With so many being disillusioned with big publishers dropping the ball with the tactical realism genre for so long (and AAA games in general); specifically and literally disenfranchised with Ubisoft's running the Ghost Recon franchise into the ground -- and GRN still being a locus for what these games had -- what kind of funding do those still here think GRN could generate with a Kickstarter or Indiegogo campaign?
When I think back to some of the amazing Ghost Recon Arma mod trailers Wombat made, the high rez texture mods by Zeealex and others, Apex Mods amazing Heroes Unleashed swan's song to Ghost Recon -- the sheer weight of all the work, time and talent that has been poured into GRN, chokes me up as it has all still here, given away for free, and like the site that hosts it a conspicuous labor of love. Surely others see this and feel the same -- overwhelmed by the generosity, enthusiasm, and hard work...
So, what if there was some kind of long term build-up to a focused goal of funding the development of a commercial game, then hiring the people to do it, making GRN a hub for marketing and Fan based intermediary for such a project, it might, at some point, get legs.
What I'm suggesting is creating a sort of fictional sub-thread for 'The Ghost Of Ghost Recon', where anyone could throw in with what kind of game this could and should be, how to approach it, from 'pet wish fantasy' to practical results oriented nuts and bolts, here's what would be needed to get this off the ground in terms of time, talent, and financial resources, where to go -- a sort of fan based map that may remain just a Ghost, but -- perhaps a lot of fun 'what if'...
I'm know I'm just being maudlin and nostalgic, there's lots of cool games in the wild, and Apex Mods Heroes Unleashed will keep me busy for, probably another decade, with ideas for experimenting with my own hack and tweak mod from my read of the original Ghost Recon game design slightly updated... But what if? And where is that Apex Mods, I miss that guy!
I could never play MP mainly due to limited uninterrupted gaming time...even during Campaign, I'm constantly getting bothered or disturbed by family member. Even during this time of replaying COD4MW, I'm still getting disturbed. I briefly got into the BF3-4 series on random servers...no teamwork whatsoever. Just Rushing TDM
The 'Enemy Soldier Down' message is not scripted in 'Igor'. As Wombat said, some mods do not show the message (IIRC they change the shell art so that the message is not displayed); you can test that by deactivating all mods (bar mp1 and mp2).
You can script the 'Kill Count,' it depends what you want to do with that; with something like Trigger Event: DeathPlatoon, you don't need to calculate the 'Kill Count,' it will trigger when all members of said Platoon are dead. Following is a simple script to show the 'Kill Count (you could add a 'enemy killed' message if you chose):'
DeathCompanyMember - a member of [enemy] company has been killed
Allow this block to be reactivated (allows this to loop)
Increment KillCount (where KillCount is a Counter)
Display ((The value of KillCount) as text) to all players
In MP your pics are part of the Crossfire map which I played a lot several years ago. The server ran TDM 24/7 on Crossfire and I think it would hold 50 players and it was full or near full most of the time. Really the only PvP I ever played. A blast.
Good screenshots Ledanek.