We're the new media. Yep, fansite operators are the new, true games journalists. We're the ones who hunt, pry, beg and borrow any leads we can, in our own spare time, out of a desire to learn and share.The big companies always have the upper hand though. Why? They don't earn information, they don't seek it, they merely pay the right people in the right way, sit back, and watch the "news" roll in. Sanitized, sanctioned, and utterly unearned.Of course, this just mirrors the regular news media setup. Big news agencies purchase (at an exorbitant rate) news from the services, while the services purchase news from the independant publishers (at a hefty fee), while the publishers pay their actual field reporters, the people doing all the real work, a nominal living.Funny thing is, I've been laughed at by a (now former) Ubisoft representative for claiming to be a member of the press, as I report gaming related news for several websites, some of which are higher traffic than the actual games companies' official sites. But no, I don't pay enough to be part of the "real" press. I'm not nameless, faceless, but carrying an IGN business card. I don't matter. I'm just the real press, not the press companies are willing to actualy work with.An example: Back in April `04, Ubisoft released a press release documenting how they had been contracted to publish the console version of America's Army. On February 22, 2005, Ubisoft released the name of this new game. Gamespy, IGN and a slew of "real" news sites suddenly fell over themselves to break this hot new story. Not bad. It only took them ten months to catch up with the real media. Congratulations, big gaming news companies! One day you might actually, you know, report news that you've actually found out on your own.