I found the original HUD to be a little too arcadish in regards to the colours and it was too cluttered to my taste. So I made this darker, less cluttered HUD-mod.
In V 1.3 I started modding the weapon stats for the sidearms.
The main reason being that I realized how much more challenging it is to draw your scope on a target
that is very close to you without the artificial crosshair aiding me.
I found I started using a unscoped sidearm more often if my primary was scoped.
The handguns were nerfed by GRIN and did'nt really represent their real life counter-parts.
Some may say that the ROE is now through the roof, but really, they aren't.
I have used my personal experience and skills (or lack there of) with my own 92FS and MK23 as a template.
If you dont like what I have done to the secondaries you may delete the WEAPONS-subdir inside this mod.
Now, if someone can make me a HK MarK23 (SOCOM) model with optional sound supressor I'd be a very happy puppy.
This mod is intended for Single-Player and COOP games.
Domination mode is untested and may contain bugs and issues that affect game balance. Use at your own risk.
How to install:
Extract the content to x:\GRAW install-dir\
Start the game like normal.
How to uninstall:
Delete the LOCAL-folder in your GRAW install-dir
i.e. c:\program files\ubisoft\ghost recon advanced warfighter\local
Here are the changes:
V 1.33
- Adjusted M9 & G18 accuracy, recoil and dispersion
V 1.32
- Fixed a compatibility issue with the newly introduced OGR-coop maps
V 1.31
- Changed the new Grenadelauncher crosshair from default blue to black
- Reduced overall sepia-effects by 50% (WIP) for all levels except level 7
V 1.3
- Added blood-effect (thanks DiGiTALY -TC-)
- Added XM8 Compact to the primary inventory slot
- Added MP5SD to the primary inventory slot (known issue; read below)
- Converted Barret bolt-action anti-material rifle into semi-auto with 10x3 rounds
- Corrected M9 mag capacity (was 16, now 15)
- Corrected M249 SAW mag capacity (was 180, now 200 and removed one mag)
- Fixed a forgotten HUD-colour for support-members (apache, artillery, airstrike)
- Increased amount of 40mm grenades from 4+6 to 5+10
- Reduced delay between shots in semi-auto to same level as full-auto for all weapons
- Reduced M249 dispersion
- Renamed some weapon names to more correct names
- Tweaked base accuracy and dispersion for M9 and G18 to make them more distinct
- Tweaked base accuracy and dispersion for XM8c and MP5SD to more reallistic levels
- Tweaked base recoil for all sidearms to more reallistic values (M9 more deadly/G18 more spray'n'pray)
*** KNOWN ISSUES WITH THISE RELEASE ***
- MP5SD6 as primary can not pick up ammo (to avoid sharing ammo-pool with handguns)
- Extra ammo for MP5SD in primary slot does not work (bug due to the ammo-definition above)
V 1.2
- Removed the last marker (carrot pointing to the general objective area)
- Moved the members list slightly higher to make room for the 2nd tank icon
- Reduced the overall size of the compass and put the numbers inside the circle
- Brought back the yellow player-waypoint from the map-screen (distance doesnt show though)
V 1.1
- Grenadelauncher-crosshair is black and the digits indicating distance have been removed
- Handgrenade-crosshair is black
- All friendly and enemy markers (diamonds) have been removed
- Number-markers on your team members are half the size
- The objective marker has been removed (carrot pointing to the general direction is still there)
- On-screen order menu is now dark grey to match the rest of the HUD
V 1.0
- All 4 bars in the corners are gone
- All crosshairs for rifles, smgs handguns and the lmg has been removed
- The handgrenade and grenadelauncher crosshair has been changed to red (to reflect an explosive weapon)
- Health, Ammo and member-select frames are dark grey (less flashy) and smaller in size
- The member-select frame has been moved to the bottom of the screen
- The Crosscom video (wireframe-window) has been removed
- The N,S,W and E on the compass has been replaced by digits (0, 180, 270 and 90) plus 45 degree increments
- Blue diamonds are now yellow-brownish
- Red diamonds are now dark yellow
- The MP hud-chat window has been removed (text still appear as normal)
Thanks to Franze for calculating the 45 degree increments on the compass and feedback in general.
Thanks to Clx440 for explaining the basics in positioning the Crosscom and thanks for the MP chatbox-mod.
Thanks to DiGiTALY -TC- for his GR1-style blood-mod.