My Recommended Mods List
Weapon from Sniper Canon2 , Hk Assualt Special 2, HX5 Are fantastic.
Gametypes - Mission hx , HX5.
Intense Missions - Migryder Festival ,Blood Oil.
Skins - Blood Oil , HX5
Realism Mods - Fogless , Not a Game
Maps - Snow maps from Frostbite ,Forest maps from Blood Oil , I also recommend adding Centcom for Desert Maps
Anyone Recommend some Mods in which you have to complete missions in fully Stealth(Recon Mode) not Gametypes???
I think helmet cam a s it is distinctive from the 1st person view.
As we have the download section and and running again, I think we should put a beta version of your mod up there and see how it goes..?
Just posting to let people who are interested about this thing know that I closed the download link temporarily.
Fix is done, but I haven't had time for a finishing touch.
I was wondering if you guys prefer 1st person view(what I mean here is a helmet cam view).
Since there is already a decent 1st person view mod made by richardG, I was thinking about the helmet cam theme, which looks similar to combat footage found on youtube.
How do you guys think?
I can agree with the Thomas Clancy part. The height of the cold war taking place in his life heavily influenced him. Clancy certainly didn't operate by himself and had great help and military junkies backing him up. It may be a moment in time that may eventually be remastered but for now that doesn't seem likely to occur by many developers. The return on investment seems minimal at best to large game studios.
The average FPS today focuses heavily on what I consider a paintball or airsoft like game mentality. The original rainbow six titles prepped us for what was to become ghost recon. Where any of your operators at any given time could be taken out of the fight for the rest of the campaign. No one wanted to risk their characters special abilities by foolishly placing them in bad situations.
As anti-terrorism and warfare has evolved in the last 20 years and will continue to evolve, developers that accurately depict the near future must take into account of how these units will operate. I personally fired off drone observations and other types of intel. I received training on a incoming round detection systems. While I was being briefed on the piece of hardware. The moment I powered it up and looked at the display. It suddenly hit me, I was learning about the real deal Threat indicator found in the game. Even the graphics used on the device was very similar.
Now this was in 2010 where are we at today? no idea. The secret squirrel club seems to be tighter then ever. Even the few guys I know in the groups don't say much of anything. Kudos to them. It's better that way in reality.
Warfare certainly has advanced into a web and become increasingly complexed. One thing still stands at the end of the day. There will be a group of men called to handle the most dangerous situations on earth.