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    | Added: | 29/07/08 12:09:49 |  
    | Description: | GR Cinematics 
 by GRIM-GENERAL
 
 http://home.indy.rr.com/grimclan
 
 
 
 Here is an example of how you create a cinematic. I tried to use all the different angles I could when I created this mission file.
 
 
 
 Group:
 
 Comment:
 
 Startup
 
 Trigger Event:
 
 The simulation is starting.
 
 Responses:
 
 Make all members of (The player-controlled platoon) invincible.
 
 Make all members of (The player-controlled platoon) undetectable.
 
 
 
 Group:
 
 Comment:
 
 PreAction
 
 Trigger Event:
 
 The simulation is initializing.
 
 Responses:
 
 Begin Cinematic Mode.
 
 Place the camera at Camera A, facing Cam Target 01.
 
 Override default replay recording start.
 
 Begin recording replay now.
 
 Set Wait 01 Camera A Target 1 to expire in 5 second(s).
 
 
 
 Group:
 
 Comment:
 
 Wait 01 Cam Switch Target 2
 
 Trigger Event:
 
 Wait 01 Camera A Target 1 has expired.
 
 Responses:
 
 Place the camera at Camera A, facing Cam Target 02.
 
 Set Wait 02 Camera A Target 2 to expire in 5 second(s).
 
 
 
 Group:
 
 Comment:
 
 Wait 02 Cam Switch Target 3
 
 Trigger Event:
 
 Wait 02 Camera A Target 2 has expired.
 
 Responses:
 
 Place the camera at Camera A, facing Cam Target 03.
 
 Set Wait 03 Camera A Target 3 to expire in 5 second(s).
 
 
 
 Group:
 
 Comment:
 
 Wait 03 Cam Switch To B
 
 Trigger Event:
 
 Wait 03 Camera A Target 3 has expired.
 
 Responses:
 
 Place the camera at Camera B, facing Actor 44.
 
 Set Wait 04 Camera B Target Actor to expire in 7 second(s).
 
 
 
 Group:
 
 Comment:
 
 Wait 06 End Cinematic
 
 Trigger Event:
 
 Wait 06 End Cinematic has expired.
 
 Responses:
 
 Return the camera to the default viewpoint.
 
 End Cinematic Mode.
 
 Make all members of (The player-controlled platoon) vulnerable.
 
 Make all members of (The player-controlled platoon) detectable.
 
 
 
 Group:
 
 Comment:
 
 Wait 04 Cam Switch Target Actor2
 
 Trigger Event:
 
 Wait 04 Camera B Target Actor has expired.
 
 Responses:
 
 Place the camera at Camera B, facing Cam Target 05.
 
 Set Wait 05 Cam Target Actor2 to expire in 3 second(s).
 
 
 
 Group:
 
 Comment:
 
 Wait 05 Cam Switch Target Actor3
 
 Trigger Event:
 
 Wait 05 Cam Target Actor2 has expired.
 
 Responses:
 
 Place the camera at Camera B, facing Cam Target 06.
 
 Set Wait 06 End Cinematic to expire in 5 second(s).
 
 
 
 
 
 This cinematic can be placed in the mp1/mission folder so you can see it work in the game.
 
 
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      | Creator/Author: | GRIM-GENERAL |  
      | File Size (Kb): | 4 |  
    | Last Download: | 25/10/25 16:51:14 |  
    | Downloads: | 606 |  
    | Rating: |  |    
  
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