate>Tue, 09 Dec 2014 23:11:06 +0000</pubDate></item><item><title>New Campaign?</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60684-new-campaign/</link><description><![CDATA[
<p><span>Hello friends,</span> <span>with this game</span> <span>I spent</span> <span>many good</span> <span>hours of play</span> <span>so my question</span> <span>is</span> <span>if there is a</span> <span>new</span> <span>campaign</span> <span>to</span> <span>continue to enjoy</span><span>.</span><br><span>Thank you</span></p>
]]></description><guid isPermaLink="false">60684</guid><pubDate>Wed, 08 Oct 2014 10:08:14 +0000</pubDate></item><item><title>Run Faster</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60641-run-faster/</link><description><![CDATA[
<p>Anybody Figure Out How To run faster In graw 2</p>
<p> </p>
]]></description><guid isPermaLink="false">60641</guid><pubDate>Fri, 29 Aug 2014 14:52:25 +0000</pubDate></item><item><title>Create new campaign?</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60343-create-new-campaign/</link><description><![CDATA[
<p>Hi friends ghost, please new campaign?</p>
]]></description><guid isPermaLink="false">60343</guid><pubDate>Mon, 15 Jul 2013 23:02:06 +0000</pubDate></item><item><title>English Language</title><link>https://www.ghostrecon.net/forums/index.php?/topic/52659-english-language/</link><description><![CDATA[
<p>I currently have English friend staying with me, I show him my favourite game (GR:AW2) last night and he wants to play but his French is very bad and all menus and missions are in French. I'm wondering if someone knows if I can get English language strings for him while he is here.</p><p>
</p><p>
Looking at directory's for purpose of modding, I assume I create a folder for English\strings in \local and put English XML files in. I really don't want to translate all of that so am wondering if someone can point me to download these XML files?</p><p>
</p><p>
Thankyou very much for your help</p><p>
</p><p>
Loic</p>
]]></description><guid isPermaLink="false">52659</guid><pubDate>Wed, 01 Jul 2009 11:58:36 +0000</pubDate></item><item><title>GRIN Extra Utils</title><link>https://www.ghostrecon.net/forums/index.php?/topic/55251-grin-extra-utils/</link><description><![CDATA[
<p>I've put together a few things that could help GRAW2 modding a bit.</p><p>
Nothing fancy, but it could help figure things out more to create similar units with different visuals.</p><p>
</p><p>
Tools:</p><p>
 - Diesel Exporter for 3DS Max 9</p><p>
 - FX Shaders for 3DS Max to preview landscape shading</p><p>
 - Particle Editor (unsure if you can use this with editor visualization, but it can be used to edit the XML files stand alone)</p><p>
</p><p>
Example Files:</p><p>
* These files are included to show examples of how setups are done, because of that only the lowest LOD step is included.</p><p>
* All files are for 3DS Max 9 or higher.</p><p>
 - Character: One piece (US Marine)</p><p>
 - Character: With separate body (Ghost Body, Mitchell Head)</p><p>
 - Prop: With cover points and nav points (Stonewall Fence)</p><p>
 - Prop: With lighting (Lamp Pole City)</p><p>
 - Prop: With destruction (Wood Fence)</p><p>
 - Prop: With advanced destruction (Allhauler Van)</p><p>
 - Prop: Stationary weapon location (M2HB Bunker)</p><p>
 - Vegetation: Standard tree (Palm)</p><p>
 - Vegetation: Bush with cover (Coverbush)</p><p>
 - Vehicle: AI tank without characters (Abrams Enemy)</p><p>
 - Vehicle: Transport helicopter for player and/or AI (Blackhawk)</p><p>
 - Vehicle: Car for enemy AI (Panhard)</p><p>
 - Vehcile: Car for player and/or AI (Pickup Merc No Doors)</p><p>
</p><p>
I have no credit in creating these. I've only cleaned them up a bit and all credit is to GRIN.</p><p>
File has been uploaded to Rocky so it should be available soonish.</p>
]]></description><guid isPermaLink="false">55251</guid><pubDate>Sat, 10 Jul 2010 08:21:47 +0000</pubDate></item><item><title>Editor Keeps Crashing - In Need Of Help!</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60198-editor-keeps-crashing-in-need-of-help/</link><description><![CDATA[
<p>Kind people of the Ghost Recon forums,</p>
<p> </p>
<p>I am experiencing a strange thing...<br><br>
A while ago I was working on my mission and saved all my changes. I opened up the world.xml and in there I also made some changes (after I closed the editor). This has never given me any problems at all, as when you open the editor afterwards, the changes made in the world.xml work. Anyway...they used to.<br><br>
Suddenly something has happened and I cannot explain it. When I open the editor and I go to the Locations layer, the editor will spontaneously crash. First I thought I might have made an error somewhere and the information from the world.xml did not (somehow) correspond with pieces of script in the mission.xml.</p>
<p> </p>
<p>I continued removing all locations that (at that time) did not do anything or were no longer needed. I also removed all AI and vehicles that were, in some way or another, connected to these locations (location triggers heli with AI inside --&gt; removed location, vehicle and AI).<br></p>
<p>After making sure I removed everything that could remotely cause this error I fired up the editor again...I selected the Locations layer and it crashed again.<br><br>
For testing purposes I also fired up one of my older missions (based on a completely different map and no changes made to either the mission.xml or world.xml). That too crashed!!<br><br>
I would think the error is somewhere in the editor itself, but I can't seem to figure out what is wrong?! No changes were made to the 'core' files. I also re-installed the game, but that did not fix things!?!?!?<br><br>
Can anyone help with this? Ever experienced this? Any clues on where to look?<br><br>
Help is much appreciated!!<br><br>
Thanks,</p>
<p>Spik@<br></p>
]]></description><guid isPermaLink="false">60198</guid><pubDate>Fri, 26 Apr 2013 17:24:00 +0000</pubDate></item><item><title>Modding Tutorial Videos?</title><link>https://www.ghostrecon.net/forums/index.php?/topic/59963-modding-tutorial-videos/</link><description><![CDATA[
<p>Kind of a dumb question but im curious if there are any modding video tutorials?</p>
<p><br>
I was thinking of creating a set on creating level props but wasn't sure if some one had already done it. Maybe a few active modders might want to create a small set of tutorials with me?</p>
]]></description><guid isPermaLink="false">59963</guid><pubDate>Thu, 24 Jan 2013 19:41:07 +0000</pubDate></item></channel></rss>
