I put together a more elabroate tutorial for getting weapons into either Graw1 or Graw2.
This is the method I use for adding new content. I tried to cover all the "basic" apsects including the skin modifier but minus the actual 3d modeling and texturing(there are plenty of tutorials on that through out the web).
I used a very basic model which is provided in the tutorial. The tutorial is in pdf format with sample files and 5 stages of the mod are provided as well for reference.
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Posted By Fr3ddy on 05/03/08 22:48:17
Some days ago I was just messing around with the XML weapon data and see what i can do with them...
so i tried to attach ELGM (grenade launcher) to G36K, it worked but when i select it, it did not fire nor will it switch to other weapons. Is there some sort of restriction for G36K to attach ELGM?
Can some one tell me how to make the grenade launcher work on G36K?
Posted By Rafael on 27/07/08 13:34:55
Uh... There are some lines in the "mods" lines in the xml file. There are top, bottom... lines. I think to the GL work is necessary to set "grenade mod=true"(or something like that) and after the reload time. Just pick a GL compatible xml (m8, by example) and copy. I THINK it will work