Tactical Sniping Page 2 | Page 1
By SOTO Mac
Published : 27th May 2002
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Marksmanship

As the Sniper moves to take a Shot He must be Dead Stable on the Scope. There are four facets to being an Expert Marksman and achieving the "Integrated Act of Firing".

  • Trigger Control
  • Body Position
  • Sight Alignment
  • Breathing


Trigger Control

When a Sniper takes a Shot, that Shot has to be Golden in that It Eliminates the Target First Shot. In the "RW" a Sniper is Taught NOT to Squeeze the Trigger but Rather to Place the Palm on the Stock and Situate the Trigger hand so that the Trigger Finger is Up and away from the Stock. It is the Bare Tip of the Finger which should touch the Trigger and No Other part of the Trigger Finger. As You Fire the Weapon - If You have not Ensured the Placement of the Palm and Trigger Finger right on the Stock - Bad placement will in Itself Move the Rifle Minutely - And - Throw the Shot off, resulting in a Miss.

Now with a Mouse this is accomplished in a specific way for Myself, so I will only Detail it as a guide for Others. I am sure that Other People will find Other ways to Guarantee that their Shots are taken from a Stable Base.

When I find that I have a Shot that I must take. I Set My reticle so that If He is Moving - He will walk into the Shot, and that If He is Static - I'll place the Crosshairs on the Ear, the Eye, or the Base of the neck at the Back depending on the Targets orientation to Myself. At this Point I make sure that My mouse Is Firmly Anchored by Placing My free Fingers on the Sides of the Mouse - Both Left and Right - and then with those Outside Fingers, pressure the Mouse back into My Palm, until it is Firmly Held. I then Take My Index Finger and Raise It off of the Mouse and make an " L " with It. As I take a Shot, that Index finger comes down as a Lever with the Fulcrum being My Knuckle, and results in no push to the Mouse in any Direction while Shooting.

Body Position

In order to Build a Good House You need a Good Base. The same Holds true for Sniping. A Sniper must make sure that When He takes the Shot, His body Posture compliments the Shot. No Shot should ever be attempted by a Sniper unless His Body Position DOES compliment the Shot. By this I mean - Make sure that when You are about to Shoot >From any position that You adopt the Terrain's Features. Dense Foliage all the way Down to None, Standing all the way Down to Slug Crawling - Match the Two as much as Possible - Terrain <--> Body Position.

Sight Alignment

As "GR" Renders a Scope that Does not have Parallax and is very Stable - For all Intents and Purposes - This Facet is not applicable, and will not be described.

Breathing

As "GR" Renders an Operative that does Breathe, but has none of the Effects that Breathing can cause to a Sniper - This Facet will also not be described in Detail. It will be stated However - That Your Breathing is Key to taking a Good Shot.

When You Breathe In - Your Chest rises - And when You Breathe Out - Your Chest Falls. This has the Effect of Changing Your Body Position Slightly, which can also throw Your Shot off. Breathe in, Breathe Out, and do that for a Couple of Breaths. At the Third Breath take what is called a "Natural Respiratory Pause" Of 5 --> 7 Seconds. It as the Shot is about to be taken that the Sniper should take this "Natural Respiratory Pause", and ensure that all of the Four facets come together, to produce the "Integrated Act of Firing".

Accuracy

Accuracy is directly proportional to Consistency and If You do the Same things the Same way, and Practise them as such that way ALL of the Time - Consistency will Breed Accuracy, and Accuracy will Breed Consistency. Hence - They are Directly Proportional to each other.

When selecting a Target - A Sniper must be able to Hit a Moving Target just as Effectively as a Static Target. This, In the Case of a Long Shot will mean "Lead-Time" on Your Target, so that the Target walks into Your Shell as It travels through the Air. Now - Due to Latency Issues involved in Online Gaming this "Lead-Time" will be dependent on that Individual's Connection to the Host. Each Sniper will have to Feel out this Latency for themselves but it is there - So be aware of It.

The Sniper must become Intimate with the Chosen Weapons that He intends to Use. Learn their Weaknesses as well as their Strengths. Explore the Basic Differences of Each Weapon and use them To Your advantage. As the Sniper gets Better at His Position, He'll find small Differences that will make Him select Certain Weapons Operationally over others in the Future.

For a detailed examination of the Sniper Rifles in Ghost Recon, check the Ghost Recon Sniper Rifles in our arms section.

By examining the characteristics of each weapon, the strengths, weaknesses and suitability for the task at hand can be evaluated. For example, the extreme range of the Dragunov for those long distance shots, or the devastating stopping power of the M82A1 where every shot really must count.

 

Constructing a Hide

There are many Questions that a Sniper must ask Himself when Constructing a Hide.

I.E.

  • Can You Engage the Enemy Effectively from the Position that You are about to ?
  • Is the Hide You Intend to Construct In a Lone Copse or Clutch of Trees ?
  • Is the Hide in a Large Expanse of Trees affording alot Of Cover ?
  • Is the Egress Route from the Primary Hide Covered when Egressing to Secondary ?
  • Is it Hard for an Enemy to put Suppressive Fire against Your Position. once You've taken a Shot ?

If You can answer these Questions Appropriately, then You have in all likelihood found a Good place to construct the Shoot from. Now You must find a Secondary Hide that You will Egress to, as You take Your Shot from the Primary Hide. Until You have designated said Secondary Hide, A Sniper should not take THE Shot.

The First Shot is the Most Valuable / The Second Shot is Iffy if Taken / and the Third shot will NO DOUBT be triangulated by the Enemy as they will be aware of Your Presence and Scoping for Your Weapon's Muzzle Flare. Three Shots MAX. , and You're out of there to the Secondary Hide. If You take one Shot and No other Targets present, move to the Secondary Hide and Set up. If You've cleared the Perimeter of the Objective and Your Targets at the Center are remaining Static - Again - Construct a Good Hide, and then Take Your Targets with Impunity...

Scout / Sniper Teams

Now - I will touch on the Sniper having Cover or more Succinctly - The Sniper being accompanied on OPS by a Scout. Hence the Term Scout / Sniper Team. The Scout in the Team is primarily a Safety Valve for the Scout / Sniper Team, and performs two basics functions within this Team.

  • Covering the Back Door as well as ensuring that the Egress Route is absent of Hostiles.
  • Assist the Sniper in Designating Targets outside of the Initial Kill-Zone, that the Sniper may not be aware of or that May be designated as Targets once the Action Heats Up.

AT NO TIME OTHER THAN IN AN EMERGENCY - Should the Scout take a Shot before the Sniper, and - Blow - the Hide.

There is perhaps nothing more frustrating than having Your Scout take a Premature Shot, and "Blow" a Constructed Hide. This being said, No Sniper can Snipe forever. After about one to one and a Half Hours of Scoping Targets, the Sniper's Operational Effectiveness drops off from being Keyed Up and ready to take the Shot. It is at this Point that the Sniper should take over the Scout Position and the Scout should take over the Sniper Position.

I have mentioned this as Snipers must be able to provide cover as Defectively as they Snipe. Pulling Cover duty for a Sniper is a Noble Calling, and the Man who volunteers for It is Truly Honorable.

Scouting for a Sniper will more than Likely result in Many Kills for the Scout as the Badguys always go back Door. It's never about the Most Kills - Its about Completing the Mission and Everyone You came with - Going Home...

SOTO_Mac
Staff
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