White Skull Valley is shaping up to be one of the greatest custom maps for Ghost Recon ever. It’s has been in the works for approximately 8 months and during the past two weeks GR.net Consultant NYR was treated to a hands on tour of the map provided by the map designer |rsi| deleyt.

WSV makes use of no textures at all from the original Ghost Recon, all textures in this map are brand new custom made. These details along, with a whole slew of others (including extras to make custom scripting easier) will make this map a true classic.  One of these fine details is a wood bridge that took about 40 hours of work to complete. The full package that will be released will contain new weapons, skins, missions and game-types. Check out the details, also screenshots of White Skull Town and discussion here.