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Monthly News Archive for March 2007

 

New GRAW 2 PC Screens
Posted by Rocky on Monday, March 26 2007

Thanks to krise madsen for pointing out that there are some new screenshots out for the PC version of Ghost Recon Advanced Warfighter 2!


Ubisoft PS3 Prize Draw
Posted by Rocky on Monday, March 26 2007

Fans resident in the UK can take part in Ubisoft's latest prize draw which has a Playstation3 as top prize. There are 3 PS3's up for grabs, and also some Ubisoft games as runner up prizes. During Ubisoft's last prize draw a few GhostRecon.net members struck lucky, so let's see if we can keep the trend going! Submit your entry here.


Ghost Recon Mapping Contest Opens
Posted by Rocky on Sunday, March 25 2007

Our Ghost Recon 1 modding competition opens today with the mapping section. Modders have nine weeks to produce their custom map(s) and submit them to Ruin in this entry thread. Good luck!


GRAW2 PC - Multiplayer Beta
Posted by Dannik on Friday, March 23 2007

Ubisoft has announced a soon to be closed beta test of GRAW 2 PC. It will feature the Calavera map, with game modes Team Death Match and Assault vs. Recon planned.

Details are still slim, but it appears that Ubisoft will be taking applications starting at some point in early April. The full press release is posted in this discussion.


Ghost Recon 1 Modding Competition
Posted by Rocky on Tuesday, March 20 2007

Ruin has launched a new modding initiative for Original Ghost Recon which aims to create a fan made unofficial expansion for Ghost Recon. There's a new forum up and running with all the details, so jump in and check it out.


GRAW 2 PC Delayed Until June
Posted by Rocky on Monday, March 19 2007

There's no official statement as to why yet, but there is an official Ubisoft announced delay for GRAW 2 PC. The first official hint was a reply to a fan sent e-mail, then about an hour ago Ubisoft UK released their new release schedule, and it does confirm a June release date for GRAW 2 PC.


GRAW 2 X360 Prima Guide Giveaway
Posted by Rocky on Saturday, March 17 2007

We have two excellent Prima Offical Ghost Recon Advanced Warrior 2 guides for the Xbox 360 to give away this month.

The guide covers all aspects of improving your game, including..

• Complete campaign walkthrough
• Weapons stats
• Multiplayer tips, tactics, and maps
• Bids for the Ghost Squad
• Detailed campaign maps

To have your name added to the draw, just answer the question on the Prima Competition Page here, good luck! If you can't wait to improve your game, there is a Tom Clancy's Ghost Recon Advanced Warfighter 2 eGuide available here.


Spock Plays GRAW
Posted by Rocky on Wednesday, March 14 2007

Here's proof about how far reaching GRAW really is, the crew of the Starship Enterprise playing GRAW on  Xbox 360, thanks to YouTube!


GRAW 2 X360 Ladders Open
Posted by Rocky on Sunday, March 11 2007

PanicZoom have opened their Ghost Recon Advanced Warfighter 2 Xbox 360 ladders. They have four ladders open for business, and they are already starting to look busy. More details and sign ups at PanicZoom.


RSE in Top 20 Game Developers
Posted by Rocky on Friday, March 9 2007

Next-gen.biz have published their THE HOT 100 GAME DEVELOPERS OF 2007 and placed Red Storm Entertainment just outside of the Top 20.

Placed at No. 14 Steve Reid EVP and Director of Product Development, RSE is credited with leading the RSE team to success with the Ghost Recon series lately.

"Steve Reid has been with Red Storm since the company began, and while it has always been good stewards of the Tom Clancy brand, it's that “Advanced Warfighter” suffix that's really defined the Ghost Recon series. The first GRAW is one of the 360’s best-selling hits, with its blend of next generation graphical flair and fascinatingly believable near-future weaponry that helped expand the franchise past the tactical FPS niche audience. Under his direction, GRAW2 launches this month, only a year after the original. An increased focus on multiplayer and a larger next generation console base should help ensure that game's greater success."

There were 5 other Ubisoft developers in the top 100.

  • Nicolas Eypert
    Creative Director, Ubisoft Paris
  • Corrine Le Roy
    Managing Director, Ubisoft Shanghai
  • Michel Ancel
    Creative Director, Ubisoft Montreal
  • Yannis Mallat
    CEO, Ubisoft Montreal

At number 48 was Maxime Béland Creative Director, Ubisoft Montreal.

"Béland has been working on the Tom Clancy’s Rainbow Six series for some time, and has done design work on older titles in the franchise including Rainbow Six 3: Raven Shield. He has been given the reins to bring the franchise into the next generation however, and the result, Tom Clancy’s Rainbow Six Vegas, was hugely successful. In fact, that might be an understatement – Vegas was the most critically hailed iteration in the series yet, scoring well above the series average in most publications. Naturally it sold fantastically as well, giving Ubisoft yet another smash-hit shooter on the new generation of hardware."

Feel free to discuss this in our forums.


GRAW 2 PC Delayed by 3 months?
Posted by Rocky on Thursday, March 8 2007

Although the official release dates published by Ubisoft this week still indicate that GRAW 2 for the PC is due for release in 22 days, there is mounting speculation that the release is more likely to be 3 months off. It appears that several online stores have changed their dates for GRAW 2 to June 2007. While Ubisoft remain somewhat consistantly quiet about potential delays, game stores don't just up and change their dates for no good reason.....

Deja Vu anyone?


GRAW 2 TV Campaign
Posted by Rocky on Wednesday, March 7 2007

Ubisoft have uploaded the TV Advert for GRAW 2 that is airing in the UK during shows like Prison Break and Heroes. You can download it here.


GRAW 2 Exclusive Unlocks
Posted by Rocky on Wednesday, March 7 2007

Ubisoft have incorporated some exclusive unlocks with GRAW 2.

The first is a weapon release that is exclusive to orders placed with Game. The weapon can be download via Xbox Live using a coupon code from Game, more details on that over on the Game GRAW2 page.

The second unlock is for custom headgear.

 

This bonus headgear is available to Xbox 360's that have Rainbow Six Vegas and/or Splinter Cell Double Agent game saves present. The various conditions under which the headgear can be unlocked is explained in Ubisoft's press release copied in our forums here, where you can also view some of the bonus items as they appear in game.


BSAT's RSE Diary
Posted by Rocky on Wednesday, March 7 2007

BSAT has finished typing up his diary from the fan visit to the RSE studio's a few days ago.

You can read the full GRAW 2 fan Diary here, where there are also links to the two other fan diarys we published yestrerday.


Fans Visit RSE for GRAW2 Hands On
Posted by Rocky on Tuesday, March 6 2007

A couple of days ago a group of lucky fans from our forums were guests of GRAW 2 Xbox 360 developers Red Storm Entertainment at their North Carolina headquarters. By all accounts the fans were treated to a superb day of very open GRAW 2 conversation and were lucky enough to get some hands on game time with GRAW 2 a few days before its official launch.

"They (RSE) are great people to sit and talk with and you can just tell that they are passionate about the game just as much as the fans are." Payle Ryder

W1ngshot has written up a diary of his day here, and Payle Ryder presents his recollection of the day here. They guys are discussing what they saw and what they heard in our forums here.

A word of thanks to our own ZJJ for organising this event, and to RSE for the tremendious hospitality they extended to those lucky enough to go!


GRAW Sound Modding
Posted by Rocky on Saturday, March 3 2007

Simon Viklund, Sound Designer with GRIN, has penned an extensive tutorial guiding GRAW modders through the process of Editing an Existing Soundbank. The guide explains how to make the radio music heard on some maps actually play your own music playlist, with as many tracks as you like. Along the way, the guide explains how coders can make environmental sounds less repetitive, and more realistic, and the six attributes you can use with the sound tag. There's even a Seven Step Program to create an entirely new soundbank/wavebank setup for your customised mission.

Simon has also produced a further guide - Soundbanks for Dummies, that explains the basic behind Soundbanks, which among other things cover in detail the fine art of looping sounds, to the point that the gamer will not even realise he's listening to a repeated sound loop.

These are great guides and we'd like to thank Simon Viklund for the time and effort in producing these detailed GRAW modding tutorials.


GRAW2 Posse
Posted by Rocky on Saturday, March 3 2007

Posse Up, that's the instruction over at GRAW2's Myspace page, as spotted by Max419. In addition to downloads, screenshots and music, there's also a chance to win a Pro Edition Xbox 360, check it out.


 

 

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