<?xml version="1.0"?>
<rss version="2.0"><channel><title>ArmA / Combat Operations - General Discussion Latest Topics</title><link>https://www.ghostrecon.net/forums/index.php?/forum/171-arma-combat-operations-general-discussion/</link><description>ArmA / Combat Operations - General Discussion Latest Topics</description><language>en</language><item><title>[1.18 final patch]</title><link>https://www.ghostrecon.net/forums/index.php?/topic/56524-118-final-patch/</link><description><![CDATA[
<blockquote data-ipsquote="" class="ipsQuote"><div>Prague, Czech Republic 8th of April - As a continuous support of its titles, dedicated community and customers, Bohemia Interactive, the award winning independent developer, is pleased to announce the release of the final update for its complex military simulator Arma: Armed Assault. Update version 1.18 is available now!<p>
The most important fix is compatibility with Windows 7 64bit.</p><p>
This new update is available for immediate download from the project´s homepage www.armedassault.com</p><p>
</p></div></blockquote><p>
</p><p>
You just got to love bis support for their games,     nearly 5 years afther release, and they patch the game !</p><p>
</p><p>
And making it copatible with newer os aswell <img src="https://www.ghostrecon.net/forums/uploads/emoticons/default_thumbsup.gif" alt=":thumbsup:"></p>
]]></description><guid isPermaLink="false">56524</guid><pubDate>Sun, 10 Apr 2011 08:21:16 +0000</pubDate></item><item><title>Sprocket ArmA  New Year Sale</title><link>https://www.ghostrecon.net/forums/index.php?/topic/56085-sprocket-arma-new-year-sale/</link><description><![CDATA[
<p>Might be a good time for anyone who is missing ArmA from their collection (or just the expansion pack) to consider picking it/them up </p><p>
</p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div>The SprocketIdea New Year Sale is under way on www.sprocketidea.com <p>
</p><p>
Sale ends Midnight CET January 2nd 2011, so don't delay, buy now!</p><p>
</p><p>
</p><p>
<a href="http://www.sprocketidea.com/joomla/index.php?page=shop.product_details&amp;flypage=sprocket.tpl&amp;product_id=24&amp;category_id=14&amp;option=com_virtuemart&amp;Itemid=2" rel="external nofollow">ArmA: GOLD Edition - 50% off</a> </p><p>
</p><p>
</p><p>
</p><p>
<a href="http://www.sprocketidea.com/joomla/index.php?page=shop.product_details&amp;flypage=sprocket.tpl&amp;product_id=25&amp;category_id=14&amp;option=com_virtuemart&amp;Itemid=2" rel="external nofollow">ArmA: Queen's Gambit - 60% off</a></p><p>
</p><p>
</p></div></blockquote><p>
</p><p>
NOTE: The ArmA: GOLD pack includes the Queen's Gambit expansion pack.</p>
]]></description><guid isPermaLink="false">56085</guid><pubDate>Fri, 31 Dec 2010 14:56:24 +0000</pubDate></item><item><title>Some Arma HD vids I made</title><link>https://www.ghostrecon.net/forums/index.php?/topic/54106-some-arma-hd-vids-i-made/</link><description><![CDATA[
<p>These are Arma gameplay videos only - no Hollywood choreography or cool camera angles. You see what I see.</p><p>
</p><p>

</p><div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/J4xhVAOaJ9Q?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div><p>
</p><p>

</p><div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/Kn_vv9Hyclc?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div><p>
</p><p>

</p><div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/oXAaoVvAPIo?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div><p>
</p><p>

</p><div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/mGiPBqw_IEY?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div><p>
</p><p>

</p><div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/uTyEpw2ACQY?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div><p>
</p><p>
or simply go to Youtube and search for videos by desertjedi (my real name - so to speak  <img src="https://www.ghostrecon.net/forums/uploads/emoticons/default_biggrin.png" alt=":D">  )</p><p>
</p><p>
IIRC, the two-parter called Urban Strife was made using the mod compilation called "WARMOD". It's a combination of ECS (about 150 user-configurable settings) with Gunter Severloh's hand-picked "best" Arma mods (about 150 mod files) with the Group Link 3 AI enhancement mod. Gunter is the "author" of WARMOD.</p>
]]></description><guid isPermaLink="false">54106</guid><pubDate>Mon, 25 Jan 2010 21:52:13 +0000</pubDate></item><item><title>Bad Serial Number</title><link>https://www.ghostrecon.net/forums/index.php?/topic/54298-bad-serial-number/</link><description><![CDATA[
<p>as some of you may know, I recently migrated to Window 7Pro 32-bit</p><p>
</p><p>
I installed my game on a separate HD (D:\) and made a backup of my ArMa profile on another HD (F:\)</p><p>
</p><p>
So after copying my profile to my C:\Ray\Documents\ArMa, I thought it was a matter of creating a desktop shortcut and I'd be gaming.</p><p>
</p><p>
Well pass the Atari splash screen I get an error message seen on this screenshot:</p><p>
<a href="http://img28.imageshack.us/i/badserialnumberarma.jpg/" rel="external nofollow"><img src="http://img28.imageshack.us/img28/2804/badserialnumberarma.th.jpg" alt="badserialnumberarma.th.jpg"></a></p><p>
</p><p>
Question:</p><p>
1) do I need to find my key (I wrote it on the disc) and enter it somewhere? </p><p>
2) do I need to get into the Registry for this?</p><p>
</p><p>
Yes I could install the game again, but I got so much mods (ACE) in there, I'd hate to do the whole thing again.</p><p>
And Yes, I want to keep the ArMa Program on  separate HD, just in case my OS HD takes a dive.</p><p>
</p><p>
advance thanks</p>
]]></description><guid isPermaLink="false">54298</guid><pubDate>Thu, 18 Feb 2010 19:15:24 +0000</pubDate></item><item><title>Is 1.14 a new patch for Gold edition?</title><link>https://www.ghostrecon.net/forums/index.php?/topic/53527-is-114-a-new-patch-for-gold-edition/</link><description><![CDATA[
<p>I just got Arma Gold and note that there is a 1.09 patch in here.  I have searched other sites and they seem to indicate a 1.14 patch but not real clear if it is for Arma Gold.  I am in the U.S.  I have also read that 1.09 has some issues so am a little concerned about installing it.</p>
]]></description><guid isPermaLink="false">53527</guid><pubDate>Sat, 07 Nov 2009 22:02:13 +0000</pubDate></item><item><title>Beta Patch v1.16 Released</title><link>https://www.ghostrecon.net/forums/index.php?/topic/52199-beta-patch-v116-released/</link><description><![CDATA[
<p><a href="http://community.bistudio.com/wiki/ArmA_Beta_Patch_1.16" rel="external nofollow">Source</a></p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BIS" data-cite="BIS"><div>Changes from public beta 1.15<p>
5272 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with more then 4 GB RAM (fixed again). </p><p>
5273 - Fixed: Reduced excessive virtual memory fragmentation with ATI/AMD graphics cards. </p><p>
5276 - Fixed: Changed BattlEye integration (fixing "random" player kicks) </p><p>
5277 - Attempt to fix: Crash opportunity </p></div></blockquote> <p>
____</p><p>
According to initial reports, those with NVIDIA cards are also seeing a marked improvement.</p>
]]></description><guid isPermaLink="false">52199</guid><pubDate>Fri, 24 Apr 2009 18:27:12 +0000</pubDate></item><item><title>Poor Performance?</title><link>https://www.ghostrecon.net/forums/index.php?/topic/50800-poor-performance/</link><description><![CDATA[
<p>I got this game and it runs very poorly on my system, I tried throwing the settings all the way down to the lowest in graphics but it still runs like crap. I know my system isnt the most up to date or anything, but really I think not being able to run it on Very Low is pretty pathetic. I have some addons but it doesent matter it did this before I added those. It sucks that it runs so bad because it looks like a nice game otherwise, but its just unplayable with this kind of graphics lag. I also have random Crash To Desktop, and slow loading of textures (low LOD textures inplace of what should be high quality textures). </p><p>
</p><p>
ArmA is patched to 1.14 .</p><p>
</p><p>
My specs are</p><p>
</p><p>
AMD Athlon XP 3200+ 2.2 GHz</p><p>
Corsair 1 GB RAM</p><p>
Nvidia 7600 GT 256MB AGP</p><p>
ASUS A7N8X-E</p>
]]></description><guid isPermaLink="false">50800</guid><pubDate>Wed, 17 Sep 2008 05:54:13 +0000</pubDate></item><item><title>28th MEU - ArmA - We're recruiting</title><link>https://www.ghostrecon.net/forums/index.php?/topic/52157-28th-meu-arma-were-recruiting/</link><description><![CDATA[
<p>Who are the 28thMEU?</p><p>
</p><p>
The 28thMEU are a group of gamers who want to emulate a real life Marine Expeditionary Unit. The 28thMEU itself is fictional MEU but the units within it are based off real USMC units. We are looking for mature players who can help make the 28thMEU an elite fighting force.</p><p>
</p><p>
We have recently moved from the Ghost Recon series to ArmA, and any GR fans are welcome as well. When we conduct a campaign or mission we will make it as realistic as the game allows and how MEUs operate in real life. But even before the campaign or mission we will go through MEU work up to help train new recruits and give the veteran members some refresher training.</p><p>
</p><p>
Our aim for ArmA is to have at least one company of infantry grunts, one flight of Cobra pilots, 2 flights of MV-22 Osprey pilots 1 platoon of M1A2 tanks and 1 platoon of LAV-25s operational.</p><p>
</p><p>
How do you join?</p><p>
For more information about our group go to our website --&gt; www.tbhow.com</p><p>
</p><p>
PS: Even though we like realism we also recognize that games are supposed to be fun, and as such we're pretty laid back and help each other out no matter the skill level of the player in a particular area.</p><p>
</p><p>
I am the Lt in charge of the ANGLICO, and if you'd like to contact me personally my name on tbhow.com is Wraith, ICQ# 397650323.</p><p>
</p><p>
If you know someone else who may be interested, then definitely let them know about us.</p><p>
</p><p>
Thanks,</p><p>
Wraith (aka dracflamloc)</p><p>
</p><p>
</p><p>
<em>I read the forum rules before posting this and do not believe I've violated them, however if I misunderstood or violated a rule it was unintentional and this post can be removed or moved if that is the case.</em></p>
]]></description><guid isPermaLink="false">52157</guid><pubDate>Wed, 15 Apr 2009 19:03:39 +0000</pubDate></item><item><title>[why are tac sim fans not jumping into ArmA ?]</title><link>https://www.ghostrecon.net/forums/index.php?/topic/51586-why-are-tac-sim-fans-not-jumping-into-arma/</link><description><![CDATA[
<p>I know there is an Arma forum here, but it would make no sense to post this question over there. I was watching the vid that Rocky posted recently of the Project Reality mod for BF2, and I thought "this looks a lot like ArmA, just less complex".</p><p>
</p><p>
I have to ask myself (or you guys) what possible reason could any tac sim fan (GR fan) have for not jumping into Arma? In my opinion the combat is absloute perfection, now that the bugs are cleaned up. Because this is not the Arma forum I won't go into what makes it so great, all I wanted to know is why we don't ALL play that regularly? I was a latecomer to Arma, not because I never had interest, but because until late last year I never bothered to look into it, all the while assuming it's probably just another lame shooter like CS or something. When I DID finally discovered it I was totally blown away. It is everything I ever dreamed a combat sim could be.</p><p>
</p><p>
I can only assume the biggest reason not to play it is that it's not the same "quick fix" that GR offers. Arma requires more time per session (for the larger scale missions and higher level of detail with regards to character assignments and duties?</p><p>
</p><p>
I can understand that, but you would truely blow my mind if someone here were to tell me they just don't like the sim, as apposed to "it's just too involved", or system requirements or something like that.</p><p>
</p><p>
I will conceade this, that the #1 thing I have against Arma, and the reason I'm not more active there, is the lack of structure (campaign) and you seem to have to be willing to learn to edit the game to get the most out of it. Just one example, I had to edit many missions just to be able to load out PRIOR to starting the mission; the standard method of loadingout is having a weapon crate at your insertion zone, which is s t u p i d.</p>
]]></description><guid isPermaLink="false">51586</guid><pubDate>Tue, 20 Jan 2009 11:17:51 +0000</pubDate></item><item><title>Custom Face with Expressions</title><link>https://www.ghostrecon.net/forums/index.php?/topic/51810-custom-face-with-expressions/</link><description><![CDATA[
<p>i see threads about adding custom face into your Profile, but don't read much on adding expressions/emotion on them.</p><p>
</p><p>
has anyone come across this?</p>
]]></description><guid isPermaLink="false">51810</guid><pubDate>Fri, 20 Feb 2009 17:35:11 +0000</pubDate></item><item><title>Bale Directs Arma</title><link>https://www.ghostrecon.net/forums/index.php?/topic/51879-bale-directs-arma/</link><description><![CDATA[
<p><strong><span style="font-size:12px">LOTS OF ADULT LANGUAGE....LOTS OF CURSING........VIEWERS BE ADVICED</span></strong></p><p>
</p><p>
</p><p>
<a href="http://www.youtube.com/watch?v=yuHB2lLG6oE........." rel="external nofollow">http://www.youtube.com/watch?v=yuHB2lLG6oE.........</a> <img src="https://www.ghostrecon.net/forums/uploads/emoticons/default_innocent.gif" alt="0:)"></p>
]]></description><guid isPermaLink="false">51879</guid><pubDate>Sat, 28 Feb 2009 17:48:48 +0000</pubDate></item><item><title>A.c.e</title><link>https://www.ghostrecon.net/forums/index.php?/topic/51424-ace/</link><description><![CDATA[
<p><img src="https://www.ghostrecon.net/forums/uploads/santa.gif" alt=":santa:"></p><p>
<a href="http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=70;t=76692" rel="external nofollow">http://www.flashpoint1985.com/cgi-bin/ikon...ST;f=70;t=76692</a></p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div>A.C.E - Advanced Combat Environment Mod - Public Beta Release<p>
... when realism matters !!</p><p>
</p><p>
Dear Community,</p><p>
</p><p>
The A.C.E Development Team is proud to present to you today; the public beta version of A.C.E. Mod!</p><p>
</p><p>
The A.C.E. Mod is primarily intended as Enhancement and Extension of the game, it is a full conversion mod and it builds on it's predecessor; WGL Mod (OFP).</p><p>
We had to make many different choices, and we've tried to make the best choices / balance between Realism and Gameplay.</p><p>
The mod is intended to be fully MP Compatible, and builds on the most commonly used frameworks, like XEH and S_Hole Display Eventhandler, to be as compatible as possible with other Mods and Addons.</p><p>
</p><p>
Countless hours of hard work of many different people went into this Mod, and after a few bumps in the road,</p><p>
finding people, fight for motivation, etc, etc, we can finally deliver this release to you.</p><p>
Our Documentation is also still being worked on, please excuse it's current state </p><p>
</p><p>
We hope that we can improve the mod with your feedback and possible help.</p><p>
We also like to inform you, that the A.C.E team intends to move the A.C.E. Mod project over to ArmA2, once released.</p><p>
</p><p>
A.C.E. Mod is looking for dedicated Scripters, Texturerers and Modelers, please visit our Member Application Thread</p><p>
</p><p>
</p><p>
Thanks to all who have made this Mod Possible!</p><p>
</p><p>
Readme</p><p>
Quote  </p><p>
</p><p>
= A.C.E. Mod Readme =</p><p>
Welcome to the Advanced Combat Environment Mod!</p><p>
</p><p>
== Links ==</p><p>
* Wiki (Guidance and Help): <a href="http://www.acemod.net/wiki" rel="external nofollow">http://www.acemod.net/wiki</a></p><p>
* Forums: <a href="http://www.acemod.net/forums" rel="external nofollow">http://www.acemod.net/forums</a></p><p>
* Bug Reports, Feature Requests and Feedback: <a href="http://www.acemod.net/forums/project.php" rel="external nofollow">http://www.acemod.net/forums/project.php</a></p><p>
* Hall of Fame: <a href="http://www.acemod.net/wiki/The_Team" rel="external nofollow">http://www.acemod.net/wiki/The_Team</a></p><p>
* Credits: see credits.txt or visit <a href="http://www.acemod.net/wiki/Credits" rel="external nofollow">http://www.acemod.net/wiki/Credits</a></p><p>
* License and Copyright: see ACE License and Copyrights.txt</p><p>
* Feature List &amp; Descriptions: <a href="http://www.acemod.net/wiki/Category:ACE_features" rel="external nofollow">http://www.acemod.net/wiki/Category:ACE_features</a></p><p>
 </p><p>
</p><p>
A.C.E. Islands Pack is a Seperate Release, not included with the A.C.E. Mod, and should not be far away </p><p>
</p><p>
Compatible with ArmA v1.15Beta!</p><p>
</p></div></blockquote>
]]></description><guid isPermaLink="false">51424</guid><pubDate>Wed, 24 Dec 2008 23:39:13 +0000</pubDate></item><item><title>Beta Patch 1.15 Released</title><link>https://www.ghostrecon.net/forums/index.php?/topic/51407-beta-patch-115-released/</link><description><![CDATA[
<p>As usual, lots of fixes listed in the changelog, of special interest is the optimizing of mem/VRAM usage in view distance. </p><p>
Sources</p><p>
</p><p>
<a href="http://community.bistudio.com/wiki/ArmA_Beta_Patch_1.15" rel="external nofollow">http://community.bistudio.com/wiki/ArmA_Beta_Patch_1.15</a></p><p>
<a href="http://www.armaholic.com/page.php?id=3564" rel="external nofollow">http://www.armaholic.com/page.php?id=3564</a></p><p>
</p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div>CHANGELOG<p>
</p><p>
5257  - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with large memory.</p><p>
</p><p>
5257  - Fixed: Crash at ArmA.exe:0x174b27 - caused by wrong internal weapon state.</p><p>
</p><p>
5257  - Fixed: Crash at ArmA.exe:0x56536 - caused by wrong turret state in MP.</p><p>
</p><p>
5257  - Fixed: MP: Player driving motorcycle could be ejected with no apparent reason, sometimes leading to death.</p><p>
</p><p>
5257  - Fixed: MP: Sometimes falling of a parachute a few meters above the ground.</p><p>
</p><p>
5257  - Fixed: Dedicated server: Bandwidth balancing was often wrong, showing problems esp. when new players were joining.</p><p>
</p><p>
5257  - Fixed: Players connecting JIP with custom files do not cause server lagging.</p><p>
</p><p>
5257  - Fixed: Players with custom files get no longer kicked when server does not run on default port.</p><p>
</p><p>
5257  - Optimized: Reduced memory usage with large view distances.</p><p>
</p><p>
5257  - Fixed: Scene loading when starting a mission might sometimes use excessive amounts of memory.</p><p>
</p><p>
5257  - Optimized: Slightly reduced VRAM usage with large view distances.</p><p>
</p><p>
5257  - New: "Absolute" mouse control bindings (no auto centering) are now possible.</p><p>
</p><p>
5257  - Improved: Provided error message for some unexpected memory initialization failures.</p><p>
</p><p>
5258  - Fixed: Command line parameter -maxmem=xxx was not working on LINUX dedicated server.</p><p>
</p><p>
5258  - Fixed: Crash at offset 0xfb57.</p><p>
</p><p>
5259  - Fixed: Voice over Side channel could be transmitted to wrong listeners after respawn.</p><p>
</p><p>
5260  - Fixed: Dedicated server crashed when script made soldier fire with Binocular.</p><p>
</p><p>
5260  - Fixed: Grass and foliage was not affected by helicopter down wash since 1.04 version.</p><p>
</p><p>
5260  - Fixed: status of disableAI was reset during save</p><p>
</p><p>
5261  - Fixed: The FOV was deflected after TrackIR +tZ input had been removed from Zoom in/out action.</p><p>
</p><p>
5262  - Fixed: Fast forward is now disabled when using binocular.</p><p>
</p><p>
5262  - New: Optional server.cfg entry timeStampFormat to specify time stamp for each line in *.rpt file.  Possible values: "none", "short", "full".</p><p>
</p><p>
5262  - Fixed: Manual camera left/right movement was not mapped to mouse.</p><p>
</p><p>
5262  - Fixed: Some AI commands on dedicated server might be delayed when the server window had focus.</p><p>
</p><p>
5263  - Improved: Texture mip management more reliable in low VRAM conditions.</p><p>
</p><p>
5264  - Fixed: Incorrect simulation importance for some entities in MP (for players in vehicles)</p><p>
</p><p>
5264  - Fixed: Only relative path is now supported in commands: loadFile, exec, execVM, execFSM, preprocessFile, preprocessFileLineNumbers, kbAddTopic</p><p>
</p><p>
</p><p>
</p><p>
* FIX (USMCD) Wound materials for all WDL soldiers.</p><p>
</p><p>
* NEW (USMC) More Woodland Army soldiers.</p><p>
</p><p>
* FIX (MI-17 (57mm rockets)) Fixed rockets count.</p><p>
</p></div></blockquote>
]]></description><guid isPermaLink="false">51407</guid><pubDate>Tue, 23 Dec 2008 17:47:32 +0000</pubDate></item><item><title>F-14 Tomcat's (arma)</title><link>https://www.ghostrecon.net/forums/index.php?/topic/51045-f-14-tomcats-arma/</link><description><![CDATA[
<p>check em out... They include full effects like afterburner, sonic boom etc... </p><p>
</p><p>
More info..</p><p>
</p><p>
<a href="http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=70;t=76147;st=0" rel="external nofollow">www.flashpoint1985.com forums</a></p><p>
</p><p>
 <img src="https://www.ghostrecon.net/forums/uploads/emoticons/default_thumbsup.gif" alt=":thumbsup:"></p>
]]></description><guid isPermaLink="false">51045</guid><pubDate>Sun, 02 Nov 2008 22:57:16 +0000</pubDate></item><item><title>New Update- v1.14 Final Released</title><link>https://www.ghostrecon.net/forums/index.php?/topic/50043-new-update-v114-final-released/</link><description><![CDATA[
<blockquote data-ipsquote="" class="ipsQuote"><div>Today a major new update for latest military PC game ARMA: Armed Assault by Bohemia Interactive has been released. With a handfull of improvements and bug fixes, the ARMA update to version 1.14 also includes a unique new multiplayer mode called WARFARE.<p>
ArmA Warfare is a blend of a team-based multiplayer mission and realtime strategy. Two sides (BLUFOR vs. OPFOR) fight for control of the whole map. It is multiplayer map designed for 1 up to 32 players. It also uses other bonus content included in the patch: desert Marines and a modified Southern Sahrani map.</p></div></blockquote><p>
To pick your poison...</p><p>
<a href="http://www.armedassault.com/dwnl_update.html" rel="external nofollow">http://www.armedassault.com/dwnl_update.html</a></p>
]]></description><guid isPermaLink="false">50043</guid><pubDate>Wed, 21 May 2008 16:42:51 +0000</pubDate></item><item><title>V-22 Osprey</title><link>https://www.ghostrecon.net/forums/index.php?/topic/50163-v-22-osprey/</link><description><![CDATA[
<p>Finally, the v-22 beta was released. I've been hoping for this for a long time. Its far from perfect as of now. The skin it comes with is pretty poor, the model lacks details on the inside, but all this is pushed aside when I remember that I'm flying an osprey. It's great fun, but it takes some time to get the hang of it. You can't switch from chopper mod to plane mod when you want to, chopper mod is for auto hover only.  <img src="https://www.ghostrecon.net/forums/uploads/emoticons/default_sad.png" alt=":("></p><p>
LINK</p><p>
<a href="http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=70;t=73925" rel="external nofollow">http://www.flashpoint1985.com/cgi-bin/ikon...ST;f=70;t=73925</a></p>
]]></description><guid isPermaLink="false">50163</guid><pubDate>Sun, 08 Jun 2008 18:59:20 +0000</pubDate></item><item><title>Split From: What is Your favorite weapon?</title><link>https://www.ghostrecon.net/forums/index.php?/topic/49917-split-from-what-is-your-favorite-weapon/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><a href="http://img368.imageshack.us/my.php?image=fosk8.jpg" rel="external nofollow"><img src="http://img368.imageshack.us/img368/232/fosk8.th.jpg" alt="fosk8.th.jpg"></a><p>
Sorry, wrong game, gamemode.</p><p>
Disregard. <img src="https://www.ghostrecon.net/forums/uploads/emoticons/default_wink.png" alt=";)"></p></div><p></p>
]]></description><guid isPermaLink="false">49917</guid><pubDate>Thu, 01 May 2008 22:48:47 +0000</pubDate></item><item><title>Rabbits addon</title><link>https://www.ghostrecon.net/forums/index.php?/topic/46360-rabbits-addon/</link><description><![CDATA[
<p>There so cute..</p><p>
</p><p>
I'll get straight to it..</p><p>
</p><p>
<a href="http://170th.bis-ingame.net/" rel="external nofollow">Linkage</a></p><p>
</p><p>
 <img src="https://www.ghostrecon.net/forums/uploads/emoticons/default_thumbsup.gif" alt=":thumbsup:"></p><p>
</p><p>
</p><p>
 <img src="https://www.ghostrecon.net/forums/uploads/emoticons/default_cool.png" alt=":rocky:"></p>
]]></description><guid isPermaLink="false">46360</guid><pubDate>Mon, 20 Aug 2007 21:53:47 +0000</pubDate></item><item><title>Beta patch v1.12 Released</title><link>https://www.ghostrecon.net/forums/index.php?/topic/49654-beta-patch-v112-released/</link><description><![CDATA[
<p>The BI Wiki has been updated with details of the new BETA patch</p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div>1.12 HIGHLIGHTS - MAIN NEW IMPROVEMENTS AND FIXES<p>
</p><p>
    * Fixed problem with connecting to server </p><p>
</p><p>
    * Fixed problem with BattlEye disconnecting users </p><p>
</p><p>
    * Further improved recoil </p><p>
</p><p>
    * Newly adjusted default field of view </p><p>
</p><p>
</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div>5245  - Fixed: AI unable to board boats in water(introduced in 1.11)<p>
</p><p>
5246  - Improved: Mouse ballistics allowing for more precise aiming.</p><p>
</p><p>
5248  - Fixed: NAT negotiation failed issue while connecting to server.</p><p>
</p><p>
5248  - Fixed: Memory management not called regularly on dedicated server, could cause excessive memory allocation.</p><p>
</p><p>
5249  - Changed: -vm108 option no longer supported.</p><p>
</p><p>
5249  - Fixed: Reduced commit charge, esp. on dedicated server (DS now assumes -maxmem=512 by default).</p><p>
</p><p>
5249  - Fixed: Grenade launcher did not respect soldier animation, always fired in the straight direction.</p><p>
</p><p>
5248  - Fixed: UTF-16LE files which caused dedicated servers shutdown on Linux are readable now.</p><p>
</p><p>
5249  - Fixed: Reduced recoil for slow ammo, like Mk19 grenades.</p><p>
</p><p>
5252  - Fixed: Data loading when entering a mission or after Alt-Tab now does not stop the simulation + communication (could cause BattlEye timeouts).</p><p>
</p><p>
5252  - Fixed: Force feedback + iFeel recoil effects now stronger and more reliable.</p><p>
</p><p>
5252  - Fixed: Recoil curves are now less dependent on framerate.</p><p>
</p><p>
5252  - Fixed: Expression stack overflow handling was not reliable. Fixed by making expression stack size unlimited.</p></div></blockquote><p>
</p><p>
</p><p>
</p><p>
</p><p>
Download mirrors:</p><p>
</p><p>
<a href="http://www.armedassault.com/downloads/ARMAPatch_1_12_betaPublic.zip" rel="external nofollow">http://www.armedassault.com/downloads/ARMA..._betaPublic.zip</a></p><p>
</p><p>
<a href="http://www.ofpec.com/ed_depot/index.php?action=details&amp;id=319" rel="external nofollow">http://www.ofpec.com/ed_depot/index.php?ac...ails&amp;id=319</a></p><p>
</p><p>
<a href="http://armed-assault.de/downloads/arma-patch-112beta.html#download" rel="external nofollow">http://armed-assault.de/downloads/arma-pat...a.html#download</a></p><p>
</p><p>
<a href="http://arma.totalgamingnetwork.com/mod/ARMAPatch_1_12_betaPublic.zip" rel="external nofollow">http://arma.totalgamingnetwork.com/mod/ARM..._betaPublic.zip</a></p><p>
</p><p>
<a href="http://www.armaholic.com/page.php?id=3012" rel="external nofollow">http://www.armaholic.com/page.php?id=3012</a></p><p>
</p><p>
<a href="http://www.squadserver.com/main/modules.php?name=Downloads&amp;d_op=viewdownloaddetails&amp;lid=14" rel="external nofollow">http://www.squadserver.com/main/modules.ph...ails&amp;lid=14</a></p><p>
</p><p>
</p><p>
<a href="ftp://ch1.squadserver.com/patch/ARMAPatch_1_12_betaPublic.zip" rel="external nofollow">ftp://ch1.squadserver.com/patch/ARMAPatch..._betaPublic.zip</a></p><p>
</p><p>
<a href="ftp://ny1.squadserver.com/patch/ARMAPatch_1_12_betaPublic.zip" rel="external nofollow">ftp://ny1.squadserver.com/patch/ARMAPatch..._betaPublic.zip</a></p><p>
</p><p>
<a href="ftp://ny2.squadserver.com/patch/ARMAPatch_1_12_betaPublic.zip" rel="external nofollow">ftp://ny2.squadserver.com/patch/ARMAPatch..._betaPublic.zip</a></p><p>
</p><p>
</p><p>
<a href="ftp://uk1.squadserver.com/patch/ARMAPatch_1_12_betaPublic.zip" rel="external nofollow">ftp://uk1.squadserver.com/patch/ARMAPatch..._betaPublic.zip</a></p><p>
</p><p>
<a href="ftp://uk2.squadserver.com/patch/ARMAPatch_1_12_betaPublic.zip" rel="external nofollow">ftp://uk2.squadserver.com/patch/ARMAPatch..._betaPublic.zip</a></p>
]]></description><guid isPermaLink="false">49654</guid><pubDate>Fri, 04 Apr 2008 18:11:10 +0000</pubDate></item><item><title>Lights out</title><link>https://www.ghostrecon.net/forums/index.php?/topic/49746-lights-out/</link><description><![CDATA[
<p>i've been working on a few missions lately ( coop ), latest being the co"11 Lights out mission.</p><p>
</p><p>
<a href="http://www.kvarsnes.net/xml/lightsout.rar" rel="external nofollow">http://www.kvarsnes.net/xml/lightsout.rar</a></p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div>Tonight we'll put out the lights in northern Sarhani, and at the same time, <p>
take out a Fuel farm and some armored near Pesadas.</p><p>
</p><p>
SEAL Team 1 will go for the powerstation near Bagango.</p><p>
SEAL Team 2 gets the SF camp in Pesadas.</p><p>
</p><p>
Exfil are unsertan at the moment, but info on it will be sent your pda as soon as we have it. </p><p>
</p></div></blockquote><p>
</p><p>
mods needed are :  </p><p>
Queens Gambit ( for the dc3 dacota )</p><p>
<a href="http://www.european-combat-league.com/modules/Forums/index.php?showtopic=4545" rel="external nofollow">ECL</a> for units.</p><p>
</p><p>
This mission also features <a href="http://www.ofpec.com/forum/index.php?topic=30605.0" rel="external nofollow">SEG</a> and Kronskyz UPS (Urban Patrol Script).</p><p>
</p><p>
enjoy <img src="https://www.ghostrecon.net/forums/uploads/emoticons/default_tongue.png" alt=":P"></p><p>
</p><p>
edit : updated with new briefing</p><p>
download updated with another version of the mission, with Norrins revive script. (ie : dl contains 2 versions of the mission )</p>
]]></description><guid isPermaLink="false">49746</guid><pubDate>Sat, 12 Apr 2008 14:55:34 +0000</pubDate></item><item><title>any SP mission mods recommended?</title><link>https://www.ghostrecon.net/forums/index.php?/topic/49635-any-sp-mission-mods-recommended/</link><description><![CDATA[
<p>ArmA is by far the best tac sim I know of, but I have found the SP campaign almost useless. Not that big a deal since I bought Arma mostly for co-op. I'm slowly learning mission modding, but in the mean time it would be great to enjoy playing some SP instead of purely working on missions.</p><p>
</p><p>
So what SP mods do you recommend? I'm not interested AT ALL in playing as a pilot or tanker, purely infantry missions are my preference. So far I have only installed one: "combat recon". Nice mission.</p>
]]></description><guid isPermaLink="false">49635</guid><pubDate>Thu, 03 Apr 2008 02:07:09 +0000</pubDate></item><item><title>Beta patch  v1.11 [now Released]</title><link>https://www.ghostrecon.net/forums/index.php?/topic/49464-beta-patch-v111-now-released/</link><description><![CDATA[
<p>The BI Wiki has been updated with details of the next patch "Coming soon":</p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div>1.11 HIGHLIGHTS - MAIN NEW IMPROVEMENTS AND FIXES<p>
</p><p>
    * Fixed compatibility issues with Vista x64 platform </p><p>
</p><p>
    * Voice over net and multiplayer related fixes and improvements </p><p>
</p><p>
    * Fixed Out Of Memory problems caused by exhausting 32b virtual address space </p><p>
</p><p>
    * Significant optimizations with large view distances </p><p>
</p><p>
    * AI bridge pathfinding much improved </p><p>
</p><p>
    * Fixed some bugs in the AI target recognition both visually and aurally </p><p>
</p><p>
    * Improved airplane turn dynamics simulation (including improved rudder simulation) </p><p>
</p><p>
    * Fixed clipping issues with 16:9 or TrippleHead displays </p></div></blockquote><p>
</p><p>
</p><p>
 <img src="https://www.ghostrecon.net/forums/uploads/emoticons/default_thumbsup.gif" alt=":thumbsup:"></p><p>
</p><p>
</p><p>
Download mirrors:</p><p>
</p><p>
<a href="http://www.armedassault.com/downloads/ARMAPatch_1_11_betaPUBLIC.zip" rel="external nofollow">http://www.armedassault.com/downloads/ARMA..._betaPUBLIC.zip</a></p><p>
</p><p>
<a href="http://www.ofpec.com/ed_depot/index.php?action=details&amp;id=497" rel="external nofollow">http://www.ofpec.com/ed_depot/index.php?ac...ails&amp;id=497</a></p><p>
</p><p>
<a href="http://arma.totalgamingnetwork.com/mod/ARMAPatch_1_11_betaPUBLIC.zip" rel="external nofollow">http://arma.totalgamingnetwork.com/mod/ARM..._betaPUBLIC.zip</a></p><p>
</p><p>
<a href="http://www.arma-fr.net/ftp/patchs/ARMAPatch_1_11_betaPUBLIC.zip" rel="external nofollow">http://www.arma-fr.net/ftp/patchs/ARMAPatc..._betaPUBLIC.zip</a></p><p>
</p><p>
<a href="http://arma2.pl/download,10,69,dl" rel="external nofollow">http://arma2.pl/download,10,69,dl</a></p><p>
</p><p>
<a href="http://8bz.pl/public/arma_patch/ARMAPatch_1_11_betaPUBLIC.zip" rel="external nofollow">http://8bz.pl/public/arma_patch/ARMAPatch_..._betaPUBLIC.zip</a></p><p>
</p><p>
<a href="http://armed-assault.de/news/patch-111b-erschienen.html" rel="external nofollow">http://armed-assault.de/news/patch-111b-erschienen.html</a></p><p>
</p><p>
<a href="http://arma.ogn.com.au/addons/ArmA-Patches/ARMAPatch_1_11_betaPUBLIC.zip" rel="external nofollow">http://arma.ogn.com.au/addons/ArmA-Patches..._betaPUBLIC.zip</a></p><p>
</p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div>HOW TO INSTALL THE BETA<p>
</p><p>
Run the patch exe to apply the patch setup automatically (you may be prompted to choose your exact version in some occasions).</p><p>
</p><p>
It will install all beta content to a mod folder "Beta" and shortcut "Launch Arma Beta Patch" to your ArmA directory (default is C:\Program Files\Bohemia Interactive\ArmA or C:\Program Files\Atari\ArmA).</p><p>
</p><p>
It is recommended to uninstall older beta patches before installing this new beta patch. </p><p>
</p><p>
</p><p>
</p><p>
WARNING: THIS IS AN INTERIM PUBLIC BETAVERSION. IT'S NOT A FULLY TESTED STABLE RELEASE. USE IT AT YOUR OWN RISK. DO NOT CONTACT OFFICIAL SUPPORT WITH ANY PROBLEMS USING THIS PATCH BUT USE ONLY STANDARD COMMUNITY CHANNELS TO GIVE US FEEDBACK.</p><p>
</p><p>
THIS BETA VERSION IS RELEASED FOR PUBLIC BETATESTING PURPOSES ONLY. YOU STILL SHOULD BE ABLE TO RUN THE ORIGINAL VERSION OF THE GAME.</p><p>
</p><p>
THIS BETA CAN BE STARTED ONLY WHEN RUNNING THE NEW BETA EXE VIA SPECIAL SHORTCUT CREATED DURING PATCH PROCESS IN YOUR MAIN ARMA WORKING FOLDER.</p></div></blockquote>
]]></description><guid isPermaLink="false">49464</guid><pubDate>Thu, 20 Mar 2008 01:10:05 +0000</pubDate></item><item><title>mission test help needed</title><link>https://www.ghostrecon.net/forums/index.php?/topic/49428-mission-test-help-needed/</link><description><![CDATA[
<p>Any of you around here that's a member off a clan or plays with a nice bunch of ppl?</p><p>
</p><p>
if so, would you like to test a mission i've made?</p><p>
i'm working on an 18 player coop mission, and would like to have a full scale test of it done,  but it's kind of hard to do alone <img src="https://www.ghostrecon.net/forums/uploads/emoticons/default_tongue.png" alt=":P"></p><p>
</p><p>
the mission involves f-16 on cap, cas and gbu bombing.  ground units marking target for the gbu(s),  an assassination, and some cqb to top it of</p>
]]></description><guid isPermaLink="false">49428</guid><pubDate>Sun, 16 Mar 2008 12:53:31 +0000</pubDate></item><item><title>AC 130</title><link>https://www.ghostrecon.net/forums/index.php?/topic/49431-ac-130/</link><description><![CDATA[
<a href="http://www.youtube.com/watch?v=t0hOriMi39c&amp;feature=related" rel="external nofollow">http://www.youtube.com/watch?v=t0hOriMi39c...feature=related</a>
]]></description><guid isPermaLink="false">49431</guid><pubDate>Sun, 16 Mar 2008 14:36:57 +0000</pubDate></item><item><title>ArmA Support And Patching Plans - Part II</title><link>https://www.ghostrecon.net/forums/index.php?/topic/49298-arma-support-and-patching-plans-part-ii/</link><description><![CDATA[
<blockquote data-ipsquote="" class="ipsQuote"><div><strong>ArmA Support And Patching Plans - Part II </strong><p>
<em>Written by OndÅ™ej Å panÄ›l   </em></p><p><em>
Thursday, 06 March 2008</em></p><p>
</p><p>
Where is that patch?</p><p>
</p><p>
The patch announced in ArmA Support and Patching Plans is shaping up nicely. It took much longer than we wanted, but finally I am happy to report the work we did on VON and anti-cheat, which was the most difficult part, was successful and we will soon be closing the patch.</p><p>
</p><p>
Besides what was planned, we have managed to include a handful of other fixes and improvements, most notable:</p><p>
</p><p>
    * Fixed compatibility issues with Vista x64 platform</p><p>
 </p><p>
   * Fixed Out Of Memory problems caused by exhausting 32b virtual address space</p><p>
</p><p>
    * Significant optimizations with large view distances</p><p>
</p><p>
    * AI bridge pathfinding much improved</p><p>
</p><p>
    * Fixed a few bugs in AI target recognition both visually and aurally</p><p>
</p><p>
    * Improved airplane turn dynamics simulation (including improved rudder simulation)</p><p>
</p><p>
    * Fixed clipping issues with 16:9 or TrippleHead displays</p><p>
</p><p>
</p><p>
Because of the multitude of changes, we plan to release one more beta patch before this work will be "good to go as final".  The purpose of this beta patch, besides giving you an early opportunity of enjoying the fixes we have implemented, is to perform a broad community testing, so that we can be confident the final patch is really stable, it fixes what it intends to fix, and it does not introduce any major regressions (new problems). </p></div></blockquote><p>
</p><p>
</p><p>
in case you missed or cant remember part I</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div><strong>ARMA Support And Patching Plans</strong>  	  <p>
<em>Written by Spanel Bros.   </em></p><p><em>
Wednesday, 29 August 2007</em></p><p>
</p><p>
</p><p>
ARMA 2 was announced, and yes, we are working hard on it - now what does that mean for ARMA? Will we still continue to support it?</p><p>
</p><p>
The answer is: yes, we will still keep supporting ARMA.</p><p>
</p><p>
 </p><p>
Patch Plans </p><p>
</p><p>
We're preparing a patch for ARMA, which will hopefully be released in one or two months. Currently we plan to include the following fixes or improvements:</p><p>
</p><p>
    * Some AI detection fixes</p><p>
    * Fixed fog on DX 10 cards</p><p>
    * Fixed anti-cheat signature timeout</p><p>
    * Added some additional anti-cheat measures</p><p>
    * More reliable VON</p><p>
    * Fixed CTD when resuming from a save in large and/or script intensive missions</p><p>
    * Fixed spontaneous death while driving a motorcycle in MP</p><p>
    * Fixed AI soldier can't fire behind the sandbags</p><p>
    * Fixed compatibility problems caused by various copy protections uses</p><p>
</p><p>
The patch will be completely independent of Queens Gambit, which will be running on 1.08, and no release data for this patch is currently set, but we intend to first release it as public beta 1.09 before the final release will be made available. </p></div></blockquote>
]]></description><guid isPermaLink="false">49298</guid><pubDate>Thu, 06 Mar 2008 19:43:07 +0000</pubDate></item></channel></rss>
