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» Ghost Recon Downloads » Ghost Recon » Mods - Campaigns » Project Sentry

Project Sentry
Added: 04/03/10 14:55:29
Description: version 1.0
Project Sentry
Volume 1 Number 1
-----------------
A five-mission campaign meant to be played in Quick Mission
mode using only the Specialist characters. The missions can
be played in single player and multiplayer coop.

Includes custom maps, specialist characters, weapons and
vehicles drawn and tweaked from the mod community's
talented and vast pool of content.

Table of Contents:
------------------

1. Requirements
2. Installation and How to Play
3. Credits and Thanks
4. Notes and Bugs
5. Permissions/Usage Policy

================================

1. Requirements:
----------------

This mod requires Ghost Recon and the two expansion packs:
Desert Siege and Island Thunder. There are no other
requirements.

===============================

2. Installation:
----------------

Unzip this package into your "/Ghost Recon/" folder. Be
sure to maintain the directory structure of the zip file. In
the unzip process, a new folder should be created named
"Project Sentry v1n1" in your "/Ghost Recon/Mods/" folder.
In the "/Ghost Recon/" folder, a small file named
"ps11_unlockedheroes.xml" will be created. It will not
interfere with anything outside of the mod.

Load Ghost Recon and click "Options" at the Main Menu. Click
the tab "Mods". Make sure that the two expansion packs,
"Desert Siege" and "Island Thunder", and the mod "Project
Sentry v1n1" are activated. Load up a Quick Mission and look
for the missions named PS01-PS07. Note that there are only
five missions, so there are no missions named PS02 and PS06.

NOTE: Though this is a series of missions on a single story,
it is meant to be played in Quick Mission mode with the
specialists.

Check out the /Ghost Recon/Mods/Project Sentry v1n1/Intel
folder for extended briefings, background on the unit and
more intel to help you win the missions.
==========================

3. Credits and Thanks:
----------------------

Tracing the credits for the characters and weapons used in
this mod was an exercise in the Ghost Recon community's
tendency to tweak and repackage (as I'm doing).
I've done my best to locate and ask permission for everything
used, but sometimes this wasn't always possible, either
because the original creators are no longer around or because
I was using a derivative of a derivative of a derivative and
at some point in the chain the final credits were not
available. This is mostly the case with the characters I've
chosen.

With that in mind, the credit information is as follows:

Maps:
-----
HH - Airport H-Hour
El Oso (the wooden chairs, the wooden fence, flood lamps and the little radios)
Sleeper (shovel)
Natswana (trolley and ladder in hangar)
White Skull Valley Deleyt
Outpost H-Hour and El Oso

Vehicles:
---------
9manboat Phlookian
Dummytarget DonMiguel
MH6/AH6 Chems
Stryker, Humvees Blackops
Man 6x6 Hammer

Weapons:
--------

M4s Prozac
UMP45, M21, SCARS Natswana
MP5/MP7 Snowfella
SR25K Thumper 7.62mm Mod v2
Weapons' ballistics H-Hour

Characters:
-----------

The characters were pulled from two mods, UKSF and Special
Ops. Each of these mods is itself a compilation of several
different sources and neither specify precisely which
sources are responsible for which bits. My best notes are
the following.

UKSF Callmehobbes did all the textures for this mod.
It looks like the characters I used came from
the 22nd SAS mod by elpatricio and Pyro Monty.
Bits and pieces were also likely used from
Bajabravo and Wildcat, who Callmehobbes used
for textures and extras on the characters.

Specialists:
------------
Adam Barnes
Eric Saunders
Jacob Owens

Special Ops Gen. Montgomery textured the models that seem
to have come from Dog-Zebra. He also used bits
from Pingvinx and Wildcats.

Specialists:

------------

Ian West
Jeffrey Sampson
Ryan Walker

==============================
4. Notes and Bugs:

------------------
There is a small bug that I could never overcome in the
airport's tower. A friendly AI will not follow you all the
way up to the top. Also, I could never script an enemy AI to
walk down from the top of the tower. One of the portals is
not working. I redid this bit multiple times and finally
gave up.

===============================

5. Permissions/Usage Policy
---------------------------
You are free to use and repackage the airport maps in this
however you want. Just give me credit where credit is due,
and let me know so I can see my stuff in use.

For all other content (weapons, characters, vehicles), check
the credits section above to find the original author and
ask for their permission.


#

# Project Sentry v1n1 created and distributed by H-Hour.

# You can reach me under the name "H-Hour" at

# www.ghostrecon.net or www.tacticalgamer.com.

#





***********IMPORTANT NOTES************



Please check the readme to ensure you install this mod correctly, as one file has to be installed outside the mod folder.

Note that although this is a story driven campaign, the missions have to be played through the QUICK MISSION option.
Creator/Author: H-Hour
Version: v1n1
Screenshot: Screenshot
File Size (MB): 62.6
Discussion Link: Discussion Link
Last Download: 14/10/21 13:54:57
Downloads: 6024
Rating:
(6 Ratings) 
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PLEASE SCROLL DOWN TO LEAVE A COMMENT!

Posted By francesco on 13/03/10 03:56:31

where are the reticules?

Posted By H-Hour on 14/03/10 06:24:35

The reticules on these guns are all from the original game. No custom reticules are used.

Posted By francesco on 17/03/10 09:43:02

i think it's important to add a patch with reticles

Posted By H-Hour on 18/03/10 07:45:07

Feel free to create it yourself. I prefer the original reticles.

Posted By on 25/12/18 16:36:03

Posted By on 28/12/18 20:42:58

Posted By on 03/10/21 10:33:48

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