Ghost Recon Net

Ubisoft game designer Patrick Redding speaking at Microsoft’s X10 showcase has quoted Ghost Recon co-op as a major influence on the design of the latest Splinter Cell title.

a lot of my own personal feelings about co-operative play in Conviction were strongly influenced by the campaigns in Ghost Recon, Gears Of War 2 and Left 4 Dead – it’s just trying to find ways to encourage players to work together without necessarily forcing them to by making them jump through the bottle neck”

But then we’ve always known that Ghost Recon co-op is the best!