We’ve an exclusive interview to share with you today as Theo Saunders from Ubisoft agreed to share some Ghost Recon Online details with us prior to its appearance at E3 in a few days.

Ghost Recon Online

In the interview Theo explains about map design, thoughts on anti-cheat measures, how the peeking system is implemented and some thoughts on third person view. Read the Ghost Recon Online Theo Saunders Interview here, discuss further in our Ghost Recon Online forums.