As the Sniper moves to take a Shot He must
be Dead Stable on the Scope. There are four facets to being
an Expert Marksman and achieving the "Integrated Act
- Trigger Control
- Body Position
- Sight Alignment
When a Sniper takes a Shot, that Shot has
to be Golden in that It Eliminates the Target First Shot.
In the "RW" a Sniper is Taught NOT to Squeeze the
Trigger but Rather to Place the Palm on the Stock and Situate
the Trigger hand so that the Trigger Finger is Up and away
from the Stock. It is the Bare Tip of the Finger which should
touch the Trigger and No Other part of the Trigger Finger.
As You Fire the Weapon - If You have not Ensured the Placement
of the Palm and Trigger Finger right on the Stock - Bad placement
will in Itself Move the Rifle Minutely - And - Throw the Shot
off, resulting in a Miss.
Now with a Mouse this is accomplished in
a specific way for Myself, so I will only Detail it as a guide
for Others. I am sure that Other People will find Other ways
to Guarantee that their Shots are taken from a Stable Base.
When I find that I have a Shot that I must
take. I Set My reticle so that If He is Moving - He will walk
into the Shot, and that If He is Static - I'll place the Crosshairs
on the Ear, the Eye, or the Base of the neck at the Back depending
on the Targets orientation to Myself. At this Point I make
sure that My mouse Is Firmly Anchored by Placing My free Fingers
on the Sides of the Mouse - Both Left and Right - and then
with those Outside Fingers, pressure the Mouse back into My
Palm, until it is Firmly Held. I then Take My Index Finger
and Raise It off of the Mouse and make an " L "
with It. As I take a Shot, that Index finger comes down as
a Lever with the Fulcrum being My Knuckle, and results in
no push to the Mouse in any Direction while Shooting.
In order to Build a Good House You
need a Good Base. The same Holds true for Sniping. A Sniper
must make sure that When He takes the Shot, His body Posture
compliments the Shot. No Shot should ever be attempted by
a Sniper unless His Body Position DOES compliment the Shot.
By this I mean - Make sure that when You are about to Shoot
>From any position that You adopt the Terrain's Features.
Dense Foliage all the way Down to None, Standing all the way
Down to Slug Crawling - Match the Two as much as Possible
- Terrain <--> Body Position.
As "GR" Renders a Scope
that Does not have Parallax and is very Stable - For all Intents
and Purposes - This Facet is not applicable, and will not
As "GR" Renders an Operative
that does Breathe, but has none of the Effects that Breathing
can cause to a Sniper - This Facet will also not be described
in Detail. It will be stated However - That Your Breathing
is Key to taking a Good Shot.
When You Breathe In - Your Chest rises
- And when You Breathe Out - Your Chest Falls. This has the
Effect of Changing Your Body Position Slightly, which can
also throw Your Shot off. Breathe in, Breathe Out, and do
that for a Couple of Breaths. At the Third Breath take what
is called a "Natural Respiratory Pause" Of 5 -->
7 Seconds. It as the Shot is about to be taken that the Sniper
should take this "Natural Respiratory Pause", and
ensure that all of the Four facets come together, to produce
the "Integrated Act of Firing".
Accuracy is directly proportional to Consistency
and If You do the Same things the Same way, and Practise them
as such that way ALL of the Time - Consistency will Breed
Accuracy, and Accuracy will Breed Consistency. Hence - They
are Directly Proportional to each other.
When selecting a Target - A Sniper must
be able to Hit a Moving Target just as Effectively as a Static
Target. This, In the Case of a Long Shot will mean "Lead-Time"
on Your Target, so that the Target walks into Your Shell as
It travels through the Air. Now - Due to Latency Issues involved
in Online Gaming this "Lead-Time" will be dependent
on that Individual's Connection to the Host. Each Sniper will
have to Feel out this Latency for themselves but it is there
- So be aware of It.
The Sniper must become Intimate with the
Chosen Weapons that He intends to Use. Learn their Weaknesses
as well as their Strengths. Explore the Basic Differences
of Each Weapon and use them To Your advantage. As the Sniper
gets Better at His Position, He'll find small Differences
that will make Him select Certain Weapons Operationally over
others in the Future.
For a detailed examination of the Sniper
Rifles in Ghost Recon, check the Ghost Recon Sniper Rifles
in our arms section.
By examining the characteristics of each
weapon, the strengths, weaknesses and suitability for the
task at hand can be evaluated. For example, the extreme range
of the Dragunov for those
long distance shots, or the devastating stopping power of
the M82A1 where every shot really
Constructing a Hide
There are many Questions that a Sniper
must ask Himself when Constructing a Hide.
- Can You Engage the Enemy Effectively
from the Position that You are about to ?
- Is the Hide You Intend to Construct In
a Lone Copse or Clutch of Trees ?
- Is the Hide in a Large Expanse of Trees
affording alot Of Cover ?
- Is the Egress Route from the Primary
Hide Covered when Egressing to Secondary ?
- Is it Hard for an Enemy to put Suppressive
Fire against Your Position. once You've taken a Shot ?
If You can answer these Questions Appropriately,
then You have in all likelihood found a Good place to construct
the Shoot from. Now You must find a Secondary Hide that You
will Egress to, as You take Your Shot from the Primary Hide.
Until You have designated said Secondary Hide, A Sniper should
not take THE Shot.
The First Shot is the Most Valuable / The
Second Shot is Iffy if Taken / and the Third shot will NO
DOUBT be triangulated by the Enemy as they will be aware of
Your Presence and Scoping for Your Weapon's Muzzle Flare.
Three Shots MAX. , and You're out of there to the Secondary
Hide. If You take one Shot and No other Targets present, move
to the Secondary Hide and Set up. If You've cleared the Perimeter
of the Objective and Your Targets at the Center are remaining
Static - Again - Construct a Good Hide, and then Take Your
Targets with Impunity...
Scout / Sniper Teams
Now - I will touch on the Sniper having
Cover or more Succinctly - The Sniper being accompanied on
OPS by a Scout. Hence the Term Scout / Sniper Team. The Scout
in the Team is primarily a Safety Valve for the Scout / Sniper
Team, and performs two basics functions within this Team.
- Covering the Back Door as well as ensuring
that the Egress Route is absent of Hostiles.
- Assist the Sniper in Designating Targets
outside of the Initial Kill-Zone, that the Sniper may not
be aware of or that May be designated as Targets once the
Action Heats Up.
AT NO TIME OTHER THAN IN AN EMERGENCY -
Should the Scout take a Shot before the Sniper, and - Blow
- the Hide.
There is perhaps nothing more frustrating
than having Your Scout take a Premature Shot, and "Blow"
a Constructed Hide. This being said, No Sniper can Snipe forever.
After about one to one and a Half Hours of Scoping Targets,
the Sniper's Operational Effectiveness drops off from being
Keyed Up and ready to take the Shot. It is at this Point that
the Sniper should take over the Scout Position and the Scout
should take over the Sniper Position.
I have mentioned this as Snipers must be
able to provide cover as Defectively as they Snipe. Pulling
Cover duty for a Sniper is a Noble Calling, and the Man who
volunteers for It is Truly Honorable.
Scouting for a Sniper will more than Likely
result in Many Kills for the Scout as the Badguys always go
back Door. It's never about the Most Kills - Its about Completing
the Mission and Everyone You came with - Going Home...
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