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  1. Ghost Recon: Over

    General Discussion of the next Ghost Recon game, expected 2025.

  2. Ghost Recon: Breakpoint

    All chat about Ghost Recon Breakpoint

  3. Ghost Recon: Wildlands

    Show off your fantastic Wildlands Screenshots here!

  4. GR: Advanced Warfighter 2

    Post here for technical assistance with INSTALLING and RUNNING GR:AW 2

    Post in here to arrange games with other forum members.
    or to Advertise or find a GRAW2 Clan to join, or a Ladder to play in!

    GR:AW 2 - Xbox 360

    • 3.4k posts

    Discussion of GR:AW 2 for the Xbox 360

  5. GR: Advanced Warfighter

    Post in here for technical assistance with INSTALLING and RUNNING GR:AW.

    GR:AW - Game Zone

    • 329 posts

    Post in here to arrange games with other forum members,
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    GR:AW - Xbox 360

    • 7.6k posts

    Discussion of GR:AW for the Xbox 360

    GR:AW - Xbox/PS2

    • 171 posts

    Discussion of GR:AW for the Xbox & PS2

  6. Ghost Recon: Future Soldier

    GR:FS Game Zone

    • 238 posts

    Post in here to arrange games with other forum members,
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    GR:FS - Xbox 360

    • 3.5k posts

    Discussion on the Xbox 360 version of Ghost Recon: Future Soldier

    Discussion on the PS3 version of Ghost Recon: Future Soldier

    Discussion on the PC version of Ghost Recon: Future Soldier

    Post here for technical assistance with INSTALLING and RUNNING GR:FS

    For discussion on the 2011 GR titles for Handheld Gaming Systems (Includes "Shadow Wars" on the Nintendo 3DS, "GR Predator" on the PlayStation Portable) and also for Ghost Recon on the Wii

  7. Ghost Recon

    GR - Game Zone

    • 12.2k posts

    Post in here to arrange games with other forum members,
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    Post in here for technical assistance with INSTALLING and RUNNING Ghost Recon.

    All discussions regarding console versions of Ghost Recon.

  8. Ghost Recon 2

    Discussion of Ghost Recon 2 for Consoles.

    GR2 PC - [Cancelled]

    • 11.6k posts

    a READ ONLY record of discussion on the now cancelled PC version of GR2.

  9. Ghost Recon: Commander

    New "companion gaming" title for Facebook & Mobiles that links to the upcoming Future Soldier & GR:Online titles.

  10. Ghost Recon Phantoms

    GR: Phantoms (PC)

    • 867 posts

    Forum for the Free-to-Play PC version of this title.

    Forum for the Wii U version of this new title.

  11. Ghost Recon: Frontline

    All chat about Ghost Recon Frontline

  12. Other Gaming

    For general and NON-TITLE specific, discussion on video gaming & It's Industry.

    PC Gaming Software

    • 387 posts

    For discussion about software that is used to aid/enhance the gaming experience.

    Console Corner

    • 4.3k posts

    Discuss Console, games and hardware in here.

  13. Ghost Recon.net the Website

    Suggestions, support or otherwise, anything about these forums + website.

  14. Other Topics

    Real World Military

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    Discuss real world military, special forces etc. in here.

    Humor

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    "Off Topic" Posts

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  • Posts

    • Ha, thanks! That's another one. Was hoping for a Ghost Recon pressie from Ubi but seems like we have to wait a bit longer fo news on the next instalment!
    • Happy Birthday Rocky in 2024 😁
    • Addon changes and edits continue. Finally created dynamic lists that can be filled out of text files and not from code. Now sounds, destruction files are filled out of the text file and not from the file as it was before. It looks like a little 5 max. There, too, this is spelled out in the files. Ways set in the adjustments of the addon.   debris.txt None,None,None,0 debris1.qob,box test,box test,1 debris2.qob,sphere test,sphere test,2 debris3.qob,pyramid test,pyramid test,3 debris_wooddoor1.qob,wood_door1,wood_door1,4 debris_wooddoor2.qob,wood_door2,wood_door2,5 debris_metaldoor1.qob,metal_door1,metal_door1,6 debris_metaldoor2.qob,metal_door2,metal_door2,7 debris_metaldoor3.qob,metal_door3,metal_door3,8 format. 1 What will be transferred to max, sound name or model file. 2 name in the list in the blender. 3 text for a clue. 4 Index in the order in the list. In my opinion, it somehow works.   The operator of the group was converted. Now groups are created immediately for all collections and objects. But if the collection of invested, it is also created as a group. For example, if you create collections _1, _11, _111, _121 and create bags in them and insert into Max, when the operator is performed, grouping in Max will be created immediately as _1, _11, _111, _121 Each separately does not need to be grouped, but if in _11 there is another collection of the mountain, it will be created separately and from _11.      
    • 1) Added operator of properties from an object to a group. That is, as I understand it, when in 3DS Max created geometry and an assistant point and all this is grouped, for example 01_<n><door>door1, then the properties are as if set into this group. And when exporting, they go to the map file. 2)An operator has been added to create points of assistants from the collection. In fact, this creates a record for creating a Code script through Max to create these points, but it inserts a name and position from the packages into a blender. On how much from fbx the file these points do not work and 3ds Max hangs when importing had to make such a trick and when you press the operator, all dummies are hidden for the correct import of bags.
    • 1) finally made that all the properties for all objects put it from all the invested collections too. Previously, it gave only objects that in the selected collections but did not work from invested. The same group is now working with invested objects. The grouping of all invested collections and objects in them does not immediately work in separate collections. That is, you need to highlight each invested collection and press the group then groups are grouped by everything that is in the selected collection. 2) The transfer operators are now divided into 2 and not in a heap as it was before. 1 transfers only selected objects and properties of the 2nd only for collections. If you highlight the object and click the objects of the collection will give a warning. 3) Added some descriptions to the operators. 4) Added 2 operators to set the type of linear controller for position and turn. For animations.
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