Jump to content
  1. Ghost Recon: Over

    General Discussion of the next Ghost Recon game, expected 2025.

  2. Ghost Recon: Breakpoint

    All chat about Ghost Recon Breakpoint

  3. Ghost Recon: Wildlands

    Show off your fantastic Wildlands Screenshots here!

  4. GR: Advanced Warfighter 2

    Post here for technical assistance with INSTALLING and RUNNING GR:AW 2

    Post in here to arrange games with other forum members.
    or to Advertise or find a GRAW2 Clan to join, or a Ladder to play in!

    GR:AW 2 - Xbox 360

    • 3.4k posts

    Discussion of GR:AW 2 for the Xbox 360

  5. GR: Advanced Warfighter

    Post in here for technical assistance with INSTALLING and RUNNING GR:AW.

    GR:AW - Game Zone

    • 329 posts

    Post in here to arrange games with other forum members,
    or to advertise or find a GR:AW Clan to join, or a Ladder to play in!

    GR:AW - Xbox 360

    • 7.6k posts

    Discussion of GR:AW for the Xbox 360

    GR:AW - Xbox/PS2

    • 171 posts

    Discussion of GR:AW for the Xbox & PS2

  6. Ghost Recon: Future Soldier

    GR:FS Game Zone

    • 238 posts

    Post in here to arrange games with other forum members,
    or advertise or find a GR:FS Clan to join, or a Ladder to play in!

    GR:FS - Xbox 360

    • 3.5k posts

    Discussion on the Xbox 360 version of Ghost Recon: Future Soldier

    Discussion on the PS3 version of Ghost Recon: Future Soldier

    Discussion on the PC version of Ghost Recon: Future Soldier

    Post here for technical assistance with INSTALLING and RUNNING GR:FS

    For discussion on the 2011 GR titles for Handheld Gaming Systems (Includes "Shadow Wars" on the Nintendo 3DS, "GR Predator" on the PlayStation Portable) and also for Ghost Recon on the Wii

  7. Ghost Recon

    GR - Game Zone

    • 12.1k posts

    Post in here to arrange games with other forum members,
    or to advertise or find a GR Clan to join, or a Ladder to play in!

    Post in here for technical assistance with INSTALLING and RUNNING Ghost Recon.

    All discussions regarding console versions of Ghost Recon.

  8. Ghost Recon 2

    Discussion of Ghost Recon 2 for Consoles.

    GR2 PC - [Cancelled]

    • 11.6k posts

    a READ ONLY record of discussion on the now cancelled PC version of GR2.

  9. Ghost Recon: Commander

    New "companion gaming" title for Facebook & Mobiles that links to the upcoming Future Soldier & GR:Online titles.

  10. Ghost Recon Phantoms

    GR: Phantoms (PC)

    • 867 posts

    Forum for the Free-to-Play PC version of this title.

    Forum for the Wii U version of this new title.

  11. Ghost Recon: Frontline

    All chat about Ghost Recon Frontline

  12. Other Gaming

  13. Ghost Recon.net the Website

    Suggestions, support or otherwise, anything about these forums + website.

  14. Other Topics

  • Member Statistics

    26,691
    Total Members
    3,864
    Most Online
    Nakudox
    Newest Member
    Nakudox
    Joined
  • Upcoming Events

    No upcoming events found
  • Posts

    • The installion was normal but so sound in game even after trying different sound settings ? Win 11
    • Cheers for the info! I'll be sure to check it out. IIRC, Veteran difficulty (the middle one) was stated by the creator of the mod to be the only difficulty the mod was designed around. I believe that was in the guide for the mod. So glad to hear we're talking about the same experience here.
    • I am still around! I actually stopped playing short afterwards due to... well, a lot of issues, but am picking it up again, and was doing research, and managed to end up back here again years later. Haha. Man, I'm still pretty confused about why things ended up the way they are. I know it might not always be the most realistic option, but you know, it would have been nice to have the mod give the option to give all weapons a scope. But hey, limitations and all. I get it. Still, happy to get answers for this. Cheers!
    • Glad to see things on GRN back up and the forums cleaned of all the weird spam! But who could ever have seen this coming?!  Seriously, if you think about it, the only iterations of the Ghost Recon franchise that were any good happened when a Developer Studio were allowed more control over the development and the marketing reflected that -- rather than Ubisoft's top down design churn with all the prevarication about what they were offering. Whatever happens in a buyout can't be any worse than the track Ubisoft has been on for over a decade -- and could be a lot better,Ghost Recon had great IP that still has an enormous appeal but a now scattered following, that if taken to the task of delivering what was once offered in titles like OGR, GRAW, Future Soldier, and Wildlands could be an epic win for the franchise. A closer look at the current arrangement with Tencent shows how intransigent and dysfunctional Ubisoft management is, and how clearly they're circling the drain. Any resolution and clarity about the future of the IP would be better than where things are now...
    • Operations menu and campaign mission demo When you first launch V1035, you might notice the new Operations option on the main menu — right below Training. This option will take you to our new interface for viewing and selecting campaign missions (to be included and expanded in the future) via hotspots around the globe. This is also where you'll find our first campaign mission demo — "Silent Reach" — set on map Depot.   This new demo represents a first pass on campaign missions — it is meant as a "vertical slice" of our projected gameplay experience, featuring AI teammates (admittedly very basic ones at this point) that can receive various types of orders, as well as multiple objectives (including demolitions, scouting/searching and high-value target assassination) and even a simple cutscene at the end (which can be skipped in single player or by the online host). This mission demo can be played with 3 AI team mates or 3 Steam friends.   Controlling your AI team Although the friendly AI and its control interface are still rudimentary, your teammates can be ordered to: Fall In — Orders your team to regroup with and/or follow you. This is their default movement setting. Hold — Crouch and hold position. Move & Clear — Move to where you're currently pointing and take out any threats. Take Cover — Find nearby cover and crouch next to it. Go Loud — Take out any hostile contacts on sight. This is their default fire discipline setting. Go Silent — Do not engage unless spotted or shot at. The team will call out any contacts. Breach — Not functional yet. These were always the missing elements for me despite the tactical realism of GB. Now we are seeing the first iteration towards a full-blown GR experience and it's incredibly exciting. Congratulations to JSonedecker and the team - the years of work are coming together - wow! And the maps are looking fantastic too.
  • Popular Contributors

    Nobody has received reputation this week.

  • Forum Statistics

    • Total Topics
      56.9k
    • Total Posts
      615.8k
  • Who's Online (See full list)

    • There are no registered users currently online
×
×
  • Create New...