<?xml version="1.0"?>
<rss version="2.0"><channel><title>GR - Map Modding Latest Topics</title><link>https://www.ghostrecon.net/forums/index.php?/forum/13-gr-map-modding/</link><description>GR - Map Modding Latest Topics</description><language>en</language><item><title>VBS Script and Synchronization blender and 3ds max</title><link>https://www.ghostrecon.net/forums/index.php?/topic/67077-vbs-script-and-synchronization-blender-and-3ds-max/</link><description><![CDATA[<p>
	<span lang="en" xml:lang="en"><span><span>Hello.</span></span> <span><span>Does anyone know how to turn the application through the VBS script?</span></span></span>
</p>

<pre class="ipsCode prettyprint lang-html prettyprinted"><span class="pln">Set WshShell = WScript.CreateObject("WScript.Shell")
Ma = WshShell.AppActivate("Untitled")
WScript.Sleep  50
If  Ma Then WshShell.SendKeys("^0")</span></pre>

<p>
	<span lang="en" xml:lang="en"><span><span>I have such a script that launches my script of 5 3DS Max from the operator to a blender.</span></span><span><span> </span></span><span><span>But this makes an active 3DS Max window.</span></span><span><span> </span></span><span><span>I want to use this to transfer the properties of objects from the blender to Max and thereby make a ready -made card for playing a blender in several clicks and throwing everything into Max.</span></span></span>
</p>
]]></description><guid isPermaLink="false">67077</guid><pubDate>Sat, 11 Nov 2023 15:23:27 +0000</pubDate></item><item><title>I need some initial help finding the files to start creating maps.</title><link>https://www.ghostrecon.net/forums/index.php?/topic/66884-i-need-some-initial-help-finding-the-files-to-start-creating-maps/</link><description><![CDATA[
<p>
	Hello everyone, I've been trying to get started in the world of mod creation for Ghost Recon and SOAF for a few days now. What interests me the most is the ability to create custom maps. I have a version of 3ds Max 5 and also a suitable version of Photoshop.
</p>

<p>
	I've been searching for the official tools from Red Storm Entertainment these past few days in order to add the necessary plugins to 3ds Max and Photoshop, but I haven't had any luck finding these tools. I have Ghost Recon on Steam, but it seems that they are not available there.
</p>

<p>
	Another thing I'd like to obtain is a plugin to import .obj files into 3ds Max 5. I have experience with Blender and I intend to model there and make the final touches in 3ds Max.
</p>

<p>
	Thank you very much for your attention and help. I'm eager to start creating for the first game I had the opportunity to play online when I was just 12 years old back in 2002.
</p>
]]></description><guid isPermaLink="false">66884</guid><pubDate>Tue, 11 Jul 2023 22:00:43 +0000</pubDate></item><item><title>Using 3d Studio Max for GR in 2020</title><link>https://www.ghostrecon.net/forums/index.php?/topic/62164-using-3d-studio-max-for-gr-in-2020/</link><description><![CDATA[
<p>
	Hello everyone,
</p>

<p>
	I've been playing GR on and off over the last 15 years and have experimented a lot with mission scripting in IGOR. I always wanted to get into map design but it has taken me this long to get to a point in life where I feel like I've got enough time to dedicate to it....
</p>

<p>
	Over the last few days I've been delving into the depths of these modding forums to try and work out what software I need to do it, and I would love it if someone more experienced than myself could confirm some points for me...
</p>

<p>
	I am aware that I need to use 3d Studio Max 3-5 to create maps for Ghost Recon. I also saw some posts recommending buying a 3dsm tutorial book with a demo CD of one of the earlier versions, so I have just bought the '3ds Max Bible' off eBay which comes with a 3dsm V5 demo CD. Does this demo CD contain everything I need to create and export maps for GR (along with the exportation plugins included on the IT disk etc). Or is it likely that there are limitations due to it being just a demo?
</p>

<p>
	Thanks in advance for any help/advice!
</p>
]]></description><guid isPermaLink="false">62164</guid><pubDate>Fri, 14 Feb 2020 11:28:22 +0000</pubDate></item><item><title>New Max Bridge in 5 Max</title><link>https://www.ghostrecon.net/forums/index.php?/topic/62987-new-max-bridge-in-5-max/</link><description><![CDATA[<p>
	<span lang="en" xml:lang="en"><span><span>Hi.</span></span> <span><span>created a small script for faster transfer of geometry from the new 3ds max to 5 to export geometry to the game.</span></span></span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.ghostrecon.net/forums/uploads/monthly_2021_08/1493537514_.png.0c658f64a048a320f8e4d3115018fda5.png" data-fileid="3077" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="3077" data-ratio="50.70" width="1000" alt="2107353372_.thumb.png.c2760b2f08d5f53fd1fd890b63a0b040.png" src="https://www.ghostrecon.net/forums/uploads/monthly_2021_08/2107353372_.thumb.png.c2760b2f08d5f53fd1fd890b63a0b040.png" /></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.ghostrecon.net/forums/uploads/monthly_2021_08/1838239066_.png.55d500fc598edbc0eed69d39d7d8e01e.png" data-fileid="3078" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="3078" data-ratio="50.80" width="1000" alt="1857954607_.thumb.png.35e20a48aaa481fd42c88e9f1cec0733.png" src="https://www.ghostrecon.net/forums/uploads/monthly_2021_08/1857954607_.thumb.png.35e20a48aaa481fd42c88e9f1cec0733.png" /></a>
</p>

<p>
	<span lang="en" xml:lang="en"><span><span>In the open and collapsed 5 max, when you click on the button in the new max, the geometry is automatically imported using the fbx file.</span></span></span>
</p>
]]></description><guid isPermaLink="false">62987</guid><pubDate>Mon, 16 Aug 2021 20:54:38 +0000</pubDate></item><item><title>Questions about settings in 3d max for the game</title><link>https://www.ghostrecon.net/forums/index.php?/topic/62433-questions-about-settings-in-3d-max-for-the-game/</link><description><![CDATA[<p>
	<span lang="en" xml:lang="en"><span title="">1 What is this parameter for and how does it work?</span></span>
</p>
<p><a href="https://www.ghostrecon.net/forums/uploads/monthly_2020_11/1.png.400fd2601b678629689ccc96b5bf0d6d.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="2966" src="https://www.ghostrecon.net/forums/uploads/monthly_2020_11/1.thumb.png.6dbd220e3e772a317ac716095730e2a3.png" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="1.png"></a></p>]]></description><guid isPermaLink="false">62433</guid><pubDate>Fri, 06 Nov 2020 21:03:58 +0000</pubDate></item><item><title>Map Modding</title><link>https://www.ghostrecon.net/forums/index.php?/topic/58345-map-modding/</link><description><![CDATA[
<p>Shockingly, I've just finished my first <strong>working</strong> Ghost Recon map!</p><p>
</p><p>
<img src="http://i1217.photobucket.com/albums/dd387/rileyfletcher_01/ScreenShot62.jpg" alt="ScreenShot62.jpg"></p><p>
</p><p>
</p><p>
Isn't it beautiful? Next up -- a box in the center of it!</p>
]]></description><guid isPermaLink="false">58345</guid><pubDate>Sat, 31 Mar 2012 21:20:53 +0000</pubDate></item><item><title><![CDATA[moon.rsb & d01_beach_sky_moon.rsb]]></title><link>https://www.ghostrecon.net/forums/index.php?/topic/62349-moonrsb-d01_beach_sky_moonrsb/</link><description><![CDATA[
<p>
	I first noticed this on D01 Beach map way back when but other maps as well in Frostbite and Centcom maps.<br>
	The sky box associated with d01_beach_sky_moon.rsb is oddly d01_beach_sky.<br>
	You look at the moon and it appears to be drawn on a black piece of poster board and tacked on the wall. Sticks out like a sore thumb.<br><br>
	I have fixed it, sort of. I tried alpha channels and kept getting a ghosting artifact. Usual settings for alpha blend or alpha test did not work.<br>
	So I took the color of the sky and filled in around the moon replacing the black. (16 12 16 RGB) Decent result and the one I ended up using.
</p>

<p>
	Tried taking the clone stamp tool and drawing from the skybox again replacing the black around the moon.<br>
	It looked great in PhotoShop had a few stars in it, but had artifacts in game.<br>
	So I settled on the second method.<br>
	Ingame:<br><a class="ipsAttachLink ipsAttachLink_image" href="https://www.ghostrecon.net/forums/uploads/monthly_2020_08/901756925_moonscreenie.jpg.057641c2f6323795311d9bf97e3e35f6.jpg" data-fileid="2846" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="2846" data-unique="bqclpv2bb" src="https://www.ghostrecon.net/forums/uploads/monthly_2020_08/1663034461_moonscreenie.thumb.jpg.f338a481f31dd674d0289aa5efc0b9bc.jpg" alt="moon screenie.jpg"></a>
</p>

<p>
	It is found in Origmiss/ Textures as <strong>moon.rsb</strong> and  in MP1/Textures and MP2/Textures as <strong>d01_beach_sky_moon.rsb</strong><br><a class="ipsAttachLink" href="https://www.ghostrecon.net/forums/applications/core/interface/file/attachment.php?id=2847" data-fileid="2847" rel="">d01_beach_sky_moon.rsb</a><br><br>
	RSE took pains to blend in a similar moon in the C05 skybox .
</p>
]]></description><guid isPermaLink="false">62349</guid><pubDate>Fri, 28 Aug 2020 20:38:05 +0000</pubDate></item><item><title>Converting the Maps</title><link>https://www.ghostrecon.net/forums/index.php?/topic/62320-converting-the-maps/</link><description><![CDATA[<p>
	Hello folks , I got almost 0 knowledge about Igor . Some maps are for SP or MPsolo or MP team .I want to convert  them to Multiplayer coop ? So is convertion complex process or simple? If simple process explain
</p>]]></description><guid isPermaLink="false">62320</guid><pubDate>Wed, 29 Jul 2020 06:46:20 +0000</pubDate></item><item><title>My questions to create maps</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60401-my-questions-to-create-maps/</link><description><![CDATA[
<p><span><span>1</span> <span>Can somebody</span> <span>write</span> <span>in more detail</span> <span>how to create</span> <span>hills for</span> <span>the game in</span> <span>3d</span> <span>max</span> <span>4</span><span>?</span></span></p>
]]></description><guid isPermaLink="false">60401</guid><pubDate>Sat, 14 Sep 2013 16:55:52 +0000</pubDate></item><item><title>Map Modding Content of interest to old school modders?</title><link>https://www.ghostrecon.net/forums/index.php?/topic/62179-map-modding-content-of-interest-to-old-school-modders/</link><description><![CDATA[
<p>
	I saw this map making contest advertised and thought some old school Ghost Recon modders would absolutely rock at this.
</p>

<p>
	It's for a VR game, but map modding is map modding right?
</p>

<p>
	<a href="https://www.downpourinteractive.com/devblog/2020/2/20/community-contest-2020" ipsnoembed="true" rel="external nofollow">https://www.downpourinteractive.com/devblog/2020/2/20/community-contest-2020</a>
</p>

<p>
	Nice GPU prize!!
</p>

<p>
	 
</p>

<p>
	The details and SDK are available at <a href="https://docs.google.com/document/d/1rwbBvO2qKBK-gR_GImbFl1V3nXVvoeMXpfXJE1itOpA/edit#heading=h.oh89px2od0pu" ipsnoembed="true" rel="external nofollow">https://docs.google.com/document/d/1rwbBvO2qKBK-gR_GImbFl1V3nXVvoeMXpfXJE1itOpA/edit#heading=h.oh89px2od0pu</a>
</p>
]]></description><guid isPermaLink="false">62179</guid><pubDate>Thu, 19 Mar 2020 17:02:38 +0000</pubDate></item><item><title>MAP file structure</title><link>https://www.ghostrecon.net/forums/index.php?/topic/61247-map-file-structure/</link><description><![CDATA[
<div data-controller="core.front.core.lightboxedImages" style="margin:0px 0px 20px;padding:0px;border:0px;font-size:13px;vertical-align:baseline;table-layout:fixed;width:970px;line-height:2;color:rgb(191,191,191);font-family:Tahoma, sans-serif;background:rgb(35,35,35);"><p style="margin:0px;padding:0px 0px 10px;border:0px;vertical-align:baseline;"><span style="font-size:16px;"><strong><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;background:transparent;"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;line-height:22.4px;background:transparent;"><font color="#bcbcbc" face="Helvetica Neue, Helvetica, Arial, sans-serif">Glossary </font></span></span></strong></span></p><p style="margin:0px;padding:0px 0px 10px;border:0px;vertical-align:baseline;"><font color="#bcbcbc" face="Helvetica Neue, Helvetica, Arial, sans-serif"><span style="font-size:14px;line-height:22.4px;">mn - magic number</span></font></p><p style="margin:0px;padding:0px 0px 10px;border:0px;vertical-align:baseline;"><span style="color:rgb(191,191,191);font-family:Tahoma, sans-serif;font-size:13px;line-height:26px;background-color:rgb(35,35,35);">DATETIME - date and time 4 bytes</span></p><p style="margin:0px;padding:0px 0px 10px;border:0px;vertical-align:baseline;"><font color="#bcbcbc" face="Helvetica Neue, Helvetica, Arial, sans-serif"><span style="font-size:14px;line-height:22.4px;">UINT -     integer 4 bytes</span></font></p><p style="margin:0px;padding:0px 0px 10px;border:0px;vertical-align:baseline;"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;background:transparent;font-size:14px;line-height:22.4px;"><font color="#bcbcbc" face="Helvetica Neue, Helvetica, Arial, sans-serif">UINT16 - 2 bytes</font></span></p><p style="margin:0px;padding:0px 0px 10px;border:0px;vertical-align:baseline;"><font color="#bcbcbc" face="Helvetica Neue, Helvetica, Arial, sans-serif"><span style="font-size:14px;line-height:22.4px;">BYTE -   1 byte</span></font></p><p style="margin:0px;padding:0px 0px 10px;border:0px;vertical-align:baseline;"><font color="#bcbcbc" face="Helvetica Neue, Helvetica, Arial, sans-serif"><span style="font-size:14px;line-height:22.4px;">FLOAT<span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;background:transparent;"> - real number 4 bytes</span></span></font></p><p style="margin:0px;padding:0px 0px 10px;border:0px;vertical-align:baseline;"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;background:transparent;font-size:14px;line-height:22.4px;"><font color="#bcbcbc" face="Helvetica Neue, Helvetica, Arial, sans-serif">char -     chars array</font></span></p><p style="margin:0px;padding:0px 0px 10px;border:0px;vertical-align:baseline;"> </p><p style="margin:0px;padding:0px 0px 10px;border:0px;vertical-align:baseline;"><span style="font-size:16px;"><strong><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;background:transparent;"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;line-height:22.4px;background:transparent;"><font color="#bcbcbc" face="Helvetica Neue, Helvetica, Arial, sans-serif">Sections</font></span></span></strong></span></p><p style="margin:0px;padding:0px 0px 10px;border:0px;vertical-align:baseline;"><font color="#bcbcbc" face="Helvetica Neue, Helvetica, Arial, sans-serif"><span style="font-size:14px;line-height:22.4px;"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;background:transparent;">1. </span>MAP Header (file id)</span></font></p><p style="margin:0px;padding:0px 0px 10px;border:0px;vertical-align:baseline;"><font color="#bcbcbc" face="Helvetica Neue, Helvetica, Arial, sans-serif"><span style="font-size:14px;line-height:22.4px;"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;background:transparent;">2. </span>MaterialList section</span></font></p><p style="margin:0px;padding:0px 0px 10px;border:0px;vertical-align:baseline;"><font color="#bcbcbc" face="Helvetica Neue, Helvetica, Arial, sans-serif"><span style="font-size:14px;line-height:22.4px;"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;background:transparent;">3. </span>GeometryList <span style="background-color:rgb(35,35,35);">section</span></span></font></p><p style="margin:0px;padding:0px 0px 10px;border:0px;vertical-align:baseline;"><font color="#bcbcbc" face="Helvetica Neue, Helvetica, Arial, sans-serif"><span style="font-size:14px;line-height:22.4px;">4. PortalList <span style="background-color:rgb(35,35,35);">section</span></span></font></p><p style="margin:0px;padding:0px 0px 10px;border:0px;vertical-align:baseline;"><font color="#bcbcbc" face="Helvetica Neue, Helvetica, Arial, sans-serif"><span style="font-size:14px;line-height:22.4px;">5. OccluderList section</span></font></p><p style="margin:0px;padding:0px 0px 10px;border:0px;vertical-align:baseline;"><font color="#bcbcbc" face="Helvetica Neue, Helvetica, Arial, sans-serif"><span style="font-size:14px;line-height:22.4px;">6. LightList section</span></font></p><p style="margin:0px;padding:0px 0px 10px;border:0px;vertical-align:baseline;"><font color="#bcbcbc" face="Helvetica Neue, Helvetica, Arial, sans-serif"><span style="font-size:14px;line-height:22.4px;">7. VFogList section</span></font></p><p style="margin:0px;padding:0px 0px 10px;border:0px;vertical-align:baseline;"><font color="#bcbcbc" face="Helvetica Neue, Helvetica, Arial, sans-serif"><span style="font-size:14px;line-height:22.4px;">8. ObjectList section</span></font></p><p style="margin:0px;padding:0px 0px 10px;border:0px;vertical-align:baseline;"><font color="#bcbcbc" face="Helvetica Neue, Helvetica, Arial, sans-serif"><span style="font-size:14px;line-height:22.4px;">9. RoomList section</span></font></p><p style="margin:0px;padding:0px 0px 10px;border:0px;vertical-align:baseline;"><font color="#bcbcbc" face="Helvetica Neue, Helvetica, Arial, sans-serif"><span style="font-size:14px;line-height:22.4px;">10. TransitionLineList <span style="background-color:rgb(35,35,35);">section</span></span></font></p><p style="margin:0px;padding:0px 0px 10px;border:0px;vertical-align:baseline;"><font color="#bcbcbc" face="Helvetica Neue, Helvetica, Arial, sans-serif"><span style="font-size:14px;line-height:22.4px;">11. PlanningLevelList <span style="background-color:rgb(35,35,35);">section</span></span></font></p><p style="margin:0px;padding:0px 0px 10px;border:0px;vertical-align:baseline;"> </p><p style="margin-top:0px;margin-right:0px;margin-left:0px;padding:0px 0px 10px;border:0px;vertical-align:baseline;"><span style="font-size:16px;"><font color="#bcbcbc" face="Helvetica Neue, Helvetica, Arial, sans-serif"><span style="line-height:22.4px;"><strong><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;background:transparent;"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;background:transparent;">File structure</span></span></strong></span></font></span></p><p style="margin-top:0px;margin-right:0px;margin-left:0px;padding:0px 0px 10px;border:0px;vertical-align:baseline;"><span style="font-size:16px;"><font color="#bcbcbc" face="Helvetica Neue, Helvetica, Arial, sans-serif"><span style="line-height:22.4px;"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;background:transparent;"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;background:transparent;">1. File </span></span><span style="background-color:rgb(35,35,35);">Header</span></span></font></span></p><p style="margin-top:0px;margin-right:0px;margin-left:0px;padding:0px 0px 10px;border:0px;vertical-align:baseline;"><font color="#bcbcbc" face="Helvetica Neue, Helvetica, Arial, sans-serif"><span style="font-size:14px;line-height:22.4px;"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;background:transparent;">1.1 </span><span style="background-color:rgb(35,35,35);">MAP Header (file id)</span></span></font></p><p style="margin:0px;padding:0px 0px 10px;border:0px;font-size:13px;vertical-align:baseline;line-height:26px;color:rgb(191,191,191);font-family:Tahoma, sans-serif;background:rgb(35,35,35);"><font color="#bcbcbc" face="Helvetica Neue, Helvetica, Arial, sans-serif"><span style="font-size:14px;line-height:22.4px;"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;">HEX </span>"0D 00 00 42 65 67 69 6E 4D 61 70 76 2E 30" | TEXT "....BeginMapv4.0"</span></font></p><p style="margin:0px;padding:0px 0px 10px;border:0px;font-size:13px;vertical-align:baseline;line-height:26px;color:rgb(191,191,191);font-family:Tahoma, sans-serif;background:rgb(35,35,35);"><font color="#bcbcbc" face="Helvetica Neue, Helvetica, Arial, sans-serif"><span style="font-size:14px;line-height:22.4px;">UINT <span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;">chars_count</span></span></font></p><p style="margin:0px;padding:0px 0px 10px;border:0px;font-size:13px;vertical-align:baseline;line-height:26px;color:rgb(191,191,191);font-family:Tahoma, sans-serif;background:rgb(35,35,35);"><font color="#bcbcbc" face="Helvetica Neue, Helvetica, Arial, sans-serif"><span style="font-size:14px;line-height:22.4px;"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;">char </span><span style="color:rgb(191,191,191);font-family:Tahoma, sans-serif;font-size:13px;line-height:26px;">BeginMapv4.0</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;background:transparent;">_string</span></span></font></p><p style="margin:0px;padding:0px 0px 10px;border:0px;font-size:13px;vertical-align:baseline;line-height:26px;color:rgb(191,191,191);font-family:Tahoma, sans-serif;background:rgb(35,35,35);"><font color="#bcbcbc" face="Helvetica Neue, Helvetica, Arial, sans-serif"><span style="font-size:14px;line-height:22.4px;">1.2 MAP file dates</span></font></p><p style="margin:0px;padding:0px 0px 10px;border:0px;font-size:13px;vertical-align:baseline;line-height:26px;color:rgb(191,191,191);font-family:Tahoma, sans-serif;background:rgb(35,35,35);">DATETIME File_create_time</p><p style="margin-top:0px;margin-right:0px;margin-left:0px;padding:0px 0px 10px;border:0px;font-size:13px;vertical-align:baseline;line-height:26px;color:rgb(191,191,191);font-family:Tahoma, sans-serif;background:rgb(35,35,35);"><font color="#bcbcbc" face="Helvetica Neue, Helvetica, Arial, sans-serif"><span style="font-size:14px;line-height:22.4px;"><strong><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;background:transparent;">Section size</span></strong> - 21 bytes</span></font></p><p style="margin-top:0px;margin-right:0px;margin-left:0px;padding:0px 0px 10px;border:0px;font-size:13px;vertical-align:baseline;line-height:26px;color:rgb(191,191,191);font-family:Tahoma, sans-serif;background:rgb(35,35,35);"><span style="font-size:16px;"><span style="line-height:22.4px;margin:0px;padding:0px;border:0px;vertical-align:baseline;background:transparent;">1.2 </span><span style="line-height:22.4px;background-color:rgb(35,35,35);">MaterialList section</span></span></p><p style="margin:0px;padding:0px 0px 10px;border:0px;font-size:13px;vertical-align:baseline;line-height:26px;color:rgb(191,191,191);font-family:Tahoma, sans-serif;background:rgb(35,35,35);">2.1 Section <span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;line-height:22.4px;">header</span></p><pre class="ipsCode prettyprint" style="margin-top:0px;margin-bottom:10px;padding:2px;border-width:1px;border-top-style:solid;border-right-style:solid;border-bottom-style:solid;font-size:13px;vertical-align:baseline;font-family:monospace, monospace;color:rgb(191,191,191);line-height:26px;"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;"> UINT </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(220,223,178);background:transparent;">SectionSize</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">
 UINT MN
 UINT </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;font-family:Tahoma, sans-serif;line-height:22.4px;background:rgb(35,35,35);"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">chars_count</span></span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">  
 </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(184,224,186);background:transparent;">char</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;"> </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(220,223,178);background:transparent;">Version_string</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;"> 
 UINT version_number

 UINT </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;font-family:Tahoma, sans-serif;line-height:22.4px;background:rgb(35,35,35);"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">chars_count</span></span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">  
 </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(184,224,186);background:transparent;">char</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;"> </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;font-family:Tahoma, sans-serif;line-height:22.4px;background:rgb(35,35,35);"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(220,223,178);background:transparent;">MaterialList_string</span></span>
</pre><p style="margin:0px;padding:0px 0px 10px;border:0px;font-size:13px;vertical-align:baseline;line-height:26px;color:rgb(191,191,191);font-family:Tahoma, sans-serif;background:rgb(35,35,35);"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;line-height:22.4px;">2.2 Materials</span></p><pre class="ipsCode prettyprint" style="margin-top:0px;margin-bottom:10px;padding:2px;border-width:1px;border-top-style:solid;border-right-style:solid;border-bottom-style:solid;font-size:13px;vertical-align:baseline;font-family:monospace, monospace;color:rgb(191,191,191);line-height:22.4px;"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">UINT </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(220,223,178);background:transparent;">Materials_count</span></pre><pre class="ipsCode prettyprint" style="margin-top:0px;margin-bottom:10px;padding:2px;border-width:1px;border-top-style:solid;border-right-style:solid;border-bottom-style:solid;font-size:13px;vertical-align:baseline;font-family:monospace, monospace;color:rgb(191,191,191);line-height:22.4px;"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(223,183,180);background:transparent;">//--Array of materials--</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">
UINT </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(220,223,178);background:transparent;">SectionSize</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">
UINT MN
UINT </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;font-family:Tahoma, sans-serif;line-height:22.4px;background:rgb(35,35,35);"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">chars_count</span></span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">  
</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(184,224,186);background:transparent;">char</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;"> </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(220,223,178);background:transparent;">Version_string</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;"> 
UINT version_number

UINT </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;font-family:Tahoma, sans-serif;line-height:22.4px;background:rgb(35,35,35);"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">chars_count</span></span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">  
</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(184,224,186);background:transparent;">char</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;"> </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;font-family:Tahoma, sans-serif;line-height:22.4px;background:rgb(35,35,35);"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(220,223,178);background:transparent;">MaterialName_string</span></span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">

FLOAT </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(220,223,178);background:transparent;">Opacity</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">
FLOAT </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(220,223,178);background:transparent;">Faceted</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">
            
FLOAT </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(220,223,178);background:transparent;">Red</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">
FLOAT </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(220,223,178);background:transparent;">Green</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">
FLOAT </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(220,223,178);background:transparent;">Blue</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">
FLOAT mn
      
FLOAT </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(220,223,178);background:transparent;">Red</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">
FLOAT </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(220,223,178);background:transparent;">Green</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">
FLOAT </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(220,223,178);background:transparent;">Blue</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">
FLOAT mn
   
FLOAT </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(220,223,178);background:transparent;">Red</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">
FLOAT </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(220,223,178);background:transparent;">Green</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">
FLOAT </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(220,223,178);background:transparent;">Blue</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">
FLOAT mn

FLOAT </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(220,223,178);background:transparent;">SpecularLevel</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">
BYTE </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(173,217,220);background:transparent;">2Sided</span></pre><p style="margin:0px;padding:0px 0px 10px;border:0px;font-size:13px;vertical-align:baseline;line-height:26px;color:rgb(191,191,191);font-family:Tahoma, sans-serif;background:rgb(35,35,35);">2.3 Textures</p><pre class="ipsCode prettyprint" style="margin-top:0px;margin-bottom:10px;padding:2px;border-width:1px;border-top-style:solid;border-right-style:solid;border-bottom-style:solid;font-size:13px;vertical-align:baseline;font-family:monospace, monospace;color:rgb(191,191,191);line-height:26px;"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">UINT </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(220,223,178);background:transparent;">Textures_count</span></pre><pre class="ipsCode prettyprint" style="margin-top:0px;margin-bottom:10px;padding:2px;border-width:1px;border-top-style:solid;border-right-style:solid;border-bottom-style:solid;font-size:13px;vertical-align:baseline;font-family:monospace, monospace;color:rgb(191,191,191);line-height:22.4px;"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(223,183,180);background:transparent;">//--Array of textures--</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">
UINT </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(220,223,178);background:transparent;">SectionSize</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">
UINT MN
UINT </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;font-family:Tahoma, sans-serif;line-height:22.4px;background:rgb(35,35,35);"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">chars_count</span></span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">  
</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(184,224,186);background:transparent;">char</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;"> </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(220,223,178);background:transparent;">Version_string</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;"> 
UINT version_number

UINT </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;font-family:Tahoma, sans-serif;line-height:22.4px;background:rgb(35,35,35);"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">chars_count</span></span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">  
</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(184,224,186);background:transparent;">char</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;"> </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(220,223,178);background:transparent;">Texture</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;font-family:Tahoma, sans-serif;line-height:22.4px;background:rgb(35,35,35);"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(220,223,178);background:transparent;">Name_string</span></span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">

BYTE mn
UINT c</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;font-family:Tahoma, sans-serif;line-height:22.4px;background:rgb(35,35,35);"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">h</span></span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">ars_count 
</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(184,224,186);background:transparent;">char</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;"> </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(220,223,178);background:transparent;">TextureFileName</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;font-family:Tahoma, sans-serif;line-height:22.4px;background:rgb(35,35,35);"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(220,223,178);background:transparent;">_string</span></span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">

UINT </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(220,223,178);background:transparent;">AdvTransparencyType</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">
UINT </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(220,223,178);background:transparent;">Tiled</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">
FLOAT </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(220,223,178);background:transparent;">SelfIllumination</span></pre><p style="margin-top:0px;margin-right:0px;margin-left:0px;padding:0px 0px 10px;border:0px;font-size:13px;vertical-align:baseline;line-height:26px;color:rgb(191,191,191);font-family:Tahoma, sans-serif;background:rgb(35,35,35);"> </p><p style="margin-top:0px;margin-right:0px;margin-left:0px;padding:0px 0px 10px;border:0px;font-size:13px;vertical-align:baseline;line-height:26px;color:rgb(191,191,191);font-family:Tahoma, sans-serif;background:rgb(35,35,35);"><span style="font-size:16px;"><span style="line-height:22.4px;margin:0px;padding:0px;border:0px;vertical-align:baseline;background:transparent;">3. </span><span style="line-height:22.4px;background-color:rgb(35,35,35);">GeometryList </span><span style="line-height:22.4px;background-color:rgb(35,35,35);">section</span></span></p><pre class="ipsCode prettyprint" style="padding:2px;border-width:1px;border-top-style:solid;border-right-style:solid;border-bottom-style:solid;color:rgb(191,191,191);font-size:13px;line-height:26px;margin-top:0px;margin-bottom:10px;vertical-align:baseline;font-family:monospace, monospace;"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;"> UINT </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(220,223,178);background:transparent;">SectionSize</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">
 UINT MN

 UINT </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;font-family:Tahoma, sans-serif;line-height:22.4px;background:rgb(35,35,35);"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">chars_count</span></span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">  
 </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(184,224,186);background:transparent;">char</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;"> </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(220,223,178);background:transparent;">Version_string</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;"> 
 UINT version_number

 UINT </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;font-family:Tahoma, sans-serif;line-height:22.4px;background:rgb(35,35,35);"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">chars_count</span></span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;">  
 </span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(184,224,186);background:transparent;">char</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(255,255,255);background:transparent;"> Geometry</span><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;font-family:Tahoma, sans-serif;line-height:22.4px;background:rgb(35,35,35);"><span style="margin:0px;padding:0px;border:0px;vertical-align:baseline;color:rgb(220,223,178);background:transparent;">List_string</span></span>

 UINT RoomsCount;

    //--Array of rooms--
    UINT SectionSize;
    UINT mn;

    UINT chars_count
    char version_string
    UINT number

    UINT StringLength
    char name_string

</pre><pre class="ipsCode prettyprint" style="padding:2px;border-width:1px;border-top-style:solid;border-right-style:solid;border-bottom-style:solid;color:rgb(191,191,191);font-size:13px;line-height:26px;margin-top:0px;margin-bottom:10px;vertical-align:baseline;font-family:monospace, monospace;">    UINT SectionSize;
    UINT mn;

    UINT chars_count
    char version_String
    UINT number

    UINT StringLength
    char room_name_string

    BYTE chars_count
    BYTE ModelName       </pre><pre class="ipsCode prettyprint" style="padding:2px;border-width:1px;border-top-style:solid;border-right-style:solid;border-bottom-style:solid;color:rgb(191,191,191);font-size:13px;line-height:26px;margin-top:0px;margin-bottom:10px;vertical-align:baseline;font-family:monospace, monospace;">      UINT Verticie_Count;      
      //--Array of Vertice--     
      if Verticies_Count not 0  
          FLOAT X
          FLOAT Y
          FLOAT Z
       
      UINT Room_Object_Count
      if RoomObjectCount not 0
        BYTE mn
        BYTE isUseDetailedDarkmap;
        BYTE DetailTexture
        UINT MaterialIndex
        UINT Textured
        if isTextured not 0
          UINT TextureIndex
          UINT DetailTextureIndex

        UINT MN;   
        UINT SelfIlluminationMap
        UINT SpecularMap
        UINT BumpMap
        UINT ReflectionMap
        UINT MapCount
  
        UINT FacesCount; 
            //--  Array of face normals  --    
            FLOAT X;
            FLOAT Y;
            FLOAT Z;
            FLOAT mn;

            //-- Array of FaceIndicies
            UINT16 P1
            UINT16 P2
            UINT16 P3            
            //-- Array of TextureIndicies                            
            UINT16 P1
            UINT16 P2
            UINT16 P3
 
        UINT TextureVerticiesCount
        UINT TexturesCount

            //-- Array of Normals
            FLOAT X
            FLOAT Y
            FLOAT Z

            //-- Array of TextureCoordinates
            FLOAT U
            FLOAT V

            //-- Array of something
            FLOAT X
            FLOAT Y
            FLOAT Z
            FLOAT W

</pre><p>.....</p><p> </p><p> </p></div><p> </p><p><br> <br><span style="font-size:16px;">   <span style="line-height:22.4px;background-color:rgb(35,35,35);">4</span></span><span style="font-size:16px;"><span style="line-height:22.4px;background-color:rgb(35,35,35);">. PortalList section</span></span></p><pre class="ipsCode prettyprint" style="line-height:22.4px;">         
UINT SectionSize;
UINT mn

UINT chars_count
char version_String
UINT number

UINT chars_count
char PortalList_String       

   UINT Count

   //-- Array of portals --         
    UINT SectionSize;
    UINT mn

    UINT chars_count
    char version_String
    UINT number

    UINT StringLength
    char room_name_string

    BYTE chars_count
    BYTE portalName       

      UINT Vertices_Count
        // -- Array of Vertices
        FLOAT x
        FLOAT y
        FLOAT z  
   
      UINT Room_Number      
      UINT Oposite_Room_Number 
      BYTE mn</pre><p><span style="font-size:16px;"><span style="line-height:22.4px;background-color:rgb(35,35,35);">5. OccluderList section</span></span></p><pre class="ipsCode prettyprint" style="line-height:22.4px;">UINT SectionSize;
UINT mn

UINT chars_count
char version_String
UINT number

UINT StringLength
char OccluderList_string  </pre><p>...</p>
]]></description><guid isPermaLink="false">61247</guid><pubDate>Sat, 16 Jul 2016 18:03:37 +0000</pubDate></item><item><title>Hex editing .map file</title><link>https://www.ghostrecon.net/forums/index.php?/topic/61295-hex-editing-map-file/</link><description><![CDATA[
<p>
	Trying to fix some vegetation on a map that has incorrect tagging for some of the vegetation allowing AI to see thru it.
</p>

<p>
	RSB's are tagged correctly according to the RSB Editor so I'm wondering if it is possible to hex edit setting/settings in the .map file to correct the incorrect tagging when the map was exported.<br>
	Here is the offending rsb in the .map file.<br><img class="ipsImage ipsImage_thumbnailed" data-fileid="1114" data-unique="z8fjbb330" src="https://www.ghostrecon.net/forums/uploads/monthly_2016_11/map_string.jpg.645aa0dadb8ee7a0beaa687c0b4abead.jpg" style="" alt="map_string.jpg"><br>
	Do any of the symbols outside the names relate to settings for the RSB?
</p>
]]></description><guid isPermaLink="false">61295</guid><pubDate>Fri, 04 Nov 2016 13:26:07 +0000</pubDate></item><item><title>I need a favor</title><link>https://www.ghostrecon.net/forums/index.php?/topic/61428-i-need-a-favor/</link><description><![CDATA[
<p>
	Can someone load up all the textures from mp06 and send me a copy of them in .png format? 
</p>

<p>
	I don't have 32bit photoshop anymore and can't access the RSB files. 
</p>
]]></description><guid isPermaLink="false">61428</guid><pubDate>Sun, 29 Jan 2017 07:22:18 +0000</pubDate></item><item><title>particle systems?</title><link>https://www.ghostrecon.net/forums/index.php?/topic/29144-particle-systems/</link><description><![CDATA[
<p>Anyone ever try a particle system on a map? I was watching the leaves falling and thought that would be cool. According the the mapeditor.hlp you can add particle systems, but there is nothing about them in the PDF. I haven't been successful in getting it to work in game.</p><p>
Thoughts?</p>
]]></description><guid isPermaLink="false">29144</guid><pubDate>Sat, 19 Nov 2005 19:23:33 +0000</pubDate></item><item><title>Simple Map Ideas?</title><link>https://www.ghostrecon.net/forums/index.php?/topic/61351-simple-map-ideas/</link><description><![CDATA[
<p>
	Anyone have some simple map ideas? I kinda want to build something but nothing to large. 
</p>

<p>
	 
</p>

<p>
	Whenever I get bored I find myself making props and terrain. Maybe I should focus that boredom into a simplemap. 
</p>

<p><a href="https://www.ghostrecon.net/forums/uploads/monthly_2016_11/yah.jpg.95dd13b3deff05668bcb335f074d7725.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="1270" src="https://www.ghostrecon.net/forums/uploads/monthly_2016_11/yah.jpg.95dd13b3deff05668bcb335f074d7725.jpg" class="ipsImage ipsImage_thumbnailed" alt="yah.jpg"></a></p>]]></description><guid isPermaLink="false">61351</guid><pubDate>Tue, 22 Nov 2016 19:52:47 +0000</pubDate></item><item><title>Create Command Map</title><link>https://www.ghostrecon.net/forums/index.php?/topic/61264-create-command-map/</link><description><![CDATA[
<p><span lang="en"><span>Show me</span> <span>how to create a</span> <span>detailed</span> <span>map</span> <span>commands</span> <span>for</span> <span>your card</span><span>.</span></span></p>
]]></description><guid isPermaLink="false">61264</guid><pubDate>Thu, 29 Sep 2016 19:07:37 +0000</pubDate></item><item><title>How to copy out maps from mods</title><link>https://www.ghostrecon.net/forums/index.php?/topic/61251-how-to-copy-out-maps-from-mods/</link><description><![CDATA[
<p>Hi y'all. <img alt=":)" title=":)" src="https://www.ghostrecon.net/forums/uploads/emoticons/default_smile.png">  </p><p> </p><p>Been awhile. Thanks for still being here.</p><p> </p><p>Life has finally calmed down enough to let me start playing again.</p><p> </p><p>I would like to extract out the maps from the Heroes Unleashed mod and just play those maps with the original Ghost Recon settings (with DS and IT activated). (,By the way, that is an amazing mod and I have really enjoyed it.) What folders do I need to copy out of the Heroes Unleashed mod folders into new mod folder ("Just Maps") in order to play them? I have tried several of the folders and have activated the Just Maps mod, but GR won't successfully start a quick mission.</p><p> </p><p>Thanks, hope to see you on the servers.</p><p> </p><p>remix</p>
]]></description><guid isPermaLink="false">61251</guid><pubDate>Wed, 17 Aug 2016 02:17:17 +0000</pubDate></item><item><title>Some command maps does not allow to conduct a team by clicking on ?</title><link>https://www.ghostrecon.net/forums/index.php?/topic/61234-some-command-maps-does-not-allow-to-conduct-a-team-by-clicking-on/</link><description><![CDATA[
<p>Hi, i wish to know why on certain command maps (red sun, zapad...) i cannot order my teams to go to by clicking on map and making waypoint (as usual...) .Is it a bug or a choice of the modder ?  can i change that with Igor ? thanks in advance because these missions are difficult if i cannot order team to move ...<img title=":bye:" alt=":bye:" src="https://www.ghostrecon.net/forums/uploads/emoticons/default_bye2.gif"></p>
]]></description><guid isPermaLink="false">61234</guid><pubDate>Tue, 21 Jun 2016 14:27:39 +0000</pubDate></item><item><title>Most Visually Impressive Custom Map?</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60631-most-visually-impressive-custom-map/</link><description><![CDATA[
<p>Some cracking custom maps out there for Ghost Recon worth re-visiting.</p>
<p> </p>
<p>I've always like the impressive Dam map.</p>
<p> </p>
<p>
</p><div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/OI0S6NYZZW4?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
]]></description><guid isPermaLink="false">60631</guid><pubDate>Sun, 10 Aug 2014 14:22:08 +0000</pubDate></item><item><title>Spawning in the wrong location</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60768-spawning-in-the-wrong-location/</link><description><![CDATA[
<p>Hey fellas i have quick ? 1st gotta say im not a modder just a tweek what i have at hand.....</p>
<p> </p>
<p>Heres my ?   trying to set up a sniper play for teams....most all the mpas i set up work but a cpl dont here is prob</p>
<p> </p>
<p> </p>
<p>I use team0 and team1 as the bace teams using def blue and red....ON some maps didnt like were the 2 teams spawn trying to keep them north and south or top l corner or a bottom r type of set up.....</p>
<p> </p>
<p>When game starts we spawn were i had them set( gam play  is LMS that is srcipt im using) BUT when a person gets sot we spawn on the other teams side Y????? what do i need to do to make the mspawn in same area or in a round about area of spwan.....</p>
<p> </p>
<p>Mod im playing with and its maps are the Heros unleashed... IF any one would like to DL the maps im tweeking then goto here just scroll down there is 13 <a href="http://www.aogrecon.dynu.com/Pops%20Page.htm" rel="external nofollow">AOG_Pops-page</a>.</p>
<p> </p>
<p>EXP os the map i would like fixed is Desert cave from heros id like were the teams spawn North and South...Gunline to seperate the maps in ner H line.</p>
<p> </p>
<p>Hope some one can help fix issue WE love doing sniper Wars (TY 5th fellas for getting me hooked LOL)</p>
<p>Most every evening we do 2 on 2 or 3 on 3 sniper wars now using both 5th an heros.</p>
<p> </p>
<p>TY fellas</p>
]]></description><guid isPermaLink="false">60768</guid><pubDate>Wed, 11 Mar 2015 15:16:20 +0000</pubDate></item><item><title>My First Map</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60541-my-first-map/</link><description><![CDATA[
<p>Got some of my first map together.got a long way to go but am happy so far.Tunnels and roads are mostly done except for some more texturing.got my fences with working gates for my farm.now for my buildings and foliage.</p>
<br><br><p>Some screen shots</p>
<p><a href="https://www.ghostrecon.net/forums/applications/core/interface/file/attachment.php?id=879">ScreenShot6.bmp</a></p><p><a href="https://www.ghostrecon.net/forums/applications/core/interface/file/attachment.php?id=880">ScreenShot4.bmp</a></p><p><a href="https://www.ghostrecon.net/forums/applications/core/interface/file/attachment.php?id=881">ScreenShot10.bmp</a></p>
]]></description><guid isPermaLink="false">60541</guid><pubDate>Thu, 17 Apr 2014 02:28:48 +0000</pubDate></item><item><title>Rocks</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60535-rocks/</link><description><![CDATA[
<p>How do i get rocks to show on the map?Do I tag them or group them or what.</p>
]]></description><guid isPermaLink="false">60535</guid><pubDate>Wed, 09 Apr 2014 17:18:03 +0000</pubDate></item><item><title>Outside Buildings</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60525-outside-buildings/</link><description><![CDATA[
<p>I have made a outside map and want to put some buildings on it.How do I build them and tag them so I can see them on both sides?Inside and outside.</p>
]]></description><guid isPermaLink="false">60525</guid><pubDate>Sat, 29 Mar 2014 17:36:58 +0000</pubDate></item><item><title>creation process - video inside</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60119-creation-process-video-inside/</link><description><![CDATA[
<p><span style="font-size:14px;"><strong>The Creation Process</strong></span></p>
<p>This is just a mini overview of how I would create levels for GR. If you are interested in modding for the game still or maybe you want to get into it. I will answer any questions you have.</p>
<p> </p>
<p> </p>
<p><img src="http://img16.imageshack.us/img16/6789/grmaps.jpg" alt="grmaps.jpg"></p>
<p> </p>
<p> </p>
<p>I have found a rather fun and quick way to create levels for ghostrecon and thought I would share it with you. This method is quite easy and makes the GR level creation process a little less painfull.</p>
<p> </p>
<p>You start by using a newer version of 3d studio max (2011, 2012, 2013). The newer versions allow you to make things much easier and faster. The secret though is by using a feature called  "viewport canvas" (under the tools menu). Keep in mind you have to export a GR map from 3D Studio Max version 5.0.</p>
<p> </p>
<p> </p>
<p> </p>
<p>1. Model your terrain/primary buildings (using an appropriate scale)</p>
<p>2. UVW Map them (repeating textures will be harder to paint)</p>
<p>3. Texture them using viewportcanvas. (switch between photoshop and max for even better results)</p>
<p>4. Add in smaller props (uvwmap, and paint them aswell)</p>
<p> </p>
<p> </p>
<p>This small piece of a level took just over an hour.</p>
<p></p><p><a href="http://www.youtube.com/watch?v=nzEZSDMBeco&amp;feature=youtu.be" rel="external nofollow">http://www.youtube.com/watch?v=nzEZSDMBeco&amp;feature=youtu.be</a></p>
<p> </p>
<p> </p>
<p> </p>
<p>This is where the fun stops. At this point your level should be mostly modeled and ready to be rigged up for the game engine. I won't cover the exact process of creating the rest but will give you an idea of what remains and needs to be done.</p>
<p> </p>
<p> </p>
<p>5. Export all mesh to .3ds and reimport mesh into 3dsm5</p>
<p>6. Save all texture files as .rsb files</p>
<p>7. Create a new level scene in 3dsm5 to include sherman levels</p>
<p>8. Import all mesh (apply textures) and weld verticies together on each object.</p>
<p>9. Setup the terrain blend texture map. </p>
<p>9. Rig/add all game assets (doors, portals, trees, rooms, glass, border boundries, etc...)</p>
<p>10. Export raw level (setup your map in GR folders as well)</p>
<p>*note* this is a good time to test in game and find errors in the level.</p>
<p>11. Light raw level with RSE lighting tool</p>
<p>12. Test in game.</p>
<p>13. Create command map and briefing screens.</p>
<p> </p>
<p>FINISHED.</p>
<p> </p>
<p>It is still a long process but can be very enjoyable and quicker then using older versions of 3dsm. If you still have any questions or maybe don't understand something I said. Leave me a comment on this thread. Good luck with your own creations!</p>
<p> <img src="https://www.ghostrecon.net/forums/uploads/emoticons/default_smile.png" alt=":)"></p>
]]></description><guid isPermaLink="false">60119</guid><pubDate>Tue, 12 Mar 2013 07:27:27 +0000</pubDate></item><item><title>Map help for noob</title><link>https://www.ghostrecon.net/forums/index.php?/topic/60494-map-help-for-noob/</link><description><![CDATA[
<p>Does anyone have a max map file they would share?Am new at map making and need something to study.Any help would be appreciated.</p>
<p> </p>
]]></description><guid isPermaLink="false">60494</guid><pubDate>Wed, 12 Feb 2014 09:54:40 +0000</pubDate></item></channel></rss>
