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    GR:AW 2 - Xbox 360

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    Discussion of GR:AW 2 for the Xbox 360

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    GR:AW - Xbox 360

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    Discussion of GR:AW for the Xbox & PS2

  6. Ghost Recon: Future Soldier

    GR:FS Game Zone

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    GR:FS - Xbox 360

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    Discussion on the Xbox 360 version of Ghost Recon: Future Soldier

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    Discussion on the PC version of Ghost Recon: Future Soldier

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    For discussion on the 2011 GR titles for Handheld Gaming Systems (Includes "Shadow Wars" on the Nintendo 3DS, "GR Predator" on the PlayStation Portable) and also for Ghost Recon on the Wii

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  8. Ghost Recon 2

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    GR2 PC - [Cancelled]

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    a READ ONLY record of discussion on the now cancelled PC version of GR2.

  9. Ghost Recon: Commander

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  10. Ghost Recon Phantoms

    GR: Phantoms (PC)

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    Forum for the Free-to-Play PC version of this title.

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    • Y'know how IT has only 6 specialists and DS has 5 out of a theoretical max of 12 like original GR1? Well, I'm trying to make a personal mod that adds characters from Sum of All Fears and maybe Frostbite into these slots for quick mission without overriding the original 6/5 (bear in mind, I'm pretty new to playing with atr./.chr files and modding in general) and, looking at how Heroes Unleashed did it in their .atr files/Igor, I'm just confused at the mechanics of how HU got all the original 12 specialists available in DS/IT and need some explanation. Once I learn how these guys were added, a lot of my problems are solved (like Frostbite not having their own new specialists in campaign). I've been comparing loads of .atr files and Igor all night, added some lines, took out some, made new folders in Actor and Character folders, added some files, took out some to mimic HU, still no success... Here's a sample .atr file I made to try to get Astra into DS as a simple test: I didn't add a new skin, just want to put a character, ANY character, into DS specialists list instead of being stuck with 5. I just made a copy of astra_galinsky.atr from origmiss and made it more like HU's file - didn't work. Here's HU's file for convenience: I tried copying and pasting HU's files and associated .chr - no good. Renamed LOADS of new files with _desert and _cuba at the end of them - nothing. Almost about to resort to stripping down a full copy of HU to just the specialist files and see what happens... I don't know what I'm doing wrong, so instead of wasting nights "learning" on my own thru trial/error and googling countless, long, archived posts that don't exactly clear things up for me, I think it's better to just ask seasoned pros for help. I'm hella thankful this forum is still active!   OK it's 4:25 in the morning here so goodnight and thank you in advance for any help! I'll get back to any response when I can. Love this site so far btw... my one regret is not being here sooner!
    • Glad to see another OG Ghost Recon discord. Hopefully we can create a GR League with both Ghost Recon Hideout discord & =LT= discord
    • I looked at the "date modified" for the .atr files and apparently I mistakenly overwrote them with the other guy's GR1 mod files that were meant to take the GR1 names. That's what I get for moving files without coffee!!! Did a fresh reinstall and got the *original* origmiss files. And yes, you're right about the weapon kit displays, I guess I overlooked that one. Thank you Eisenhauer!!!!!!! All fixed!
    • that looks quite good only the  'Copy files Textures in Data FSO.CopyFile soaf &“\Data\Textures\*.*”, gr & “Mods\Mp3\Textures\” the textures of the weapon kit display should be located here “Mods\Mp3\Shell\Art\Kit have you changed any actor files (.atr) ?  
    • If it helps, here are the files I purposefully manually touched in some way: 'Copy files Attachments FSO.CopyFile soaf &"\mods\origmiss\Attachments\civilians\*.*", gr & "Mods\Mp3\Attachments\civilians\" FSO.CopyFile soaf &"\mods\origmiss\Attachments\masterminds\*.*", gr & "Mods\Mp3\Attachments\masterminds\" FSO.CopyFile soaf &"\mods\origmiss\Attachments\mercenaries\*.*", gr & "Mods\Mp3\Attachments\mercenaries\" FSO.CopyFile soaf &"\mods\origmiss\Attachments\Mountainmen\*.*", gr & "Mods\Mp3\Attachments\Mountainmen\" FSO.CopyFile soaf &"\mods\origmiss\Attachments\smugglers\*.*", gr & "Mods\Mp3\Attachments\smugglers\" FSO.CopyFile soaf &"\mods\origmiss\Attachments\team\*.*", gr & "Mods\Mp3\Attachments\team\" 'Copy files Briefings FSO.CopyFile soaf &"\mods\origmiss\Briefings\*shots.rsb", gr & "Mods\Mp3\Briefings\" 'Copy files Character FSO.CopyFile soaf &"\mods\origmiss\Character\civilian\*.*", gr & "Mods\Mp3\Character\civilian\" FSO.CopyFile soaf &"\mods\origmiss\Character\masterminds\*.*", gr & "Mods\Mp3\Character\masterminds\" FSO.CopyFile soaf &"\mods\origmiss\Character\merc\*.*", gr & "Mods\Mp3\Character\merc\" FSO.CopyFile soaf &"\mods\origmiss\Character\Mountainmen\*.*", gr & "Mods\Mp3\Character\Mountainmen\" FSO.CopyFile soaf &"\mods\origmiss\Character\smugglers\*.*", gr & "Mods\Mp3\Character\smugglers\" FSO.CopyFile soaf &"\mods\origmiss\Character\Team Members\*.*", gr & "Mods\Mp3\Character\Team Members\" 'Copy files Map FSO.CopyFile soaf &"\mods\origmiss\Map\M01_TVStation\*.rsb", gr & "Mods\Mp3\Map\M01_TVStation\" FSO.CopyFile soaf &"\mods\origmiss\Map\M01_TVStation\*.map", gr & "Mods\Mp3\Map\M01_TVStation\" FSO.CopyFile soaf &"\mods\origmiss\Map\M01_TVStation\*.sht", gr & "Mods\Mp3\Map\M01_TVStation\" FSO.CopyFile soaf &"\mods\origmiss\Map\M02_MilitiaCompound\*.rsb", gr & "Mods\Mp3\Map\M02_MilitiaCompound\" FSO.CopyFile soaf &"\mods\origmiss\Map\M02_MilitiaCompound\*.map", gr & "Mods\Mp3\Map\M02_MilitiaCompound\" FSO.CopyFile soaf &"\mods\origmiss\Map\M02_MilitiaCompound\*.sht", gr & "Mods\Mp3\Map\M02_MilitiaCompound\" FSO.CopyFile soaf &"\mods\origmiss\Map\M03_Warehouse\*.rsb", gr & "Mods\Mp3\Map\M03_Warehouse\" FSO.CopyFile soaf &"\mods\origmiss\Map\M03_Warehouse\*.map", gr & "Mods\Mp3\Map\M03_Warehouse\" FSO.CopyFile soaf &"\mods\origmiss\Map\M03_Warehouse\*.sht", gr & "Mods\Mp3\Map\M03_Warehouse\" FSO.CopyFile soaf &"\mods\origmiss\Map\M04_Weaponfac\*.rsb", gr & "Mods\Mp3\Map\M04_Weaponfac\" FSO.CopyFile soaf &"\mods\origmiss\Map\M04_Weaponfac\*.map", gr & "Mods\Mp3\Map\M04_Weaponfac\" FSO.CopyFile soaf &"\mods\origmiss\Map\M04_Weaponfac\*.sht", gr & "Mods\Mp3\Map\M04_Weaponfac\" FSO.CopyFile soaf &"\mods\origmiss\Map\M05_Prison\*.rsb", gr & "Mods\Mp3\Map\M05_Prison\" FSO.CopyFile soaf &"\mods\origmiss\Map\M05_Prison\*.map", gr & "Mods\Mp3\Map\M05_Prison\" FSO.CopyFile soaf &"\mods\origmiss\Map\M05_Prison\*.sht", gr & "Mods\Mp3\Map\M05_Prison\" FSO.CopyFile soaf &"\mods\origmiss\Map\M06_Mercenary\*.rsb", gr & "Mods\Mp3\Map\M06_Mercenary\" FSO.CopyFile soaf &"\mods\origmiss\Map\M06_Mercenary\*.map", gr & "Mods\Mp3\Map\M06_Mercenary\" FSO.CopyFile soaf &"\mods\origmiss\Map\M06_Mercenary\*.sht", gr & "Mods\Mp3\Map\M06_Mercenary\" FSO.CopyFile soaf &"\mods\origmiss\Map\M07_Diamond Mine\*.rsb", gr & "Mods\Mp3\Map\M07_Diamond Mine\" FSO.CopyFile soaf &"\mods\origmiss\Map\M07_Diamond Mine\*.map", gr & "Mods\Mp3\Map\M07_Diamond Mine\" FSO.CopyFile soaf &"\mods\origmiss\Map\M07_Diamond Mine\*.sht", gr & "Mods\Mp3\Map\M07_Diamond Mine\" FSO.CopyFile soaf &"\mods\origmiss\Map\M08_Olsens_Estate\*.rsb", gr & "Mods\Mp3\Map\M08_Olsens_Estate\" FSO.CopyFile soaf &"\mods\origmiss\Map\M08_Olsens_Estate\*.map", gr & "Mods\Mp3\Map\M08_Olsens_Estate\" FSO.CopyFile soaf &"\mods\origmiss\Map\M08_Olsens_Estate\*.sht", gr & "Mods\Mp3\Map\M08_Olsens_Estate\" FSO.CopyFile soaf &"\mods\origmiss\Map\M09_Bank\*.rsb", gr & "Mods\Mp3\Map\M09_Bank\" FSO.CopyFile soaf &"\mods\origmiss\Map\M09_Bank\*.map", gr & "Mods\Mp3\Map\M09_Bank\" FSO.CopyFile soaf &"\mods\origmiss\Map\M09_Bank\*.sht", gr & "Mods\Mp3\Map\M09_Bank\" FSO.CopyFile soaf &"\mods\origmiss\Map\M10_CorporateHQ\*.rsb", gr & "Mods\Mp3\Map\M10_CorporateHQ\" FSO.CopyFile soaf &"\mods\origmiss\Map\M10_CorporateHQ\*.map", gr & "Mods\Mp3\Map\M10_CorporateHQ\" FSO.CopyFile soaf &"\mods\origmiss\Map\M10_CorporateHQ\*.sht", gr & "Mods\Mp3\Map\M10_CorporateHQ\" FSO.CopyFile soaf &"\mods\origmiss\Map\M11_Dresslers_Estate\*.rsb", gr & "Mods\Mp3\Map\M11_Dresslers_Estate\" FSO.CopyFile soaf &"\mods\origmiss\Map\M11_Dresslers_Estate\*.map", gr & "Mods\Mp3\Map\M11_Dresslers_Estate\" FSO.CopyFile soaf &"\mods\origmiss\Map\M11_Dresslers_Estate\*.sht", gr & "Mods\Mp3\Map\M11_Dresslers_Estate\" FSO.CopyFile soaf &"\mods\origmiss\Map\MP01_RSE\*.rsb", gr & "Mods\Mp3\Map\MP01_RSE\" FSO.CopyFile soaf &"\mods\origmiss\Map\MP01_RSE\*.map", gr & "Mods\Mp3\Map\MP01_RSE\" FSO.CopyFile soaf &"\mods\origmiss\Map\MP01_RSE\*.sht", gr & "Mods\Mp3\Map\MP01_RSE\" FSO.CopyFile soaf &"\mods\origmiss\Map\MP02_Athlete_Training\*.rsb", gr & "Mods\Mp3\Map\MP02_Athlete_Training\" FSO.CopyFile soaf &"\mods\origmiss\Map\MP02_Athlete_Training\*.map", gr & "Mods\Mp3\Map\MP02_Athlete_Training\" FSO.CopyFile soaf &"\mods\origmiss\Map\MP02_Athlete_Training\*.sht", gr & "Mods\Mp3\Map\MP02_Athlete_Training\" FSO.CopyFile soaf &"\mods\origmiss\Map\MP03\*.rsb", gr & "Mods\Mp3\Map\MP03\" FSO.CopyFile soaf &"\mods\origmiss\Map\MP03\*.map", gr & "Mods\Mp3\Map\MP03\" FSO.CopyFile soaf &"\mods\origmiss\Map\MP03\*.sht", gr & "Mods\Mp3\Map\MP03\" FSO.CopyFile soaf &"\mods\origmiss\Map\MP04\*.rsb", gr & "Mods\Mp3\Map\MP04\" FSO.CopyFile soaf &"\mods\origmiss\Map\MP04\*.map", gr & "Mods\Mp3\Map\MP04\" FSO.CopyFile soaf &"\mods\origmiss\Map\MP04\*.sht", gr & "Mods\Mp3\Map\MP04\" FSO.CopyFile soaf &"\mods\origmiss\Map\MP05\*.rsb", gr & "Mods\Mp3\Map\MP05\" FSO.CopyFile soaf &"\mods\origmiss\Map\MP05\*.map", gr & "Mods\Mp3\Map\MP05\" FSO.CopyFile soaf &"\mods\origmiss\Map\MP05\*.sht", gr & "Mods\Mp3\Map\MP05\" FSO.CopyFile soaf &"\mods\origmiss\Map\MP06\*.rsb", gr & "Mods\Mp3\Map\MP06\" FSO.CopyFile soaf &"\mods\origmiss\Map\MP06\*.map", gr & "Mods\Mp3\Map\MP06\" FSO.CopyFile soaf &"\mods\origmiss\Map\MP06\*.sht", gr & "Mods\Mp3\Map\MP06\" FSO.CopyFile soaf &"\mods\origmiss\Map\Training\*.rsb", gr & "Mods\Mp3\Map\Training\" FSO.CopyFile soaf &"\mods\origmiss\Map\Training\*.map", gr & "Mods\Mp3\Map\Training\" FSO.CopyFile soaf &"\mods\origmiss\Map\Training\*.sht", gr & "Mods\Mp3\Map\Training\" 'Copy files Model skybox FSO.CopyFile soaf &"\mods\origmiss\Model\*skybox.pob.*", gr & "Mods\Mp3\Model\" 'Copy files Sound FSO.CopyFile soaf &"\mods\origmiss\Sound\a*.wav", gr & "Mods\Mp3\Sound\" FSO.CopyFile soaf &"\mods\origmiss\Sound\e*.wav", gr & "Mods\Mp3\Sound\" FSO.CopyFile soaf &"\mods\origmiss\Sound\f*.wav", gr & "Mods\Mp3\Sound\" FSO.CopyFile soaf &"\mods\origmiss\Sound\Music\*.*", gr & "Mods\Mp3\Sound\Music\" 'Copy files Textures FSO.CopyFile soaf &"\mods\origmiss\Textures\m0*.*", gr & "Mods\Mp3\Textures\" FSO.CopyFile soaf &"\mods\origmiss\Textures\m1*.*", gr & "Mods\Mp3\Textures\" FSO.CopyFile soaf &"\mods\origmiss\Textures\mp*.*", gr & "Mods\Mp3\Textures\" FSO.CopyFile soaf &"\mods\origmiss\Textures\civilain_faces\*.*", gr & "Mods\Mp3\Textures\civilain_faces\" FSO.CopyFile soaf &"\mods\origmiss\Textures\mastermind_faces\*.*", gr & "Mods\Mp3\Textures\mastermind_faces\" FSO.CopyFile soaf &"\mods\origmiss\Textures\mountainmen_faces\*.*", gr & "Mods\Mp3\Textures\mountainmen_faces\" FSO.CopyFile soaf &"\mods\origmiss\Textures\merc_faces\*.*", gr & "Mods\Mp3\Textures\merc_faces\" FSO.CopyFile soaf &"\mods\origmiss\Textures\smuggler_faces\*.*", gr & "Mods\Mp3\Textures\smuggler_faces\" FSO.CopyFile soaf &"\mods\origmiss\Textures\team_faces\*.*", gr & "Mods\Mp3\Textures\team_faces\" 'Copy files Shell in Data FSO.CopyFile soaf &"\Data\Shell\Art\main_menu*.rsb", gr & "Mods\Mp3\Shell\Art\" FSO.CopyFile soaf &"\Data\Shell\Art\shell_bgd*.rsb", gr & "Mods\Mp3\Shell\Art\" FSO.CopyFile soaf &"\Data\Shell\Art\load*.rsb", gr & "Mods\Mp3\Shell\Art\" FSO.CopyFile soaf &"\Data\Shell\Art\pda*.rsb", gr & "Mods\Mp3\Shell\Art\" FSO.CopyFile soaf &"\Data\Shell\Art\credits\*.*", gr & "Mods\Mp3\Shell\Art\credits\" 'Copy files Textures in Data FSO.CopyFile soaf &"\Data\Textures\*.*", gr & "Mods\Mp3\Textures\" 'Copy files Video in Data FSO.CopyFile soaf &"\Data\Video\intro.*", gr & "Mods\Mp3\Video\"
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