Right on glad its helping a bit. I'll do a command map video at a later date. As I get around to it.
For now here is 2 more. Full weapon modeling and UV Mapping. I'll be doing the texture one as soon as I kick this cold. All stuffed up at the moment.
Ok excellent, thank you. Thats awesome to hear. Tweaking the conditions a bit could make for a good mini mod, and I'll check that out in a bit. Though how does the game save the medals and then display them in the squad selection screen? I'm curious to know how the game ends up displaying them too.
I wonder if there was a way to create new ribbons or medals and code around to fit them in that box. Perhaps working in conjunction with HU, we could toss in extra ribbons to go along with the extended campaign.
Purely for testing the oak leaf clusters really, and to test if my mod idea would work, and to see how they are saved to individual soldiers. I wonder if clusters could be added to the combat infantryman badge too, as a way to show how many missions they have gone on.
But yeah, I really like medals and saved performance stats in these kind of games. It really adds some individual pizzazz to your guys and gives a sense of achievement, as medals were implemented to do funny enough. Thanks for your help die7!
Yes, well it's simple matter of scripting using Igor.exe (GR editor), one of responses which can be used at end of mission is arAwardDecoration (Actor,Platoon,Team) then you chose proper medal..
yes, condition can be scripted..for example ..all objective successful, no wounded or lost soldiers > Purple Heart ...or just player survived the mission (Medal of Honor)
it does not, this is matter of scriptwriter of the mission
why would you?