There are 3 Skillsets than
an Adept Sniper must be a Master of. Sniping is a Three Legged
Stool. If one of the Skills is less than the Other - The Stool
will become unbalanced and fall over. These 3 Skillsets are
I will detail each Skill and then
bring them together to show how these Skills MUST merge, so
as to have the Sniper be a Successful Element in any FireTeam.
A Single, Solitary, Lone target, Unaware
of Your Presence, is a Target that Anyone can take out. It
is more Advantageous to to take the Shot when It is the Right
time to do so. By this, It's meant that The Sniper should
always 360 His Target whenever Possible. A Sniper should always
Investigate the Area that He is about to Construct a Shoot
- Is the Guard or Badguy part of a Larger
Patrol just out of Your View ?
- Will Dumping this Target bring other
- Where will other Badguys or Targets enter
Your Field Of View from ?
- Do you have a Covered Egress route from
Your Primary Hide to Your Secondary Hide ?
- Where is the Body of Your Team, and Will
they come under Fire by Your Taking a Shot ?
If the Sniper has not thought out these
points of the Situation fully - It will In all Likelihood,
result in Your Death, the Deaths of Members of Your Team,
"Roamers" (Solitary Targets
out on Patrol) - As I like to call them - Should be looked
at as Decoys or a Traps to the Sniper. DO NOT takeout a "Roamer",
unless You have Scoped Him, and Your Surroundings fully.
Always make sure as well that Your Muzzle
or the Barrel of Your Rifle is not protruding from Cover as
You take the Shot. This will have the Effect of Concealing
Your Weapon's Muzzle Flare to the Enemy, hence making It that
Much more difficult for the Enemy to Locate You.
Patrols are very tricky and A Sniper is
well advised to "Feel out" a Patrol.
- How may Men in the Patrol ?
- What is the Patrol's Course ?
- What is the Interval of the Patrol ?
- Is there Overlap with another Patrol
- What is the Proximity of Reinforcements
to the Patrol You intend to Target ?
When engaging a Patrol - Hopefully Your
Target will go down as Designed. Unfortunately this will prompt
the Remaining Enemies to seek Cover. A Sniper must ensure
that when Targeting a Patrol, that the Patrol has the Least
amount of Cover available when the Shot gets taken. Do it
right and As You take Your First Shot - They'll scatter to
Find Cover with nothing close enough to save themselves from
Your Second, and if Necessary - Third Shot.
There are a Great Deal of Qualities evident
in this Skillset, but only a Few applicable to the Game in
its present Incarnation. The first I will detail is called
Cover and Concealment
A Sniper is expected to be a Master
of Camouflage and Concealment. With the advent of the "Ghuillie
Suit", this has been made an Immeasurably easier Task
for Snipers to accomplish. For Light - Open air Desert Type
Settings It is suggested to Use the Specialist BDUs, and when
In a Woodland Setting - The Ghuillie Suit is the Hands down
Winner for Superior Camouflage.
Use all Rocks and Trees that You can, as
Cover to Scope Targets From. Think ever smaller Circles until
You come to Bear on the Center of Your Objective. If You follow
this Doctrine You should be able to Scope any Remaining Remnants
of Opposition that You or Your Team may still be facing at
the Center. Remember - At Each place You pause for Cover -
Make sure that You Check 360 Degrees around Yourself before
Moving on to the Next piece of Cover. One last thing on this
- Slug Crawling, though not pleasant to Look at - Is a Great
way to get to a Rock-Solid Hide. As a Sniper - Take Your Time
and Be patient - Never rush a Shot unless You or Your Team
is in Imminent Danger and there is No other way to save that
Team Member or Yourself. Patience Is Your Job...Practise It.
When The Sniper is about to engage
a Patrol, or has let the Enemy know that He is out there,
He MUST make sure that He LOW WALKS (Walking while Crouching)
or SLUG CRAWLS (Crawling while Prone) as he Moves around the
Objective. In fact - This should be the Desired Mode that
a Sniper is to assume while Out on OPS. The Lower Your Silhouette
is, the Less of a Profile You will present to a Potential
Enemy Shooter, hence maintaining Your Operational Effectiveness
as a Sniper.
A Sniper always Leads in the "Stalk"
as He will be responsible for Setting Up the Shoot and selecting
the Best Hide. When Egressing, the Scout is to Lead as Targets
- If they Present - Will come into View at a Disadvantage
to the Sniper's ability to Scope them. At Egress, the Scout
is Geared More effectively ( Medium Assault Rifle or SMG )
to Deal with any Threats that may Present while moving from
the Primary Hide to the Secondary Hide.
Marksmanship / .... click
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